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NASCAR Heat Evolution News Post


NASCAR Heat Evolution is available now for PC, PlayStation 4 and Xbox One. Get in a few laps and post your impressions!

Game: NASCAR Heat EvolutionReader Score: 4.5/10 - Vote Now
Platform: PC / PS4 / Xbox OneVotes for game: 3 - View All
Member Comments
# 221 Turbojugend @ 02/16/17 02:28 PM
Hate to say I told you so, but... a June announcement is basically a three-month promotional window.

On the positive, look at it this way: This sequel has almost certainly been in development since the last game shipped, in the planning stages even longer. There's a whole ton of stuff they could be adding (hopefully Xfinity/Truck series!) but we probably won't know anything until June.

One thing I wouldn't expect within this timeframe is to see the sequel running on a new engine. I could be wrong but we'll see.
 
# 222 bravesfan1984 @ 02/16/17 04:09 PM
I really hope all the DLC stuff didn't take too much away from the development of the next title. I'm hopeful since they haven't put a patch out in a bit, that they've spent that time devoted to the Sept. release. Honestly, hope they don't intend on adding Xfinity/Truck series, I'd prefer they correct all the other issues and build on the foundation. Still, I'm excited that there will be another game atleast.
 
# 223 brandon27 @ 02/16/17 11:08 PM
So, that makes the decision pretty easy I guess. I highly doubt I'll be buying the 2017 DLC if there's a new game coming in September again.

I go right back to my previous point though... Why September? Maybe they think that's when fan interest is highest with the chase starting which should help their sales or something, but really, that leaves you 10 weeks of interest as opposed to the 38 total weeks or so that the season covers.

I would think that late of a release limits them so much from a business standpoint. The season is over shortly after release, football and Madden season is in full swing for as well as NHL. Sure, not all football and hockey fans are also Nascar fans, but theres alot of other sports titles you're fighting with for gamers cash at that point in time. I think it would make more sense to work with the game through the actual season. You could release DLC paint scheme packs, challenges/moments based on the current season, and whatever else you can come up with to keep those revenue streams fluid.

I wont drag it on anymore, but I'm glad they let the cat out of the bag that there's a new game coming though. I just hope they listen to their fans here and other places and get this game on par with what is expected. They've had plenty of time here since they haven't really supported the first title other than with paint schemes. Fingers crossed, because a sport like Nascar deserves a top quality game like the one Formula 1 has.
 
# 224 dubcity @ 02/16/17 11:37 PM
Quote:
Originally Posted by brandon27
So, that makes the decision pretty easy I guess. I highly doubt I'll be buying the 2017 DLC if there's a new game coming in September again.
Thing is, are you going to be willing to pay $60 for it right off the bat? Gonna have to be some HUGE improvements and great reviews to justify that for me.
 
# 225 Turbojugend @ 02/17/17 01:13 PM
Pit Pass 5 is now available for free on the PS Store:

https://store.playstation.com/#!/en-...E16DLCPFREE002
 
# 226 brandon27 @ 02/17/17 04:10 PM
Quote:
Originally Posted by dubcity
Thing is, are you going to be willing to pay $60 for it right off the bat? Gonna have to be some HUGE improvements and great reviews to justify that for me.
I'm going to try not to, that's for sure. I learned my lesson the hard way this year especially since I bought digital. I agree though, I'm going to need to see lots of video, and lots of reviews from real gamers, not the typical "journalist" type reviews.

I just want better sound, visuals, gameplay customization options, and better racing model from a controller. The AI was great for the most part IMO.

I've been pretty critical of this game all along, and IMO it deserves it, but I also want to say this on the AI.

