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NBA 2K16 News Post



2K has just revealed the third NBA 2K16 digital short, titled Anthony Davis: Rise, showcasing some of the first looks at NBA 2K16 gameplay.

The video documents Anthony Davis’ rise to become one of the premier players in the NBA, as well as his journey through Perspectives Charter High School and the University of Kentucky before joining the New Orleans Pelicans and earning All-NBA First Team honors in 2015.

We snipped out all of the NBA 2K16 footage from the video here, if you want to take a look.

This video is the final in a three part series focusing on the life story of NBA 2K16’s cover athletes, complementing this year’s #BeTheStory MyCAREER narrative.

If you missed the first two videos, we have links below:NBA 2K16 will be available for PlayStation 4, PlayStation 3, Xbox One, Xbox 360 and PC on September 29. If you pre-order at participating North American retail and online vendors, you get it on September 25, along with in-game bonuses.

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Member Comments
# 61 ruLEX$$ @ 08/20/15 08:40 PM
Quote:
Originally Posted by WISports
When 2K came out last year, at launch, you could edit the thickness of the players arms and legs. I was stoked. Then they put out a patch a few days after release and took it out. SMH.
i had 2k15 at launch and i dont remember that
 
# 62 The 24th Letter @ 08/20/15 08:53 PM
Quote:
Originally Posted by grodbetatted
I dont know about you guys, but i definitely think Anthony Davis's arms look weird in this clip right here. Like his elbows are bent wrong or something...

Looks like a regular elbow


Sent from my iPhone using Tapatalk
 
# 63 Muzyk23 @ 08/20/15 09:15 PM
Quote:
Originally Posted by NINJAK2
Anyone have a link to that AD instagram video that was mentioned here which shows him setting a pick and the footwork?
Go to YT, watch the vid and as it ends, look in the right bottom hand corner for the Davis instagram vid which is playing.
 
# 64 23 @ 08/20/15 09:26 PM
Quote:
Originally Posted by Muzyk23
Go to YT, watch the vid and as it ends, look in the right bottom hand corner for the Davis instagram vid which is playing.
Yeah i see it... thats not nearly enough footage to say anything at all
 
# 65 JBulls @ 08/20/15 10:24 PM
Quote:
Originally Posted by The 24th Letter
Looks like a regular elbow
They protrude too much imo, like there's supposed to be padded elbow sleeves but the texture didn't load or something.
 
# 66 Tybudd @ 08/20/15 10:30 PM
How they are showing all these different story angles, I'm hoping they have a lot of options as you go, that folds out like a tree, depending on the steps you take in your career
 
# 67 IGhostUlt @ 08/20/15 10:31 PM
Quote:
Originally Posted by b1baller
Did anyone else notice the crowd looks more lively then 2k15???
Looks like a night club lol
 
# 68 phenom2311 @ 08/20/15 11:44 PM
If anyone thinks that 2K's player models (legs and body only, not face) look remotely close to their real life counterparts, especially Davis and Howard, then your eyes need to be checked immediately lol. The player models just need work. Someone mentioned this already, increasing a players height in 2K expands that player rather than lengthening his legs and torso for example.

2K's legs are too short and too thick. Look at a real NBA player that wears his socks medium length with knee sleeves and notice how much skin of his legs are seen between the top of his socks to the bottom of the knee sleeves. Now, compare that to a player model in 2K with medium length socks and knee sleeves, and notice how there is barely any skin showing. It's like the legs, which is mostly calf with 2K's player models, connect directly to the foot, bypassing the ankle. Where are these players ankles lol??? To make matters worse with the player models, the poorly scanned shoes end up looking like Uggs.

Basketball players are lean and slender. Even those that are muscular and ripped like Dwight Howard. He is still lean and slender. There is length to his legs (not to mention his shorts do not go below his knee, and he wears a form fitted jersey, but I guess that's another issue). 2K's player models, as it stands now, do not capture that length, lean, and slender look of basketball players, specifically the leg area. If I had the time I would write a whole blog with comparison pictures between 2K and real NBA players showing the incredible difference.

I had my fingers crossed that when they mentioned the body scanning, all of that would be corrected, but so far in these videos that is not the case. Maybe, these videos are before the body scans have been implemented. Most of us can only hope. There is literally no excuse to not have accurate looking player models. No excuse, way too many points of references exist out there!!!

If they took a page out of NBA 2K2's book, they wouldn't even need body scanning. Back then, there were sliders for various body parts. You could increase a players neck, waist, thighs, shins, chest, arms, forearms, and wrists. That was NBA 2K2!!!! Surely they can do it now... right?
 
# 69 MarkWilliam @ 08/21/15 12:11 AM
Quote:
Originally Posted by phenom2311
If anyone thinks that 2K's player models (legs and body only, not face) look remotely close to their real life counterparts, especially Davis and Howard, then your eyes need to be checked immediately lol. The player models just need work. Someone mentioned this already, increasing a players height in 2K expands that player rather than lengthening his legs and torso for example.

2K's legs are too short and too thick. Look at a real NBA player that wears his socks medium length with knee sleeves and notice how much skin of his legs are seen between the top of his socks to the bottom of the knee sleeves. Now, compare that to a player model in 2K with medium length socks and knee sleeves, and notice how there is barely any skin showing. It's like the legs, which is mostly calf with 2K's player models, connect directly to the foot, bypassing the ankle. Where are these players ankles lol??? To make matters worse with the player models, the poorly scanned shoes end up looking like Uggs.

