Their tournament is coming up; they only fixed breakstarter last year when it had potential to affect the rttf event.
I forgot about that actually. That was just sad because all the qualified teams used it to their advantage to get in the tournament. I love how they only fix things like that before their tournament starts. Priorities man!
Now my game is freezing at the team logo screen again(Xbox 1). This was just fixed in patch 1.08 and now it's already back in this patch.....unbelievable
I agree on the lack of game play fixes... Seems most patches lately even on Madden at mostly online stuff mut... My court or whatever it is my park... Now the new fancy all-star tournament.. It's cool seeing some of the online stuff and interact with other people... But I hate the sloppy laggy defense.. Pick and roll defense junk...
They need to have a proper public beta test that runs for 1 or 2 months prior to the game's release for people to test all game modes with maxed out characters, and use that time to patch the hell out of the game before proper release.
Of course, there is no money in that so it definitely won't happen, and we'll all buy an unfinished and buggy game once again in 2K18.
I love monopolies.
For a yearly released game this would shorten the actual dev cycle to about 5-6 months. It sounds great on a message board but it just is not feasible. The first thing people would say is I'm not paying for a roster update. I truly wish this was as easy as you guys think it is.
When we don't patch a lot guys complain we don't care and we just want the game to be broken. We do patch and guys are like they keep breaking the game.
I told you guys several times that patching a game is always dangerous even games in development for several years have patches. And some things are too dangerous to patch. They just are.
So for developers it can seem like a no win situation.
Also as a side note. Some of the gameplay stuff that used to require a patch we are able to do through roster updates. That is why some of the gameplay patch notes have seemed light because some stuff was done though other means.
For a yearly released game this would shorten the actual dev cycle to about 5-6 months. It sounds great on a message board but it just is not feasible. The first thing people would say is I'm not paying for a roster update. I truly wish this was as easy as you guys think it is.
When we don't patch a lot guys complain we don't care and we just want the game to be broken. We do patch and guys are like they keep breaking the game.
I told you guys several times that patching a game is always dangerous even games in development for several years have patches. And some things are too dangerous to patch. They just are.
So for developers it can seem like a no win situation.
Also as a side note. Some of the gameplay stuff that used to require a patch we are able to do through roster updates. That is why some of the gameplay patch notes have seemed light because some stuff was done though other means.
Da_Czar, I appreciate you chiming in.
I understand you handle the offensive side of things and I am big on running plays and utulizing my playbook & freelance. When comparing to 2K16, the pace of plays developing seemed to take a step back in 2K17. I understand it was adjusted in a patch a few months ago, but will there be another update or will it be tweaked for 2K18?
As of right now, it seems like a hit or miss if the play will develop in enough time. The off-ball collisions, and the lack of urgency for the offensive players to run to their spots so the play can initiate or continue puts a big damper on some of the intricate plays you've intertwined in the playbook.
If gamers just play the game as intended and not find every little exploit to win well the game is great. Unfortunately people will nerd out till they find that exploit and post it on youtube and the cycle goes on and on.
For a yearly released game this would shorten the actual dev cycle to about 5-6 months. It sounds great on a message board but it just is not feasible. The first thing people would say is I'm not paying for a roster update. I truly wish this was as easy as you guys think it is.
When we don't patch a lot guys complain we don't care and we just want the game to be broken. We do patch and guys are like they keep breaking the game.
I told you guys several times that patching a game is always dangerous even games in development for several years have patches. And some things are too dangerous to patch. They just are.
So for developers it can seem like a no win situation.
Also as a side note. Some of the gameplay stuff that used to require a patch we are able to do through roster updates. That is why some of the gameplay patch notes have seemed light because some stuff was done though other means.
So who's going to fix the on the fly menu on defense? or is this the way it was intended to be, because you guys don't even acknowledge that it is a problem or broken. Is this a dangerous thing? if so it was broken on release day, meaning it was a known, known and literally no plan to fix it.
So who's going to fix the on the fly menu on defense? or is this the way it was intended to be, because you guys don't even acknowledge that it is a problem or broken. Is this a dangerous thing? if so it was broken on release day, meaning it was a known, known and literally no plan to fix it.
What on the fly defense menu? Do you mean the new version of POE's?
Also, he handles offensive of things so it may not be the correct personnel.
What on the fly defense menu? Do you mean the new version of POE's?
Also, he handles offensive of things so it may not be the correct personnel.
You say that like he doesn't have access to the people responsible. I know Scott handles that, but they work in tandem. I listen and watch the streams.
So why not give the option to download a patch. If your happy with the game as is and are not interested in the changes then you should have that option.