I had previously mentioned running a 100% race distance at Michigan. I probably had the difficulty set a bit to low, but I was just killing time and wanted to unlock the 100% distance and victory achievements. However, that being said, it was so nice to play a Nascar game where 20 laps into a green flag run the field actually felt like the field of a Nascar race. It wasn't pack racing. It was cars spread out, several lengths apart, with position battles scattered through the pack. It was drivers falling back in the pack from pit strategy and working their way back up into the top 10. It was a running order that kept changing from time to time as they actually passed one another. I could actually see AI cars passing one another and working their way up the field as well.

At one point, I pitted on a caution where not many others did and I dropped back to 30th, at the tail of the lead lap. The restart happens, the field is bunched up, but about 5 laps later it's spreading out nicely, and I actually felt I was working my back up through a real Nascar field on race day. I watched cars ahead of me running multiple lines independently, and while racing others. I saw AI cars adjusting their line as I approached them to try and take away my preferred line to make me find another way around them. Mind you, because of the difficulty setting being lower than it should have, I progressed through the field easier than I should have, but it was awesome to see the AI actually act like real Nascar drivers, and the field look like that of a real Nascar race.

If they did anything right, it was the AI for sure, and that's the encouraging part that will eventually make me buy NHE2 whenever it releases.


If you have a couple hours to kill I recommend trying a 100% race length, or at least something long enough to experience regular tire/fuel wear, long green flag runs, pit stops etc. etc.
 
# 227 bravesfan1984 @ 02/18/17 03:50 PM
Finally got some time to download the new scheme pack released yesterday and have to say the Harvick Busch skins are gorgeous! Makes me even more depressed they can't be included in 2017 update.
 
# 228 openicehit42 @ 02/18/17 11:30 PM
Anyone else having issues with online gameplay? Since Thursday I haven't been able to complete an online race; the race will freeze, I cannot connect to lobbies or I'll get into a lobby and the race won't load.

I believe it's isolated to NHE because my other online gameplay so are fine.
 
# 229 Aggies7 @ 02/19/17 12:17 AM
Question, if we do the 2017 update do we lose the ability to use Harvicks Busch (hunting) scheme and Brads Miller Lite Scheme? Or can you still use all the old one for a Career mode.


Sent from my iPhone using Tapatalk Pro
 
# 230 bravesfan1984 @ 02/19/17 12:24 AM
Quote:
Originally Posted by Aggies7
Question, if we do the 2017 update do we lose the ability to use Harvicks Busch (hunting) scheme and Brads Miller Lite Scheme? Or can you still use all the old one for a Career mode.


Sent from my iPhone using Tapatalk Pro
The way I understand it is when you load up the game you will be given the option to select 2016 or 2017, so nothing transfers between each. So no beer sponsors for 2017, however 5 hour energy is in.
 
# 231 Aggies7 @ 02/19/17 12:27 AM
Quote:
Originally Posted by bravesfan1984
The way I understand it is when you load up the game you will be given the option to select 2016 or 2017, so nothing transfers between each. So no beer sponsors for 2017, however 5 hour energy is in.


Yea that is how I read it, which would be horrible. If you at least give the option to chose the field when you start a career I think it would help (at least for me) to justify purchasing for $9.99. Granted won't make up for lack of rules and Sprint to Monster issue.


Sent from my iPhone using Tapatalk Pro
 
# 232 Turbojugend @ 02/19/17 10:28 PM
Quote:
Originally Posted by brandon27
If they did anything right, it was the AI for sure, and that's the encouraging part that will eventually make me buy NHE2 whenever it releases.
Yeah, it seems as though the rubberbanding goes away if you select an AI number setting (85-105) instead of Auto, which is great because the catch-up logic was killing the 1P game for me.

Quote:
Originally Posted by brandon27
If you have a couple hours to kill I recommend trying a 100% race length, or at least something long enough to experience regular tire/fuel wear, long green flag runs, pit stops etc. etc.
I raced 100% this morning before the wife woke up, not sure I'll ever have time to do it again but it was fun. The other thing I'm doing is going for Elite status on most tracks, I'm currently up to 13 but completing the rest doesn't seem super-difficult. That is except for the road courses, I don't think I'll ever Elite those.

