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EA Sports UFC 2 News Post


Geoff Harrower, A.K.A. GameplayDevUFC, has been posting quite a few details on the upcoming EA Sports UFC 2 patch on his Twitter page over the past few days. While no date for the patch has been revealed, he has posted quite a few nuggets. Check out some of them below and let us know what you think!
  • AI will now perform takedowns after catch kicks
  • Improvements to AI stamina management. AI now more likely to take time between combos to regen stamina if low.
  • Tuned AI fighter tendencies for fighters who should throw more/less kicks
  • Improved judges scoring logic
  • And to top things off, there is a brand new move coming
UPDATE 6-27: EA Sports UFC 2 game update 1.08 and content update #5 are available now, below are some additional details.

This update adds three fighters, additional moves to Ultimate Team and Create a Fighter, and AI Tuning.
  • Josh Samman - Men's Middleweight
  • Lorenz Larkin - Men's Welterweight
  • Leonardo Santos - Men's Lightweight
GAMEPLAY UPDATES
  • Added Stockton Slap and Imanari Roll Takedown moves to both UFC Ultimate Team and Create a Fighter
  • Adjusted AI tendencies regarding Stamina Management and Kicking for specific fighters.

Game: EA Sports UFC 2Reader Score: 6/10 - Vote Now
Platform: PS4 / Xbox OneVotes for game: 17 - View All
EA Sports UFC 2 Videos
Member Comments
# 121 Skynet @ 06/28/16 03:44 PM
Quote:
Originally Posted by pdandy
SkyNet, fair. Definitely not a huge deal and thank you for clarifying all the factors in play.
Do you have an idea on when the easy takedowns against AI will be looked at? Right now I avoid TDs since it feels like cheating against the AI.
I'll talk to 'my people' and if there is a reasonable consensus, I can certainly increase the AI's takedown defense. It can be tough to form a reasonable opinion on things like this though, as the community as a whole is much larger than the voices that speak for it.

The voices are not always objective...that being said, if it does seem to be the case, then consider it increased in the next patch.
 
# 122 Bigg Cee @ 06/28/16 04:24 PM
Quote:
Originally Posted by Skynet
I'll talk to 'my people' and if there is a reasonable consensus, I can certainly increase the AI's takedown defense. It can be tough to form a reasonable opinion on things like this though, as the community as a whole is much larger than the voices that speak for it.

The voices are not always objective...that being said, if it does seem to be the case, then consider it increased in the next patch.
Anymore stamina tweaks to the PRO AI? It is a lot better but can still improve.
 
# 123 aholbert32 @ 06/28/16 04:56 PM
Quote:
Originally Posted by Bigg Cee
Anymore stamina tweaks to the PRO AI? It is a lot better but can still improve.
Are you still seeing issues with that? I didnt see it in the small amount I played yesterday. The AI occasionally gassed but it wasnt unrealistic.

Pro AI shouldnt be perfect when it comes to managing stamina.
I want the AI to be able to gas every once in a while especially if a HW or a fighter with average stamina is throwing combos.
 
# 124 Freakywwe @ 06/28/16 05:39 PM
Quote:
Originally Posted by aholbert32
Are you still seeing issues with that? I didnt see it in the small amount I played yesterday. The AI occasionally gassed but it wasnt unrealistic.

Pro AI shouldnt be perfect when it comes to managing stamina.
I want the AI to be able to gas every once in a while especially if a HW or a fighter with average stamina is throwing combos.
When I played my two cards on Pro, I noticed that when I would gas the A.I would turn up the pressure and start trying to mix in combos where as when we we're both full they we're backing off more and keeping their jabs up or trying to wear me down in a clinch.
 
# 125 Morgan Monkman @ 06/28/16 05:57 PM
The ai is really easy, compared to online competition, maybe thats why it is harder for us to play then some of the less skilled community members?
 
# 126 aholbert32 @ 06/28/16 06:03 PM
Quote:
Originally Posted by Morgan Monkman
The ai is really easy, compared to online competition, maybe thats why it is harder for us to play then some of the less skilled community members?
Thats likely a reason too. Until we get sliders (or a Legend AI that gives the AI stat boosts and cheats), most people here will be able to dominate the AI.

I'm not even close to a great player but I'm still able to dominate the AI at times. A guy like Big Cee who likely has way more online experience than me and is a better player will find the AI too easy if they fight it straight up.
 
# 127 Morgan Monkman @ 06/28/16 06:04 PM
Quote:
Originally Posted by aholbert32
Thats likely a reason too. Until we get sliders (or a Legend AI that gives the AI stat boosts and cheats), most people here will be able to dominate the AI.

I'm not even close to a great player but I'm still able to dominate the AI at times. A guy like Big Cee who likely has way more online experience than me and is a better player will find the AI too easy if they fight it straight up.
I haven't tried the AI since the first couple patches hit, but I was able to just spam tds until I got one and then submit the AI at will. Hopefully that has changed.

Sent from my SM-G920W8 using Tapatalk
 
# 128 aholbert32 @ 06/28/16 06:16 PM
Quote:
Originally Posted by Morgan Monkman
I haven't tried the AI since the first couple patches hit, but I was able to just spam tds until I got one and then submit the AI at will. Hopefully that has changed.

Sent from my SM-G920W8 using Tapatalk
From what I've heard the AI is designed with the expectation that the human isnt going to spam. Thats part of the reason why people who use constant pressure and strikes are able to dominate the AI because the AI isnt able to handle the spamming well. That may be what you are seeing when you spam TDs.

With that said, the AI isnt designed for people like you or others who are very good online. You guys are the top 10-20% of players. The rest of us find the AI somewhat challenging because were arent that good.
 
