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MLB The Show 17 News Post


MLB The Show 17 patch 1.03 is available now, check out the patch notes below.
  • Online gameplay fixes and improvements (both in menus and in the field)
    • Time outs, bullpen and substitution menus.
    • Pausing/unpausing at the same time as your opponent.
    • Double switching and pinch hitters/runners.
  • Detroit Tigers road uniform name fixed.
  • Year to year save fixes and message handling.
We will update this post if more details arrive later.

Game: MLB The Show 17Hype Score: 9/10 - Vote Now
Platform: PS4Votes for game: 36 - View All
Member Comments
# 81 jeffy777 @ 04/11/17 08:46 PM
It honestly doesn't matter if The Show has single player modes for that matter. They market it as a multiplayer game and it should deliver on that because there are plenty of people who only buy The Show to play exclusively online. It should be held to the same standard as any other game that has multiplayer. That's the only reason I mentioned other multiplayer games and the fact that there would be a virtual **** storm if their servers were in this state for 2 weeks following release.
 
# 82 Willis135 @ 04/11/17 09:22 PM
Quote:
Originally Posted by BYU 14
Right there with you, this is easily the best version of the game, but playing on QC and having the CPU pull their starters in the 5th inning when they are up 2-0 because they allow a base runner really detracts from the experience.
Is this only a problem when using QC? Or does it effect full counts as well?

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# 83 ninertravel @ 04/11/17 09:37 PM
Quote:
Originally Posted by bcruise
Basically.

This whole thing is weird anyway - when the Cubs are the road team it goes straight to the individual uniform items screen instead of the full sets. Doesn't happen when they're home, or for any other team I've seen when they're road.

It's easily enough fixed by pushing square and setting the uniform yourself (everywhere except RTTS that is, assuming it happens there too). You can set it for them if you're playing against the Cubs too, on the same screen.
isn't that cap from 1982 used as a alt jersey with the orange Brim?
 
# 84 miamikb2001 @ 04/11/17 10:13 PM
Quote:
Originally Posted by Willis135
Is this only a problem when using QC? Or does it effect full counts as well?

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Some say it effects both,for me regular is almost perfect maybe some slight early removal.There are others i've heard who would strongly disagree.


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# 85 Baseball4ever39 @ 04/11/17 10:15 PM
Quote:
Originally Posted by Willis135
Is this only a problem when using QC? Or does it effect full counts as well?

Sent from my SM-G935V using Tapatalk
This happens to me a lot to and it's frustrating but this is the first I'm hearing it is only a problem with quick counts?? As that is what I play and obviously seeing the problem on.. May have to try full games and see if the problem goes away
 
# 86 miamikb2001 @ 04/11/17 10:20 PM
Quote:
Originally Posted by Baseball4ever39
This happens to me a lot to and it's frustrating but this is the first I'm hearing it is only a problem with quick counts?? As that is what I play and obviously seeing the problem on.. May have to try full games and see if the problem goes away


I play regular with manager hook zero until starter removal then move back to 5 and i get great results have seen complete game against me and pitch total as high as 111.I should preface i play manage only mode.Not quick manage regular manage mode.


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# 87 bronxbombers21325 @ 04/11/17 10:34 PM
Quote:
Originally Posted by miamikb2001
Some say it effects both,for me regular is almost perfect maybe some slight early removal.There are others i've heard who would strongly disagree.


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I don't think it is as bad as some are saying, but there some early removal even on full games. It seem like after the 6th inning, the starting pitcher is removed at the first sign of trouble. If there is a shut out going, and you score one run, they will pull the pitcher. Or if it is a close game and you string together a couple of hits, the pitcher is pulled. It isn't bad but it needs tuned a bit.
 
# 88 BYU 14 @ 04/11/17 11:24 PM
Quote:
Originally Posted by Willis135
Is this only a problem when using QC? Or does it effect full counts as well?

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I played a full count game today and Jake Odorizzi was left in for 7 innings in a game I led 4-2 after 5, then they came back to take the lead in the 6th 6-4.


Only one game, but no way he would have been left in for 7 with quick counts.
 
# 89 cktheproblem @ 04/11/17 11:25 PM
I'm just sick of all my games (DD) going to the queue. They usually process within a few hours, but since 8 PM on Monday none of the five (or so) games I've played have processed.

