Hey Mike, can you still turn off all theses visual informations once you got the hang of it ? Can you still play well without them ?
The shot meter with timing and aim feedback are on by default but you can set it to:
- Feedback Only = show timing and aim after the shot is released
- Freethrows Only = only show the meter fill and aim arrow during FTs
- Off = Show nothing
And yes, if you know your players' releases well you can play just fine with everything off.
I am not feeling giving people that shoot w/ the stick a boost or trying to push people in that direction. I just can't see myself ever shooting w/ the analog. Tried in the past but feels to weird and unnatural for me especially on broadcast. Only can use the stick for stuff like layups. I am hoping that gets scrapped and go back to normal ASAP. Can't wait to see what people think about it when they get their hands on it.
I am also not liking that greens are 100%. I mean they should be high percentage but people shouldn't just know a shot is going in before it actually goes in. Just so fake to me when people yell out green that's good before the ball even gets to the rim. At least in 2K16 you could say that but it might be off.
The shot meter with timing and aim feedback are on by default but you can set it to:
- Feedback Only = show timing and aim after the shot is released
- Freethrows Only = only show the meter fill and aim arrow during FTs
- Off = Show nothing
And yes, if you know your players' releases well you can play just fine with everything off.
To be fair, I don't have a problem with that this year given how many other factors are going into the shot itself. If I release AND aim the shot perfectly to get a green release, then the shot the should go in.
Now, if the general customer base is able to "master" it very easily (i.e. it's not as hard as we originally thought), then I could see Belbua still making the necessary adjustments.
I'm going to be monitoring social media, twitch, the forums and everywhere else I can like a hawk to make sure shooting isn't too easy. We've put a lot of testing into it but some of you guys are like rain man when it comes to stick skills. I'm almost certain I'm going to need to make a few minor tweaks after gathering the data. Fortunately, the post-ship tuning that I can manipulate gives me a lot of control over the system, so even if some balancing is needed you have my word it will get done.
That said, I already told the gameplay team that I'm going to be EXTREMELY stingy this year when it comes to post ship tuning and gameplay patch fixes. We really only want to fix the issues that everyone agrees needs to be addressed so you guys aren't constantly having to re-learn the game.
I am sorry, but I respectfully disagree with those kind of statements. Perhaps I'm in the minority here, but hear me out. Basketball is a complex sport because it requires from the player to always make the correct decision among a myriad of possibilities. To know when to cut to the basket, for example, or to know when to rotate on defence, to know when to pass and when to shoot, to know when to run on the fast break and when to take time off the clock, to know when to foul etc. That's what makes basketball a complex sport, not the complexity of the individual movements that a player needs to perform.
The same logic applies to 2K basketball. I'd rather play with a "casual" as you called them, who knows all the above and shoots with the button, than a master of the stick who spends all his time practicing his skills, but lacks the basketball iq required, because he wants to break ankles all the time. I honestly fail to see how having a mechanical muscle memory of how to move the stick (because this is what it is) makes one a better player. Just my two cents.
Do you have a better suggestion? (Genuinely curious)
I'm going to be monitoring social media, twitch, the forums and everywhere else I can like a hawk to make sure shooting isn't too easy. We've put a lot of testing into it but some of you guys are like rain man when it comes to stick skills. I'm almost certain I'm going to need to make a few minor tweaks after gathering the data. Fortunately, the post-ship tuning that I can manipulate gives me a lot of control over the system, so even if some balancing is needed you have my word it will get done.
That said, I already told the gameplay team that I'm going to be EXTREMELY stingy this year when it comes to post ship tuning and gameplay patch fixes. We really only want to fix the issues that everyone agrees needs to be addressed so you guys aren't constantly having to re-learn the game.
That said, I already told the gameplay team that I'm going to be EXTREMELY stingy this year when it comes to post ship tuning and gameplay patch fixes. We really only want to fix the issues that everyone agrees needs to be addressed so you guys aren't constantly having to re-learn the game.