Quote:
Originally Posted by Aggies7
Granted won't make up for lack of rules and Sprint to Monster issue.
I was assuming that Sprint to Monster was part of the 2017 DLC, thanks for pointing out that it's not. So it's essentially a graphical update without all of the 2017 graphical updates... makes it an easy pass for me.
 
# 233 UFCMPunk @ 02/20/17 01:28 AM
Overall I have fun with the game but I just hope they make career mode as deep as say Thunder 2004 eventually. Don't think I'll buy the new game since I'm not fond of the new race and championship format. I may buy the 2017 update and just keep playing this game until the 2018 game or something like that.

Would be nice to see in future games that NASCAR allows them to put all the different championship formats into the game(including the old Winston Cup Format). Then before we begin a season or career, we choose which championship format we want to use throughout the career or season.
 
# 234 Proof21 @ 02/20/17 06:58 PM
I would be thrilled if we could get a solid career mode similar to the Dirt to Daytona career or even the World of Outlaws career mode from the PlayStation 2 era. Maybe one day.
 
# 235 Turbojugend @ 02/20/17 08:18 PM
Guess I'm getting Daytona fever, 'cause I've been playing a lot of this game recently. Going off what brandon27 said about the AI, I'm trying to figure out exactly how the AI settings work to get the best racing experience. I haven't come across anything definitive online so I'm going to do my best to detail it here (it would be nice if DMi explained these settings themselves). You guys let me know if this is way off base:

First off, as far as I can tell, AI adjustments only affect the top speed of the CPU cars, not their racing behavior. So you can't make the opposition race smarter or dumber, only faster or slower. I think we pretty much expect this with racing games though, and as brandon27 said, the built-in AI is actually good if you race at a decent length.

The default AI setting is Auto, which is basically rubberbanding AI at 100% top speed. This is where I was getting screwed up as it's the default setting. and where "20th Place Mode" kicks in. You'll notice an abrupt change in CPU speed as you as get close to this position, but if you're three laps down you'll blow by the lead car like it was standing still. You can slow the AI down (Auto -2%) or speed it up (Auto +2%), but the game is still using catch-up logic at certain intervals.

FWIW, I've seen people comment that Auto reads your track Speed Rating, but I don't believe this is the case. I have a 105 Speed Rating on many tracks and the Auto AI is as slow as it ever was on those tracks, until I reach 20th place that is. And besides, you can clearly see the dividing lines where the CPU evaluates your position and decides to make your competition faster, therefore the best thing to do is to disable Auto and find a Custom setting that suits your skill level.

The Custom settings range from 85-105. Again, this is only a governor of the CPU opponents' top speed. 85 means they'll reach 85% of top speed compared to your untuned (no setups) car, 105 means they'll reach 105% of top speed compared to the same car. This is immediately evident if you race at both settings, you'll be blowing by the opposition at 85 and will get left in the dust at 105, unless you find a killer setup and do plenty of drafting.

To test this out I ran two races at Darlington, one at 85 and the other at 105. The top CPU laps were:

85 = 37.692
105 = 30.113

As you can see, the AI is much faster at the top setting. It has nothing to do with actual racing intelligence, just a higher top speed.

So what does this all mean? It means that theoretically, you could race at Custom 100 and get a fair, balanced race. Unfortunately Career Mode is an entirely different beast. There are only Easy/Normal/Hard settings, all of which seem to tie into Auto. Which unless I'm mistaken, is the reason you can't run a non-rubberbanding race in Career Mode.
 
