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Madden NFL 17 News Post


Game Informer has posted a new Madden NFL 17 article, going over 27 key details that are coming this year. Below are a few notes, but make sure you read the entire article here.

Quote:
For years the ball would snap to a player's hand in a catch even though in the process the ball might be pulled through a defender. Now it will collide with body parts and be knocked out when appropriate.

Since there is no scripting for the path of the ball, it bounces differently after tips. EA made new animations for reacting to tips, attempted and successful fumble recoveries, and knee/ankle/sliding catches. Also, the player models can move their arms better to track the ball.

Here's an example of the new zones in action: The Slant Drag Combo (the TE comes across the middle, and the slot receiver slants over the top) vs. a Cover 3 Sky. This year the linebackers in the Cover 3 Match track the receivers as they come through the defenders' zones. So what looks like a zone defense before the snap shifts to man-to-man as the play develops.

Similarly, defensive pattern matching plays set the rules and responsibilities for defenders. For instance, In a match defense, if you're a linebacker and the number one receiver crosses your face on a slant or drag route, your responsibility is to match him instead of letting him run by. But if the number three receiver goes vertical on that same play, you follow him down the field instead. "It's not the same reads you've been making for the last 25 years, because things play out a lot differently now," Dickson says.

The new kicking meter works like the traditional three-click golf swing. First button press starts the kick, second one sets the power, third one determines accuracy. Through this new meter, ratings for kickers and punters will matter more.

Kick block formations, like overloading one side or clogging the middle, have been added.

New kick types inlcude sky punts, backspin punts, and the return of onside aiming and squib kicks.

Game: Madden NFL 17Reader Score: 8/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 17 - View All
Member Comments
# 1 sir psycho @ 05/18/16 08:48 PM
So many great things in there. I'm going to single out backspins on punts as something I'm really pumped about...hadn't heard that mentioned yet, but that's a great addition that is long overdue. Good to see special teams finally get some love.
 
# 2 jpdavis82 @ 05/18/16 08:52 PM
Quote:
Originally Posted by sir psycho
So many great things in there. I'm going to single out backspins on punts as something I'm really pumped about...hadn't heard that mentioned yet, but that's a great addition that is long overdue. Good to see special teams finally get some love.


Man we went from nothing new information wise to information overload in one hour.
 
# 3 StL_RamZ @ 05/18/16 08:52 PM
"No bobbled snaps can happen during special teams plays."

Does this mean bobbled snap are in for regulars plays?
 
# 4 StL_RamZ @ 05/18/16 08:56 PM
This, especially the last paragraph


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# 5 Hooe @ 05/18/16 08:58 PM
Quote:
For years the ball would snap to a player's hand in a catch even though in the process the ball might be pulled through a defender. Now it will collide with body parts and be knocked out when appropriate.
This suggests that receivers may no longer yank the ball through defenders and violate the laws of physics to catch a pass.

This is a promising development.
 
# 6 jfsolo @ 05/18/16 09:06 PM
Quote:
Since there is no scripting for the path of the ball.
This is a big, big deal.
 
# 7 mrprice33 @ 05/18/16 09:08 PM
Quote:
Originally Posted by jfsolo
This is a big, big deal.
MASSIVEEEEEEEEE
 
# 8 DeuceDouglas @ 05/18/16 09:09 PM
Quote:
The new kicking meter works like the traditional three-click golf swing. First button press starts the kick, second one sets the power, third one determines accuracy. Through this new meter, ratings for kickers and punters will matter more.
Yessssss. I hope button press means actual button press and not the RS method. If this is back to the old Xbox/PS2 era this is a major win.

Quote:
Kick block formations, like overloading one side or clogging the middle, have been added.
I wonder how these will work seeing as overloading is essentially illegal as is lining up over the long snapper. I'd imagine these plays will fit within the rules but specifically calling out those types of plays is odd.

Quote:
Despite these new special teams formations, the downfield blocking will largely be the same during returns.
Disappointing hopefully coverage is better on punts at least. Hopefully players on coverage release at the right times and the gunners don't get stonewalled at the line like they have been in recent Madden's.

Quote:
New kick types inlcude sky punts, backspin punts, and the return of onside aiming and squib kicks.
This is great. I was hoping so much for a mechanic like golf shots where you can essentially choose your shot type (kick type in this case). Hopefully backspin punts naturally result in less power and the AI will use these properly instead of kicking the ball 30 yards straight out of the end zone.

