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NBA 2K17 News Post


What’s happening fam. It’s your man Da_Czar with a little extra information to go along with the patch notes.

In addition to the gameplay fixes we also have new tendencies for almost all current NBA players. The only exceptions to this are the players most recently added in the last couple of weeks. We know this is an area in which you guys felt we could improve in and we didn’t want to wait until 2K18 to unleash the new tendency work to you.

On the game-play front we put extensive work into the issue many of you have had with the double teams. It is important that you understand it was not a feature of ACE to have the AI double team so quickly. This was the result of a couple of bugs that we were able to eradicate in both code and data. Initially we thought we had this fixed early on, only for it to continue to be an issue through the development cycle.

Read More - New NBA 2K17 Patch: Expanded Dev Notes

Game: NBA 2K17Reader Score: 7/10 - Vote Now
Platform: PC / PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 14 - View All
Member Comments
# 61 pjt8405 @ 04/08/17 02:28 PM
Quote:
Originally Posted by 33JAF
Question about the new tendencies...

Are the dribble moves supposed to be nearly all 0's for most players? Obviously the bigs should be this way, but a ton of guards including Kyrie Irving have 0 for everything other than crossover. Is this right or was it an oversight?
A definite oversight I would say. Big update coming Monday or Tuesday Czar said. I would look for everything to be correct then. I know there were issues with copy & pasting.
 
# 62 pjt8405 @ 04/08/17 02:38 PM
Quote:
Originally Posted by vtcrb
Not at XBOX at the moment, but did they actually add New categories that we as Users can edit Or are they just under the hood stuff?

Edit: OR did they just do a Tendency Roster uodate?
Tendency Roster Update... Changes only show in today's update. Word is big update fixing many more tendencies is coming Monday or Tuesday. I would wait until then to check it out, but that's just me
 
# 63 vtcrb @ 04/08/17 02:55 PM
Quote:
Originally Posted by pjt8405
Tendency Roster Update... Changes only show in today's update. Word is big update fixing many more tendencies is coming Monday or Tuesday. I would wait until then to check it out, but that's just me
The changes they are making I have been making since October. Just glad to see maybe 2K18 won't have as much to edit out of the box, if they are using this as a test for it.
 
# 64 pjt8405 @ 04/08/17 03:12 PM
Quote:
Originally Posted by vtcrb
The changes they are making I have been making since October. Just glad to see maybe 2K18 won't have as much to edit out of the box, if they are using this as a test for it.
Exactly. At least they are finally updated and done correctly (minus a few errors that will be fixed per what they said is coming Mon or Tues). I personally think the importance of correct tendencies is undervalued by many users when in fact it is one of the most important factors toward quality gameplay.
 
# 65 Da_Czar @ 04/08/17 11:10 PM
Quote:
Originally Posted by clinthc0003
Hey Czar. We appreciate you coming in to explain this stuff, even though it's so late in the year. I do however think in your video, you are mistaken on how the Help Rules work just like we were earlier in the year.

Using your example with Kevin Love:
If I set Help Rules to No Help on Love, this means that no one will come to help if Kevin Love beats his man off of the dribble. This does not mean that you will not help off of Kevin Love if say Lebron beats his man off the dribble.

It's a "help on this guy" setting, not a "help off of this guy" setting.

Here's a post from alabamarob I snatched from the Defensive Settings Wiki we have up. He has a video showing a pretty clear example of how it works.

Unless you guys changed something fundamental about how this setting works, it should behave the same way.

The reason a lot of the community thinks that setting someone to Deny on Off-Ball Pressure will help prevent helping off a person is it is the closest thing to that kind of control we currently have on the defense since it does put him a position that he will be unlikely to help if his man is on the perimeter. It appears to me that right now we have no way of controlling who we help off of, only who we help on.

I look forward to seeing what you can do to help with the defense in 2k18 since you've done a great job with the offenses in the past few years.

Thanks!
Well HOTDAM! Thank the lord for my Caveat at the beginning of that video.

Someone popped in a stream and mentioned this post. So I checked with my engineer and It does appear I was incorrect.

