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NBA 2K16 News Post


Mike Wang mentioned on Twitter that a shot tweak will be arriving this morning for NBA 2K16, making green releases easier on high percentage shots, along with a slight hit for contested three pointers.

Quote:
Shooting update going out late tonight that should make it slightly easier to get greens on open shots.

One (hopefully) last shot tweak 2AM PST. Easier greens on high % shots & slight hit to contested 3's. Curious to read everyone's feedback.

Play a few games and let us know what you're seeing.

Game: NBA 2K16Reader Score: 8/10 - Vote Now
Platform: PC / PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 45 - View All
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Member Comments
# 21 The 24th Letter @ 03/09/16 04:50 PM
Quote:
Originally Posted by ballin2k0
i dont think a 60 dollar game should be so grindy....myteam mt payouts are sht....if someone quits on you in the first minute or quarter....a couple of games in a row you end up losing mt because 2k is to greedy to give any for someone quiting...wheere are the diamond shoes contracts ive never found them in a auction search or a pack opening wtf?where are they hiding?....i live on this game for the most part so all theses things strt to get to you....also in mycareer who though that breaking up the action with constant timeouts and spam on the screen was a good idea fire them....i even hate the shaq,kenny and the other guy they might be good on live tv but they become unbearable after a while....i find myself hating the game because all of this trash that could easily be fixed...
None of this has anything to do with shooting tweaks
 
# 22 ballin2k0 @ 03/09/16 05:16 PM
well you know i feel like there is many small problems that needs fixed and this is a outlet to express what i think...so maybe 2k will listen or not so it doesnt matter either way...i can do what i want ok.....
 
# 23 Tybudd @ 03/09/16 07:05 PM
Quote:
Originally Posted by A6_Foul_Out
NBA 2K16 version 6.10. Completely different than the title you bought.. And changes every month depending on who jeers loudest on Twitter.

Tired of being a 60$ beta tester.
I have a Solution for that, keep your money, and stop bitching about it.

Us with common sense are happy that our $60's still has value to the point that we paid for the product how it was, and the product is still getting better and better w/o paying for more.

They already got your money, all the extra is just appreciation for their customers!!
 
# 24 riichiieriich @ 03/09/16 08:07 PM
I like that 2K is trying to balance the game and tweaking it here and then. It's much better than the alternative, which is them not giving a damn about their product and leaving it relatively untouched and just update the game when the next rendition comes out. Be appreciative!
 
# 25 KingofGyps @ 03/09/16 08:32 PM
Cmon A6.. You're starting to sound like 2k gamer


Sent from my iPhone using Tapatalk
 
# 26 23 @ 03/09/16 09:14 PM
Quote:
Originally Posted by A6_Foul_Out
Asking for somebody to their job right, and to keep the public informed makes me an inarticulate troll? What are these:

http://www.operationsports.com/forum...scussions.html
http://www.operationsports.com/forum...wish-list.html
http://www.operationsports.com/forum...-mycareer.html
http://www.operationsports.com/forum...-wishlist.html
http://www.operationsports.com/forum...nts-nba2k.html

People that are okay with whatever the system spits out at them without critically questioning or looking at what is in front of them is the reason we have to deal with all of the crap that is in these games.

A brilliant thing happens when you don't allow powerful entities to get away with bull****. They ACTUALLY have to WORK.

P1: All Businesses are for-profit entities. More Money = best. 2K Sports is a business.

P2: In order to create a masterpiece game, you must pour massive amounts of resources.

P3: If you don't need to pour massive amounts of resources to achieve maximum profit, and can only pour the minimum, as a business you should.

C: If profits aren't directly related to the resources and effort put into the game, they will expend the least resources possible.

This is called a Monopoly. Monopoly bad for US. Good for Business.
Since the thread is about shooting

Im going to ask you to get off the soapbox or bow out of it now because

You are off topic in this thread by a mile
 
# 27 BellSKA @ 03/10/16 06:39 AM
Shooting feels right about where it needs to be. As a matter of fact, will someone at 2K write on a little yellow sticky the settings and implement them into 2K17. Just stick it right on the corner of you computer screen and plug that in for the fall.

2 nights ago I was shooting less than 20% a game. Now I'm around 40-60% or higher per game. (I'm speaking on wide open shots btw). I went 5-6 from the corner in all my games last night where I have corner specialist and hot zone. 2 nights ago I was 1-4. From neutral and cold zones it feels way more realistic. That's where I got a majority of my misses, and deservedly so.

Speaking from a defensive standpoint, I now need to be rushing out on shooters 100% of the time or they'll make me pay. 2 nights ago, I didn't waste my turbo and lived with whatever consequences. It's nice to know that if you help down low and get lazy on perimeter defense you'll get burned. It keeps me honest and makes the game feel so much more realistic.

