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NHL 16 News Post


NHL 16 has officially launched for Xbox One and PlayStation 4. Get a few games in and post your impressions!

On another note, NHL Legacy Edition is available for Xbox 360 and PlayStation 3 gamers.

Game: NHL 16Reader Score: Vote Now
Platform: PS4 / Xbox OneVotes for game: 0 - View All
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Member Comments
# 121 Steven547 @ 09/16/15 09:48 PM
Game has only been out a few days and I already have to step away and take a break from it. The AI is horrible in this game. The CPU "cheese" is uncanny. I'm playing on PRO (Position Lock as well). The CPU, even with aggression on 5, can skate right into my zone and score without being touched.

The opposing team's winger skated down while my defense was on him. As he got closer to the net, my defense LET HIM GO! The defensse skated to the middle of net, leaving an open net shot for a goal. I have tried turning sliders down....I have CPU diff at 0....AI learning at 3 and no luck. I see "slow" rated players outsktating everyone.

The shot accuracy of the CPU is amazing with pinpoint accuracy. My guys can't hit a one timer worth spit. My goalie, not matter who I'm using, plays like a pee wee goalie. Their goalie? Superb.

Anyone else experience the same thing again? Any suggestions for sliders? To me, the only difference between this game and last year, are the visuals and the mascots.

I wish EA would've spent as much time on the AI gameplay then the did with the ridiculous mascots. Break time.
 
# 122 bad_philanthropy @ 09/16/15 09:53 PM
Maybe I've yet to figure out the mechanic, but the cpu seems really adept in one on one situations or on the rush generally. Almost feels like good gap control and closing the gap at the right time and angling them to the outside has no value because the cpu possesses incredible fidelity with their shots and passes in tight spaces.

Anyone figured a better way to corral the cpu bearing down on you?
 
# 123 AdamJones113 @ 09/16/15 11:05 PM
I've just played games so far, on different sliders, but at All Star/Hardcore. So this impression post will be based solely off gameplay.

I don't want to divide myself into "good" and "bad," so let's ramble a bit. This game is the most realistic NHL game to date. The board play is terrible, the passing is wonky, and don't even think about sniping 5-hole, but this game is the best NHL gameplay to date. The offensive CPU is very good, both from an logical standpoint and a skill standpoint. They dump when they should, they cycle when they should, and they aren't afraid to rip the puck on net. The defensive AI, however, is poor. They lack initiative—whether it's not stepping up when possible or more likely, not sensing plays around them or not sensing or even looking for the puck. The CPU defense has no heart, no intensity that characterizes the CPU offense.

The CPU has an easy time breaking it out, even if you are a good forechecker (which I think I am). The passes are so easily made (I don't say completed, that fluctuates according to slider preference) that a split second is all a CPU defenseman needs to make an improbable pass for the breakout. The CPU defense does do a good job getting sticks in the lane. Stick-on-stick collisions are slightly improved, not much; stick-on-skate collisions are an afterthought.

I noticed more separation in hitting and skating, so that's a major plus. The penalty issue was a non-issue for me. What was an issue is the godawful AI goalies. Poor save decisions, slug puck location times (even at a high slider), and animation-dominated movement. I never, ever want to see a pass from a forward go through the crease, behind the goalie, and to a player on the far side. That's ridiculous, but happened to me twice. Don't try to snipe 5-hole. Not gonna happen, even against 6'6 Ben Bishop... when he's moving.

But I digress. This is the best NHL game yet. If you like EASHL, you will love this game. The coach feedback is great, and the On Ice Trainer is very cool. Gameplay is much improved, but it still has a long way to go.

Good job.
 
# 124 gopher_guy @ 09/16/15 11:18 PM
Quote:
Originally Posted by TheBuddyHobbs
I'm seeing a very realisitc amount of penalties. I don't know if anyone else is having trouble? If so, I can toss in some of my adjusted sliders that may be helping or not. Both human and CPU.
I am, as well. I've been pleasantly surprised at the level of penalties.

Do you guys play with the penalty time scaling all the way up? (So the clock will go real time on penalties, giving you [and the opponent] an actual 2 minutes of PP time)
 
# 125 gopher_guy @ 09/17/15 12:33 AM
Is anyone else playing BAP? It may be my imagination, but I feel like there's an issue with icing. I've iced the puck a couple times, and have still been allowed to change.
 
