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Madden NFL 16 News Post


The much anticipated Madden NFL 16 patch has arrived for both Xbox One (732 MB) and PlayStation 4 (749 MB). Check out the list of updates below, which include improvements and fixes for gameplay, Connected Franchise, Madden Ultimate Team, and more.

UPDATE: Just received official word from EA.

Quote:
Players will not need to restart their Connected Franchises to see most of the fixes in the Title Update. However, due to draft classes being randomly generated, you will have to restart if you want the changes to your current draft class, as we cannot retroactively change those ratings.

Also of note, the roster update is scheduled to arrive on Friday, according to Rex Dickson, creative director of the Madden NFL series.

Let us know what you are seeing!

GAMEPLAY
  • Addressed issue where AI defenders would get encroachment penalties after random huddle breaks and occasionally during the no-huddle offense
  • Addressed rare issue where receivers were called down by contact even when they weren’t being touched
  • Addressed quarterback locomotion warps on certain drop backs
CONNECTED FRANCHISE
  • Addressed issue where players could receive over 100 confidence resulting in a short-term attribute boost
  • Tuned regression for offensive linemen
  • Tuned rookie deep accuracy rating
  • Tuned supersim stats where pocket quarterbacks were generating too many rushing attempts
  • Addressed issue where team could sign elite free agents for a low amount
  • Addressed issue where some free agents would disappear from the free agent pool
MADDEN ULTIMATE TEAM
  • Addressed a rare issue where certain items would not have an image
OTHER
  • Addressed issue where the commentary line and presentation would repeat for a quarterback who returned from injury
  • Addressed a crash that could occur when using multiple controllers
  • Addressed a crash that could occur when exiting a game and the background video would continue to loop
  • Addressed general bugs and stability issues
Source - EA Sports

Game: Madden NFL 16Reader Score: 7/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 24 - View All
Madden NFL 16 Videos
Member Comments
# 461 Klassick @ 09/09/15 11:39 PM
LOL

CFM Fixes -
Addressed issue where players could receive over 100 confidence resulting in a short-term attribute boost
Tuned regression for offensive linemen
Tuned rookie deep accuracy rating
Tuned supersim stats where pocket quarterbacks were generating too many rushing attempts

It's funny to think some people actually praise EA for fixing these after launch in a couple of weeks. If you played 1 season on a brand new copy of the game you could find these issues. If that doesn't show the lack of testing I dn what does. EA must have some great PR people posting in these forums if your really gonna praise them for a "quick patch". I understand if certain game play features need tuning or quick patches but core fundamental aspects of a game mode should be unacceptable these days. However its just become the standard of video games these days. Push it out every year collect the money and maybe 5 months after release the game will be solid. People saying well lets wait till the October patch LMAO. Over a month after release you have to wait to play your favorite game mode on a game you paid for, laughable.
 
# 462 LowerWolf @ 09/09/15 11:40 PM
This is probably nothing, but has anybody tried playing post-patch without the tuner? I've always been a little leery of the tuners, especially after a patch has come out.

I'm playing now without the tuner. So far Matt Ryan hasn't scrambled. He's eluded the rush a few times but then thrown downfield.
 
# 463 T5063 @ 09/09/15 11:44 PM
Quote:
Originally Posted by FluffyTonka
let us know what happens.
Ok, I just sacked brady three times ON THEIR FIRST DRIVE after he decided to scramble. Something is whacked, I did not see this stuff in my CFM pre patch.
 
# 464 sirjam @ 09/09/15 11:47 PM
Quote:
Originally Posted by Klassick
LOL

CFM Fixes -
Addressed issue where players could receive over 100 confidence resulting in a short-term attribute boost
Tuned regression for offensive linemen
Tuned rookie deep accuracy rating
Tuned supersim stats where pocket quarterbacks were generating too many rushing attempts

It's funny to think some people actually praise EA for fixing these after launch in a couple of weeks. If you played 1 season on a brand new copy of the game you could find these issues. If that doesn't show the lack of testing I dn what does. EA must have some great PR people posting in these forums if your really gonna praise them for a "quick patch". I understand if certain game play features need tuning or quick patches but core fundamental aspects of a game mode should be unacceptable these days. However its just become the standard of video games these days. Push it out every year collect the money and maybe 5 months after release the game will be solid. People saying well lets wait till the October patch LMAO. Over a month after release you have to wait to play your favorite game mode on a game you paid for, laughable.
What about the cfm bug? Can we play it saving on the cloud now?
 
