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Madden NFL 17 News Post


Madden NFL 17 address all three phases of the game on offense, defense, and special teams.

Quote:
Let's start with offense and the new Ball Carrier Controls. We’ve added a tiered system to the types of special moves different players are able to pull off – depending on their attributes, ratings and speed. So now, expect your bigger bruising backs to be more effective with truck moves and stiff arms, while smaller, shiftier backs have more effective jukes and spins. Now don't worry if you’re not a magician yet on the sticks. New Ball Carrier UI Prompts help teach moves available to you, while the new Path Assist helps you navigate and anticipate down field. Additionally on lower skill levels, you can put the work on us and we will pick the appropriate moves for you, unlocking the fun for all of our players. Now, onto the defensive side of the ball.

While the new tools on offense make you a better, more creative ball carrier, the New Defensive AI System is built on up to date NFL Strategies – such as Gap Play, Force Defenders and improved Zone Coverages. It’s time to force your opponents to stop being so one dimensional. New Gap Play AI brings a new level of NFL authenticity and strategy to your defensive teammates. Each of your teammates has a gap assignment on run defense that puts them in position to better defend the run. Force defenders protect the outside of the field, pushing the ball carrier back inside allowing cut back defenders to make the big play. Finally Zone Coverage has been completely overhauled, with the addition of 8 new zone concepts never before seen in Madden. Defenders have more awareness of threats to each zone and can pattern match receivers, creating defensive counters to stop virtually every passing concept. It's our most realistic AI to date and it's across the entire field.

Special Teams, the 3rd phase of football, is where big games are often won and lost. For the first time years we’re bringing the excitement back to special teams. A New Kick Meter is designed to increase the challenge of the kicking game like we see in today’s NFL. Additionally, the ability to ice the kicker allows you to turn up the pressure on those late game winning field goal attempts. New trick plays and a new block kick mechanic add new elements to the risk and reward of Special Teams.

Some features...

GROUND GAME
All-New on Both Sides of The Ball - Experience the most balanced gameplay to date on offense making you a better, more creative ball carrier, while new defensive AI puts your teammates into position to stop the run or passing game.

FRANCHISE
Redesigned and Deeper Than Ever - Take your team all the way in the deepest Franchise mode to-date, putting you at the center of your team’s Championship run.

PRESENTATION
See It and Hear It to Believe It - Feel and experience the game from a new perspective - focused on you.

MADDEN 365
Never Miss a Beat - If it happens in the NFL, it happens in Madden. Experience fresh content daily for your football fix.

Madden NFL 17 screenshot gallery - Click to view Madden NFL 17 screenshot gallery - Click to view
Game: Madden NFL 17Reader Score: 8/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 17 - View All
Member Comments
# 161 RogueHominid @ 05/13/16 04:31 PM
All I can say is we shall see.

If they deliver, color me surprised. I'll be genuinely happy, but surprised nonetheless.
 
# 162 SageInfinite @ 05/13/16 04:33 PM
Quote:
Originally Posted by cthurt
How would you suggest it be fixed? I always thought there should be options of exactly what we want to be challenged available.
I think the way 2k handled it was more than adequate. Have a series of options of what can be challenged and select it.

There's just a lack of details in Madden. Even the way the refs announce the penalties and challenge results lacks the details it has in real life. I'd like to see that change as well, but it's whatever, just get the thing functioning. It's a key part of the game that has been neglected for far too long.
 
# 163 SageInfinite @ 05/13/16 04:41 PM
Quote:
Originally Posted by Jay D
What is broken about it?
It doesn't work, lol. You can't challenge certain things in certain situations. Also sometimes it challenges the wrong thing, and if you actually can challenge, the call can be clear and you still lose. I've also had situations where I've won the challenge and didn't receive the proper result.
 
# 164 SageInfinite @ 05/13/16 05:09 PM
Quote:
Originally Posted by Jay D
I think most people are just confused by the new rules in the NFL. You can't challenge turnovers or scoring plays anymore. Those are reviewed automatically.