I enjoy THESE shooting settings. Like I said before, "Set it, & forget it". Please don't tweak the shooting anymore. I'm getting tired of adjusting my style of play every couple weeks.
 
# 28 PPerfect_CJ @ 03/10/16 09:24 AM
Quote:
Originally Posted by riichiieriich
I like that 2K is trying to balance the game and tweaking it here and then. It's much better than the alternative, which is them not giving a damn about their product and leaving it relatively untouched and just update the game when the next rendition comes out. Be appreciative!
I think you just described FIFA to a T. You're absolutely right. 2K is really good about trying to fix things. Wish every sports game would adapt that mentality. Now, if we could only add and remove headbands, goggles, and masks ourselves...Lol!
 
# 29 HowDareI @ 03/10/16 02:46 PM
I actually got turned off of playing this game almost completely because of all these patches and tweaks..

I feel like the more and more they do, the more I start playing worse and having to learn the game again; I just needed a break from the frustration.

I guess since people have been saying it's good now I'll try again tonight...just hope in 17 they find a good balance and stick with it all year...patch the glitches and bugs instead of the gameplay so much.
 
# 30 bcruise @ 03/10/16 07:02 PM
Quote:
Originally Posted by ItsMurphinTime
In a video game, you should hit a open perfect release 100% of the time. In a video game u should miss a heavily contested shot should miss 100% of the time. Great defense should be the counter everytime. Not, "oh that can go in even tho a defender was making love to him"
I respect your opinion, but what you just described is not a simulation game. Or even an attempt at one.
 
# 31 ViolenceFight @ 03/10/16 09:38 PM
Quote:
Originally Posted by ItsMurphinTime
In a video game, you should hit a open perfect release 100% of the time. In a video game u should miss a heavily contested shot should miss 100% of the time. Great defense should be the counter everytime. Not, "oh that can go in even tho a defender was making love to him"
This is a Simulation. This game is designed as an attempt to accurately simulate real life basketball in relation to the NBA. Even curry and Thompson brick wide open shots. They are the best shooters on the planet currently. That means in relation to the simulation aspect, wide open shots should sometimes miss.

What you are wanting sounds more like NBA Jam. Even Live who had a way more arcade feel had you brick open shots on almost perfect releases.
 
# 32 Hustle Westbrook @ 03/10/16 11:21 PM
Quote:
Originally Posted by ItsMurphinTime
In a video game, you should hit a open perfect release 100% of the time. In a video game u should miss a heavily contested shot should miss 100% of the time. Great defense should be the counter everytime. Not, "oh that can go in even tho a defender was making love to him"
Thank God you're not a dev.
 
# 33 Sundown @ 03/11/16 04:53 AM
I don't think there's a problem with continual shot adjustments-- as long as it continued to improve basketball realism and a consistent vision for the game.

The issue is it's hard to understand what the vision and philosophy grounding these adjustments are currently. It seems like one moment it sort of plays sim-like, then the next moment, it's cash money with gimmicky green releases everywhere.

What is the guiding principle behind these adjustments? What does the 2K crew want to see from wide open shots from good shooters? Should they reflect NBA percentages from all spots and in all situations (I think they should)? How much and how little should green releases factor in?

They might have a good idea about these things but I'm not sure we do. It hasn't been clearly laid out as far as I know-- and because we don't, it's hard to tell what we should be expecting adjustment to adjustment (and sometimes the adjustments seem to lean on very different sides of the sim/arcade fence).
 
# 34 BellSKA @ 03/11/16 06:58 AM
Quote:
Originally Posted by ItsMurphinTime
In a video game, you should hit a open perfect release 100% of the time. In a video game u should miss a heavily contested shot should miss 100% of the time. Great defense should be the counter everytime. Not, "oh that can go in even tho a defender was making love to him"
I'll go out on a very fragile limb and agree with this. I know I'm in the minority on this but please hear me out. Let's focus on the meat of what the poster has typed. They are talking about wide open shots (assuming no defenders within 6') on a green release.

What we know, we were given the shot make percentage chart about a week ago. This was the chart that showed what your MyPlayer attribute number is in comparison to what a real life shot percentage would be. So keeping the posters premise in mind, let's say you are dealing with someone who has a 95 or better outside shooting attribute. What is causing that shot to miss?

So, if you are wide open, have a green release, shooting from a hot zone, with shooting badges. Those are all measureables that would tell me the shot is going in. 2K has informed us that green releases don't mean a make 100% of the time. Given all the variables I just listed, why? What am I missing? It makes me think some misses are arbitrary. Just curious what people think could be causing misses in perfect situations.
 