First off thank you for understanding and how you handled this.

Ok. so I will pull that video after I post this so I'm not misleading anyone else.

For clarification.

For screen help

No help means there will be no hedger

No rotation means there will be a hedger but no rotation behind him.

The way our pick and roll defense is setup there are 3 roles a helper and to rotations guys so it made sense to me that a setting of no help means whoever that help guy is don't come. I had it flipped Mybad
 
# 66 Da_Czar @ 04/08/17 11:13 PM
Quote:
Originally Posted by Baebae32
Czar said another big tendency overhaul was coming Monday. So i say lets wait until then.
We were able to get that next update in this morning to fix the issue with the bad copy paste. SO if you go the roster updated this morning then you have the latest one's.
 
# 67 ch46647 @ 04/08/17 11:16 PM
You developers do a tremendous job adding a ton of depth to strategic adjustments. However, it would be very helpful if you added an in depth tutorial on each setting or, at the very least a detailed description of each option AND how it works in tandem with other settings.

Its great to have the depth of options, but its equally important to understand how they all work.
 
# 68 Da_Czar @ 04/08/17 11:17 PM
Quote:
Originally Posted by Impetuous65
The problem with that video you posted, is the Defensive AI was horrid and wasn't functioning properly, the Da_Czar is basing his info from the time spent with the Defensive team and learning what some things do and after getting rid of bugs and tunning and tendencies he is free to share his findings.
Appreciate that fam but I indeed had this one incorrect. I though it was based on how the rotation actually work in the pick and roll on the backend. I will do my best to not add any more confusion.
 
# 69 iFnotWhyNoT @ 04/08/17 11:20 PM
Quote:
Originally Posted by Da_Czar
We were able to get that next update in this morning to fix the issue with the bad copy paste. SO if you go the roster updated this morning then you have the latest one's.
Well color me impressed...

Spoiler
 
# 70 Baebae32 @ 04/08/17 11:39 PM
Quote:
Originally Posted by Da_Czar
Well HOTDAM! Thank the lord for my Caveat at the beginning of that video.

Someone popped in a stream and mentioned this post. So I checked with my engineer and It does appear I was incorrect.

First off thank you for understanding and how you handled this.

Ok. so I will pull that video after I post this so I'm not misleading anyone else.

For clarification.

For screen help

No help means there will be no hedger

No rotation means there will be a hedger but no rotation behind him.

The way our pick and roll defense is setup there are 3 roles a helper and to rotations guys so it made sense to me that a setting of no help means whoever that help guy is don't come. I had it flipped Mybad

Thanks for checking with the engineers and getting us clarification Czar. I was the one who popped into your stream so i appreciate you following up as you said you would. Maybe next year it should be implemented as the way you explained in your video. It makes more sense to me that way as well.
 
# 71 Smirkin Dirk @ 04/09/17 12:12 AM
Yeah I was operating off the assumption that the individual page is based on them as the ball handler so I assumed after your video I had got it wrong.

Clint you're right that there is no "Dont help off" option but when I played the Warriors I just set no help/no rotation (in the entire team setting) or whatever you call it. This worked ok in defending the 3, but it turned into lay up lines. Pick your poison.

But I do love the idea of choosing you help off, and definitely think we need to be shown how these settings work.
 
# 72 DC @ 04/10/17 07:19 AM
I WISH we had, the option to decide whether or not we would like to help off of a player.

Like if I didn't want to help off of KyleKorver for any reason, I wish I could do that
 
# 73 Da_Czar @ 04/10/17 10:19 PM
Quote:
Originally Posted by Baebae32
Thanks for checking with the engineers and getting us clarification Czar. I was the one who popped into your stream so i appreciate you following up as you said you would. Maybe next year it should be implemented as the way you explained in your video. It makes more sense to me that way as well.
Rest assured this will immediately be corrected
 
# 74 Da_Czar @ 04/10/17 10:27 PM
Quote:
Originally Posted by ch46647
You developers do a tremendous job adding a ton of depth to strategic adjustments. However, it would be very helpful if you added an in depth tutorial on each setting or, at the very least a detailed description of each option AND how it works in tandem with other settings.