# 236 Aggies7 @ 02/21/17 08:26 AM
Any of y'all running this on XBox One that use a racing wheel. I am trying to find one less than $100. I have a PC wheel that doesn't work on XB1. Don't want to spend a fortune on a 2nd wheel/pedals and want to make sure it works well with NASCAR Evolution


Sent from my iPhone using Tapatalk Pro
 
# 237 bravesfan1984 @ 02/21/17 09:12 AM
Quote:
Originally Posted by Turbojugend
Guess I'm getting Daytona fever, 'cause I've been playing a lot of this game recently. Going off what brandon27 said about the AI, I'm trying to figure out exactly how the AI settings work to get the best racing experience. I haven't come across anything definitive online so I'm going to do my best to detail it here (it would be nice if DMi explained these settings themselves). You guys let me know if this is way off base:

First off, as far as I can tell, AI adjustments only affect the top speed of the CPU cars, not their racing behavior. So you can't make the opposition race smarter or dumber, only faster or slower. I think we pretty much expect this with racing games though, and as brandon27 said, the built-in AI is actually good if you race at a decent length.

The default AI setting is Auto, which is basically rubberbanding AI at 100% top speed. This is where I was getting screwed up as it's the default setting. and where "20th Place Mode" kicks in. You'll notice an abrupt change in CPU speed as you as get close to this position, but if you're three laps down you'll blow by the lead car like it was standing still. You can slow the AI down (Auto -2%) or speed it up (Auto +2%), but the game is still using catch-up logic at certain intervals.

FWIW, I've seen people comment that Auto reads your track Speed Rating, but I don't believe this is the case. I have a 105 Speed Rating on many tracks and the Auto AI is as slow as it ever was on those tracks, until I reach 20th place that is. And besides, you can clearly see the dividing lines where the CPU evaluates your position and decides to make your competition faster, therefore the best thing to do is to disable Auto and find a Custom setting that suits your skill level.

The Custom settings range from 85-105. Again, this is only a governor of the CPU opponents' top speed. 85 means they'll reach 85% of top speed compared to your untuned (no setups) car, 105 means they'll reach 105% of top speed compared to the same car. This is immediately evident if you race at both settings, you'll be blowing by the opposition at 85 and will get left in the dust at 105, unless you find a killer setup and do plenty of drafting.

To test this out I ran two races at Darlington, one at 85 and the other at 105. The top CPU laps were:

85 = 37.692
105 = 30.113

As you can see, the AI is much faster at the top setting. It has nothing to do with actual racing intelligence, just a higher top speed.

So what does this all mean? It means that theoretically, you could race at Custom 100 and get a fair, balanced race. Unfortunately Career Mode is an entirely different beast. There are only Easy/Normal/Hard settings, all of which seem to tie into Auto. Which unless I'm mistaken, is the reason you can't run a non-rubberbanding race in Career Mode.
It wouldn't be the best thing for those who want to run their own schemes/career, but are you able to set the AI to 100 in season mode? If so, I might consider doing that instead of career to get a better experience without rubberbanding. I like your thought process!
 
# 238 Turbojugend @ 02/21/17 10:11 AM
Quote:
Originally Posted by bravesfan1984
It wouldn't be the best thing for those who want to run their own schemes/career, but are you able to set the AI to 100 in season mode? If so, I might consider doing that instead of career to get a better experience without rubberbanding. I like your thought process!
Yep, that is exactly what I'm doing right now. I'm racing last season as Carl Edwards and getting consistent finishes with fair and challenging AI.
 
# 239 bravesfan1984 @ 02/21/17 10:18 AM
Quote:
Originally Posted by Turbojugend
Yep, that is exactly what I'm doing right now. I'm racing last season as Carl Edwards and getting consistent finishes with fair and challenging AI.
I'll probably just do season mode too. Not sure if I want to race as Harvick though (I'm weird, kind of like to see how he does as CPU), so I may pick a part timer or one of the worst cup drivers and "pretend" I've taken over their ride haha.
 
# 240 bravesfan1984 @ 02/21/17 10:20 AM
Just as I thought, with the season kicking off this week and after the Clash on Sunday, I'm tempted to get the update coming out today, ugh. Must refrain......
 


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