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NBA 2K17 News Post



The three point basket has changed how the game of basketball is played -- and as recently as last year, a revolution on how teams approach the shot has really taken hold throughout the NBA.

NBA 2K has understandably had a bit of difficulty in keeping up with a game that is changing before our very eyes at times. At what point are three pointers too easy vs. at what point are they unrealistically hard?

And how do you strike that balance?

I have noticed quite a bit of chatter on three-pointers in NBA 2K17 over the last couple of weeks, with many of the complaints seemingly coming down on the "they're too easy to convert" side of the debate.

It's possible that is the case, but its also possible how you are shooting the three ball could depend on which team you are using, what player you are shooting with, what mode you are playing in, and any other number of factors.

On a personal anecdotal level, I played four games of NBA 2K17 recently and averaged 40.4% from behind the three point arc with the OKC Thunder. In real life the Thunder are hitting 34.5% -- but I'm also playing with a different personnel set at this point. The Spurs lead the league at 39.9% from behind the arc and the league wide average has hovered around the 35% mark for years now.

So technically we should expect to see the three point shots we take consolidate around that sort of an average.

But I'm not so sure there's a singular answer here. Could threes be too easy for certain types of shooters and not nearly easy enough for others? Are you finding that universally three point shooting percentages are too high? Too low? Are they just about right?

Sound off in the comments about your own experiences with three pointers in NBA 2K17!

Game: NBA 2K17Reader Score: 7/10 - Vote Now
Platform: PC / PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 14 - View All
Member Comments
# 21 Smirkin Dirk @ 11/30/16 03:45 AM
Quote:
Originally Posted by Black Bruce Wayne

The question is do we want 2k to mimic the real life 3point shooting or to have its own reality?
What are you seeing in your season BBW?
 
# 22 Jordanmike6 @ 11/30/16 06:32 AM
This is the answer to your problem!!
Court is bigger in real life. My only proof is the United Center, i didn't find other proof in other court but i'm sure for this court there is a small difference. And this small difference is huge for the Gameplay.
The bulls logo is not at the same area, it is more far (further) from the paint in real life but the distance between the 3 pt lign and the logo is the same. How can you explain it?







i'm sorry Michael because i'm always criticizing 2k games, even if you are in the game, but it is truth, there is a big problem of size court!!
 
# 23 sactown_13 @ 11/30/16 07:28 AM
It is OP in multiplayer modes
 
# 24 jk31 @ 11/30/16 08:19 AM
in my online League there are ab out 40 players who average more than 50% from deep (including KAT with 71%)


Gesendet von iPhone mit Tapatalk
 
# 25 Luke Skywalker @ 11/30/16 09:07 AM
Offline vs CPU:


I have my CPU 3PT Success slider at 40, yet the CPU still hits them at a high clip.


Any recommendations on a good slider?
 
# 26 NoLeafClover @ 11/30/16 09:51 AM
They're "overpowered" in the sense that sagging off bad shooters isn't a viable tactic. The game gives too much of a boost for simply "being open", so you'll see Westbrook etc. drain a disproportionately high amount of 3's.

Add in the stacking effect of badges like Dimer, Catch and Shoot, Corner Specialist, Pick and Roll Maestro, Pick and Popper etc etc. and you get a far too high percentage of 3's being made, especially online when every build can get every badge (even bronze makes a big difference).

Someone having the timing down perfect for the shooting form is just another extra boost, too.

So yes, they are overpowered.
 
# 27 GuwopGeezus @ 11/30/16 10:25 AM
Quote:
Originally Posted by Black Bruce Wayne
http://stats.nba.com/leaders/#!?Seas...PerMode=Totals

There are currently 37 players, in the real NBA, shooting 40 % or above from 3. (at this point in the season)

Players nowadays are shooting and making more 3 pointers than ever.

The question is do we want 2k to mimic the real life 3point shooting or to have its own reality?

UPDATE: Ok, not more than ever. I went back to 1995 and the league was still lighting it up
http://stats.nba.com/leaders/#!?Seas...PerMode=Totals
More than ever is still accurate. I think 1995 is when they moved the 3 point line in so percentages went up for a couple years.
 
# 28 wimp14 @ 11/30/16 10:31 AM
On HOF human vs human the 3's feel about right to me.
On HOF vs CPU I don't think the CPU make enough open shots. Ju
 
# 29 tril @ 11/30/16 10:34 AM
over powered kis the wrong term.
I dont think its properly balanced. there are too many times on fastbreaks where the first shot that is attempted is a 3. alot of times it will be a 2 on 0 fastbreak and they still pull up for the 3.
I personally feel that 2k15 represents what the NBA looks like today. teams shoot enough organic/ in the flow 3s and the teams make them at realistic % also.
2k17 is just unrealistic in that aspect. there is no strategy/ rhyme or reason for chucking 3s. its ugly and very arcade-like in my opinion.
 
# 30 rvn1 @ 11/30/16 11:47 AM
I dont think that the three's in this years game is overpowered. I just think certain players are overpowered and I also think that the shot meter definitely needs tweaking because shots taken with just a sliver of unshaded section in the shot meter miss! and shots taken with at half shot meter bar or 3/4 of the shot meter bar go in!!
 
