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Madden NFL 16 News Post


Madden NFL 16 title update #2 is available now for both Xbox One and PlayStation 4. It includes improvements and fixes to gameplay, Connected Franchise, Madden Ultimate Team, and more. Check out the details below.

GAMEPLAY
  • Addressed issue where if a team called a time out on the safety punt, they would then be able to kick a regular kickoff
  • Addressed issue where sometimes a defender would have a poor pursuit angle toward the ball carrier if the ball carrier was breaking a tackle during a catch
  • Addressed issue where sometimes defensive linemen would freeze for the remainder of the play after being knocked to the ground
  • Addressed issue where the defense would not adjust alignment if the CPU controlled offensive team enacted a concept audible
  • Updated Individual Coverage adjustments to not only affect the pre-snap shading but also the post play leverage technique
  • Addressed issue where adjusting the ZONE shading would have an effect on the defenders drop location instead of just the leverage technique
  • Addressed issue where cancelling a PA Fake would allow for a 1-step drop on certain plays
  • Addressed issue where the game clock would be restarted of a declined penalty after an incomplete pass
  • Addressed issue where safeties in Cover 4 Deep assignments were reacting to run too quickly
CONNECTED FRANCHISE
  • Addressed issue where defensive holding slider would reset when exiting the screen
  • Addressed issue where accelerated clock would not work in H2H CFM games
  • Addressed issue where visual feedback settings were pulling from the user’s profile instead of league settings
  • Addressed issue where some settings would carry back to the FE after playing a CFM game
  • Addressed issue where the CPU would retain an empty roster spot when simming to the regular season when there is a player on Injured Reserve (note: changes aren’t reflected until after your current season is finished)
  • Addressed issue where the user could not sort player while in the Fantasy draft board
  • Removed Kick Return as a scoutable trait (note: changes won’t be reflected until after your current season is finished)
  • CFM Trade tuning
  • Addressed issue in CFM H2H where uniforms would change back to default home/away even after changing them in the team select screen
  • Addressed a rare issue that caused some Franchise files to be corrupted, preventing players from accessing their CFM (note: this won’t repair already corrupted files, and only prevents future occurrences)
MADDEN ULTIMATE TEAM
  • MUT Play a Friend quarter length boosted to four minutes from two minutes
  • In MUT H2H Seasons and Draft Champions H2H Draft, terminating the game during the load screen will give the quitter a loss and the opponent a win. In MUT, Contracts will still be removed.
OTHER
  • Play Now games were using regular season overtime rules rather than playoff overtime rules (removed possibility for ties)
  • Addressed issue in online games where the defensive timer would run out during a pause causing the game to auto pick the defensive play
  • Addressed over 100 general bug and stability issues
Source - EA Sports

Game: Madden NFL 16Reader Score: 7/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 24 - View All
Madden NFL 16 Videos
Member Comments
# 201 jdenyer @ 09/30/15 07:36 PM
Quote:
Originally Posted by althor
Ok, post-update I started a new franchise, simmed past preseason. Tried to resign my guys, they wouldnt, so I simmed to midseason, then to playoffs. At the end of regular season (10-6 Titans) I checked my stats. Mariota overall went up to 81, mac and dac went up a couple of points. Checked his stats 3,776y 27td 10int 58sacks.

Then checked the NFL blocking.
Pamphile- 39 sacks
Robinson- 36
Oher- 33...
drops to 25 after that..

my LT Poutasi (seems Lewan was injured)- 17
and Lewan- 7
I can live with this IF the player attributes dont take massive hits. Also, is this with goals in play or have you done the 32-team workaround?
 
# 202 Iampalafox11 @ 09/30/15 07:38 PM
Quote:
Originally Posted by althor
Ok, post-update I started a new franchise, simmed past preseason. Tried to resign my guys, they wouldnt, so I simmed to midseason, then to playoffs. At the end of regular season (10-6 Titans) I checked my stats. Mariota overall went up to 81, mac and dac went up a couple of points. Checked his stats 3,776y 27td 10int 58sacks.

Then checked the NFL blocking.
Pamphile- 39 sacks
Robinson- 36
Oher- 33...
drops to 25 after that..

my LT Poutasi (seems Lewan was injured)- 17
and Lewan- 7

What console are you on?
 
# 203 dallasphan1 @ 09/30/15 07:38 PM
Sorry this question is probably asked somewhere in here but I am at work and don't have time to search through. Do I have to start my franchise over to use the update or will it affect my existing franchise?
 
# 204 jdenyer @ 09/30/15 07:43 PM
Quote:
Originally Posted by dallasphan1
Sorry this question is probably asked somewhere in here but I am at work and don't have time to search through. Do I have to start my franchise over to use the update or will it affect my existing franchise?
Some of the new "stuff" requires you to restart your franchise. Play it safe. ....... restart
 
# 205 althor @ 09/30/15 07:51 PM
Quote:
Originally Posted by jdenyer
I can live with this IF the player attributes dont take massive hits. Also, is this with goals in play or have you done the 32-team workaround?
None of my guys took attribute hits.
Goals are in play but I simmed so not sure how that affects them.
I have not done the 32-team workaround. It is straight default settings.
Also playing on a PS4.
 
