NHL 16 News Post
NHL 16 Videos
Member Comments
Can anyone tell me if create a team is in the game? I don't care about how many options there are, etc. I'm just curious if it's an option. Also, are there any legends in the game outside of HUT? I'm a casual hockey fan. NHL 13 was one of my favorite games because I could create a team, start a franchise mode, add all my favorite players and legends and check people as hard as I could. I'm a pretty simple guy.
# 22
Splitter77 @ 09/15/15 01:44 PM
|
|||||||||||||
|
# 23
gopher_guy @ 09/15/15 01:47 PM
I've played 3 games so far (2 play now and one online vs)
It's a very good game. Is it a true to life hockey simulation? No. Don't buy the game if that's your only expectation.
Is it a fun game that most hockey fans will enjoy? Yes. I'm glad I bought it.
Gonna start tweaking a little more with the sliders and strategies before jumping into my GM mode, but I am liking a lot of what I'm seeing.
It's a very good game. Is it a true to life hockey simulation? No. Don't buy the game if that's your only expectation.
Is it a fun game that most hockey fans will enjoy? Yes. I'm glad I bought it.
Gonna start tweaking a little more with the sliders and strategies before jumping into my GM mode, but I am liking a lot of what I'm seeing.
# 24
bad_philanthropy @ 09/15/15 01:50 PM
|
|||||||||||||
|
# 25
gopher_guy @ 09/15/15 01:54 PM
|
|||||||||||||
|
|
|||||||||||||
|
|
|||||||||||||
|
In my experience so far, it's a mixed bag. I've seen them wait around in the neutral zone with it to try and carry in, or just simply carry it in, I think I can count the number of dump in's I've seen them do on one hand in 8 games of play.
Only played two games last night (all-star, hardcore default with 7 minute periods). I was pleasantly surprised!
AI generally seems far less dimwitted and predictable than in last year's debacle. They seem to actually defend passes to the crease and they don't just stand there when a loose puck is nearby anymore. The new puck pickups is a huge improvement and players will reach out and grab a nearby puck when it's in their range.
Your AI teammates seem to not get caught offside so much, and same with the opposition.
It still feels too easy to gain the OZ, and play at neutral ice, while better, seems like it could use work.
From the games I played, it seemed like there were more inaccurate passes/shots and more loose pucks in general. Board play is not triggered enough, but when you do trigger it with triangle or Y it looks a hell of a lot smoother than in 15 and is certainly more effective.
Again, this impression is based on two games, but: this is a solid hockey game. It's not perfect, but this is the game we should have gotten last year.
AI generally seems far less dimwitted and predictable than in last year's debacle. They seem to actually defend passes to the crease and they don't just stand there when a loose puck is nearby anymore. The new puck pickups is a huge improvement and players will reach out and grab a nearby puck when it's in their range.
Your AI teammates seem to not get caught offside so much, and same with the opposition.
It still feels too easy to gain the OZ, and play at neutral ice, while better, seems like it could use work.
From the games I played, it seemed like there were more inaccurate passes/shots and more loose pucks in general. Board play is not triggered enough, but when you do trigger it with triangle or Y it looks a hell of a lot smoother than in 15 and is certainly more effective.
Again, this impression is based on two games, but: this is a solid hockey game. It's not perfect, but this is the game we should have gotten last year.
|
|||||||||||||
|
The CPU's AI is a nice upgrade, there's no doubt about that to me. They play much more positionally sound, and with the toned down hitting, things just seem a lot more "real". Board play though is still a bit of a mess.
Now, as for your AI team mates. It's like they don't even the slightest bit of intelligence programmed into them. They don't tie up opposing players in front of the net, they don't have the same super powers the CPU players seem to, they are just generally slow.
If they could make my AI team mates, play similar to the CPU's AI on defense, I'd be so much happier with this game. It's fun, right up until the CPU players abuse your AI teammates like they're playing a high school hockey team, instead of NHL pro's.
The morale system in BAGM mode is confusing to me. I'm going to have to do some reading. Since the EA Access trial, I played all my preseason games, and two regular season games. An 8-5 win over Toronto, and a close, hard fought (except for the CPU magically manhandling my AI mates for 2 cheap onetime goals in the slot(as usual)) game that I won 3-2, after trailing 2-1. However, after going 5-2 in the preseason, I had a team meeting, and selected the option that sounded the most motivating. Something along the lines of ok guys, stick to the system we've worked hard on in the offseason, and lets get the season off to a good start with a win tonight. About 12 of my guys had a Morale drop, and 3 had a boost. I'm not sure why a confidence boosting statement would drop morale, but I need to do some reading to understand the system more maybe.
