Home
EA Sports UFC 2 News Post


For those of you lucky enough to download the EA Sports UFC 2 beta, get in a few fights and post your impressions!

FYI, for those that are asking, registration is closed for the beta.

Game: EA Sports UFC 2Reader Score: 6/10 - Vote Now
Platform: PS4 / Xbox OneVotes for game: 17 - View All
EA Sports UFC 2 Videos
Member Comments
# 361 aholbert32 @ 02/02/16 05:06 PM
Quote:
Originally Posted by ApolloKids
Your assumption that you can only dislike the grappling system if you haven't practiced it and even if you have practiced it you're wrong for disliking it is funny. The defend option gets in the way of any chance at doing damage on the ground, and the animations are so clunky. It still feels turned based because there isn't a fluidity to the movement.

The ground game will never been able to be mastered in a video game. I don't prefer UFC 1, I think they are both pretty horrible on the ground. I guess this is better because you have more freedom but it's still pretty rigid. Maybe with time it will be an interesting fake version of grappling but no matter how much someone practices this will never pass for realistic.

As I've said the striking is fun. It's a good arcade game, and I will probably pick it up to mess around with friends. I recognize making a fighting sim is clearly close to impossible so I'm not upset. I kind of wish EA would embrace the arcade more though because trying to make it seem sim just creates a level of artifice and leads to a feeling of failure.
Whats funny is I never stated that assumption. If you are going to summarize my posts, try to get it right.

Most of the complaints I'm seeing are either people that dont understand the system or like you who says it feels turn based even though it clearly isnt. I've finished a bunch of people on the ground with strikes from side control and mount so I dont see how the defend option gets in the way of causing damage on the ground.

Thats not to say there arent some issues with the system. Some of the G&P complaints are legit and I still feel the denial windows are a bit inconsistent depending on position. There are other things that the GCers are suggesting to help improve the ground game.
 
# 362 ApolloKids @ 02/02/16 05:25 PM
Quote:
Originally Posted by aholbert32
Whats funny is I never stated that assumption. If you are going to summarize my posts, try to get it right.

Most of the complaints I'm seeing are either people that dont understand the system or like you who says it feels turn based even though it clearly isnt. I've finished a bunch of people on the ground with strikes from side control and mount so I dont see how the defend option gets in the way of causing damage on the ground.

Thats not to say there arent some issues with the system. Some of the G&P complaints are legit and I still feel the denial windows are a bit inconsistent depending on position. There are other things that the GCers are suggesting to help improve the ground game.
I don't know, to me it just feels like the point of the ground game is to transition and then occasionally try a submission. i just did a practice mode with Magny (me) vs. Lombard (cpu) and Lombard got on top and just rotated for two minutes. I think he threw two punches and my stamina was so drained I couldn't get to guard. I have no issue with him dominating me on the ground as I'm still learning but for him to not turn any of this into offense I think speaks to how the ground game feels to me. It's too hyperactive to mount any kind of strategy imo.
 
# 363 TheShizNo1 @ 02/02/16 05:54 PM
I think that's just you playing against someone that was a step enough a head of you but still sucked on the ground. The guys that have been able to keep me on the ground are the ones I can't simply predict. If all a guy is gonna do is waste stamina, why not let him?

Sent from my SM-N910P using Tapatalk
 
# 364 Phobia @ 02/02/16 06:05 PM
Im IN!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

downloading now, beta runs till Feb 4th right?
 
# 365 ApolloKids @ 02/02/16 06:34 PM
Quote:
Originally Posted by TheShizNo1
I think that's just you playing against someone that was a step enough a head of you but still sucked on the ground. The guys that have been able to keep me on the ground are the ones I can't simply predict. If all a guy is gonna do is waste stamina, why not let him?

Sent from my SM-N910P using Tapatalk
It was against the cpu....
 
# 366 aholbert32 @ 02/02/16 07:17 PM
Quote:
Originally Posted by ApolloKids
I don't know, to me it just feels like the point of the ground game is to transition and then occasionally try a submission. i just did a practice mode with Magny (me) vs. Lombard (cpu) and Lombard got on top and just rotated for two minutes. I think he threw two punches and my stamina was so drained I couldn't get to guard. I have no issue with him dominating me on the ground as I'm still learning but for him to not turn any of this into offense I think speaks to how the ground game feels to me. It's too hyperactive to mount any kind of strategy imo.
So you are seeing 2 things here:

1) This is an AI issue I've identified and reported to the devs. The CPU grappling AI isnt aggressive enough on the ground and is more interested in advancing position than landing strikes or subs. Ive seen the CPU get me in Crucifix and instead of landing strikes and trying to finish me, its decided to transition into north/south position. I'm hoping the devs will tweak this before release.

