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NBA 2K17 News Post


UPROXX has posted their NBA 2K17 hands-on impressions and talk about the controls and the importance of your stick skills this year. They also go over the new shot aiming system.

Quote:
“Let’s say you start this little cool move and you want to break out at that moment in time,” Jones says. “The animation had launched and there were specific branch points where you could get out, but as a user, you wanna get out when you want to get out. This year, we took all of that — what we felt like — canned stuff and was (sic) like look: ‘as a user, you can still recreate it.’ The animations that make up that guy’s dribble package, are signature. But if you wanna create that situation that he specifically does, it’s on your stick skills.”

That emphasis on a user’s “stick skills,” specifically how they’re able to move their player in a fashion similar to how they would in real life, is now augmented. You are controlling all of the player’s movements instead of just most of them. There’s no jumping off point where you’re left the manipulations of what they’ve already programmed for that player at that time in the game.

Most games only do release stuff on jump shots. Jones compared it to pulling a bow and arrow: you pull it back to the right tension and then release it. That release timing has always been there for NBA 2K jump shots, but now they’ve added aim, so “you can actually aim left-right on the shots.”

Game: NBA 2K17Reader Score: 7/10 - Vote Now
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Member Comments
# 61 stillfeelme @ 08/29/16 11:25 PM
Quote:
Originally Posted by scottyp180

Now here's something I'm confused about with the interview from this article. "The animations that make up that guy’s dribble package, are signature. But if you wanna create that situation that he specifically does, it’s on your stick skills.”"

This sounds like size up moves will be more similar to Live 16 where you don't simply flick the stick to initiate a size up animation but instead control the size up move by what is performed on the sticks. If this is the case I like it IF it is executed properly.
I think that is exactly what it means is Kyrie has separate animations in his dribble package, LeBron has a separate set of animations in his package which is probably more basic. In order to create Kyrie's handle you have to do the moves yourself. You can't count on the game to animate the combo for you. You have to do the combo.

Think of it as each dribble is a punch kick, special move in Street fighter haha but the punches are the dribbles, hesi, cross, between the legs, behind the back spin, escape dribbles, in and out.


I was just practicing with Kyrie. He has like 8 dribbles in his sig sizeup forward. They are very fast but it is a quick canned animation that you can break at multiple points.

I just looked up the move that dropped Brandon Knight at the All-star game.

It looked like this:

Between the legs, diagonal
between the legs, diagonal
between the leg, diagonal other direction
behind the back, back
inside out, forward
cross over, left
step back jumper, shoot hop step back

In order to execute that move you have to have stick skills

https://www.youtube.com/watch?v=BBuIjU4nKVY

I think this means you have to do all of that if you want to recreate that move. Not saying you need to do all of that but I think it is possible
 
# 62 Barncore @ 08/29/16 11:36 PM
This article lost me at the first sentence...
Quote:
The last few years of NBA 2K releases have seen a vast improvement in the storytelling feature of the game.
How can i believe anything he says now? Lol
 
# 63 lakers24 @ 08/30/16 12:13 AM
Quote:
Originally Posted by Barnsey
This article lost me at the first sentence...

How can i believe anything he says now? Lol
Well technically, it isn't a lie.

2k14 was AWFUL with Jackson Ellis and mute players. 2k15 was slightly less cringe worthy since some players could talk now, although you had instances like DeMarcus Cousins mumbling through an entire script that was trash btw. 2k16's "Livin Da Dream" had a awful title, awful pacing, cringe worthy moments like parents and a twin sister that don't match the player and Vic's awful slang (did give us Anya Engel-Adams fine self though), but it was a achievement for a story in a sports videogame. The closest any sports game has come to that was The Life series from some years back, and I have high hopes for FIFA 17's "The Journey"(both had/have predetermined characters and don't let you create one). All they have to do is learn from their mistakes and take on a full realistic approach instead of trying to impress little kids with how "down" and "cool" they are.
 
# 64 Black Bruce Wayne @ 08/30/16 12:38 AM
Quote:
Originally Posted by scottyp180
Don't they usually have short clips in the blogs to demonstrate the additions and improvements?