# 465 SyncereBlackout @ 09/09/15 11:49 PM
Quote:
Originally Posted by charter04
too many Tackles are still regressing. The Rams Greg Robinson went from 73 pass block to 50 in the sim season I did post patch. This was a brand new cfm I started after the patch. It seems lower rated Left tackles are still regressing way to much.

why would a guy lose 23 points to his pass blocking in one season?

The rookie class I checked did seem better for Qb's deep accuracy rating. the highest was 74.

I did a super sim and Romo had 13 carries. lol .12 minute quarters. so I guess the "fix" was for a much lower Quarter length.

I haven't had a chance to check out the game play stuff yet

How many sacks did they give up?
 
# 466 StefJoeHalt @ 09/09/15 11:50 PM
Quote:
Originally Posted by T5063
Ok, I just sacked brady three times ON THEIR FIRST DRIVE after he decided to scramble. Something is whacked, I did not see this stuff in my CFM pre patch.

Are u playing CFM? Is it a old CFM? Or new one? Settings?


Sent from my broken iPhone using my data I can't afford
 
# 467 T5063 @ 09/09/15 11:52 PM
Quote:
Originally Posted by StefJoeHalt
Are u playing CFM? Is it a old CFM? Or new one? Settings?


Sent from my broken iPhone using my data I can't afford
Started new CFM just now... playing as bills so I can get good pressure on Brady with their D. All Pro default.

I got videos of all three sacks.
 
# 468 Yukon46 @ 09/09/15 11:54 PM
What a sad, sad read of a thread.
 
# 469 kehlis @ 09/09/15 11:59 PM
Quote:
Originally Posted by Klassick
LOL

CFM Fixes -
Addressed issue where players could receive over 100 confidence resulting in a short-term attribute boost
Tuned regression for offensive linemen
Tuned rookie deep accuracy rating
Tuned supersim stats where pocket quarterbacks were generating too many rushing attempts

It's funny to think some people actually praise EA for fixing these after launch in a couple of weeks. If you played 1 season on a brand new copy of the game you could find these issues. If that doesn't show the lack of testing I dn what does. EA must have some great PR people posting in these forums if your really gonna praise them for a "quick patch". I understand if certain game play features need tuning or quick patches but core fundamental aspects of a game mode should be unacceptable these days. However its just become the standard of video games these days. Push it out every year collect the money and maybe 5 months after release the game will be solid. People saying well lets wait till the October patch LMAO. Over a month after release you have to wait to play your favorite game mode on a game you paid for, laughable.
I haven't seen anyone praise the amount of fixes and as I mentioned earlier it's important to remember that we've never gotten the first patch this early.

I know it wasn't ideal for everyone and seems to have not solved several problems but it wasn't meant to solve all problems.

The timeframe for this release was actually incredibly quick compared to recent years and there will be other patches.

I know right now that doesn't make some feel any better nor is it meant to but at some point you have to look back at some perspective and see how responsive they've been this year compared to years past.



I can pre-emptively answer some of your responses before you quote me:

Yes. I know it didn't fix everything.

No, I am not excusing anything. I know there are still problems.

Yes, I honestly feel badly for those who can't play the game due to whatever issue is making them feel that way.


They attempted to address an immediate need and got a patch out quicker than they ever have. I am in no way calling for immediate praise for this patch.

I'm just saying the anger over EA getting a patch out quicker than they ever have before is a little over the top to me.
 
# 470 bad_philanthropy @ 09/10/15 12:01 AM
It is great that the drive goals bug was fixed. I think I can probably play a CFM and have fun as is now and hope more fixes drop later on.
 
# 471 kaz23golf @ 09/10/15 12:02 AM
Quote:
Originally Posted by LowerWolf
This is probably nothing, but has anybody tried playing post-patch without the tuner? I've always been a little leery of the tuners, especially after a patch has come out.

I'm playing now without the tuner. So far Matt Ryan hasn't scrambled. He's eluded the rush a few times but then thrown downfield.
I deleted the tuner because after the patch I did not like how my DB's were reacting to long passes, they were letting the receiver jump for the ball while they just stood and watched. After deleting the tuner I liked it a little better. I have not seen the scrambling QB issue at all.
 
# 472 Brooke2011 @ 09/10/15 12:05 AM
R these only in CFM or do u see them in play now?
 
# 473 SolidSquid @ 09/10/15 12:08 AM
Quote:
Originally Posted by kaz23golf
I deleted the tuner because after the patch I did not like how my DB's were reacting to long passes, they were letting the receiver jump for the ball while they just stood and watched. After deleting the tuner I liked it a little better. I have not seen the scrambling QB issue at all.
This is my biggest issue right now. I have my safeties letting receivers catch deep passes and taking bad angles when the balls in the air. It so damn annoying.
 
