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Mike Wang Explains the Art of Perfecting Your Jumper in NBA 2K16

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Old 02-09-2016, 10:15 PM   #25
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Originally Posted by alabamarob
Great article. However, I don't think a perfect release should double the likelihood of a made shot. Taking a shot from 40 to 80 percent is to much. Especially, when the article says that certain jumpers are easier to get a perfect release on the others. This is why certain players can shoot well beyond their ratings. The ease of a shot release shouldn't make someone a better shooter. I hope in 2k17 they lower the perfect release boost greatly.
along with the normal sliders, they need to add a shot difficulty slider like they have for the free throws.
that would make the green releases more difficult
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Old 02-09-2016, 10:43 PM   #26
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Re: How To Shoot The Perfect NBA 2K16 Jumper (According to 2K Sports' Gameplay Direct

Few takeaways

He mentioned Kobe , MJ, Ray Allen , Aldridge as the easiest releases in the game (hint hint park/pro am players. ) I'm surprised he didn't mention John Wall.

Curry and Durant releases are on the way up. I do have a hard time shooting with them.

I like the shot meter because I don't have time or effort to learn all the releases of every NBA player with no assistance . I just wish that there were a little less effort on timing though TBH and more focus on good shoots and good plays . I'm so focused on timing that it distracts me (the meter ). Yet I would struggle with it off
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Old 02-09-2016, 11:38 PM   #27
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Re: Mike Wang Explains the Art of Perfecting Your Jumper in NBA 2K16

Quote:
Originally Posted by jeebs9
This makes totally sense to me. A lot of people are under the impression that 100 rating means 100%. I think that's where last years game went wrong. With the whole green release equals 100% made shot. This is probably the best year of shooting in my hobble opinion. Because it factors in contest/shot quality/release. Now some people are going to complain that players do hit contested shots. But that's usually when they are hot or once in a blue moon shot. I've been on both side of shooting.
The bold portion is simply not true, but otherwise I agree with a lot of what you're putting down there.
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Old 02-10-2016, 12:10 PM   #28
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Re: Mike Wang Explains the Art of Perfecting Your Jumper in NBA 2K16

Do any of you guys turn the Shot Meter off?

After reading that article, I'm thinking I may just toggle it off and learn the "feel" of my guys.

What do you guys think?
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Old 02-10-2016, 12:13 PM   #29
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Re: Mike Wang Explains the Art of Perfecting Your Jumper in NBA 2K16

But what happens when, in some games, you simply aren't allowed to gain a rhythm, no matter how many open shots you take? I mean, I've even had games in Pro-Am when I went 5-17 on all open jumpers (no one within 10 feet of me) except one. Those 5 makes were from fastbreak dunks/layups.

Like, how are you even supposed to fight against that? Rhythm should be dependent on the user 100% of the time, not some mechanic that sometimes randomly decides to shut off your shot for 'realism' and 'simulating an off shooting night.'
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Old 02-10-2016, 12:33 PM   #30
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Re: Mike Wang Explains the Art of Perfecting Your Jumper in NBA 2K16

Quote:
Originally Posted by Chairman7w
Do any of you guys turn the Shot Meter off?

After reading that article, I'm thinking I may just toggle it off and learn the "feel" of my guys.

What do you guys think?
I've played this way all year and my off shooting nights are very rare. I recommend trying it and getting a true understanding of the feel and the rhythm this article speaks on.
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Old 02-10-2016, 12:37 PM   #31
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Re: Mike Wang Explains the Art of Perfecting Your Jumper in NBA 2K16

So basically the article is about getting the feel of a jump shot instead of looking at the height or elbow of the shooter?
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Old 02-10-2016, 12:49 PM   #32
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Re: Mike Wang Explains the Art of Perfecting Your Jumper in NBA 2K16

Well for most of us around here we pretty much knew how shooting works theoretically.....now practically its a bit hazy

The efforts to dilute zigzag jumpers effectivenes made shoot off the dribble seems sketchy

And IMO Shooting with the button is more reliable with timing but the responsivesness of the controler compromises chaining dribbles moves to shooting in some instances (give us back hilding shoulder button to shoot) as is animations are still using too many unbreakable frames)

Love how effective good defense affects shot percentage

Still unclear if and how fatigue or stamina affects jumpshots/FT????
Its obvious with duncking

On a side note i know Mike Wang aka beluba was experimenting with seperating layup/dunk button from shoot can u revisit that plz �� ...i still think the options it opens up to shooting/scoring becomes more precise
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