2K has always done a poor job of releasing official gameplay videos. At best we'll see this week of release. At least we get the prelude on the 9th. Hopefully we'll be able to experience the changes first hand and determine if offense and defense is balanced.
Yes they do have blogs and THE CZAR explains alot of things, but most of the loudest critics don't take the time to watch his Youtube channel. There is a live chat room. They could easily go there, when he airs his Hangout, and have a conversation about it,,.,,but no,,,lets keep making wild assumptions on OS instead
 
# 65 Trackball @ 08/30/16 12:41 AM
Quote:
Originally Posted by lakers24
Well technically, it isn't a lie.
2k15 was slightly less cringe worthy since some players could talk now, although you had instances like DeMarcus Cousins mumbling through an entire script that was trash btw.
That game gave us a very pleasant surprise: Channing Frye can talk!

No, seriously, I hope he enters either acting or a broadcasting career after he retires. He's really good at this!
 
# 66 The 24th Letter @ 08/30/16 12:48 AM
Quote:
Originally Posted by lakers24
Well technically, it isn't a lie.

2k14 was AWFUL with Jackson Ellis and mute players. 2k15 was slightly less cringe worthy since some players could talk now, although you had instances like DeMarcus Cousins mumbling through an entire script that was trash btw. 2k16's "Livin Da Dream" had a awful title, awful pacing, cringe worthy moments like parents and a twin sister that don't match the player and Vic's awful slang (did give us Anya Engel-Adams fine self though), but it was a achievement for a story in a sports videogame. The closest any sports game has come to that was The Life series from some years back, and I have high hopes for FIFA 17's "The Journey"(both had/have predetermined characters and don't let you create one). All they have to do is learn from their mistakes and take on a full realistic approach instead of trying to impress little kids with how "down" and "cool" they are.
That 2K14 My Player voice though.....

 
# 67 splashmountain @ 08/30/16 01:39 AM
Quote:
Originally Posted by jadert
In theory, this sounds perfect! However, when I really think about it the animations are what set 2K apart from Live in the earlier days. It's a tradeoff situation. To make the movement realistic as possible, 2K took away some of our control. Now that we get to control everything, is it going to be herky jerky with less smoothness? Or will it look like a basketball simulation? Can't wait to test this out during the Prelude!
i dont want it to LOOK like a sim, i want i tot be a SIM.
 
# 68 23 @ 08/30/16 01:43 AM
Quote:
Originally Posted by splashmountain
i dont want it to LOOK like a sim, i want i tot be a SIM.
Im sure Da_Czar and Scott OG have your back man.
 
# 69 raiderphantom @ 08/30/16 02:04 AM
Quote:
Originally Posted by 23
Well from that article that is suggested above, we just don't know.

Sam Pham broke down one of the defensive sequences in the game from last year, where the guy wasn't very clear about the defense, and I tend to agree with Sam.

Those are 2 completely different help positions though. Butler is stunting one pass away right there which is usually a no no against any good shooter and Barnes is coming from the weakside. In that case of a breakdown, one of the players up top had to hustle their *** to get to that corner or GS had to rotate from the other side. Barnes can't really recover there.
 
# 70 23 @ 08/30/16 02:09 AM
Quote:
Originally Posted by raiderphantom
Those are 2 completely different help positions though. Butler is stunting one pass away right there which is usually a no no against any good shooter and Barnes is coming from the weakside. In that case of a breakdown, one of the players up top had to hustle their *** to get to that corner or GS had to rotate from the other side. Barnes can't really recover there.
I think his point was it was still bad defense being played by Barnes.

It's something that I notice on pick and rolls... it's something Live did nicely I'll give them that, show then go back to your man.. doesn't happen here so much.
 
# 71 Perry_West @ 08/30/16 02:15 AM
never been a sticks shooter but it seems this would be the best time to take off the training wheels and test my skills. if i find out i'm garbage i wont complain or ask for a patch, i'll keep at it til i get it right. learn and earn...
 
# 72 raiderphantom @ 08/30/16 02:26 AM
Quote:
Originally Posted by 23
I think his point was it was still bad defense being played by Barnes.