# 206 bcruise @ 09/30/15 07:51 PM
Quote:
Originally Posted by booker21
Anyone else is running way to easy now after patch? I'm avg 7 ypc. Before I was on 4.5 more or less


Sent from my iPhone using Tapatalk
4.8 in my first game vs the Giants and 2.7 at the half of a second game with the same matchup (I restarted CFM to test the drive goal thing). Seems okay so far.

Default everything, all-pro.
 
# 207 jdenyer @ 09/30/15 07:53 PM
Quote:
Originally Posted by althor
None of my guys took attribute hits.
Goals are in play but I simmed so not sure how that affects them.
I have not done the 32-team workaround. It is straight default settings.
Also playing on a PS4.
What about the LT's who let in a ton of sacks?
 
# 208 Iampalafox11 @ 09/30/15 07:54 PM
Quote:
Originally Posted by althor
None of my guys took attribute hits.
Goals are in play but I simmed so not sure how that affects them.
I have not done the 32-team workaround. It is straight default settings.
Also playing on a PS4.
Well there goes my idea that it was the Xbox. I dont get why my numbers are so much different than everyones. Im offline, no sliders moved, and no work arounds. are you on-line or off-line?
 
# 209 althor @ 09/30/15 07:56 PM
Quote:
Originally Posted by jdenyer
What about the LT's who let in a ton of sacks?
Poutasi had the most with 17. He didn't regress he finished the season with overall 68, same as he started with. Really the stats are skewed because the starting LT (Lewan) was injured and apparently never put back in the starting line-up.
 
# 210 althor @ 09/30/15 07:56 PM
Quote:
Originally Posted by Iampalafox11
Well there goes my idea that it was the Xbox. I dont get why my numbers are so much different than everyones. Im offline, no sliders moved, and no work arounds. are you on-line or off-line?
Off-line cfm
 
# 211 jdenyer @ 09/30/15 07:59 PM
Quote:
Originally Posted by althor
Poutasi had the most with 17. He didn't regress he finished the season with overall 68, same as he started with. Really the stats are skewed because the starting LT (Lewan) was injured and apparently never put back in the starting line-up.
Im talking about the LT's from other teams who let in 30+ sacks
 
# 212 DeuceDouglas @ 09/30/15 08:14 PM
Quote:
Originally Posted by Iampalafox11
Well there goes my idea that it was the Xbox. I dont get why my numbers are so much different than everyones. Im offline, no sliders moved, and no work arounds. are you on-line or off-line?
Your numbers aren't that different. They fall right in line with the results that I posted.



 
# 213 Iampalafox11 @ 09/30/15 08:20 PM
Quote:
Originally Posted by DeuceDouglas
Your numbers aren't that different. They fall right in line with the results that I posted.



yea i think your right i just sim my old one a few seasons and Tyron Smith gave up 48 sacks and 43 sacks and went down in overall. I think they kinda fixed it. Im not a SIM guy i usually just play. The QB AWR is what i was worried most about and i think they fixed it.
 
# 214 jdenyer @ 09/30/15 08:38 PM
Quote:
Originally Posted by Iampalafox11
yea i think your right i just sim my old one a few seasons and Tyron Smith gave up 48 sacks and 43 sacks and went down in overall. I think they kinda fixed it. Im not a SIM guy i usually just play. The QB AWR is what i was worried most about and i think they fixed it.
Im not a sim guy either but the problem is you only play your game every week right? the rest of the week you sim? Its those stats that get skewed and look awful, especially the LT sack numbers
 
# 215 agidio3 @ 09/30/15 09:13 PM
do i have to restart cfm
 
# 216 christian7210 @ 09/30/15 09:19 PM
Is anyone seeing a black, gaping hole on the front of Patriots OLB Jamie Collins' helmet in zoom view? I've tried to equip him with other helmets but it's still there.
 
# 217 beeryooper @ 09/30/15 09:27 PM
Anyone else have video flicker after this patch? The rb half dissappers but it's not just him it's like the whole gameplay flickers. Exit game and menu is fine, videos fine, but once I start play flickering comes back. On ps4.

Update: nvm. Apparently a bug with the solo cfm workaround - http://www.operationsports.com/forum...&postcount=258
 
# 218 noplace @ 09/30/15 09:49 PM
Do we need to restart our franchise?
 
# 219 darthsat @ 09/30/15 09:49 PM
Another unlisted change I see with the patch is that there is the opportunity to run a WR and TE weekly progression drill to get them some EXP. Prior to this, I only saw QB, DB, DL, and LB drills.
 
# 220 Smallville102001 @ 09/30/15 09:52 PM
Just got home so I have yet to play with the patch and I am watching a movie right now and looking at what ever one is saying only threw post 32 but it sounds like this patch didn't fix has much has people had thought it would.
 


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