# 31 JayBillups36 @ 11/30/16 11:58 AM
In Play Now online it's fine. But play against anyone that is elite 3 and above in pro am and you'll see that it's a total joke.
 
# 32 jeremym480 @ 11/30/16 12:57 PM
I only play offline with Real Shooting % and slightly modified All-Star sliders (I think my 3PT point is 47 or 48) and I was pretty happy with my shooting percentages in my first season.

Stats:
Spoiler


Some players are obviously way higher than real life (Smart & Green) and some are way too low (Bradley & Jerebko), but with things like shot selection, usage rates, training, etc. factored in, then I think we're pretty close to real life overall.

edit: I should say that I don't play every game - I only play around 20 in full, but do intervene in a lot of games. In the games I've played in full I've shot as low as in the teens and as high as 58%. However, most games are in the low-to-mid 30's.
 
# 33 hanzsomehanz @ 11/30/16 01:14 PM
Quote:
Originally Posted by Jordanmike6
This is the answer to your problem!!
Court is bigger in real life. My only proof is the United Center, i didn't find other proof in other court but i'm sure for this court there is a small difference. And this small difference is huge for the Gameplay.
The bulls logo is not at the same area, it is more far (further) from the paint in real life but the distance between the 3 pt lign and the logo is the same. How can you explain it?







i'm sorry Michael because i'm always criticizing 2k games, even if you are in the game, but it is truth, there is a big problem of size court!!
How does the size of logos confirm one court is smaller than others?

I'm open to the idea but I'm not convinced by this theory nor the photo comparisons.

If I show one picture with the same dude but in one pic his eyes, ears and arms are longer: this wouldn't prove he is taller in the pic with longer body parts.

Let say 2k stretched the Chicago Bulls font logo on the baseline to match the real life formating. Would the video game court need to be expanded to match the real life formatting?

It's also worthwhile to compare the modern video game court to the modern court in reality.

Sent from my SM-T330NU using Tapatalk
 
# 34 E The Rhymer @ 11/30/16 01:19 PM
I agree that they are slightly OP but only in the sense that the way defense is balanced online it's actually a better look than a layup no matter who you are using due to badges and the hand holding inside D with insta-rips and blocks that should not even be possible. Right now online there are a lot of times where 2k punishes you for being inside and not shooting a 3.


Sent from my iPhone using Tapatalk
 
# 35 Jordanmike6 @ 11/30/16 01:26 PM
Quote:
Originally Posted by hanzsomehanz
How does the size of logos confirm one court is smaller than others?

I'm open to the idea but I'm not convinced by this theory nor the photo comparisons.

If I show one picture with the same dude but in one pic his eyes, ears and arms are longer: this wouldn't prove he is taller in the pic with longer body parts.

Sent from my SM-T330NU using Tapatalk

Thank you for your answer!!!
The size of the logos are the same on the 3 pics! only the place is different.
Everybody knows that the court of 2k are too small!!
When i'm trying to compare the modern video game court to the modern court in reality i find nothing!
But when i watch the 2nd pic of the video "how to run a triangle offense" it stings my eyes!!
Watch the gap between the paint and the logo in real compare to 2k!! it is huge, you can put a shoes of Shaquille Oneal, not in 2k!
I think it is one of the biggest clue we can't overlooked!!
 
# 36 Quentin32 @ 11/30/16 02:56 PM
Those pics are not the same angle. So u can't judge it that way
 
# 37 GradyMac @ 11/30/16 03:22 PM
Quote:
Originally Posted by Jordanmike6
Everybody knows that the court of 2k are too small!!
Huh? Everybody?

I thought we had this discusssion and settled it years ago. The court and models are properly sized.
 
# 38 Jordanmike6 @ 11/30/16 03:39 PM
Quote:
Originally Posted by Quentin32
Those pics are not the same angle. So u can't judge it that way
The distance between the logo and the paint doesn't need to be shoot in the same angle to show that there is more space to put a big shoe.
Try to make a zoom you will see what i mean.

Whatever the angle, you can't see the difference between the mark of the paint, or if the inner half circle is smaller than the reality. But the space between the paint and the logo is easily visible.

And to come back to the comparison with modern video game court to the modern court in reality, Bulls 96 court pic comes from 2k16 game and the size is the same than a modern court. So i think it is a good example.

I'm studying the 2k12 2001 kings, i don't know why i thought of this team, maybe because 2k previded us to use it, i find it suspect, so much suspect that NBA changed a lot of paint, the "modern paint", to cover up the tracks.
We can see the same difference than for the bulls between the logo and the paint.




For the modern court the only difference i found are the word stretched by 2k on the sideline. For example for the magic you can see in real life, "FANDUEL" but in the game it is still written, "orlando magic".
 
# 39 Jordanmike6 @ 11/30/16 04:38 PM
Quote:
Originally Posted by GradyMac
Huh? Everybody?

I thought we had this discusssion and settled it years ago. The court and models are properly sized.
No no no no we had this discussion but you settled it not me totally because for 2k14 on next gen, operationsports themselves said that court were too small and for my part the court have been the same since 2k14!!
And i read a lot of people who think the court is still too small.
 
# 40 CBAT @ 11/30/16 05:58 PM
I'm shooting about 45% in MyPark, which some would argue isn't real basketball . I have a 74 3-point rating, but I would say 80+% of my 3s are taken when WIDE open.
 


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