That's pleasing. I felt 2k16 was overpatched in terms of gameplay. Lots of overcompensating for online cheesing which made offline play suffer. It just became less fun and more frustrating when playing against the computer.
I spose it's tricky for you guys to find the right balance between offline and online priority though. Let's hope the sacrifice is less existent this year.
I'm going to be monitoring social media, twitch, the forums and everywhere else I can like a hawk to make sure shooting isn't too easy. We've put a lot of testing into it but some of you guys are like rain man when it comes to stick skills. I'm almost certain I'm going to need to make a few minor tweaks after gathering the data. Fortunately, the post-ship tuning that I can manipulate gives me a lot of control over the system, so even if some balancing is needed you have my word it will get done.
That said, I already told the gameplay team that I'm going to be EXTREMELY stingy this year when it comes to post ship tuning and gameplay patch fixes. We really only want to fix the issues that everyone agrees needs to be addressed so you guys aren't constantly having to re-learn the game.
Can you say whether shots off the dribble will far more often then the previous years?
I'm going to be monitoring social media, twitch, the forums and everywhere else I can like a hawk to make sure shooting isn't too easy. We've put a lot of testing into it but some of you guys are like rain man when it comes to stick skills. I'm almost certain I'm going to need to make a few minor tweaks after gathering the data. Fortunately, the post-ship tuning that I can manipulate gives me a lot of control over the system, so even if some balancing is needed you have my word it will get done.
That said, I already told the gameplay team that I'm going to be EXTREMELY stingy this year when it comes to post ship tuning and gameplay patch fixes. We really only want to fix the issues that everyone agrees needs to be addressed so you guys aren't constantly having to re-learn the game.
Now, THAT'S what I'm talking about!
One last quick, million dollar question, and I'm surprised no one has asked this yet. For those who prefer and use the button, are they still under the "grandfather method" for shot success, or will it be Real FG%?
That said, I already told the gameplay team that I'm going to be EXTREMELY stingy this year when it comes to post ship tuning and gameplay patch fixes. We really only want to fix the issues that everyone agrees needs to be addressed so you guys aren't constantly having to re-learn the game.
Shorter Beluba: Hey Ronnie 2K, get ready for some extra. . .
I'm going to be monitoring social media, twitch, the forums and everywhere else I can like a hawk to make sure shooting isn't too easy. We've put a lot of testing into it but some of you guys are like rain man when it comes to stick skills. I'm almost certain I'm going to need to make a few minor tweaks after gathering the data. Fortunately, the post-ship tuning that I can manipulate gives me a lot of control over the system, so even if some balancing is needed you have my word it will get done.
That said, I already told the gameplay team that I'm going to be EXTREMELY stingy this year when it comes to post ship tuning and gameplay patch fixes. We really only want to fix the issues that everyone agrees needs to be addressed so you guys aren't constantly having to re-learn the game.
And I love and agree with this. Absolutely love this.
One last quick, million dollar question, and I'm surprised no one has asked this yet. For those who prefer and use the button, are they still under the "grandfather method" for shot success, or will it be Real FG%?
The Shot Button can be set to either Real FG% or User Timing just like last year.
And don't think that if you decide to keep shooting all your jumpers with the button that you're automatically at a disadvantage to Pro Stick users. A lot of the guys in the office have a natural tendency to pull off to the side when shooting with the Pro Stick and when you average out their numbers, they're actually hurting their %'s over the course of the game with all the small aim penalties that stack up over time.
The Shot Button can be set to either Real FG% or User Timing just like last year.
And don't think that if you decide to keep shooting all your jumpers with the button that you're automatically at a disadvantage to Pro Stick users. A lot of the guys in the office have a natural tendency to pull off to the side when shooting with the Pro Stick and when you average out their numbers, they're actually hurting their %'s over the course of the game with all the small aim penalties that stack up over time.
Mike can you tell us the actual "boost" between prostick % vs. button?