But, please, please, pretty please EA give my AI controlled team mates a brain and the ability to defend like the CPU AI players, and eliminate the ridiculous cross ice rocket kick passes from the boards, and eliminate the ridiculous quick/accurate passes from odd positions by the CPU on offense so things don't feel so cheap and cheated when they score, and this game is pretty damn impressive compared to last year.
Now, as for your AI team mates. It's like they don't even the slightest bit of intelligence programmed into them. They don't tie up opposing players in front of the net, they don't have the same super powers the CPU players seem to, they are just generally slow.
If they could make my AI team mates, play similar to the CPU's AI on defense, I'd be so much happier with this game. It's fun, right up until the CPU players abuse your AI teammates like they're playing a high school hockey team, instead of NHL pro's.
The morale system in BAGM mode is confusing to me. I'm going to have to do some reading. Since the EA Access trial, I played all my preseason games, and two regular season games. An 8-5 win over Toronto, and a close, hard fought (except for the CPU magically manhandling my AI mates for 2 cheap onetime goals in the slot(as usual)) game that I won 3-2, after trailing 2-1. However, after going 5-2 in the preseason, I had a team meeting, and selected the option that sounded the most motivating. Something along the lines of ok guys, stick to the system we've worked hard on in the offseason, and lets get the season off to a good start with a win tonight. About 12 of my guys had a Morale drop, and 3 had a boost. I'm not sure why a confidence boosting statement would drop morale, but I need to do some reading to understand the system more maybe.
But, please, please, pretty please EA give my AI controlled team mates a brain and the ability to defend like the CPU AI players, and eliminate the ridiculous cross ice rocket kick passes from the boards, and eliminate the ridiculous quick/accurate passes from odd positions by the CPU on offense so things don't feel so cheap and cheated when they score, and this game is pretty damn impressive compared to last year.
|
|||||||||||||
|
|
|||||||||||||
|
|
|||||||||||||
|
I find myself playing often with a self imposed player lock, especialy when I don't have the puck. For that exact fear of my defense getting exposed. But when I have a D-man, standing side by side with an offensive player in the slot, and the magic pass from the corner comes out front, and is rocketed into my net for a one timer while my defensemen just stands there and watches... That's got nothing to do with my position as a human controlled player. It's just poorly programmed AI to give the CPU a chance. They're both standing still. My defensemen moves like he's in cement, but the AI shooter just rockets straight into a shot.
Those are the moments where this game just kills itself for me. I'm ok with getting scored on, I want it to happen. I want close hard fought games. I don't want to feel cheated by AI players that are programmed to be better than mine, and ignore the "laws of physics and movement" that govern the players on my team, but not theirs at certain moments of gameplay. They change direction quicker, they accelerate quicker, sometimes they just rocket right into an animation that can't be stopped even if you hit them.
It's the game's biggest flaw IMO.
# 34
bad_philanthropy @ 09/15/15 02:40 PM
|
|||||||||||||
|
Did you happen to notice if the cpu varies their lineup and plays some prospects in preseason like last gen?
# 35
HypoLuxa13 @ 09/15/15 03:26 PM
I've played 3 games, a couple play now and one game into a Be A Pro career as a two way forward.
- At speed lowered to 2, I did experience the stuttering people have reported. But it didn't start until about halfway through the 2nd period. Weird. Had to bump it up to 3.
- The game does have several parts that feel better. The passing game feels more realistic, with user, CPU team mate, and CPU opponent all getting pretty equal treatment it seems. You have to pay attention to your passing lanes much more this year. Also, it may be my imagination, but elite players seem to stand out a bit more. For example, when playing as the Blackhawks, Duncan Keith was getting to more lose pucks, stick checking, and just generally wreaking havoc with the opponent's offense. Toews was making pinpoint passes.
-Playing with Hardcore game style, I was struggling. Turned it down to Simulation, and it was too easy. As expected, will need to start adjusting and testing slider changes.
- I LOVE the new Be A Pro progression and XP system. Much more meaningful.
- not going to comment on the AI much. No sense in beating a dead horse other than to say that it initially seems somewhat better than in past NHL games. A ways to go though.
- Graphics look a touch nicer than last year I think. Just enough to be noticeable but not enough to "Wow" you.
That is all I've got until I play more.
- At speed lowered to 2, I did experience the stuttering people have reported. But it didn't start until about halfway through the 2nd period. Weird. Had to bump it up to 3.
- The game does have several parts that feel better. The passing game feels more realistic, with user, CPU team mate, and CPU opponent all getting pretty equal treatment it seems. You have to pay attention to your passing lanes much more this year. Also, it may be my imagination, but elite players seem to stand out a bit more. For example, when playing as the Blackhawks, Duncan Keith was getting to more lose pucks, stick checking, and just generally wreaking havoc with the opponent's offense. Toews was making pinpoint passes.
