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NBA 2K17 News Post



NBA 2K17 patch 1.10 is available now, adding 2K All Star Tournament functionality and addressing a "hop step" exploit. If you missed what was fixed in the patch released a couple of days ago, click here.

Game: NBA 2K17Reader Score: 7/10 - Vote Now
Platform: PC / PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 14 - View All
Member Comments
# 81 Floorgeneral1 @ 02/04/17 04:11 PM
Quote:
Originally Posted by Yesh2k
It was patched so you can't do it anymore.
****! That's so crazy but thanks man appreciate it.
 
# 82 Bballplaya72 @ 02/04/17 06:22 PM
Did they patch the offensive consistency/free throw thing in MyPlayer Ream Practice where you can restart and keep getting the attribute bonus?
 
# 83 jbug3 @ 02/04/17 06:37 PM
Am I the only one who thinks AI is OP on defense? In the NBA players get beat off the dribble all the time, in 2k17 it's too hard to beat the AI off the dribble. I also miss the signature size ups from 2k16, I thought that was an aweseome addition. 2k17 is the only 2k I actually haven't enjoyed and I'm not picky when it comes to 2k at all. It's so un-enjoyable that I'm still playing 2k17.
 
# 84 jbug3 @ 02/04/17 06:40 PM
Quote:
Originally Posted by jbug3
Am I the only one who thinks AI is OP on defense? In the NBA players get beat off the dribble all the time, in 2k17 it's too hard to beat the AI off the dribble. I also miss the signature size ups from 2k16, I thought that was an aweseome addition. 2k17 is the only 2k I actually haven't enjoyed and I'm not picky when it comes to 2k at all. It's so un-enjoyable that I'm still playing 2k17.
Meant to say *2k16
 
# 85 NoLeafClover @ 02/04/17 08:05 PM
Quote:
Originally Posted by Da_Czar
For a yearly released game this would shorten the actual dev cycle to about 5-6 months. It sounds great on a message board but it just is not feasible. The first thing people would say is I'm not paying for a roster update. I truly wish this was as easy as you guys think it is.

When we don't patch a lot guys complain we don't care and we just want the game to be broken. We do patch and guys are like they keep breaking the game.


I told you guys several times that patching a game is always dangerous even games in development for several years have patches. And some things are too dangerous to patch. They just are.

So for developers it can seem like a no win situation.

Also as a side note. Some of the gameplay stuff that used to require a patch we are able to do through roster updates. That is why some of the gameplay patch notes have seemed light because some stuff was done though other means.
Look, we appreciate the work you guys are trying to put in to improve things, especially given the limited timeframe you've been given from the higher ups to crank out the next game. Beta test or no beta test, the point is we are looking for a way to get gameplay and legacy performance issues ironed out BEFORE the game is fully released, rather than hoping they are resolved months later, and if they can't be, at least AKNOWLEDGED via communication that you are aware of "Issue X" but can't fix it due to "Reason Y".

A beta just gives so many more thousands of real-world testers the ability to test and exploit all the different game modes and provide feedback that you guys would have no way of uncovering yourselves.

Anyway, none of this is all really meant to be an attack on the "dev team", I know the constraints you are all forced to work under as I work closely with our company's dev team myself and am completely used to the groaning and grumbling every time upper management gives them an unrealistic deadline to either release a new version of our platform or fix something broken.

The problem is COMMUNICATION, as any time there is an issue we are sure to immediately notify any new or existing customers and give them an explanation of what's causing it and a time estimate to when it will be fixed.

Otherwise frustration grows as it just feels like we're all being ignored for pointing out valid flaws.
 
# 86 Da_Czar @ 02/04/17 09:57 PM
Quote:
Originally Posted by Nevertheles109
Da_Czar, I appreciate you chiming in.

I understand you handle the offensive side of things and I am big on running plays and utulizing my playbook & freelance. When comparing to 2K16, the pace of plays developing seemed to take a step back in 2K17. I understand it was adjusted in a patch a few months ago, but will there be another update or will it be tweaked for 2K18?

As of right now, it seems like a hit or miss if the play will develop in enough time. The off-ball collisions, and the lack of urgency for the offensive players to run to their spots so the play can initiate or continue puts a big damper on some of the intricate plays you've intertwined in the playbook.

Thanks again for answering some of our questions
Fam trust me the off-ball collisions are the bane of my offensive existence. LOL. I knew offense would take a hit this year but that defensive feature will pay big dividends in the future so we kind of had to hold the L if that makes any sense.

Honestly speaking I was going to push for another update but I heard all the groaning about guys being pissed that we patched X times already and now I'm not so sure that is a good idea.

It would be awful if I talked them into doing another patch and the community turned on us for it. That would not be good at all.
 
# 87 Da_Czar @ 02/04/17 10:05 PM
Quote:
Originally Posted by NoLeafClover
Look, we appreciate the work you guys are trying to put in to improve things, especially given the limited timeframe you've been given from the higher ups to crank out the next game. Beta test or no beta test, the point is we are looking for a way to get gameplay and legacy performance issues ironed out BEFORE the game is fully released, rather than hoping they are resolved months later, and if they can't be, at least AKNOWLEDGED via communication that you are aware of "Issue X" but can't fix it due to "Reason Y".

