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NBA 2K17 Community Day News, Pro-Am & GamePlay Feedback (JFox)

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Old 08-31-2016, 02:09 PM   #73
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Re: NBA 2K17 Community Day News, Pro-Am & GamePlay Feedback (JFox)

Quote:
Originally Posted by Hustle Westbrook
So green releases are 100 percent makes? Ugh...
It's almost like you want people to be punished for taking open shots.

Not every open shot on 2k16 was green and it won't be on 2k17. Relax.
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Old 08-31-2016, 02:11 PM   #74
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Re: NBA 2K17 Community Day News, Pro-Am & GamePlay Feedback (JFox)

Quote:
Originally Posted by ksuttonjr76
To be fair, I don't have a problem with that this year given how many other factors are going into the shot itself. If I release AND aim the shot perfectly to get a green release, then the shot the should go in.

Now, if the general customer base is able to "master" it very easily (i.e. it's not as hard as we originally thought), then I could see Belbua still making the necessary adjustments.
I'm going to be monitoring social media, twitch, the forums and everywhere else I can like a hawk to make sure shooting isn't too easy. We've put a lot of testing into it but some of you guys are like rain man when it comes to stick skills. I'm almost certain I'm going to need to make a few minor tweaks after gathering the data. Fortunately, the post-ship tuning that I can manipulate gives me a lot of control over the system, so even if some balancing is needed you have my word it will get done.

That said, I already told the gameplay team that I'm going to be EXTREMELY stingy this year when it comes to post ship tuning and gameplay patch fixes. We really only want to fix the issues that everyone agrees needs to be addressed so you guys aren't constantly having to re-learn the game.
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Old 08-31-2016, 02:12 PM   #75
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Re: NBA 2K17 Community Day News, Pro-Am & GamePlay Feedback (JFox)

Quote:
Originally Posted by Perdrix
I am sorry, but I respectfully disagree with those kind of statements. Perhaps I'm in the minority here, but hear me out. Basketball is a complex sport because it requires from the player to always make the correct decision among a myriad of possibilities. To know when to cut to the basket, for example, or to know when to rotate on defence, to know when to pass and when to shoot, to know when to run on the fast break and when to take time off the clock, to know when to foul etc. That's what makes basketball a complex sport, not the complexity of the individual movements that a player needs to perform.

The same logic applies to 2K basketball. I'd rather play with a "casual" as you called them, who knows all the above and shoots with the button, than a master of the stick who spends all his time practicing his skills, but lacks the basketball iq required, because he wants to break ankles all the time. I honestly fail to see how having a mechanical muscle memory of how to move the stick (because this is what it is) makes one a better player. Just my two cents.
Do you have a better suggestion? (Genuinely curious)
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Old 08-31-2016, 02:15 PM   #76
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Re: NBA 2K17 Community Day News, Pro-Am & GamePlay Feedback (JFox)

Quote:
Originally Posted by Beluba
I'm going to be monitoring social media, twitch, the forums and everywhere else I can like a hawk to make sure shooting isn't too easy. We've put a lot of testing into it but some of you guys are like rain man when it comes to stick skills. I'm almost certain I'm going to need to make a few minor tweaks after gathering the data. Fortunately, the post-ship tuning that I can manipulate gives me a lot of control over the system, so even if some balancing is needed you have my word it will get done.

That said, I already told the gameplay team that I'm going to be EXTREMELY stingy this year when it comes to post ship tuning and gameplay patch fixes. We really only want to fix the issues that everyone agrees needs to be addressed so you guys aren't constantly having to re-learn the game.
Second paragraph is big.

Thanks for that.
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Old 08-31-2016, 02:16 PM   #77
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Re: NBA 2K17 Community Day News, Pro-Am & GamePlay Feedback (JFox)

I for one applaud lord Beluba for pushing people to learn the sticks. It's about time to do away with the archaic button.
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Old 08-31-2016, 02:17 PM   #78
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Re: NBA 2K17 Community Day News, Pro-Am & GamePlay Feedback (JFox)

Quote:
Originally Posted by Beluba
That said, I already told the gameplay team that I'm going to be EXTREMELY stingy this year when it comes to post ship tuning and gameplay patch fixes. We really only want to fix the issues that everyone agrees needs to be addressed so you guys aren't constantly having to re-learn the game.
That's pleasing. I felt 2k16 was overpatched in terms of gameplay. Lots of overcompensating for online cheesing which made offline play suffer. It just became less fun and more frustrating when playing against the computer.
I spose it's tricky for you guys to find the right balance between offline and online priority though. Let's hope the sacrifice is less existent this year.
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Old 08-31-2016, 02:23 PM   #79
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NBA 2K17 Community Day News, Pro-Am & GamePlay Feedback (JFox)

Quote:
Originally Posted by Beluba
I'm going to be monitoring social media, twitch, the forums and everywhere else I can like a hawk to make sure shooting isn't too easy. We've put a lot of testing into it but some of you guys are like rain man when it comes to stick skills. I'm almost certain I'm going to need to make a few minor tweaks after gathering the data. Fortunately, the post-ship tuning that I can manipulate gives me a lot of control over the system, so even if some balancing is needed you have my word it will get done.



That said, I already told the gameplay team that I'm going to be EXTREMELY stingy this year when it comes to post ship tuning and gameplay patch fixes. We really only want to fix the issues that everyone agrees needs to be addressed so you guys aren't constantly having to re-learn the game.


Can you say whether shots off the dribble will far more often then the previous years?
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Old 08-31-2016, 02:25 PM   #80
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Re: NBA 2K17 Community Day News, Pro-Am & GamePlay Feedback (JFox)

Quote:
Originally Posted by Beluba
I'm going to be monitoring social media, twitch, the forums and everywhere else I can like a hawk to make sure shooting isn't too easy. We've put a lot of testing into it but some of you guys are like rain man when it comes to stick skills. I'm almost certain I'm going to need to make a few minor tweaks after gathering the data. Fortunately, the post-ship tuning that I can manipulate gives me a lot of control over the system, so even if some balancing is needed you have my word it will get done.

That said, I already told the gameplay team that I'm going to be EXTREMELY stingy this year when it comes to post ship tuning and gameplay patch fixes. We really only want to fix the issues that everyone agrees needs to be addressed so you guys aren't constantly having to re-learn the game.
Now, THAT'S what I'm talking about!

One last quick, million dollar question, and I'm surprised no one has asked this yet. For those who prefer and use the button, are they still under the "grandfather method" for shot success, or will it be Real FG%?
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