Its great to have the depth of options, but its equally important to understand how they all work.
I'll just say you are 100% correct. As a former community guy though whenever I have the choice of spend more time developing a feature and adding more to it or take that same time and work on a teaching feature it is hard to pull the trigger because as a gamer i want the depth of the feature set first. I figure we have enough hoop genius' in the community to teach it and learn it.

The reality is that every moment spent on instructional tools is a moment less available on adding depth and polish to an actual game-play feature. And some of this stuff takes forever just to do something relatively small in scope.

Plus, and this is a big one. Any teaching feature needs front end support IE menu's and such and that line is ALWAYS backed up and game-play team requests for front end are at the way back of the line. So it is difficult to get the resources lined up in addition to what I said above.

But I hear you and I agree in principal it's just when the going gets tuff I often choose put more cool stuff in the game because at the end of the day I'm a gamer.
 
# 75 Da_Czar @ 04/10/17 10:28 PM
Quote:
Originally Posted by Smirkin Dirk
Nice. I really wasn't concerned with the amount of double teams just that it was often one pass away and there was no rotation on the weak side. Hopefully this is transferable to 2K18.

FWIW I only played with the Clippers, and I rarely dominated with 1 player so would rarely attract double teams. And I saw some defensive AI stuff from ACE that other dudes didnt see. I was loving it; it felt like I was playing a different game to others.

Czar can I suggest a short video clarifying some of the defensite settings for 2K18? Even now, there is dispute about what some do. Not the obvious ones, the ones that were added.
Yeah I guess I got to make sure even I understand them first. I was going to do a bunch till I discovered a few didn't work like I thought. Now I'm a little gun shy. LOL!!!
 
# 76 clinthc0003 @ 04/10/17 11:44 PM
Quote:
Originally Posted by Da_Czar
Yeah I guess I got to make sure even I understand them first. I was going to do a bunch till I discovered a few didn't work like I thought. Now I'm a little gun shy. LOL!!!
Oh no... what have I done! Please don't be gunshy!!! LOL.

Hey Czar, one suggestion I have for 2K18 that would make this stuff much easier to figure out would be to put ALL of the settings options we have in the normal games in the scrimmage mode.

Off the top of my head, in the scrimmage mode we don't have the defensive settings and we can't use the defensive packages you guys added this year. If I recall correctly, the offensive options are pretty fleshed out in this mode.

For some weird reason, the defensive options are available in the Practice Plays mode, but not the Scrimmage mode.
 
# 77 Smirkin Dirk @ 04/11/17 12:09 AM
Quote:
Originally Posted by clinthc0003
Oh no... what have I done! Please don't be gunshy!!! LOL.

Hey Czar, one suggestion I have for 2K18 that would make this stuff much easier to figure out would be to put ALL of the settings options we have in the normal games in the scrimmage mode.
I don't think they are available in either practice plays or scrimmage. I love your idea.

If tutes can't be done from 2K's end, including def. settings in practice plays or scrimmage will give users the tools to figure this stuff out.
 
# 78 Baebae32 @ 04/11/17 12:49 AM
Quote:
Originally Posted by Da_Czar
Rest assured this will immediately be corrected
Lol..right on Big Czar. Thanks man
 
# 79 clinthc0003 @ 04/11/17 01:00 AM
Quote:
Originally Posted by Smirkin Dirk
I don't think they are available in either practice plays or scrimmage. I love your idea.

If tutes can't be done from 2K's end, including def. settings in practice plays or scrimmage will give users the tools to figure this stuff out.
Just double checked and the defensive settings are available in the Practice Plays mode. I'm on PS4 if there's a difference between consoles for some reason.
 
# 80 Smirkin Dirk @ 04/11/17 01:23 AM
Quote:
Originally Posted by clinthc0003
Just double checked and the defensive settings are available in the Practice Plays mode. I'm on PS4 if there's a difference between consoles for some reason.
Sweet, Im on XB1 and it definitely wasn't in either. Maybe it's been patched in.
 


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