# 129 Morgan Monkman @ 06/28/16 06:36 PM
Quote:
Originally Posted by aholbert32
From what I've heard the AI is designed with the expectation that the human isnt going to spam. Thats part of the reason why people who use constant pressure and strikes are able to dominate the AI because the AI isnt able to handle the spamming well. That may be what you are seeing when you spam TDs.

With that said, the AI isnt designed for people like you or others who are very good online. You guys are the top 10-20% of players. The rest of us find the AI somewhat challenging because were arent that good.
The funny part about that is I am mainly a counter striker online, I don't do very well leading. It feels like to me it's easier to rush the AI and finish them in round 1 then it is to wait for them to come after you
 
# 130 aholbert32 @ 06/28/16 06:56 PM
Quote:
Originally Posted by Morgan Monkman
The funny part about that is I am mainly a counter striker online, I don't do very well leading. It feels like to me it's easier to rush the AI and finish them in round 1 then it is to wait for them to come after you

That is 100% true. It's very easy to rush the AI on all levels.
 
# 131 rob3563 @ 06/28/16 07:45 PM
Thanks Skynet for clarifying that all difficulties have been tuned because i did a 9 fight card on HARD and lost all 9 fights and i restarted JOANNA VS CLAUDIA and i was Joanna and lost about 10 times and still have not beaten Claudia,she would eventually do a quick takedown and i struggled. I am also finding it harder to finish submissions on the AI with other fighters.

Also saw the first catch kick to takedown which looked good and like you say you don't want the AI to take you down everytime they catch a kick like UFC 1 was almost doing,at least you know it can happen now thank you.

I have only did a few rounds testing PRO AI and it seemed a lot better but as you see i better now restart my event on HARD where i lost every fight to see if i can can get some wins because for me HARD seems a lot harder than before.
 
# 132 Morgan Monkman @ 06/28/16 08:00 PM
So is hard or pro the best for higher difficulty? I just did 3 rounds on the highest difficulty setting and I finished them first round all 3 times.
 
# 133 aholbert32 @ 06/28/16 08:30 PM
Quote:
Originally Posted by Morgan Monkman
So is hard or pro the best for higher difficulty? I just did 3 rounds on the highest difficulty setting and I finished them first round all 3 times.

That isn't a question I think anyone can answer because it depends on the person. For example, I think the AI aggression on Hard is perfect but I rarely get stunned or rocked on Hard. I've played 100 plus fights on hard and have been kod on my feet twice.

On Pro, I get stunned a lot more and that's because the AI is more aggressive. The problem with that is while the pro AI is better at blocking than other difficulties, it's aggression leaves it open to counters and gets hurt way more often.

I knockout the AI much less on hard but the AI actually hurts me on pro.
 
# 134 Morgan Monkman @ 06/28/16 08:34 PM
Quote:
Originally Posted by aholbert32
That isn't a question I think anyone can answer because it depends on the person. For example, I think the AI aggression on Hard is perfect but I rarely get stunned or rocked on Hard. I've played 100 plus fights on hard and have been kod on my feet twice.

On Pro, I get stunned a lot more and that's because the AI is more aggressive. The problem with that is while the pro AI is better at blocking than other difficulties, it's aggression leaves it open to counters and gets hurt way more often.

I knockout the AI much less on hard but the AI actually hurts me on pro.
Well I mean, it should be black and white. One difficulty above should be progressively harder in all aspects.

Can you imagine if this was the case in dark souls?

Sent from my SM-G920W8 using Tapatalk
 
# 135 aholbert32 @ 06/28/16 09:02 PM
Quote:
Originally Posted by Morgan Monkman
Well I mean, it should be black and white. One difficulty above should be progressively harder in all aspects.

Can you imagine if this was the case in dark souls?

Sent from my SM-G920W8 using Tapatalk
It is in most parts. IMO, its harder to land single strikes on Pro. Pro is better on the ground and against defending subs. But aggression does correlate with difficulty. Like I said earlier, I find the aggression on Pro to be easire because I tend to sit back and counter punch. On the flip side, Big Cee prefers it because he like pressure fighting and the AI's aggression makes it harder challenge.

My wish is that they either lower the aggression on Pro or give Hard the same level of defensive skills as Pro. Actually my real wish is that they would make Pro a god mode that is difficult as hell to beat and Hard a difficult but realistic mode.
 
# 136 Morgan Monkman @ 06/28/16 09:02 PM
I mean, just watch the video. AI barely makes it past 60 seconds.

 
# 137 Bigg Cee @ 06/28/16 09:06 PM
Quote:
Originally Posted by Morgan Monkman
I mean, just watch the video. AI barely makes it past 60 seconds.

GREAT VIDEO!!! NO SPAM JUST SKILL.

That sums up the AI on pro right there.
 
# 138 aholbert32 @ 06/28/16 09:09 PM
Yep but thats what happens when you pressure fight the AI. It doesnt back off or run. It doesnt adjust to the pressure well.
 
# 139 Morgan Monkman @ 06/28/16 09:11 PM
Quote:
Originally Posted by Bigg Cee
GREAT VIDEO!!! NO SPAM JUST SKILL.

That sums up the AI on pro right there.
Thanks man, really the only thing that kept the AI alive that long was parry and the block being impenetrable.

I am not quite sure the answer. But if we had a AI that adapted as the fight went on it might help.

Like if you land the same combo several times he will now be more ready to block it or time a takedown.
 
# 140 Bigg Cee @ 06/28/16 09:11 PM
Quote:
Originally Posted by aholbert32
Yep but thats what happens when you pressure fight the AI. It doesnt back off or run. It doesnt adjust to the pressure well.
It doesn't do anything well. I really do hate house rules when playing against this typ of dum AI. It's better don't get me wrong but it needs so much work still.
 


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