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NBA 2K16 Shot Tweak Arrives Today For Green Releases & Contest Three Pointers

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Old 03-10-2016, 06:58 PM   #41
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In a video game, you should hit a open perfect release 100% of the time. In a video game u should miss a heavily contested shot should miss 100% of the time. Great defense should be the counter everytime. Not, "oh that can go in even tho a defender was making love to him"
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Old 03-10-2016, 07:02 PM   #42
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Re: NBA 2K16 Shot Tweak Arrives Today For Green Releases & Contest Three Pointers

Quote:
Originally Posted by ItsMurphinTime
In a video game, you should hit a open perfect release 100% of the time. In a video game u should miss a heavily contested shot should miss 100% of the time. Great defense should be the counter everytime. Not, "oh that can go in even tho a defender was making love to him"
I respect your opinion, but what you just described is not a simulation game. Or even an attempt at one.
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Old 03-10-2016, 09:38 PM   #43
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Re: NBA 2K16 Shot Tweak Arrives Today For Green Releases & Contest Three Pointers

Quote:
Originally Posted by ItsMurphinTime
In a video game, you should hit a open perfect release 100% of the time. In a video game u should miss a heavily contested shot should miss 100% of the time. Great defense should be the counter everytime. Not, "oh that can go in even tho a defender was making love to him"
This is a Simulation. This game is designed as an attempt to accurately simulate real life basketball in relation to the NBA. Even curry and Thompson brick wide open shots. They are the best shooters on the planet currently. That means in relation to the simulation aspect, wide open shots should sometimes miss.

What you are wanting sounds more like NBA Jam. Even Live who had a way more arcade feel had you brick open shots on almost perfect releases.
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Old 03-10-2016, 11:21 PM   #44
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Re: NBA 2K16 Shot Tweak Arrives Today For Green Releases & Contest Three Pointers

Quote:
Originally Posted by ItsMurphinTime
In a video game, you should hit a open perfect release 100% of the time. In a video game u should miss a heavily contested shot should miss 100% of the time. Great defense should be the counter everytime. Not, "oh that can go in even tho a defender was making love to him"
Thank God you're not a dev.
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Old 03-11-2016, 04:53 AM   #45
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Re: NBA 2K16 Shot Tweak Arrives Today For Green Releases & Contest Three Pointers

I don't think there's a problem with continual shot adjustments-- as long as it continued to improve basketball realism and a consistent vision for the game.

The issue is it's hard to understand what the vision and philosophy grounding these adjustments are currently. It seems like one moment it sort of plays sim-like, then the next moment, it's cash money with gimmicky green releases everywhere.

What is the guiding principle behind these adjustments? What does the 2K crew want to see from wide open shots from good shooters? Should they reflect NBA percentages from all spots and in all situations (I think they should)? How much and how little should green releases factor in?

They might have a good idea about these things but I'm not sure we do. It hasn't been clearly laid out as far as I know-- and because we don't, it's hard to tell what we should be expecting adjustment to adjustment (and sometimes the adjustments seem to lean on very different sides of the sim/arcade fence).
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Old 03-11-2016, 06:58 AM   #46
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Re: NBA 2K16 Shot Tweak Arrives Today For Green Releases & Contest Three Pointers

Quote:
Originally Posted by ItsMurphinTime
In a video game, you should hit a open perfect release 100% of the time. In a video game u should miss a heavily contested shot should miss 100% of the time. Great defense should be the counter everytime. Not, "oh that can go in even tho a defender was making love to him"
I'll go out on a very fragile limb and agree with this. I know I'm in the minority on this but please hear me out. Let's focus on the meat of what the poster has typed. They are talking about wide open shots (assuming no defenders within 6') on a green release.

What we know, we were given the shot make percentage chart about a week ago. This was the chart that showed what your MyPlayer attribute number is in comparison to what a real life shot percentage would be. So keeping the posters premise in mind, let's say you are dealing with someone who has a 95 or better outside shooting attribute. What is causing that shot to miss?

So, if you are wide open, have a green release, shooting from a hot zone, with shooting badges. Those are all measureables that would tell me the shot is going in. 2K has informed us that green releases don't mean a make 100% of the time. Given all the variables I just listed, why? What am I missing? It makes me think some misses are arbitrary. Just curious what people think could be causing misses in perfect situations.
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Old 03-11-2016, 08:42 AM   #47
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Re: NBA 2K16 Shot Tweak Arrives Today For Green Releases & Contest Three Pointers

In Park the experience feels balanced and fair: nothing overdone. I'm still looking to get a field experience in Pro Am and maybe some PNO and My Team.

I'll reserve my final opinion for a later time and hopefully Mike does too.

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Old 03-11-2016, 09:52 AM   #48
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Re: NBA 2K16 Shot Tweak Arrives Today For Green Releases & Contest Three Pointers

I got some PNO games under my belt with the new shooting tweaks. It's a lot harder to knock down shots, especially threes. I like it, I'd rather have 3 point shooting be to hard rather than to easy. Now, IF THEY LEAVE IT HOW IT IS, i'm sure I'll/we will perfect our shooting and make it a little easier/consistent therefor making the shooting just right.

So just leave it how it is and lets ride 2k16 into the sunset....LOL.
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