Basketball players are lean and slender. Even those that are muscular and ripped like Dwight Howard. He is still lean and slender. There is length to his legs (not to mention his shorts do not go below his knee, and he wears a form fitted jersey, but I guess that's another issue). 2K's player models, as it stands now, do not capture that length, lean, and slender look of basketball players, specifically the leg area. If I had the time I would write a whole blog with comparison pictures between 2K and real NBA players showing the incredible difference.

I had my fingers crossed that when they mentioned the body scanning, all of that would be corrected, but so far in these videos that is not the case. Maybe, these videos are before the body scans have been implemented. Most of us can only hope. There is literally no excuse to not have accurate looking player models. No excuse, way too many points of references exist out there!!!

If they took a page out of NBA 2K2's book, they wouldn't even need body scanning. Back then, there were sliders for various body parts. You could increase a players neck, waist, thighs, shins, chest, arms, forearms, and wrists. That was NBA 2K2!!!! Surely they can do it now... right?


Totally hear what you're saying about the amount of leg showing between the knee sleeve and sock. I want to check out KD in 2K15 again because at a glance I am very happy with how his body model is...... are some getting attention and some not?


It would look SOOOOO good to see everyone being lankier and slimmer from a broadcast cam...... once it's nailed, telling the difference between 2K and a real game would be almost impossible.


LD confirmed a rim and net change this year. For them to notice and change something so small (which I didn't think was an issue - don't get me wrong, I love that they did it), you'd think the shorts length and models would come before this......


I am speaking for those who it bothers the most - I am not THAT fussed, but it would be nice.
 
# 70 BluFu @ 08/21/15 12:23 AM
Quote:
Originally Posted by WISports
I'm now convinced the body scanning was a cruel joke or something.

...

2K still can't capture the length/lankiness of NBA bodies.
Quote:
Originally Posted by phenom2311
If anyone thinks that 2K's player models (legs and body only, not face) look remotely close to their real life counterparts, especially Davis and Howard, then your eyes need to be checked immediately lol.
I dunno.. I'm liking it

Spoiler
 
# 71 phenom2311 @ 08/21/15 01:30 AM
Quote:
Originally Posted by BluFu
I dunno.. I'm liking it

Spoiler
The upper bodies of the player models are not that bad, outside of the arms lacking biceps. It's the bottom half that's way off.
 
# 72 MarkWilliam @ 08/21/15 02:24 AM
I know this is pedantic, but the net animation on one of the dunks in this small trailer isn't spectacular......bearing in mind, it's like 0.2 seconds worth and near impossible to tell haha......


But net animations are important to me haha. I like SOLID sim gameplay and good rim/net animations haha...... weird I know.


The nets have been good since 2K8 in my opinion...... I'm just hoping they haven't changed it for the worse.....(crazy enough, it's the reason I don't buy the EA game....).
 
# 73 23 @ 08/21/15 02:31 AM
Nets have been wrong

Check this mod






The nets have been too short really and thin like paper
 
# 74 MarkWilliam @ 08/21/15 02:37 AM
Quote:
Originally Posted by 23
Nets have been wrong

Check this mod






The nets have been too short really and thin like paper


I agree on them being thin like paper. But the one labelled as "old" animates better in my opinion. The way it splashed up through the rim is how swishes should look.


But the one labelled "new" physically looks nicer (thicker) in my opinion of course.
 
# 75 23 @ 08/21/15 02:40 AM
Yeah I wasn't talking about the animation as much as I was the look of the net itself, with the knots in it and everything.

Those 2k nets have been wrong for years. Not that I cared before, but I remember an OSer here talking about it a couple of years in a row. Those mods make you notice everything though.
 
# 76 BluFu @ 08/21/15 02:55 AM
Quote:
Originally Posted by WISports
Those pics also illustrate how messed up the elbows are. But yeah, totally normal tho. Lol.
His shoulders look fantastic as well... What's wrong with his elbows in that picture though? They look almost exactly alike.
 
# 77 MarkWilliam @ 08/21/15 02:56 AM
Quote:
Originally Posted by 23
Yeah I wasn't talking about the animation as much as I was the look of the net itself, with the knots in it and everything.

Those 2k nets have been wrong for years. Not that I cared before, but I remember an OSer here talking about it a couple of years in a row. Those mods make you notice everything though.


Yep yep, definitely agree the thicker one looks nice. Much more life like.


If it looks like that but animates like the thin one, I'm all set haha.


But with nets, animations first, then looks (for me).

Cool GIF man!
 
# 78 23 @ 08/21/15 03:05 AM
I think being thin coupled with the net not sounding like a real net is what really kills it. You never get that wick or the ball hitting the back of the rim sound in 2k. Man they really need to revamp that stuff. You'd be shocked at what a difference a shot in pressure time sounding like that makes.
 
# 79 hesko @ 08/21/15 03:26 AM
Them shoulders tho.
 
# 80 2_headedmonster @ 08/21/15 03:30 AM
Ewwww. Wow. Those 2k nets are really bad lol. Never noticed.

But yea, AD's arms look like legs. It boils down to the lack of definition and the rounded knee-bow.
 


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