# 126 half-fast @ 09/17/15 03:44 AM
After playing a number of online versus, and several offline vs cpu, I have to say this year is good and bad, but definitely better than any year recently. The one thing driving me nuts is the goalies still look stupid, the cpu goalies hand out the puck way too much in high traffic areas, and save decisions/animations look seriously pathetic.

The cpu does the same move pretty much every time in my zone, no matter how i defend ... no adapting at all.

I will say the arenas and environment are top notch. The play feels a little more loose and organic, even if it does create some weird play skating animations and ai teammate behaviour. One thing that is getting me about offence is guys with quick shots dont seem to have a quick wrist release. Hard to walk in and just twitch shoot like these guys really do.

Hope with some slider tweaks and gameplay updates this game gets even better.

Online versus, finally feels like the losing team doesnt get gift goals, which ive been waiting for since theyve put versus in.
 
# 127 THESHAMISASHAME @ 09/17/15 05:28 AM
I actually cant stop playing it EA NHL 16 is everything I hoped and it has so many little things or tweaks that were updated its too long to list but you can see it all on the ice especially the physics .

Penalties have been tweaked to perfection if you play real NHL hockey ! and I also like how Im forced to dump the puck in and corner work is pretty good without slowing down the game too much .

One that stands out is I shot a puck that was deflected and cause a redirection and the animation changed direction and the goalie scrambled to recover and it looked and felt perfect .

Menu navigation is much better and its nice having real goal sounds and horns since we cant really add our our on the ps4 .

Im just hoping they dont do another update like last year where it changes everything just for the sake of online play or at least have a online and offline tuner or update .

I also think the announcers are much improved and only see it getting deeper for years to come and as I mentioned before it seems like they even made an effort when adding progressive playoff beards to at least get non scanned player faces semi accurate which is greatly appreciated

Well gotta get back to the Ice and only small gripe is they need to update new goalie mask designs down the road and real faces for all !
 
# 128 Fiddy @ 09/17/15 07:32 AM
I really wish they could get the cpu to not do that start and stop stutter skating along the boards. Like they cant make up their mind to dump it or skate somewhere, or pass. If the could get that fix the game would flow so much better vs the cpu.
 
# 129 m_maclean24 @ 09/17/15 07:55 AM
Quote:
Originally Posted by AdamJones113
I've just played games so far, on different sliders, but at All Star/Hardcore. So this impression post will be based solely off gameplay.

I don't want to divide myself into "good" and "bad," so let's ramble a bit. This game is the most realistic NHL game to date. The board play is terrible, the passing is wonky, and don't even think about sniping 5-hole, but this game is the best NHL gameplay to date. The offensive CPU is very good, both from an logical standpoint and a skill standpoint. They dump when they should, they cycle when they should, and they aren't afraid to rip the puck on net. The defensive AI, however, is poor. They lack initiative—whether it's not stepping up when possible or more likely, not sensing plays around them or not sensing or even looking for the puck. The CPU defense has no heart, no intensity that characterizes the CPU offense.

The CPU has an easy time breaking it out, even if you are a good forechecker (which I think I am). The passes are so easily made (I don't say completed, that fluctuates according to slider preference) that a split second is all a CPU defenseman needs to make an improbable pass for the breakout. The CPU defense does do a good job getting sticks in the lane. Stick-on-stick collisions are slightly improved, not much; stick-on-skate collisions are an afterthought.

I noticed more separation in hitting and skating, so that's a major plus. The penalty issue was a non-issue for me. What was an issue is the godawful AI goalies. Poor save decisions, slug puck location times (even at a high slider), and animation-dominated movement. I never, ever want to see a pass from a forward go through the crease, behind the goalie, and to a player on the far side. That's ridiculous, but happened to me twice. Don't try to snipe 5-hole. Not gonna happen, even against 6'6 Ben Bishop... when he's moving.

But I digress. This is the best NHL game yet. If you like EASHL, you will love this game. The coach feedback is great, and the On Ice Trainer is very cool. Gameplay is much improved, but it still has a long way to go.

