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NBA 2K16 News Post


Complex recently interviewed Mike Wang, Gameplay Director of the NBA 2K series, as he explains the art of perfecting your jumper in NBA 2K16. Definitely worth a quick read.

Quote:
We were just trying to have the players understand what’s happening under the hood better,” Wang says. "We didn’t really change the fundamental way the shot system worked. The shot meter was just a better way to visualize what was [already] happening."

"The shot meter was meant to open the game up to a broad range of people who are more casual or new to the series,” Wang says, “and don’t want to spend all the time learning all the shot [timings]."

Currently, in 2K16, the shot meter stops at the midpoint. Most likely, according to Wang, 2K17 will have a meter that moves from left to right or right to left.​

"The best players are the ones who don’t stare at the meter,” Wang says. “When you stare at the meter, you’re going to lose sight of the context around you, and you’re going to be overthinking the game. If you can get down to the point where shooting is second nature and it’s got a feel to it, you’re going to find that rhythm."

Game: NBA 2K16Reader Score: 8/10 - Vote Now
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Member Comments
# 21 tril @ 02/09/16 10:15 PM
Quote:
Originally Posted by alabamarob
Great article. However, I don't think a perfect release should double the likelihood of a made shot. Taking a shot from 40 to 80 percent is to much. Especially, when the article says that certain jumpers are easier to get a perfect release on the others. This is why certain players can shoot well beyond their ratings. The ease of a shot release shouldn't make someone a better shooter. I hope in 2k17 they lower the perfect release boost greatly.
along with the normal sliders, they need to add a shot difficulty slider like they have for the free throws.
that would make the green releases more difficult
 
# 22 Rockie_Fresh88 @ 02/09/16 10:43 PM
Few takeaways

He mentioned Kobe , MJ, Ray Allen , Aldridge as the easiest releases in the game (hint hint park/pro am players. ) I'm surprised he didn't mention John Wall.

Curry and Durant releases are on the way up. I do have a hard time shooting with them.

I like the shot meter because I don't have time or effort to learn all the releases of every NBA player with no assistance . I just wish that there were a little less effort on timing though TBH and more focus on good shoots and good plays . I'm so focused on timing that it distracts me (the meter ). Yet I would struggle with it off
 
# 23 ChaseB @ 02/09/16 11:38 PM
Quote:
Originally Posted by jeebs9
This makes totally sense to me. A lot of people are under the impression that 100 rating means 100%. I think that's where last years game went wrong. With the whole green release equals 100% made shot. This is probably the best year of shooting in my hobble opinion. Because it factors in contest/shot quality/release. Now some people are going to complain that players do hit contested shots. But that's usually when they are hot or once in a blue moon shot. I've been on both side of shooting.
The bold portion is simply not true, but otherwise I agree with a lot of what you're putting down there.
 
# 24 Chairman7w @ 02/10/16 12:10 PM
Do any of you guys turn the Shot Meter off?

After reading that article, I'm thinking I may just toggle it off and learn the "feel" of my guys.

What do you guys think?
 
# 25 Caelumfang @ 02/10/16 12:13 PM
But what happens when, in some games, you simply aren't allowed to gain a rhythm, no matter how many open shots you take? I mean, I've even had games in Pro-Am when I went 5-17 on all open jumpers (no one within 10 feet of me) except one. Those 5 makes were from fastbreak dunks/layups.

Like, how are you even supposed to fight against that? Rhythm should be dependent on the user 100% of the time, not some mechanic that sometimes randomly decides to shut off your shot for 'realism' and 'simulating an off shooting night.'
 
# 26 Nevertheles109 @ 02/10/16 12:33 PM
Quote:
Originally Posted by Chairman7w
Do any of you guys turn the Shot Meter off?

After reading that article, I'm thinking I may just toggle it off and learn the "feel" of my guys.

What do you guys think?
I've played this way all year and my off shooting nights are very rare. I recommend trying it and getting a true understanding of the feel and the rhythm this article speaks on.
 
# 27 KwiLL23 @ 02/10/16 12:37 PM
So basically the article is about getting the feel of a jump shot instead of looking at the height or elbow of the shooter?
 
# 28 kolanji @ 02/10/16 12:49 PM
Well for most of us around here we pretty much knew how shooting works theoretically.....now practically its a bit hazy

The efforts to dilute zigzag jumpers effectivenes made shoot off the dribble seems sketchy

And IMO Shooting with the button is more reliable with timing but the responsivesness of the controler compromises chaining dribbles moves to shooting in some instances (give us back hilding shoulder button to shoot) as is animations are still using too many unbreakable frames)

Love how effective good defense affects shot percentage

Still unclear if and how fatigue or stamina affects jumpshots/FT????
Its obvious with duncking

On a side note i know Mike Wang aka beluba was experimenting with seperating layup/dunk button from shoot can u revisit that plz �� ...i still think the options it opens up to shooting/scoring becomes more precise
 
# 29 DBMcGee3 @ 02/10/16 01:19 PM
Does anyone know if the CPU is getting a perfect release every time? I just feel like they make more shots than I do. Granted, if not for that and their lack of TOs I'd win big every game, just curious.
 
