NASCAR Heat Evolution News Post
Member Comments
# 141
Turbojugend @ 10/04/16 09:10 AM
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I did open up a dialogue with the devs and customer support, citing many of the issues discussed in this thread so far. Hopefully these issues are addressed as I really have no interest in playing again until something changes.
Clearly, I'm doing something wrong. I started a career on 'Normal', but I'm getting smoked in every race, coming in last and once in a while getting lapped. Am I supposed to be messing around with car setup for each race on Normal? I thought that was the arcade setting.
# 143
Turbojugend @ 10/04/16 12:17 PM
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On Normal you can basically disregard braking on most tracks, so maybe try that and see if you can improve your lap times.
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Just want to show you guys this. It's a short clip of Project Cars NASCAR at Watkins Glen Short. There are no ovals in the game but there are several short tracks that make for good stock car racing. Car used here is the Ford Fusion Stock Car. Video is spectate mode on the PS4. The racing is quite excellent.
https://youtu.be/jhLzcNvmqSw
https://youtu.be/jhLzcNvmqSw
# 145
Turbojugend @ 10/04/16 01:38 PM
Wow:
https://www.youtube.com/watch?v=wPSHzuNMy7Q
Jump to 4:38 of that video, it's a graphic comparison of Heat Evolution vs. 09, Daytona night race. We're talking an eight-year-old game developed on previous-gen and it's not even close which one looks better. Not even close.
https://www.youtube.com/watch?v=wPSHzuNMy7Q
Jump to 4:38 of that video, it's a graphic comparison of Heat Evolution vs. 09, Daytona night race. We're talking an eight-year-old game developed on previous-gen and it's not even close which one looks better. Not even close.
# 146
Lieutenant Dan @ 10/04/16 02:49 PM
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So sad... Ouch. What a shame.
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# 149
bravesfan1984 @ 10/06/16 09:54 PM
They just posted an update on twitter, listing items they are working on for the next patch. That's encouraging to see. Hope the fixes improve the game enough for me to take it off the shelf.
# 150
Turbojugend @ 10/06/16 10:11 PM
From the website:
Pretty encouraging stuff. There are also a few new free DLC paint schemes on the PS Store, basically the Gamestop/Best Buy/etc. pre-order schemes.
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That's a step in the right direction. However, it's nowhere near enough. It's encouraging though that they're doing something about it at least. Wish tire sounds were on that list, because they're awful too. Some effort into improving the framerate would be greatly appreciated too. It's going to take at least that to get me to come back to this and play it regularly.
I tried playing it while FH3 and Madden were both downloading their big recent patches (I have slow internet lol). I played a couple career races, Atlanta and Vegas. While the AI that essentially guarantees you'll finish no higher than 20th when you start out is a drag, the fight to get to 20th can be fun against the AI though. However, the constant framerate drops (especially if you enable rearview mirror) ruin that fun experience pretty quickly. Hopefully there's something to address that under "Other improvements and fixes".
Going to keep an eye on this, looks like they're making and effort, and that's good.
I tried playing it while FH3 and Madden were both downloading their big recent patches (I have slow internet lol). I played a couple career races, Atlanta and Vegas. While the AI that essentially guarantees you'll finish no higher than 20th when you start out is a drag, the fight to get to 20th can be fun against the AI though. However, the constant framerate drops (especially if you enable rearview mirror) ruin that fun experience pretty quickly. Hopefully there's something to address that under "Other improvements and fixes".
Going to keep an eye on this, looks like they're making and effort, and that's good.
# 152
Turbojugend @ 10/07/16 01:04 PM
Yeah, framerate improvement would probably be at the top of my list, along with A.I. I'm a not a game developer but based just on what I've heard, it might be tough to expect dramatic performance improvements with the Unity engine. Kinda like trying to draw a Mona Lisa with crayons. Still, I appreciate these guys being open and responsive with their post-release support.
I've haven't played HE for nearly two weeks, but I may play some this weekend to check out the new paint jobs and make some left turns.
I've haven't played HE for nearly two weeks, but I may play some this weekend to check out the new paint jobs and make some left turns.