Good job.
Adam, you are reading my mind with these impressions. The defensive AI is my biggest gripe - I haven't seen the behind-the-goalie cross crease pass yet, but that's totally unacceptable. I am hoping the "attention" that they paid to goalies this year is just the beginning.

I'm feeling this game is a great starting point for big things to come - I hope I'm right.
 
# 130 MDgolf @ 09/17/15 09:47 AM
Can we permanently turn off the training aids or do I have to turn them off before each game which is annoying?
 
# 131 Smirkin Dirk @ 09/17/15 10:44 AM
Quote:
Originally Posted by MDgolf
Can we permanently turn off the training aids or do I have to turn them off before each game which is annoying?
You can turn them off from the home screen.
 
# 132 BL8001 @ 09/17/15 11:10 AM
Quote:
Originally Posted by bad_philanthropy
Maybe I've yet to figure out the mechanic, but the cpu seems really adept in one on one situations or on the rush generally. Almost feels like good gap control and closing the gap at the right time and angling them to the outside has no value because the cpu possesses incredible fidelity with their shots and passes in tight spaces.

Anyone figured a better way to corral the cpu bearing down on you?
There was a cool article in the Hockey News about Brent Burns and how he shifted from Offense to Defense. Or more specifically how he started on D as a youngster, moved to O then moved back to D.

He watched a ton of tape and did on ice drills to improve his defensive abilities and the number one thing they tried to eliminate from his D play was his desire to push the action, instead focusing on him becoming more comfortable with letting the action come to him.

I feel this same way with NHL 16.

To play good D you really need to sit back and allow the CPU O to come at you. Have I been scored on? Oh yes, without a doubt. But being more patient and luring the O into your trap is the key.

#1 turn off auto back skate so that you choose when to back skate. This helps tremendously for any situations where the CPU blows by you while the D man stays in his back skate animation.

#2 Y works not only against the boards but about 3 to 4 feet from the boards too. It's also hit or miss as a shove animation in the slot. I use it but cannot rely on it

#3 A to stick lift but only face or side on and never spam it
Same goes for poke check

#4 Get in the way/clog the slot. Get in the way of either the shot or of the player movement off the puck. Use reverse of your L stick to stop quickly and little squeezes of LT to face up. If it's 1-1 and you can hang with the CPU try to move them to their backhand by hedging on their strong side.

#5 if they pass it across ice hold RB and push the RS on the cutoff angle to intercept

#6 much like the CPU does, if you have any speed and you are close to the CPU flick the RS at them, it's not always a check or a big hit but it can bump them and change their intentions.

#7 switch up your D strategy, play collapse the majority of the time

#8 to stop the cheese passing the only method I have found is to stand in the cheese lane. You only realize where this is the more you play. It's not 100% effective but it's at least 75% effective and that helps a lot in terms of shutting down those no look passes. And the more I stand in the path of that likely pass the less I see of those cheese passes.
 
# 133 MizzouRah @ 09/17/15 11:34 AM
I will say the interface is much faster and going into a game is definitely much faster.
 
# 134 Shadak @ 09/17/15 12:14 PM
I have NHL11 still and thought it was better than all the newer ones.
Is NHL16 finally worth getting? Moreover is it worth getting this with a PS4? (which I would probably get sooner or later for Uncharted4 and maybe Bloodborne and some others)
 
# 135 actionhank @ 09/17/15 12:32 PM
Quote:
Originally Posted by m_maclean24
Adam, you are reading my mind with these impressions. The defensive AI is my biggest gripe - I haven't seen the behind-the-goalie cross crease pass yet, but that's totally unacceptable. I am hoping the "attention" that they paid to goalies this year is just the beginning.

I'm feeling this game is a great starting point for big things to come - I hope I'm right.
I'm hoping that with NHL16 seeming to get where everyone expected NHL15 to be, we can finally have some progress in areas we've long been griping about.

AI is the one that needs the biggest overhaul. The new graphics look great, but I will always get pulled out of the moment when my defenders both curl into each other and don't even cover the slot. They just keep backing away and allowing clean shots on the goalie.
 
# 136 bad_philanthropy @ 09/17/15 01:51 PM
Quote:
Originally Posted by BL8001
There was a cool article in the Hockey News about Brent Burns and how he shifted from Offense to Defense. Or more specifically how he started on D as a youngster, moved to O then moved back to D.