A beta just gives so many more thousands of real-world testers the ability to test and exploit all the different game modes and provide feedback that you guys would have no way of uncovering yourselves.

Anyway, none of this is all really meant to be an attack on the "dev team", I know the constraints you are all forced to work under as I work closely with our company's dev team myself and am completely used to the groaning and grumbling every time upper management gives them an unrealistic deadline to either release a new version of our platform or fix something broken.

The problem is COMMUNICATION, as any time there is an issue we are sure to immediately notify any new or existing customers and give them an explanation of what's causing it and a time estimate to when it will be fixed.

Otherwise frustration grows as it just feels like we're all being ignored for pointing out valid flaws.
I hear you on communication, that is a slippery slope, there may be things I can or could answer but something are off limits and depend on the marketing department.

As a company 2k has some...interesting ideas about how and what to communicate so being part of said company you can only operate where you have leeway.

So sometimes as a dev if you know you can't or shouldn't answer certain things you just kind of fade into the weeds because it can seem rude to get asked the same question over and over again and not be able to answer.

Also sometimes we don't have that answer. Outside of my area of expertise I am only really giving my opinion. So it's muddy and unclear and I get how that comes off but unfortunately a lot of that is out of my hands.

Also this happens a lot someone will be asking about something but you are fighting behind the scenes to make it happen and you still do not know what the outcome will be so you just remain quiet until you figure it out.

In short in my opinion we could certainly do a better job communicating IMHO of course.
 
# 88 Trackball @ 02/04/17 10:50 PM
Quote:
Originally Posted by Da_Czar
I hear you on communication, that is a slippery slope, there may be things I can or could answer but something are off limits and depend on the marketing department.

As a company 2k has some...interesting ideas about how and what to communicate so being part of said company you can only operate where you have leeway.

So sometimes as a dev if you know you can't or shouldn't answer certain things you just kind of fade into the weeds because it can seem rude to get asked the same question over and over again and not be able to answer.

Also sometimes we don't have that answer. Outside of my area of expertise I am only really giving my opinion. So it's muddy and unclear and I get how that comes off but unfortunately a lot of that is out of my hands.

Also this happens a lot someone will be asking about something but you are fighting behind the scenes to make it happen and you still do not know what the outcome will be so you just remain quiet until you figure it out.

In short in my opinion we could certainly do a better job communicating IMHO of course.
This is why I give guys like you the benefit of the doubt. Thank you, Czar.

Yeah, this year was a bunch of good ideas that looked awesome on paper, but didn't quite work in execution. Kinda like 2K12, really--remember when people were missing layups left and right? Thankfully signature skills/badges were introduced the next year to remedy that, and have stuck ever since.

It hurts while this misstep is the newest game--all one can do is go back to the drawing board and try to keep this error from happening again.

But yes, you people need to communicate better. At the very least, thank you for admitting fault there.
 
# 89 ksuttonjr76 @ 02/04/17 11:42 PM
The freezing is back....Aargh.
 
# 90 jWILL253 @ 02/05/17 03:23 AM
Quote:
Originally Posted by Da_Czar
For a yearly released game this would shorten the actual dev cycle to about 5-6 months. It sounds great on a message board but it just is not feasible. The first thing people would say is I'm not paying for a roster update. I truly wish this was as easy as you guys think it is.

When we don't patch a lot guys complain we don't care and we just want the game to be broken. We do patch and guys are like they keep breaking the game.


I told you guys several times that patching a game is always dangerous even games in development for several years have patches. And some things are too dangerous to patch. They just are.

So for developers it can seem like a no win situation.

Also as a side note. Some of the gameplay stuff that used to require a patch we are able to do through roster updates. That is why some of the gameplay patch notes have seemed light because some stuff was done though other means.
If patching the game is as dangerous as you say, why did you guys send out 21GB in patches in this past week alone?
 
# 91 swac07 @ 02/05/17 06:25 AM
Bruh how is the screen freezing back???? They just fixed it!!! Smh

Sent from my LGLS992 using Tapatalk
 
# 92 Brooke2011 @ 02/05/17 05:00 PM
Placebo effect my a s s ... the game plays different again. Shooting% is way off and intangibles like passing and on ball defense is way off from games played the last few months..... congrats 2k just when I thought you couldn't do it,you've regressed again .
👏🏻
 
# 93 Spc Garza @ 02/05/17 05:22 PM
Quote:
Originally Posted by Yesh2k
That's a massive generalisation that isn't even true.
Na its true
 
# 94 ballstreet2k @ 02/06/17 08:23 AM
Quote:
Originally Posted by Da_Czar
For a yearly released game this would shorten the actual dev cycle to about 5-6 months. It sounds great on a message board but it just is not feasible. The first thing people would say is I'm not paying for a roster update. I truly wish this was as easy as you guys think it is.

When we don't patch a lot guys complain we don't care and we just want the game to be broken. We do patch and guys are like they keep breaking the game.