2) You arent doing anything to get grappling advantage which based on my experience means more than stamina. You didnt give me enough information but I'm assuming that you werent throwing any punches to gain GA. You werent blocking his transitions to gain GA.

Without GA, the CPU should be able to dominate you. So if you are finding that the CPU or a person is very successful in transitioning, instead of trying to force a transition....you should do things that will give you GA and make it easier to transition and eventually get up.
 
# 367 pdandy @ 02/02/16 07:20 PM
Quote:
Originally Posted by fballturkey
I recognize them, it just doesn't matter how my timing is I can't block them. The worst offender is the half guard - mount - half guard dance. I know the guy is going to immediately transition to mount. I know the direction he's going to do it. But online I never can block it. Offline against AI I can, but the lag is just enough online that the denial window is basically nonexistent.
On this note, I would like to see much less fighters have the HG -> Full Mount move.
 
# 368 ApolloKids @ 02/02/16 08:05 PM
Quote:
Originally Posted by aholbert32
So you are seeing 2 things here:

1) This is an AI issue I've identified and reported to the devs. The CPU grappling AI isnt aggressive enough on the ground and is more interested in advancing position than landing strikes or subs. Ive seen the CPU get me in Crucifix and instead of landing strikes and trying to finish me, its decided to transition into north/south position. I'm hoping the devs will tweak this before release.

2) You arent doing anything to get grappling advantage which based on my experience means more than stamina. You didnt give me enough information but I'm assuming that you werent throwing any punches to gain GA. You werent blocking his transitions to gain GA.

Without GA, the CPU should be able to dominate you. So if you are finding that the CPU or a person is very successful in transitioning, instead of trying to force a transition....you should do things that will give you GA and make it easier to transition and eventually get up.
Appreciate the feedback. As I said I still find the game really fun and I'm looking forward to the final build.
 
# 369 hogfan @ 02/02/16 09:21 PM
Quote:
Originally Posted by pdandy
On this note, I would like to see much less fighters have the HG -> Full Mount move.

This.

How often do fighters get mount? Not every fight. People seem to reach mount pretty easily in this game.

How often do you see a fighter get mount multiple times? Almost never unless it's Maia or that caliber of grappler.

With that being said, the ground game has definitely improved. I don't know if there are things developers can do this late in the dev cycle to increase realism. I'd rather not see a guy in full mount get swept. It should be a feat to get to mount... It should also be a feat to get out of mount.


Just my two cents.

I know it sounds negative, and I don't mean to be. The team has put in a ton of hard work, and it has paid off. The improvements they've made just make me want more.
 
# 370 Phobia @ 02/02/16 10:19 PM
Ok so I was doubting everyone when they were saying how much they disliked the ground game. I spent around a hour doing the practice CPU ground stuff and then now around 20 matches online and I must admit, I'm not really feeling it either. I attempt to block a pass and it does nothing, I understand how the system works but its as if there is a delay or something. Even with Maia, its very VERY inconsistent with being able to control anyone. I will attempt to get better but the ground just feels off

I also have ZERO clue how to stop anyone in the clinch. I see them passing to my right arm, I press R2 and RS to the right and it does NOTHING to stop the pass. Its all just very inconsistent or its the beta not registering correctly. I'm unsure what I'm doing wrong.

Its as if my button presses do nothing
 
# 371 sportsfan8812 @ 02/02/16 11:01 PM
Quote:
Originally Posted by Phobia
Ok so I was doubting everyone when they were saying how much they disliked the ground game. I spent around a hour doing the practice CPU ground stuff and then now around 20 matches online and I must admit, I'm not really feeling it either. I attempt to block a pass and it does nothing, I understand how the system works but its as if there is a delay or something. Even with Maia, its very VERY inconsistent with being able to control anyone. I will attempt to get better but the ground just feels off

I also have ZERO clue how to stop anyone in the clinch. I see them passing to my right arm, I press R2 and RS to the right and it does NOTHING to stop the pass. Its all just very inconsistent or its the beta not registering correctly. I'm unsure what I'm doing wrong.

Its as if my button presses do nothing
Yeah this is my exact problem to a tee. I've now put in the practice. A LOT of practice and I cant block passes. Same problems you describe with the clinch. Maybe the answer is that I flat out just suck at the ground and clinch game and if that's the case then so be it haha. But i'm definitely experiencing the same frustrations that you are.

My other issue and one that I think holbert mentioned was that when in practice mode/playing offline, the computer makes no attempt at ground and pound. They just endlessly change positions and transitions until i'm finally able to get back up.

Aside from that, I think the game is awesome and has been a ton of fun to play. I can't wait to get my hands on the rest of the roster.
 