Quote:
Since there is no scripting for the path of the ball, it bounces differently after tips. EA made new animations for reacting to tips, attempted and successful fumble recoveries, and knee/ankle/sliding catches. Also, the player models can move their arms better to track the ball.
Another good add. The two other bullet points were good as well but this one stuck out to me. I remember in the E3 stream last year seeing the tipped ball and the DB catching it in such an unrealistic manner so hopefully this has been remedied as well as a couple of the WR/DB interactions where the ball got knocked loose and seemed so scripted.
 
# 9 jpdavis82 @ 05/18/16 09:14 PM
Rex said helmets are included even though they weren't mentioned in brief sentence about equipment


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# 10 mrprice33 @ 05/18/16 09:15 PM
Kicking is done with the A/X button on XB1/PS4 respectively. Timing for online games is done client side so there is NO LAG.
 
# 11 khaliib @ 05/18/16 09:23 PM
The issue with previous Madden's as it relates to the return game, was that the front four blockers consisted of defensive players who all had Impact Block ratings of "45", while most defenders (except 1 WR and FB) consisted of defensive players (LB and DB's) who had higher "Block Shed" ratings preventing the formation of any lanes happening due to the front blocking four very quickly being swim moved.

Hopefully this has been addressed in some fashion since blocking on returns will remain the same.
 
# 12 kse79x @ 05/18/16 09:29 PM
Must admit, Im thrilled for M17! Now all I need to hear/read are the goods on CFM. Im expecting a good handful of improvements/additions. Better draft classes, draft boards, and exhibition games. And hopefully a way to finally undo roster dumps.
 
# 13 Aggies7 @ 05/18/16 09:29 PM
Quote:
Originally Posted by CM Hooe
This suggests that receivers may no longer yank the ball through defenders and violate the laws of physics to catch a pass.



This is a promising development.

Very promising. Any addition to ball physics is a huge improvement in my opinion. Plus love hearing there will be variation of fumble recoveries and ways to make a catch after deflected passes.
 
# 14 Quentin32 @ 05/18/16 09:36 PM
Lol I said I was 100% certain not buying madden 17. Why did I say that? lmao
 
# 15 OhMrHanky @ 05/18/16 09:37 PM
[quote]For years the ball would snap to a player's hand in a catch even though in the process the ball might be pulled through a defender. Now it will collide with body parts and be knocked out when appropriate.

Since the ball is reacting to more objects, there are more drops for receivers in traffic, and initiating a possession catch in traffic (and alternately not doing run-after-catch in traffic) is more important.

Since there is no scripting for the path of the ball, it bounces differently after tips. EA made new animations for reacting to tips, attempted and successful fumble recoveries, and knee/ankle/sliding catches. Also, the player models can move their arms better to track the ball.[\QUOTE]

This is awesome!! Again, we have to see it to believe it, but wow, yeah, this, to me, is HUGE!! Give me real ball physics, PLEASE!!!


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# 16 Aggies7 @ 05/18/16 09:39 PM
I have always believed ball physics added so much replay value to the game, as it makes every play feel different. You could be 4 seasons in and see a ball bounce the way you haven't seen before
 
# 17 MajorSupreme @ 05/18/16 09:41 PM
And EA has successfully earned my $60 this year. Amazing things so far, I wasn't even thinking about this ball physics concept, and now no lag on the kicking game? Oh man. And of course it matters how they truly implement everything, but even the attempt of this is beyond worthy.

Gotta hear about CFM now, the supposed "best franchise mode to-date."
 
# 18 ASUBoy93 @ 05/18/16 09:44 PM
Now this is Madden!

This is what I wanted to see. Some real nice potential improvements. Can't wait to see gameplay!
 
# 19 jpdavis82 @ 05/18/16 09:50 PM
Quote:
Originally Posted by Quentin32
Lol I said I was 100% certain not buying madden 17. Why did I say that? lmao


Because you probably didn't know what Rex and Clint were really all about yet and I didn't either until I went down there last year. I'm not surprised by any of these additions as we hypothetically discussed most of them in person. That being said, I expected CFM to get the majority of the love this year but these gameplay additions are potentially game changing.
 
# 20 PhillyPhanatic14 @ 05/18/16 09:58 PM
So what's the deal with punt return blocking? Still basically non-existent like it's been? The article seemed to say there are no changes to it.
 

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