Most spectacular plays result from a fielder's reaction time and foot speed getting him to a ball most others would not get to. Of the few elite players who can get to the ball, a few of them have the athleticism to make the play. Then and only then the animation happens.
Without the great reaction time and speed there is no spectacular play or attempt.
Could be. Or it could be a horrible jump and misread of the ball flight that turns a typically routine play into a spectacular looking one. Again, just because a player is bad, doesn't mean he can't attempt to perform spectacular plays.
A tiered animation system would help, where the number of animations aren't limited, but how they look is. Maybe that's what this is, but it doesn't sound like it to me.
Having SOTS back brings the soul back to the game. I'm hoping we are able to edit or remove the in between out music. Would hate to load all of the custom music only to have the generic music playing after outs. Overall looks like the game will have a fun factor.
Say for example someone on here did all the Cubs songs and walk up music. Would there be a way for me to DL that and use it?
This made me think. You know how NHL 16 has all the stadium sounds for most teams, like when the score goals? The Blues have the horn and then the ONE TWO THREE!
Imagine if The Show got the 7th inning stretch songs in the game. Take Me Out to the Ballgame for the Cubs, Here Comes the King for The Cardinals and so on.
That would be amazing.
The template is probably specifically modeled for the size of the player model, so the jersey looks in accurate proportion. This would include the template, no?
As we are not getting player models it would probably be a waste of time to model a new template for the same old character model and then do it again for the new models in 17.
But I really have no clue how it is done. I just know it needs to be changed and soon here. It's getting a little weird seeing their jerseys like that for so many years.
They are coming in 17 I reckon.
No. A jersey template his how the jersey is laid out. That's the reason the jerseys with no name on the back look so low. In reality, teams like the Yankees have no name on the back, so they have the number centered on the back of the jersey. However, in The Show there is empty space where the name goes and the number is lower then on the Yankees real jersey. Basically, they have a "one-size fits all" template. In no way does it have anything to do with player models. Two different things entirely.
The strange thing that I cant figure out is this. They have a "create a jersey" tool in DD where you can move #'s and text around. So why can't they use the same elements to design each teams jersey and not have a template system at all?
Did you watch the hit 2 batters before this one??
It seemed to be hit harder and bounced to its death at the end of the grass before the warning track. So I don't know if what you think is changed has actually changed.
The ball bounces a little bit softer than the hit you mentioned, but it still looks like it should have made it to the wall IRL.
Quote:
Originally Posted by HypoLuxa13
I can't believe nobody has mentioned this:
@ about 42:40 - hit down the line that GOES ALL THE WAY TO THE WALL IN THE CORNER!!!
Not a grounder, a low liner past the first baseman. But still, that same hit would have died in the outfield before it got to the wall in previous games. Definitely a step in the right direction!!
The strange thing that I cant figure out is this. They have a "create a jersey" tool in DD where you can move #'s and text around. So why can't they use the same elements to design each teams jersey and not have a template system at all?
You can't move the numbers and text around in the DD uniform editor. I definitely wish we could though.
Did you watch the hit 2 batters before this one??
It seemed to be hit harder and bounced to its death at the end of the grass before the warning track. So I don't know if what you think is changed has actually changed.
The ball bounces a little bit softer than the hit you mentioned, but it still looks like it should have made it to the wall IRL.
Shoot I was hoping that improved ball physics in 16 would have improved this issue
When the roof at miller park is closed the window panels should also be closed but in the game the window panels are open which makes it feel like the roof is open even though its closed.
When the roof at miller park is closed the window panels should also be closed but in the game the window panels are open which makes it feel like the roof is open even though its closed.
Are they not open in that picture? That picture looks exactly the same as the screenshot to me...
No, they are closed in that picture, if they were open you would be able to see trees and the parking lot.
Quote:
Originally Posted by kehlis
I guess I don't understand the difference.
If the windows were open you would be able to see the trees and parking lot and stuff. In the game it's hard to see because the camera is so low but the windows are open in the game because you can definitely see the blue sky. The window panels are translucent so light still shines through them when closed. See below, in the first 2 the windows are open, in the 3rd one they're closed.