Seriously, I have not had issues with the game's replays. On the very rare occasion that I am not given an option, I just assume my booth guy called down and told me not to challenge. Because ion the game won't give you an option, then you were going to lose anyway.
I'm not confused, lol. It's broken man. Maybe you haven't noticed, but I've had drives and big plays ruined because of this broken system. Receivers have clearly gotten one foot in and they've still called it a catch. I've wanted to challenge whether there was an incomplete pass or a fumble on the play, nope. They've challenged the spot of the ball when I've wanted them to challenge something else. Also I've called for them to challenge the spot of the ball, have won the challenge, and still had it be 4th down,lol. I'm all for trying to add human error in a game, or sticking with the call on the field, but these things have consistently happened.

It's all good man some people enjoy what they enjoy and don't notice the problems, but it's been messed up for a long time.
 
# 165 TheShizNo1 @ 05/13/16 05:17 PM
Quote:
Originally Posted by Jay D
I think most people are just confused by the new rules in the NFL. You can't challenge turnovers or scoring plays anymore. Those are reviewed automatically.

Seriously, I have not had issues with the game's replays. On the very rare occasion that I am not given an option, I just assume my booth guy called down and told me not to challenge. Because ion the game won't give you an option, then you were going to lose anyway.
Nah, man. I've had instances in which my WRs feet are clearly in bounds, it's called incomplete, and I'm unable to challenge. Or I can, and it's still in complete.

Sent from my SM-N910P using Tapatalk
 
# 166 Hooe @ 05/13/16 05:24 PM
Yeah the challenge mechanics are quite easily far behind anything else in the game. Not sure they've significantly changed since they were first introduced on the... PS2?
 
# 167 Downtown Bob @ 05/13/16 05:26 PM
Sounds promising. I like the run game improvements. I shouldn't have to watch Darren Sproles get hit in the backfield with both Luke Kuechly and Star Lotulelei just to get away 2 seconds later and pick up 10 yards.
 
# 168 Lexicon @ 05/13/16 05:32 PM
Quote:
Originally Posted by Jay D
Good thing that never happens in real life.

Seriously, they should actually just dump replay, because I don't think gamers can handle it. Yes, I've seen blown replays.

Oh, and you can't call replays in the late in halves either.

It's not broken. Or I'm the luckiest guy in the world, and the people I've played online that complained tend to be the only ones that don't understand. Because, yeah, I've seen people complain.

I saw a guy try to challenge a fumble this morning. He was pissed because he could challenge, yet earlier I won a review I didn't even call for.
You're the luckiest guy in the world.
 
# 169 howboutdat @ 05/13/16 05:35 PM
Quote:
Originally Posted by Lexicon
You're the luckiest guy in the world.
for sure he is
 
# 170 DeuceDouglas @ 05/13/16 05:38 PM
I think the game has trouble with a lot of the rules as well especially when it comes to catches. Obviously this is a tough one but this was from a game I played where this pretty clearly shouldn't have even been a catch but was ruled a catch and fumble, reviewed and stood as such.

 
# 171 SolidSquid @ 05/13/16 05:39 PM
Quote:
Originally Posted by Jay D
Good thing that never happens in real life.

Seriously, they should actually just dump replay, because I don't think gamers can handle it. Yes, I've seen blown replays.

Oh, and you can't call replays in the late in halves either.

It's not broken. Or I'm the luckiest guy in the world, and the people I've played online that complained tend to be the only ones that don't understand. Because, yeah, I've seen people complain.

I saw a guy try to challenge a fumble this morning. He was pissed because he could challenge, yet earlier I won a review I didn't even call for.
It's broken man just accept it. Just yesterday Mike Evans got both feet down, it was ruled incomplete so I challenged. They review it and say the play on field is overturned, but it's still second and ten.
 