# 474 dubplate @ 09/10/15 12:10 AM
Quote:
Originally Posted by LowerWolf
This is probably nothing, but has anybody tried playing post-patch without the tuner? I've always been a little leery of the tuners, especially after a patch has come out.

I'm playing now without the tuner. So far Matt Ryan hasn't scrambled. He's eluded the rush a few times but then thrown downfield.
Looking forward to your findings.
 
# 475 FluffyTonka @ 09/10/15 12:15 AM
well i'm not sure what is happening. i'm on PS4

just played a half as the 49'ers Vs the Pats.

Brady's stats at half time

12 - 17 161 yards 2TD's. No sacks, no rushing yards, he left the pocket once only to get to around the line of scrimmage and throw the ball away.

He wasn't even hanging onto the ball for long. lots of slants and quick hitters. He hit Gronk for a 49 yard TD and LaFell for a 18 yard TD and had another long conversion with edelmann for about 36 yards.

pretty much played a tom brady-esque, perfect half of football.


i'm not sure what some people are seeing, but i'm not noticing any difference with the qb play, post-patch.

After the tuner, i notice tackling isn't as effective. lots more busted tackles and this is a really good thing, imo ...
 
# 476 dubplate @ 09/10/15 12:16 AM
Quote:
Originally Posted by SolidSquid
This is my biggest issue right now. I have my safeties letting receivers catch deep passes and taking bad angles when the balls in the air. It so damn annoying.
It's becoming evident on a daily basis that EA needs to get some people on the development team that know what they are doing because the current crew is not cutting it.

It's as if they don't test anything and just hope it will either work or go unnoticed.
 
# 477 kaz23golf @ 09/10/15 12:16 AM
Quote:
Originally Posted by SolidSquid
This is my biggest issue right now. I have my safeties letting receivers catch deep passes and taking bad angles when the balls in the air. It so damn annoying.
It's funny before the patch I loved what the tuner did for gameplay. It's amazing how the more they try to fix the game the more gets broken....oh well I am happy with how it played without the tuner and will start my offline CFM and hope the next patch comes out before my second season.
 
# 478 SyncereBlackout @ 09/10/15 12:18 AM
Quote:
Originally Posted by booker21
I think the problem is not player development, is that the sim engine sim way to many sacks. several times i saw 12 sacks being simulated. Since there are sacks, some OL has to allowed them. It´s a chain reaction.

How many minutes are your simulated games? Are all non sack related stats at par with the NFL per game average?
 
# 479 HozAndMoose @ 09/10/15 12:19 AM
Quote:
Originally Posted by FluffyTonka
well i'm not sure what is happening. i'm on PS4

just played a half as the 49'ers Vs the Pats.

Brady's stats at half time

12 - 17 161 yards 2TD's. No sacks, no rushing yards, he left the pocket once only to get to around the line of scrimmage and throw the ball away.

He wasn't even hanging onto the ball for long. lots of slants and quick hitters. He hit Gronk for a 49 yard TD and LaFell for a 18 yard TD and had another long conversion with edelmann for about 36 yards.

pretty much played a tom brady-esque, perfect half of football.


i'm not sure what some people are seeing, but i'm not noticing any difference with the qb play, post-patch.

After the tuner, i notice tackling isn't as effective. lots more busted tackles and this is a really good thing, imo ...
Ive played one game against the Texans and it seemd fine to me. Mallet ran 3 or 4 times but his receivers were completely covered and he threw the ball away at times as well.
 
# 480 Phobia @ 09/10/15 12:24 AM
Quote:
Originally Posted by kehlis
I'm just saying the anger over EA getting a patch out quicker than they ever have before is a little over the top to me.
Honest question kehlis, how is it over the top for me to be angry? The game released Aug 25, so roughly two weeks ago. We're looking at another 2 possibly 3 weeks until another patch MIGHT fix the issues.

Now my dad and my cousin purchase every year to run a CFM together. They dont get on OS so they dont know of the issues and I have to explain to them why our CFM still has yet to start.

Its frustrating when you run out to buy the game release day but its not until a month or more later maybe you can get started enjoying what you spent money on.

Now we "could" start our CFM now but if we get through multiple seasons we are going to run into problems that break our CFM forcing us to lose all our hard earned progress and restart.

So my question, why do you feel its over the top for me to be angry that this continues to happen every year? I enjoy the game but dont buy the game for "play now". I guess my point, the game not working as intended is not my fault but falls fully on the development team. It is their job to deliver a product which supports the quality people expect.



Sent from da lil phone.
 


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