It's something that I notice on pick and rolls... it's something Live did nicely I'll give them that, show then go back to your man.. doesn't happen here so much.
Yeah not really trying to defend 2K defense. But that play failed more because of lack of rotations and/or lack of strategy more than because of Barnes not recovering. He basically had to commit there or not help at all. That's all I was getting at.





Sent from my iPhone using Tapatalk
 
# 73 BluFu @ 08/30/16 02:29 AM
Biggest problem with the shooting stick for me is creating shots off the dribble (stepbacks, hop jumpers, spin jumpers etc.) So hopefully that's cleaned up..

And it sounds like signature sizeups are gone altogether? That's interesting. From the small clip of Warriors vs Knicks it looked like Durant was able to break down his man pretty naturally-looking without it being pre-canned. Really need a gameplay video explaining this though.
 
# 74 23 @ 08/30/16 02:30 AM
No I understand... I think you're on the same page as Sam... we all know the rotations had/have issues, but lets hope that article was right about it being fixed... then again he didn't even say that he just said the man rotated over...

That was Sam's problem with the article, the guy didn't explain what really happened so we don't know if it's fixed or not. Too vague.
 
# 75 strawberryshortcake @ 08/30/16 02:37 AM
Haven't 2k been advertising full player control, or is it simply more player control, every single year.

I'm not going to celebrate full player control until I have full player control down in the paint.

I want to be able to fight around a box out. Even if I have position for a rebound with a defender hovering over my back, just for kicks to see if it works, I want to be able to fully disengage from the other player and allow the other guy to secure the rebound. As of right now, there is no way for me to disengage my player from the rebound process once the defender and offensive player are paired in an animation down in the paint.
 
# 76 23 @ 08/30/16 03:32 AM
Quote:
Originally Posted by strawberryshortcake
Haven't 2k been advertising full player control, or is it simply more player control, every single year.

I'm not going to celebrate full player control until I have full player control down in the paint.

I want to be able to fight around a box out. Even if I have position for a rebound with a defender hovering over my back, just for kicks to see if it works, I want to be able to fully disengage from the other player and allow the other guy to secure the rebound. As of right now, there is no way for me to disengage my player from the rebound process once the defender and offensive player are paired in an animation down in the paint.


Just ask Snoop Dog or hit up Cash Nasty tomorrow.
 
# 77 MarkWilliam @ 08/30/16 04:02 AM
23 you have a blue name now..... sup with that?!?

Ummm.....on topic, I am very interested in the talk about the dribbling/branch out signature thing. Where it's about "feel" and "instinct" etc.

SOOOOO DYING for a Mike Wang blog man...... Maybe Friday?

After the team up event I'm thinking a blog would time out perfectly to sort of clarify what the team up participants are feeding back to the general public.
 
# 78 23 @ 08/30/16 04:11 AM
I'm definitely excited to hear what Mike has to say about the controls. I'm sure that's his baby so nobody will truly be able to break it down simply like him.

He'll probably answer a ton of questions too with a lot of nuggets. That's why we love listening to Mike talk
 
# 79 daveberg @ 08/30/16 05:10 AM
Quote:
Originally Posted by BluFu
Biggest problem with the shooting stick for me is creating shots off the dribble (stepbacks, hop jumpers, spin jumpers etc.) So hopefully that's cleaned up..

And it sounds like signature sizeups are gone altogether? That's interesting. From the small clip of Warriors vs Knicks it looked like Durant was able to break down his man pretty naturally-looking without it being pre-canned. Really need a gameplay video explaining this though.
I really hope they haven't binned the signature size ups after one year. They are what gave players individuality on the court.

Take that away and Durant's handles will look no different from Tim Hardaway - We'll be back to square one again where we only had about 7 dribble variations and absolutely anyone could do them.
 
# 80 MarkWilliam @ 08/30/16 05:26 AM
Quote:
Originally Posted by daveberg
I really hope they haven't binned the signature size ups after one year. They are what gave players individuality on the court.

Take that away and Durant's handles will look no different from Tim Hardaway - We'll be back to square one again where we only had about 7 dribble variations and absolutely anyone could do them.
I think signature dribbles etc. will SURELY be still there if not further enhanced. But I think its more a case of how they're triggered and how we can branch out of them being new etc.

But of course, this is merely speculation at this late date.....
 


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