# 372 Pappy Knuckles @ 02/02/16 11:55 PM
I'm still not spectacular on the ground, but I'm getting better. When I first got the game, I wasn't ever able to get any decent GNP on my opponents. I'm also getting better at blocking transitions. We're all new to this, so it'll take time. Just keep getting that training in, gents. If you want some ground practice, Aholbert will definitely take your *** down lol.

Ratings make more of a difference than they did in the last game too. It can be super difficult on the ground for me when using a guy like Meins or Means. That in addition to stamina and how your opponent is transitioning all seems to come into play imo.
 
# 373 Pappy Knuckles @ 02/02/16 11:58 PM
God, I love beating up on Stephen Thompson players. The spinning **** is out of control lol.
 
# 374 aholbert32 @ 02/03/16 12:04 AM
Quote:
Originally Posted by sportsfan8812
Yeah this is my exact problem to a tee. I've now put in the practice. A LOT of practice and I cant block passes. Same problems you describe with the clinch. Maybe the answer is that I flat out just suck at the ground and clinch game and if that's the case then so be it haha. But i'm definitely experiencing the same frustrations that you are.

My other issue and one that I think holbert mentioned was that when in practice mode/playing offline, the computer makes no attempt at ground and pound. They just endlessly change positions and transitions until i'm finally able to get back up.

Aside from that, I think the game is awesome and has been a ton of fun to play. I can't wait to get my hands on the rest of the roster.
Here are some quick tips:

1) Slow down. This was the biggest issue I had when I first played the ground game. Im so used to it past games ground systems being a race to be the first person that transitioned so all I would think about is going to the next transition. Thats not the case here.

I wish I could record it to show you guys what I do but each time I go for a transition, I'm also trying to anticipate the what my opponent is going to do. The denial windows are somewhat small (I would like them to be a little longer) but if you anticipate what your your opponent is going to do, you can usually get a denial.

FYI, this is a beta so there are a few positions that have bugs when it comes to denials. The same goes with the issues in the clinch. The devs are working on fixing those before release.

2) Watch the hands: When in half guard, side control or full mount, there are pretty easy tells regarding which way they are going. If you watch your opponents hands/arms, you should be able to anticipate which side they are going.

Remember the direction your opponent is transitioning matters so you have to guess right to get a denial.

3) Use punches to get grapple advantage even when on bottom. That should help you transition easier from the bottom.
 
# 375 SwedishTouch76 @ 02/03/16 12:04 AM
Quote:
Originally Posted by Pappy Knuckles
God, I love beating up on Stephen Thompson players. The spinning **** is out of control lol.
I use Wonder boy. Lol but mainly throw hands and body kicks. Which I'm sure confuses my opponent
 
# 376 Pappy Knuckles @ 02/03/16 12:06 AM
I like how when I time a denial right with certain fighters that I'm able to get a reversal, depending on situation.
 
# 377 Pappy Knuckles @ 02/03/16 12:07 AM
Quote:
Originally Posted by SwedishTouch76
I use Wonder boy. Lol but mainly throw hands and body kicks. Which I'm sure confuses my opponent
I just lumped one up horribly. I can't wait until the retail drops and we can start uploading videos. **** was beautiful.

Had a nice one with Phobia earlier as well. I can tell he'll be a handful once he gets everything down. He was definitely hanging in there on the feet.
 
# 378 pdandy @ 02/03/16 12:40 AM
Yeah.
Had a Rashad - Chuck ending in one of my matches. Amazing. Would have loved to have that recorded...
 
# 379 Pappy Knuckles @ 02/03/16 07:48 AM
There's two positions that I can't seem to defend no matter what.

1. When I'm in the opponents guard and they take my back.

2. Keeping myself out of being put into the crucifix

Any feedback here would be helpful. Is my timing just garbage on these particular moves?
 
# 380 DaveDQ @ 02/03/16 09:12 AM
Quote:
Originally Posted by MalformedDC2009
Walking and footwork speed needs to improve.
Currently when you have a guy hurt he can just
Walk backwards and you can't swarm him.
Overall footwork and walking feels like Being
stuck in the mud.
Yes. I will add that blocking takes too much stamina. While a guy that throws hard loses more stamina, there should be more of a discrepancy in the two fighters.

I just want to see it show up. For instance. In a 3 round accelerated clock fight, I'd like to see a major discrepancy show in stamina between a patient fighter and a guy that is throwing hard. That would open up round 3 to favor the patient fighter and then capitalize on things.

But like you mentioned, Malformed, when a guy gets stunned, the opposing fighters has to dash toward him to try and close it out. That's silly. It's like both fighters slow down when really one should and the other should be able to pounce.
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.