# 172 SageInfinite @ 05/13/16 05:40 PM
Quote:
Originally Posted by DeuceDouglas
I think the game has trouble with a lot of the rules as well especially when it comes to catches. Obviously this is a tough one but this was from a game I played where this pretty clearly shouldn't have even been a catch but was ruled a catch and fumble, reviewed and stood as such.

Like I stated, every once in awhile on a close play, I'm not going to complain, it happens in real life, but some of the calls are just ridiculous.

Good post.
 
# 173 OhMrHanky @ 05/13/16 06:03 PM
Quote:
Originally Posted by CM Hooe
Yeah the challenge mechanics are quite easily far behind anything else in the game. Not sure they've significantly changed since they were first introduced on the... PS2?


I think they have improved over the last few years with 16 being the best, yet. Perfect? NO. Lol. But, I remember 13, 25, and 15 having problems constantly with challenge errors. But, for me, in 16, I would say I agree with about 80% of the calls/challenges that happen. I have even won a challenge or 2 that I called that reversed a TD. Today, I recovered a fumble from CPU. I looked at the replay, and said, 'damn. He hit the ground before he fumbled. This will get reversed.' I unpause the game, and sure enough, 'the previous play is being reviewed.' And, sure enough, it was reversed. But, I have def also seen the one foot in bounds called a catch. And, 2 feet in bounds called incomplete. So, again, for me, it's not perfect, but I can def tell improvements were made to the logic in 16, and I don't feel completely cheated when challenges occur (or, when they don't let me challenge - again, yes, this happens, but not enough in my games to overly concern me). You would think that based on the fact it is a vid game, they should be able to detect every little thing, but honestly, when 'mistakes' occur, for me, I can actually chalk it up to 'human error' for reality sake. How many replays have u seen challenged in real life where u said to yourself, 'get out of here, man!!!! What???!!!!' So, I can play it off that way. In some ways, that makes it more realistic. Lol
 
# 174 avwhitechic @ 05/13/16 06:04 PM
You always bring it.
 
# 175 OhMrHanky @ 05/13/16 06:32 PM
Lol. Then, right after I wrote that post, I had a WR have a ball knocked out before fully making the catch called a fumble which was returned for TD! Lol. They reviewed and the play stands. Again, though, I can chalk up to 'human error' of the AI ref. Lol. I guess the CPU thought my WR 'made a football move' before the ball was knocked out. But, it looked like he never fully caught it to me.


Sent from my iPhone using Tapatalk
 
# 176 avwhitechic @ 05/13/16 07:32 PM
Quote:
Originally Posted by cthurt
If they brought back full player editing like Madden 12 had then everything else will be sprinkles on top for me. Just that simple.
This what people don't understand, Full player editing will never return to CMF because it would take away from potential MUT players...EA will not let that cashcow be interfered with
 
# 177 redsox4evur @ 05/13/16 07:48 PM
Quote:
Originally Posted by avwhitechic
This what people don't understand, Full player editing will never return to CMF because it would take away from potential MUT players...EA will not let that cashcow be interfered with

Then why prior to releasing MUT salary cap WITHIN THE LAST 2 WEEKS was MUT not changed in 16? If they care that much about it they would have made some sort of change to it and get more people to play that mode.
 
# 178 SolidSquid @ 05/13/16 07:50 PM
Quote:
Originally Posted by avwhitechic
This what people don't understand, Full player editing will never return to CMF because it would take away from potential MUT players...EA will not let that cashcow be interfered with
I'm curious as to how full player editing will take away MUT players?
 
# 179 downundermike @ 05/13/16 07:52 PM
Quote:
Originally Posted by Skyboxer
Still waiting on the magic words formation subs and tiered Playcalling....
I do like what I've read so far though. . Can't wait to see more.
Yes, yes, yes. Formation subs/custom packages is the #1 missing thing in the game play, play calling side of the game.
 
# 180 Hooe @ 05/13/16 07:58 PM
Quote:
Originally Posted by SolidSquid
I'm curious as to how full player editing will take away MUT players?
It wouldn't.
 


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