# 30 derlaid @ 02/10/16 01:21 PM
Confusing. Cheaters with 99 jump shot seem to hit about 80% of the time regardless of whether or not their shot is contested.
 
# 31 Chairman7w @ 02/10/16 01:32 PM
On June 7th last year, Curry went 5-23. In other games he's gone 4-15, 5-17, etc.

It happens. You gotta deal with it like the pros in real life. Just grit your teeth, and grind it out.

Quote:
Originally Posted by Caelumfang
But what happens when, in some games, you simply aren't allowed to gain a rhythm, no matter how many open shots you take? I mean, I've even had games in Pro-Am when I went 5-17 on all open jumpers (no one within 10 feet of me) except one. Those 5 makes were from fastbreak dunks/layups.

Like, how are you even supposed to fight against that? Rhythm should be dependent on the user 100% of the time, not some mechanic that sometimes randomly decides to shut off your shot for 'realism' and 'simulating an off shooting night.'
 
# 32 Caelumfang @ 02/10/16 02:44 PM
Quote:
Originally Posted by Chairman7w
On June 7th last year, Curry went 5-23. In other games he's gone 4-15, 5-17, etc.

It happens. You gotta deal with it like the pros in real life. Just grit your teeth, and grind it out.
That's well and fine, but let that type of shooting game be determined by my own actions (iso-balling too much, too much turbo use leading to fatigue, poor shot selection, rushing shots, jacking, etc), not by some mechanic that decides to randomly turn the switch off.
 
# 33 Dyslexicphish @ 02/10/16 03:27 PM
I use the meter as a way to find the optimal release point. After getting a feel for the jump shot in practice I pretty much ignore the meter. The only time I use it afterward is to gauge lag online.

Also I think this confirms my suspicions that having your feet set on a catch and shoot situation plays into the percentages. I've noticed that players don't always do that hop when they catch it so it's good to wait a split second. Other times they shuffle their feet.
 
# 34 jeebs9 @ 02/10/16 03:36 PM
Quote:
Originally Posted by ChaseB
The bold portion is simply not true, but otherwise I agree with a lot of what you're putting down there.
Sorry I meant NOT. Sorry about the confusion. One word missing does change that whole thought lol
 
# 35 BA2929 @ 02/10/16 04:33 PM
Quote:
Originally Posted by Cranny
I didn't know the green release not being 100% applied to fts too? I've never missed a green release at the ft line. I'm pretty good with shaq at the free throw line by looking at the release only.
I missed a green release at the line just the other day, actually. First time it ever happened to me.

I must note, however, that I was using Real % instead of timing in that particular game. Usually I just use User Timing. That might have had something to do with it.
 
# 36 dwnz @ 02/10/16 06:06 PM
I recall seeing a video a year or so back which suggested a vertical shot meter that was placed closer to the shooting hands, so you're actually looking at the point of release in the hands at the same time you're looking at the shot meter, which would be a better way of "learning" to play without the meter.

I'm not sure if this was from NBA Live 16, another bball game or they made the video themselves but it certainly seemed like a good idea.
 
# 37 Rockie_Fresh88 @ 02/11/16 12:13 AM
Thing that gets me is bricking like 5 open jumpers in the row . What can I do about that smh like what's the reason for bad defense getting blessed over and over again ?
 
# 38 BaselineBakes @ 02/11/16 12:45 AM
Quote:
Originally Posted by Chairman7w
Do any of you guys turn the Shot Meter off?

After reading that article, I'm thinking I may just toggle it off and learn the "feel" of my guys.

What do you guys think?

I've played with the meter off for as long as I can remember, years. I hate the meter, to me it's distracting. I do play with the timing feedback on and it will let me know after the fact but in the moment the meter is no help to me.


Sent from my iPhone using Tapatalk
 
# 39 YungGun @ 02/11/16 01:09 AM
Quote:
Originally Posted by BA2929
I missed a green release at the line just the other day, actually. First time it ever happened to me.

I must note, however, that I was using Real % instead of timing in that particular game. Usually I just use User Timing. That might have had something to do with it.
Nah Real % has nothing to do with it. I've missed a few green release free throws with UT online and offline. The most frustrating thing ever.
 
# 40 Coachjosh21 @ 02/11/16 01:22 AM
People talking about shooting consistency in online pro am or park etc. have to realize that all those badges and high rated players on the court mess with your player's rhythm and success. 7-3 guys and 99 rated players, basically multiple shaqs or Jordans on the court would definitely effect the consistency of the best shooters in real life. How would curry shoot against 95-96 bulls? Probably not the same as he did against the 15-16 wizards the other night!

Obviously 2k listens and makes some adjustments based on feedback. I just hope they discern people's experiences online from people facing the CPU in my league or my gm. As a Lakers user in myleague, the stats and eye test seem ok to me
 


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