I SO wanted this to be good.
After getting the Forza Nascar DLC i was all for a all out Nascar game. Now i have Nascar 15 Victory edition on PC and in 4k its pretty sharp.
Is this game better than that game in any way? anyone play NASCAR HEAT on pc?
It seems like if it aint forza all racing games should be played on PC now.
After getting the Forza Nascar DLC i was all for a all out Nascar game. Now i have Nascar 15 Victory edition on PC and in 4k its pretty sharp.
Is this game better than that game in any way? anyone play NASCAR HEAT on pc?
It seems like if it aint forza all racing games should be played on PC now.
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In all honesty... N15-VE is the better game right now IMO if you want a Nascar racing game that has the features you're used to from a driving and physics standpoint. Nascar HE has the better AI at this point, but that's really where it starts, and stops. It's pretty bare. Career is a nice foundation though in Heat, so there's that too.
# 155
Turbojugend @ 10/12/16 09:54 AM
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# 156
bravesfan1984 @ 10/12/16 02:32 PM
Patch details are up:
http://www.nascarheat.com/2016/10/12...tion-update-3/
http://www.nascarheat.com/2016/10/12...tion-update-3/
We have literally been starved of a true NASCAR sim since 2005, and I hate calling NASCAR Sim Racing a sim. So depressing when you think about it.
# 158
b_assassin @ 11/06/16 12:55 PM
My impressions after over a month of playing this thing:
Overall, I'm having fun with it, in spite of its many flaws and general v1/bare bones feel. It does retain the spirit of past NH games in that it is pretty easy to pick up and play, but isn't as refined a sim racer as something like the classic Papy games. I'm also a more forgiving of the elements that are less realistic, as I'm not looking for a hardcore sim, just a reasonably 'authentic' NASCAR experience that can scratch my itch for stock car racing. I've primarily been playing career mode on Normal, and I've already fully upgraded my team and won the championship in my third season. I'll probably keep playing a bit more on higher difficulty, but without being able to tweak the physics and setups on normal, I feel like I'm about done with it until next year's version (hoping there is one). I don't think my complaints are anything new, but my biggest issues with it are:
- Lots of bugs and polish issues - you can tell that they ran out of time toward release, as the launch version was pretty buggy and clunky. They've been making some light improvements with patches, and thankfully they fixed the bad frame hitching due to spotter audio.
- There is no happy medium between 'Normal' and 'Sim' physics. Normal feels too restrictive (no setups, lots of assists) and sim is really hard to control using a controller. I'd love to be able to select specific assists to really dial in the racing feel to my liking.
- You can't edit or tune setups in Normal mode - I don't want to go deep with setups, but I do want to be able to make some basic adjustments outside of pit stop adjustments mid-race.
- Visuals and performance are average at best - maybe this is due to being on Unity, but visually not as sharp as other modern racers like Forza, P-Cars, etc. I'm hopeful that they future versions will push the bar higher, both in image quality and framerate.
- Audio - I'm pretty sure they are using the same engine audio that they had in the old Nascar Heat games. This is bad because the engine sounds aren't that good (no throat or depth/range to them IMO), and it feels pretty low-budget to not at least update the audio for engines from games that are 10+ years old. I read somewhere they are replacing the engine audio, hopefully that happens soon.
I agree with the sentiment that Nascar 15 VE is currently a better game, but I really hope they get the chance to keep refining and improving NHE in the future, since this I suspect this will be our primary option for Nascar on console moving forward. :/
Overall, I'm having fun with it, in spite of its many flaws and general v1/bare bones feel. It does retain the spirit of past NH games in that it is pretty easy to pick up and play, but isn't as refined a sim racer as something like the classic Papy games. I'm also a more forgiving of the elements that are less realistic, as I'm not looking for a hardcore sim, just a reasonably 'authentic' NASCAR experience that can scratch my itch for stock car racing. I've primarily been playing career mode on Normal, and I've already fully upgraded my team and won the championship in my third season. I'll probably keep playing a bit more on higher difficulty, but without being able to tweak the physics and setups on normal, I feel like I'm about done with it until next year's version (hoping there is one). I don't think my complaints are anything new, but my biggest issues with it are:
- Lots of bugs and polish issues - you can tell that they ran out of time toward release, as the launch version was pretty buggy and clunky. They've been making some light improvements with patches, and thankfully they fixed the bad frame hitching due to spotter audio.