He watched a ton of tape and did on ice drills to improve his defensive abilities and the number one thing they tried to eliminate from his D play was his desire to push the action, instead focusing on him becoming more comfortable with letting the action come to him.

I feel this same way with NHL 16.

To play good D you really need to sit back and allow the CPU O to come at you. Have I been scored on? Oh yes, without a doubt. But being more patient and luring the O into your trap is the key.

#1 turn off auto back skate so that you choose when to back skate. This helps tremendously for any situations where the CPU blows by you while the D man stays in his back skate animation.

#2 Y works not only against the boards but about 3 to 4 feet from the boards too. It's also hit or miss as a shove animation in the slot. I use it but cannot rely on it

#3 A to stick lift but only face or side on and never spam it
Same goes for poke check

#4 Get in the way/clog the slot. Get in the way of either the shot or of the player movement off the puck. Use reverse of your L stick to stop quickly and little squeezes of LT to face up. If it's 1-1 and you can hang with the CPU try to move them to their backhand by hedging on their strong side.

#5 if they pass it across ice hold RB and push the RS on the cutoff angle to intercept

#6 much like the CPU does, if you have any speed and you are close to the CPU flick the RS at them, it's not always a check or a big hit but it can bump them and change their intentions.

#7 switch up your D strategy, play collapse the majority of the time

#8 to stop the cheese passing the only method I have found is to stand in the cheese lane. You only realize where this is the more you play. It's not 100% effective but it's at least 75% effective and that helps a lot in terms of shutting down those no look passes. And the more I stand in the path of that likely pass the less I see of those cheese passes.
These are many of the things I do attempt, and have for many years in the NHL series. Despite these things I feel there are too many pucks getting through well-positioned d-men. The attacking AI has too much fidelity puck on stick versus a defender. There need to be some subtler animations where I can direct a player to the outside and engage them/jostle/jockey.

Obviously I shouldn't be able to just step up and nail every attacking player at the blue line, but generally, as I said, too many pucks are getting through defenders in good position, not wildly poke checking, or anything like that.
 
# 137 half-fast @ 09/17/15 02:36 PM
Quote:
Originally Posted by bad_philanthropy
These are many of the things I do attempt, and have for many years in the NHL series. Despite these things I feel there are too many pucks getting through well-positioned d-men. The attacking AI has too much fidelity puck on stick versus a defender. There need to be some subtler animations where I can direct a player to the outside and engage them/jostle/jockey.

Obviously I shouldn't be able to just step up and nail every attacking player at the blue line, but generally, as I said, too many pucks are getting through defenders in good position, not wildly poke checking, or anything like that.
I totally agree, and one result of what you're talking about is this one tic tac toe play they run every time they come down. I try to play real defence to see it happen, and like clockwork, the cpu do this play every time. My dmen literally drop assignment around my slot and leave position, and EA makes it my job to mad switch between my dmen and get them in the way. This is not how it should be, where you have to correct your ai do ns actions. It's like playing lemmings and having to build a bridge so they don't fall off the cliff. These are supposed to be pro hockey players.

Year by year it seems the nhl team just tweaks the players behaviour so there's a "new play" you have to stop every year. Otherwise the game is a good foundation for the future. We don't need more arenas or player details, graphic overhauls, we need better ai and especially better goalies, and a full year devoted to it.
 
# 138 bad_philanthropy @ 09/17/15 02:41 PM
I'm glad someone else feels this way.

I also believe what makes it worse is how terrible the backcheck is—which we've discussed in this thread already.
 
# 139 bad_philanthropy @ 09/17/15 03:12 PM
Here's an example of what makes defending difficult. I like the skating, I like how you have to be smart, but often you are not rewarded for good body position and the cpu is able to generate a scoring chance in the middle of the ice.

 
# 140 adayinthelife @ 09/17/15 03:29 PM
Quote:
Originally Posted by bad_philanthropy
Here's an example of what makes defending difficult. I like the skating, I like how you have to be smart, but often you are not rewarded for good body position and the cpu is able to generate a scoring chance in the middle of the ice.

Great examples. It's almost as if your stick only becomes an actual physical tangible thing when you have the puck, or when you hit the poke check button. Otherwise it's some sort of visual-only item.
 


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