I told you guys several times that patching a game is always dangerous even games in development for several years have patches. And some things are too dangerous to patch. They just are.

So for developers it can seem like a no win situation.

Also as a side note. Some of the gameplay stuff that used to require a patch we are able to do through roster updates. That is why some of the gameplay patch notes have seemed light because some stuff was done though other means.
Man, with all due respect, it's not that. We had to download 22,5GB in 3 days - which for some people means not being able to play for 3 days - due to patches being released claiming to fix this and that. But the loading screen still sits there for 4-5 minutes. And MyCareers started giving out errors (or... sitting on the loading screen for 4-5 more minutes) and getting corrupted. And matchmaking in Team ProAM now requires up to a couple of hours for Elite teams. And the sound started randomly going out and then coming back later in Walk On games.

I understand, I think many people here understand that the dev team is frustrated too because you guys put effort in this game and it turned out a giant cluster**** of a product. But we put out money every year for this product, basically gambling on it because we had to learn the hard way that we're not gonna get a finished product on release day. 2K16 had flaws when it came out, still had some after 6 patches, but many of them had been ironed out, the game was not perfect but was SOLID, and the level of complaining was nowhere near what it is now. 2K17 had flaws when it came out and it got worse and worse. This game, the one that made fun of Elite 11 and Jesus Bynum, failed miserably from an user experience standpoint.

So, yeah, people complain. But please don't mix the internet trolls who're gonna whine no matter what with the many people on here who are genuinely disappointed.
 
# 95 Jrocc23 @ 02/06/17 05:43 PM
Quote:
Originally Posted by Spc Garza
Na its true


Yeah, it definitely is. It's sad honestly. It kills 2K a lot of times. I swear that part of the YouTube community didn't seem so deep back in the 2K10-11 days because everyone would have been doing the spin dunk if that was out during these times. A lot of people didn't know how to do it.


Sent from my iPhone using Tapatalk
 
# 96 tril @ 02/06/17 06:16 PM
not a fan of NBA2k17,
but I say we have to give the developers credit for trying to address alot of issues.
The game-play change this year were obviously massive. Im sure that even the developers didnt even know how some patches would effect other parts of the game-play.
anyone-who has worked with developing software knows that patches has the possibility of breaking other things.

In the end, I think 2k took on more than it could handle with these changes. If they cant iron out some key issues, I wouldnt be surprised if they role some things back in next years title.
 
# 97 sk8board @ 02/06/17 06:45 PM
Quote:
Originally Posted by Da_Czar
For a yearly released game this would shorten the actual dev cycle to about 5-6 months. It sounds great on a message board but it just is not feasible. The first thing people would say is I'm not paying for a roster update. I truly wish this was as easy as you guys think it is.

When we don't patch a lot guys complain we don't care and we just want the game to be broken. We do patch and guys are like they keep breaking the game.


I told you guys several times that patching a game is always dangerous even games in development for several years have patches. And some things are too dangerous to patch. They just are.

So for developers it can seem like a no win situation.

Also as a side note. Some of the gameplay stuff that used to require a patch we are able to do through roster updates. That is why some of the gameplay patch notes have seemed light because some stuff was done though other means.
Man, that sounds interesting considering what the number one complaint is. Pretty sure they thought about testing out a momentum patch and they ultimately decided against it.
 
# 98 Rockie_Fresh88 @ 02/06/17 06:49 PM
Quote:
Originally Posted by Aggies67
That's because your patches break what was fixed in the previous patch. Seriously, why even bother fixing the "hanging on the logo screen" issue if you're just going to break the fix 3 days later?
And why does no other game in the world pop up an "Update Required, please return to the main menu" message 20 minutes into a game? Why doesn't it just give me whatever update I need before the game loads, like every other game in the world?
Reminds of when relentless finisher was patched . Then it was broken and had to be fixed again with a menu update the next day.
 
# 99 Speedy @ 02/07/17 12:10 AM
Quote:
Originally Posted by Da_Czar
Fam trust me the off-ball collisions are the bane of my offensive existence. LOL. I knew offense would take a hit this year but that defensive feature will pay big dividends in the future so we kind of had to hold the L if that makes any sense.

Honestly speaking I was going to push for another update but I heard all the groaning about guys being pissed that we patched X times already and now I'm not so sure that is a good idea.

It would be awful if I talked them into doing another patch and the community turned on us for it. That would not be good at all.
The bolded part here is what makes me sad.

I understand your logic...sometimes when something doesn't work or needs to be fixed/addressed you have to take a step back to truly go forward and the community just does not recognize that regardless of whether you explain it in full disclosure.
 
# 100 franzis @ 02/07/17 07:11 AM
I'll post this here too, in case some devs can help:


Since patch 1.10 came out, we are facing HUUUUUGE problems with the matchmaking in PRO-AM.


We wait somenthing like 30 minutes in the arena, but an opponent cannot be found.


We had to quit pro am two days in a row because of this.


Does anyone else having the same problem?
Any fix for it?


FYI, we are Elite team and are from Europe.
 


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