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# 90 xNeurosiis @ 04/12/17 02:04 AM
Not sure if this is because of the patch, but I can't substitute a runner. I'm in my Angels franchise, top of the 9th, facing the A's. Score is 1-0 A's, and I have Cron on first. Can't pinch run for him. Super frustrating.

Edit: saved my game, went to the main menu, loaded it back up, and was able to pinch run. Weird.


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# 91 Spokker @ 04/12/17 02:57 AM
Quote:
Originally Posted by cktheproblem
I'm just sick of all my games (DD) going to the queue. They usually process within a few hours, but since 8 PM on Monday none of the five (or so) games I've played have processed.

Sent from my ASUS_Z00TD using Tapatalk
I was fine when games went to queue but eventually counted. But now nothing is counting.

I had 7 wins in the bronze event but my 8th win went to queue. Played again and my loss posted correctly. I have no idea whether I should go for the 8th or wait for it to post, if it ever does. I hate this.
 
# 92 LastActionHero @ 04/12/17 03:58 AM
Quote:
Originally Posted by jeffy777
What if Call of Duty or Battlefield had server issues like this for 2 weeks after release? Heads would roll, to say the least. I realize SDS is a much smaller operation, but still...server issues like this should be resolved within a couple days at the very most in today's world. It's just not acceptable for multiplayer games to be crippled for weeks at a time.

Battlefield 4 had the worst server issues since the franchise started and wasn't fixed in the first month! Rubber banding all over the maps, I literally stopt playing until a patch came that fixed it.
 
# 93 jeffy777 @ 04/12/17 04:28 AM
You have a point, but at the same time that means the server load should be much lower as well and more manageable since the player base is smaller.

From what I've seen from streams, the multiplayer isn't even very smooth when it does work. You'd figure after over 10 years of making this game they'd have better net code, especially since even MLB 2K was much smoother in terms of multiplayer from 2K10 onward.

It's just disappointing since every other aspect of the game is so good. I have friends who would buy this game, but only play multiplayer so I tell them not to bother, which is unfortunate to say the least.
 
# 94 Greencollarbaseball @ 04/12/17 05:59 AM
Quote:
Originally Posted by jeffy777
What if Call of Duty or Battlefield had server issues like this for 2 weeks after release? Heads would roll, to say the least. I realize SDS is a much smaller operation, but still...server issues like this should be resolved within a couple days at the very most in today's world. It's just not acceptable for multiplayer games to be crippled for weeks at a time.


I assume you didn't play GTA 5 on PS3/360 at release.


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# 95 jeffy777 @ 04/12/17 06:17 AM
Quote:
Originally Posted by Greencollarbaseball
I assume you didn't play GTA 5 on PS3/360 at release.


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No, but I remember there being a huge uproar, and rightly so. That's my point. It's not acceptable in this day and age.

Anyways, I think I've said enough about it.
 
# 96 Jaysonguy @ 04/12/17 11:18 AM
Went to play a offline game post patch, got booted in the 3rd.

Went online, the menu system took over 5 mins (I don't know how long it took in total because I went to pee and grab a bottle of water)

In between the DD menus the game forgot who I was, my EXP was at zero, it said server error, and I had to back to the dash and restart.

I think things are worse now.
 
# 97 tessl @ 04/12/17 12:27 PM
This thread is a perfect example of why gameplay doesn't get fixed. Search through the thread and you see people complaining about some teams road batting practice jersey, some other teams matte batting helmet, somebody using a gimmick mode - quick counts - complains it isn't realistic so now they have to spend time fixing a gimmick mode. There is a sticky about socks. The numbers of a uniform weren't the correct height. Last year a few people who must play with metal bats complained the ball on hits down the foul line didn't curve enough like they do with a metal bat - MLB uses wooden bats. Now balls curve foul like a Frisbee in a hurricane. I'm glad they fixed that. The devs have this long list of stuff to fix and gameplay issues frequently never get fixed.