- There is no happy medium between 'Normal' and 'Sim' physics. Normal feels too restrictive (no setups, lots of assists) and sim is really hard to control using a controller. I'd love to be able to select specific assists to really dial in the racing feel to my liking.
- You can't edit or tune setups in Normal mode - I don't want to go deep with setups, but I do want to be able to make some basic adjustments outside of pit stop adjustments mid-race.
- Visuals and performance are average at best - maybe this is due to being on Unity, but visually not as sharp as other modern racers like Forza, P-Cars, etc. I'm hopeful that they future versions will push the bar higher, both in image quality and framerate.
- Audio - I'm pretty sure they are using the same engine audio that they had in the old Nascar Heat games. This is bad because the engine sounds aren't that good (no throat or depth/range to them IMO), and it feels pretty low-budget to not at least update the audio for engines from games that are 10+ years old. I read somewhere they are replacing the engine audio, hopefully that happens soon.
I agree with the sentiment that Nascar 15 VE is currently a better game, but I really hope they get the chance to keep refining and improving NHE in the future, since this I suspect this will be our primary option for Nascar on console moving forward. :/
I agree with pretty much everything in the above post. After having completed a full season in career, my biggest issue is the extreme AI rubber banding.
First of all, I play on Normal physics, normal difficulty, 25% race length, 2x fuel/tires, no flags, no damage.
I started in the back in most races but was quickly able to move up to 20-24th place which seems to be the equilibrium point as once you get there you can't gain any more ground only getting lapped by the leaders and lapping the guys at the tail end of the field. If someone ahead of you should pit allowing you to move up a spot, the guy behind you who probably hadn't gained an inch in the last 5 laps will suddenly rocket up to and past you to put you back in the equilibrium point.
A couple examples to further illustrate the rubber band AI problem.
At the spring race in Texas (I think) I was going to pit, but overshot the entrance on my 1st try and had to go around another lap. On my 2nd attempt I got hit and spun out by another car trying to pit and it took me a few seconds to right myself especially since I couldn't see anything from all the smoke. Well, once I had pitted and everything cycled through, I inexplicably ended up right back in about the same position I was before my 1st botched attempt to pit, maybe even 1 or 2 spots ahead.
Drafting is rendered completely irrelevant at the plate tracks. At Talladega I was drafting with the same guy for 5 laps yet couldn't gain an inch on a guy running by himself 2 seconds ahead nor could my drafting partner and I get away from a guy running by himself side-by-side with me.
First of all, I play on Normal physics, normal difficulty, 25% race length, 2x fuel/tires, no flags, no damage.
I started in the back in most races but was quickly able to move up to 20-24th place which seems to be the equilibrium point as once you get there you can't gain any more ground only getting lapped by the leaders and lapping the guys at the tail end of the field. If someone ahead of you should pit allowing you to move up a spot, the guy behind you who probably hadn't gained an inch in the last 5 laps will suddenly rocket up to and past you to put you back in the equilibrium point.
A couple examples to further illustrate the rubber band AI problem.
At the spring race in Texas (I think) I was going to pit, but overshot the entrance on my 1st try and had to go around another lap. On my 2nd attempt I got hit and spun out by another car trying to pit and it took me a few seconds to right myself especially since I couldn't see anything from all the smoke. Well, once I had pitted and everything cycled through, I inexplicably ended up right back in about the same position I was before my 1st botched attempt to pit, maybe even 1 or 2 spots ahead.
Drafting is rendered completely irrelevant at the plate tracks. At Talladega I was drafting with the same guy for 5 laps yet couldn't gain an inch on a guy running by himself 2 seconds ahead nor could my drafting partner and I get away from a guy running by himself side-by-side with me.
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