# 35 hanzsomehanz @ 03/11/16 08:42 AM
In Park the experience feels balanced and fair: nothing overdone. I'm still looking to get a field experience in Pro Am and maybe some PNO and My Team.

I'll reserve my final opinion for a later time and hopefully Mike does too.

Sent from my SGH-I337M using Tapatalk
 
# 36 Mintsa @ 03/11/16 09:52 AM
I got some PNO games under my belt with the new shooting tweaks. It's a lot harder to knock down shots, especially threes. I like it, I'd rather have 3 point shooting be to hard rather than to easy. Now, IF THEY LEAVE IT HOW IT IS, i'm sure I'll/we will perfect our shooting and make it a little easier/consistent therefor making the shooting just right.

So just leave it how it is and lets ride 2k16 into the sunset....LOL.
 
# 37 Jrocc23 @ 03/11/16 12:45 PM
You definitely shouldn't make every wide open shot. That is just crazy to me.
 
# 38 ViolenceFight @ 03/11/16 02:34 PM
Quote:
Originally Posted by BellSKA
I'll go out on a very fragile limb and agree with this. I know I'm in the minority on this but please hear me out. Let's focus on the meat of what the poster has typed. They are talking about wide open shots (assuming no defenders within 6') on a green release.

What we know, we were given the shot make percentage chart about a week ago. This was the chart that showed what your MyPlayer attribute number is in comparison to what a real life shot percentage would be. So keeping the posters premise in mind, let's say you are dealing with someone who has a 95 or better outside shooting attribute. What is causing that shot to miss?

So, if you are wide open, have a green release, shooting from a hot zone, with shooting badges. Those are all measureables that would tell me the shot is going in. 2K has informed us that green releases don't mean a make 100% of the time. Given all the variables I just listed, why? What am I missing? It makes me think some misses are arbitrary. Just curious what people think could be causing misses in perfect situations.
This is why the idea of perfect releases is flawed, IMO. There are so many variables in a game that can affect as shooter, and it's not just defense. I listed a bunch of reasons in another thread, but you might have bruises from getting screened earlier, or a hard foul. Psychological issues. Any number of things.

It's never a circumstance of: "I'm the best at shooting, I never miss". If that was the case Curry and Thompson wouldn't have 1 for 15 games. Arguably Curry is untouchable on shooting, by the logic presented here he should never miss wide open In the real world.

The video game argument is passe, since simulation is a thing. In all honesty, you can keep the meter, I'd just get rid of the concept of a green release. Take out the automatic hits. Change the feedback system from perfect/good/bad to Good/Okay/Bad.

Basically erase the phrase perfect from the game. Perfect is a phrase that makes these arguments possible. It's easier to explain to someone why an open shot missed if the feed back says "Good shot". It's infinitely harder to explain/Justify missing a Perfect shot.
 
# 39 ILLSmak @ 03/11/16 05:24 PM
Quote:
Originally Posted by A6_Foul_Out
NBA 2K16 version 6.10. Completely different than the title you bought.. And changes every month depending on who jeers loudest on Twitter.

Tired of being a 60$ beta tester.
haha, pretty sure I remember your first post. You went from nah we sim, to 2k = trash pretty fast.

I definitely have many issues with 2k, to the point I just put it down awhile ago, but I disagree with this post. It's important for a team to continue to fix/balance the game.

The real issues would be that they need to find a way to balance the game around more complex strategies.

Meaning: the actual issues aren't percentage based as much as they are just being highlighted by various other issues. BUT nobody wants to see teams shooting 70% threes.

EVEN IF STEPH CURRY CAN HIT 77 IN A ROW IN THE GYM.

-Smak
 
# 40 ViolenceFight @ 03/11/16 09:40 PM
Quote:
Originally Posted by ILLSmak
haha, pretty sure I remember your first post. You went from nah we sim, to 2k = trash pretty fast.

I definitely have many issues with 2k, to the point I just put it down awhile ago, but I disagree with this post. It's important for a team to continue to fix/balance the game.

The real issues would be that they need to find a way to balance the game around more complex strategies.

Meaning: the actual issues aren't percentage based as much as they are just being highlighted by various other issues. BUT nobody wants to see teams shooting 70% threes.

EVEN IF STEPH CURRY CAN HIT 77 IN A ROW IN THE GYM.

-Smak
Honestly, as far as advanced strategies, maybe add actual boosts for catch and shoot, and coming off an off ball screen? Bring back the Catch and Shoot badge?

Nothing promotes actually running plays, or playing an advanced strategy.

Also: Give us a pro am play book and a practice mode for the plays. That would be optimal(And I bet the few that got good at it would tear cheeseballs apart)
 


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