I play manage mode - the purest form with zero human input. CPU vs CPU. Full counts. There isn't enough offense. Not enough hits, not enough runs. That seems like kind of an important thing. When they determine the winner of a game they add up the runs to determine the winner. Call me crazy but it seems to me that's something they would have interest in getting right. I've never heard of socks determining the winner of a game. Are they going to fix it? If I was a gambling man I'd bet they won't.
 
# 98 underdog13 @ 04/12/17 12:31 PM
Quote:
Originally Posted by tessl
This thread is a perfect example of why gameplay doesn't get fixed. Search through the thread and you see people complaining about some teams road batting practice jersey, some other teams matte batting helmet, somebody using a gimmick mode - quick counts - complains it isn't realistic so now they have to spend time fixing a gimmick mode. There is a sticky about socks. The numbers of a uniform weren't the correct height. Last year a few people who must play with metal bats complained the ball on hits down the foul line didn't curve enough like they do with a metal bat - MLB uses wooden bats. Now balls curve foul like a Frisbee in a hurricane. I'm glad they fixed that. The devs have this long list of stuff to fix and gameplay issues frequently never get fixed.

I play manage mode - the purest form with zero human input. CPU vs CPU. Full counts. There isn't enough offense. Not enough hits, not enough runs. That seems like kind of an important thing. When they determine the winner of a game they add up the runs to determine the winner. Call me crazy but it seems to me that's something they would have interest in getting right. I've never heard of socks determining the winner of a game. Are they going to fix it? If I was a gambling man I'd bet they won't.
Get off your high horse man.

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# 99 Bullit @ 04/12/17 12:44 PM
Quote:
Originally Posted by tessl
This thread is a perfect example of why gameplay doesn't get fixed. Search through the thread and you see people complaining about some teams road batting practice jersey, some other teams matte batting helmet, somebody using a gimmick mode - quick counts - complains it isn't realistic so now they have to spend time fixing a gimmick mode. There is a sticky about socks. The numbers of a uniform weren't the correct height. Last year a few people who must play with metal bats complained the ball on hits down the foul line didn't curve enough like they do with a metal bat - MLB uses wooden bats. Now balls curve foul like a Frisbee in a hurricane. I'm glad they fixed that. The devs have this long list of stuff to fix and gameplay issues frequently never get fixed.

I play manage mode - the purest form with zero human input. CPU vs CPU. Full counts. There isn't enough offense. Not enough hits, not enough runs. That seems like kind of an important thing. When they determine the winner of a game they add up the runs to determine the winner. Call me crazy but it seems to me that's something they would have interest in getting right. I've never heard of socks determining the winner of a game. Are they going to fix it? If I was a gambling man I'd bet they won't.
And how is this post any more helpful? Lets try to be a little more civil to what everybody would like out of the game please. I personally don't see the issues with uniforms and what not. But for some people it is an important issue and it is as valid a concern as any other.
 
# 100 BillPeener @ 04/12/17 01:01 PM
Quote:
Originally Posted by tessl
This thread is a perfect example of why gameplay doesn't get fixed. Search through the thread and you see people complaining about some teams road batting practice jersey, some other teams matte batting helmet, somebody using a gimmick mode - quick counts - complains it isn't realistic so now they have to spend time fixing a gimmick mode. There is a sticky about socks. The numbers of a uniform weren't the correct height. Last year a few people who must play with metal bats complained the ball on hits down the foul line didn't curve enough like they do with a metal bat - MLB uses wooden bats. Now balls curve foul like a Frisbee in a hurricane. I'm glad they fixed that. The devs have this long list of stuff to fix and gameplay issues frequently never get fixed.

I play manage mode - the purest form with zero human input. CPU vs CPU. Full counts. There isn't enough offense. Not enough hits, not enough runs. That seems like kind of an important thing. When they determine the winner of a game they add up the runs to determine the winner. Call me crazy but it seems to me that's something they would have interest in getting right. I've never heard of socks determining the winner of a game. Are they going to fix it? If I was a gambling man I'd bet they won't.
I agree that it's very strange how anal people are about small visual details when there are significant, relatively easy-to-fix gameplay issues to work out. I don't understand how someone can think getting the socks right is more important than in-season contract extensions, but if that's what the fans are asking for, then we gameplay critics need to speak up louder, I guess? I don't know even know how the developers find out what the customers want. What channels do they use to reach out to us?
 


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