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NBA 2K16 Digital Short - Anthony Davis: The Rise

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Old 08-20-2015, 09:15 PM   #73
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Re: NBA 2K16 Digital Short - Anthony Davis: The Rise

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Originally Posted by NINJAK2
Anyone have a link to that AD instagram video that was mentioned here which shows him setting a pick and the footwork?
Go to YT, watch the vid and as it ends, look in the right bottom hand corner for the Davis instagram vid which is playing.
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Old 08-20-2015, 09:26 PM   #74
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Re: NBA 2K16 Digital Short - Anthony Davis: The Rise

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Originally Posted by Muzyk23
Go to YT, watch the vid and as it ends, look in the right bottom hand corner for the Davis instagram vid which is playing.
Yeah i see it... thats not nearly enough footage to say anything at all
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Old 08-20-2015, 10:24 PM   #75
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Re: NBA 2K16 Digital Short - Anthony Davis: The Rise

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Originally Posted by The 24th Letter
Looks like a regular elbow
They protrude too much imo, like there's supposed to be padded elbow sleeves but the texture didn't load or something.
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Old 08-20-2015, 10:30 PM   #76
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How they are showing all these different story angles, I'm hoping they have a lot of options as you go, that folds out like a tree, depending on the steps you take in your career
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Old 08-20-2015, 10:31 PM   #77
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Re: NBA 2K16 Presents Anthony Davis: The Rise

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Originally Posted by b1baller
Did anyone else notice the crowd looks more lively then 2k15???
Looks like a night club lol
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Old 08-20-2015, 11:44 PM   #78
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If anyone thinks that 2K's player models (legs and body only, not face) look remotely close to their real life counterparts, especially Davis and Howard, then your eyes need to be checked immediately lol. The player models just need work. Someone mentioned this already, increasing a players height in 2K expands that player rather than lengthening his legs and torso for example.

2K's legs are too short and too thick. Look at a real NBA player that wears his socks medium length with knee sleeves and notice how much skin of his legs are seen between the top of his socks to the bottom of the knee sleeves. Now, compare that to a player model in 2K with medium length socks and knee sleeves, and notice how there is barely any skin showing. It's like the legs, which is mostly calf with 2K's player models, connect directly to the foot, bypassing the ankle. Where are these players ankles lol??? To make matters worse with the player models, the poorly scanned shoes end up looking like Uggs.

Basketball players are lean and slender. Even those that are muscular and ripped like Dwight Howard. He is still lean and slender. There is length to his legs (not to mention his shorts do not go below his knee, and he wears a form fitted jersey, but I guess that's another issue). 2K's player models, as it stands now, do not capture that length, lean, and slender look of basketball players, specifically the leg area. If I had the time I would write a whole blog with comparison pictures between 2K and real NBA players showing the incredible difference.

I had my fingers crossed that when they mentioned the body scanning, all of that would be corrected, but so far in these videos that is not the case. Maybe, these videos are before the body scans have been implemented. Most of us can only hope. There is literally no excuse to not have accurate looking player models. No excuse, way too many points of references exist out there!!!

If they took a page out of NBA 2K2's book, they wouldn't even need body scanning. Back then, there were sliders for various body parts. You could increase a players neck, waist, thighs, shins, chest, arms, forearms, and wrists. That was NBA 2K2!!!! Surely they can do it now... right?
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Old 08-21-2015, 12:11 AM   #79
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Re: NBA 2K16 Digital Short - Anthony Davis: The Rise

Quote:
Originally Posted by phenom2311
If anyone thinks that 2K's player models (legs and body only, not face) look remotely close to their real life counterparts, especially Davis and Howard, then your eyes need to be checked immediately lol. The player models just need work. Someone mentioned this already, increasing a players height in 2K expands that player rather than lengthening his legs and torso for example.

2K's legs are too short and too thick. Look at a real NBA player that wears his socks medium length with knee sleeves and notice how much skin of his legs are seen between the top of his socks to the bottom of the knee sleeves. Now, compare that to a player model in 2K with medium length socks and knee sleeves, and notice how there is barely any skin showing. It's like the legs, which is mostly calf with 2K's player models, connect directly to the foot, bypassing the ankle. Where are these players ankles lol??? To make matters worse with the player models, the poorly scanned shoes end up looking like Uggs.

Basketball players are lean and slender. Even those that are muscular and ripped like Dwight Howard. He is still lean and slender. There is length to his legs (not to mention his shorts do not go below his knee, and he wears a form fitted jersey, but I guess that's another issue). 2K's player models, as it stands now, do not capture that length, lean, and slender look of basketball players, specifically the leg area. If I had the time I would write a whole blog with comparison pictures between 2K and real NBA players showing the incredible difference.

I had my fingers crossed that when they mentioned the body scanning, all of that would be corrected, but so far in these videos that is not the case. Maybe, these videos are before the body scans have been implemented. Most of us can only hope. There is literally no excuse to not have accurate looking player models. No excuse, way too many points of references exist out there!!!

If they took a page out of NBA 2K2's book, they wouldn't even need body scanning. Back then, there were sliders for various body parts. You could increase a players neck, waist, thighs, shins, chest, arms, forearms, and wrists. That was NBA 2K2!!!! Surely they can do it now... right?


Totally hear what you're saying about the amount of leg showing between the knee sleeve and sock. I want to check out KD in 2K15 again because at a glance I am very happy with how his body model is...... are some getting attention and some not?


It would look SOOOOO good to see everyone being lankier and slimmer from a broadcast cam...... once it's nailed, telling the difference between 2K and a real game would be almost impossible.


LD confirmed a rim and net change this year. For them to notice and change something so small (which I didn't think was an issue - don't get me wrong, I love that they did it), you'd think the shorts length and models would come before this......


I am speaking for those who it bothers the most - I am not THAT fussed, but it would be nice.
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Old 08-21-2015, 12:23 AM   #80
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Re: NBA 2K16 Digital Short - Anthony Davis: The Rise

Quote:
Originally Posted by WISports
I'm now convinced the body scanning was a cruel joke or something.

...

2K still can't capture the length/lankiness of NBA bodies.
Quote:
Originally Posted by phenom2311
If anyone thinks that 2K's player models (legs and body only, not face) look remotely close to their real life counterparts, especially Davis and Howard, then your eyes need to be checked immediately lol.
I dunno.. I'm liking it

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