-Playing with Hardcore game style, I was struggling. Turned it down to Simulation, and it was too easy. As expected, will need to start adjusting and testing slider changes.
- I LOVE the new Be A Pro progression and XP system. Much more meaningful.
- not going to comment on the AI much. No sense in beating a dead horse other than to say that it initially seems somewhat better than in past NHL games. A ways to go though.
- Graphics look a touch nicer than last year I think. Just enough to be noticeable but not enough to "Wow" you.
That is all I've got until I play more.
|
|||||||||||||
|
I did not notice anything like that, or pay attention to this at all, sorry. I actually forgot I was playing meaningless preseason games to be honest. It was during the EA trial, so I was just trying to get on ice time in, not messing around with much other than strategies, and sliders etc.
# 37
gopher_guy @ 09/15/15 03:58 PM
Jumped into GM mode already (I always tell myself I'll wait until I have the perfect slider set, but I can never wait that long, lol). I am really liking the new layout, easy to navigate.
As far as the play on the ice: with the penalty sliders maxed, I'm seeing good results. In two games, I've seen 13 PP's (7 in the first game, 6 in the second).
I also like how the players feel different when you're skating with them. Very different controlling a speedy guy like Jason Zucker as opposed to a more lumbering skater like Thomas Vanek.
I also love the Action Tracker. Lets you go back and watch any event (shot, hit, goal) from the game, at any time.
Oh and 3 on 3 OT is fun as hell.
As far as the play on the ice: with the penalty sliders maxed, I'm seeing good results. In two games, I've seen 13 PP's (7 in the first game, 6 in the second).
I also like how the players feel different when you're skating with them. Very different controlling a speedy guy like Jason Zucker as opposed to a more lumbering skater like Thomas Vanek.
I also love the Action Tracker. Lets you go back and watch any event (shot, hit, goal) from the game, at any time.
Oh and 3 on 3 OT is fun as hell.
|
|||||||||||||
|

I like to wait for the first roster update with the rookies before I start mine.
I only had enough time to do one play now game so this is just an early impression:
DAL (CPU) 4 NYR (user) 3
Outshot 59 - 26
4 pp Dal
1 pp NYR
PROS:
1) CPU defense plays much better IMO.
2) CPU offense is a bit smarter
3) Game looks better
CONS: (a lot of these go hand in hand)
1) Only one penalty called-12 min periods on CPU
2) CPU shoots like crazy
3) Too many rebounds
4) Still way to easy to kill penalties
5) Still no player seperation. Some subtle differences but felt I actually played better offense with my 3 and 4 line. Basically saw no difference how I skated and played with Rick Nash or Jesper Fast.
PROS/CONS: (these I felt were a bit of both)
1) game felt looser which we all want but I'm not sure I like how it's done. There were times where the puck was bouncing of skates, backs, sticks, and boards so much it looked like a pinball game. You don't see that in the NHL.
2) Passing seems better and I like how it's not magnetic tape to tape but I also don't like the idea of missing a guy 4 feet away by a country mile so often. That wouldn't happen so much. Saw some odd passing animations as well.
Overall I think while not perfect at all, this is the game 15 should have been and as long as EA does something about the lack of penalties I should be able to tweak the sliders enough to play an offline season and get my hockey fix for the year. Will post more offline thoughts when I get more time with it and will keep my eye on everyone's impressions for things to look for.
DAL (CPU) 4 NYR (user) 3
Outshot 59 - 26
4 pp Dal
1 pp NYR
PROS:
1) CPU defense plays much better IMO.
2) CPU offense is a bit smarter
3) Game looks better
CONS: (a lot of these go hand in hand)
1) Only one penalty called-12 min periods on CPU
2) CPU shoots like crazy
3) Too many rebounds
4) Still way to easy to kill penalties
5) Still no player seperation. Some subtle differences but felt I actually played better offense with my 3 and 4 line. Basically saw no difference how I skated and played with Rick Nash or Jesper Fast.
PROS/CONS: (these I felt were a bit of both)
1) game felt looser which we all want but I'm not sure I like how it's done. There were times where the puck was bouncing of skates, backs, sticks, and boards so much it looked like a pinball game. You don't see that in the NHL.
2) Passing seems better and I like how it's not magnetic tape to tape but I also don't like the idea of missing a guy 4 feet away by a country mile so often. That wouldn't happen so much. Saw some odd passing animations as well.
Overall I think while not perfect at all, this is the game 15 should have been and as long as EA does something about the lack of penalties I should be able to tweak the sliders enough to play an offline season and get my hockey fix for the year. Will post more offline thoughts when I get more time with it and will keep my eye on everyone's impressions for things to look for.
Post A Comment