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NBA 2K16 Digital Short - Anthony Davis: The Rise

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Old 08-21-2015, 03:56 AM   #97
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Re: NBA 2K16 Digital Short - Anthony Davis: The Rise

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Originally Posted by MarkWilliam
Ok I will search for it for sure! Thanks man.


Hahaha "blowing the top of a bottle". PERFECT description. And I once heard dunk sounds described as a "trash compactor" - I found that hilarious.....
Here's a couple

http://www.operationsports.com/forum...io-issues.html

http://www.operationsports.com/forum...tmosphere.html
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Old 08-21-2015, 03:57 AM   #98
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Re: NBA 2K16 Digital Short - Anthony Davis: The Rise

Definitely seems that the angle has a lot to do with why his elbows look odd as it looks fine with other angles/animations. His hair looks freaking amazing which is crazy to me since Steph and Harden they can't get right for some reason.

Anyways, I'm gonna take a wild guess and say we get the first gameplay trailer on Monday.

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Old 08-21-2015, 04:06 AM   #99
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Re: NBA 2K16 Digital Short - Anthony Davis: The Rise

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Definitely seems that the angle has a lot to do with why his elbows look odd as it looks fine with other angles/animations. His hair looks freaking amazing which is crazy to me since Steph and Harden they can't get right for some reason.

Anyways, I'm gonna take a wild guess and say we get the first gameplay trailer on Monday.
Gonna be a sizzle trailer, but they didnt say when

Not sure if theyre waiting for madden to come out or not

Sorry for the topic evolving to so much but there isnt much to talk about in these low res clips man.

First teeth, now elbow shapes...

Pleast release info NOW and spare us
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Old 08-21-2015, 04:30 AM   #100
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Re: NBA 2K16 Digital Short - Anthony Davis: The Rise

Another thing regarding the net/rim interaction that not many talk about. The amount of swishes in 2k15 was crazy high. Like, 85% of made shots were nothing but net. It'd be nice to have more variation.
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Old 08-21-2015, 05:05 AM   #101
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Re: NBA 2K16 Digital Short - Anthony Davis: The Rise



Man the second one looks money! Will have a look when I get home (watching it at work may be a bit cheeky haha).


Man, I know NOTHING about making a video game, but re-creating things like rim sounds, arena sounds, atmosphere etc. .....seems like a freaking AWESOME job...... I'd not rest until it's perfect (if that were my job)..... haha.


Nudge nudge 2K..... fun times await! Haha.....
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Old 08-21-2015, 05:11 AM   #102
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Re: NBA 2K16 Digital Short - Anthony Davis: The Rise

Yep it got no attention though at least no comment from 2k.

Ea actually put out a blog and told how they captured sounds last year in complete detail

I wish 2k would do the same or hire someone to get it right. Its been too long
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Old 08-21-2015, 05:20 AM   #103
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Re: NBA 2K16 Digital Short - Anthony Davis: The Rise

Net, rim sounds should be at the top of the list honestly. A three ball going through the net can sound so good in real life I don't get why we're stuck with theses unrealistic and boring sounds in 2K.
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Old 08-21-2015, 05:25 AM   #104
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Re: NBA 2K16 Digital Short - Anthony Davis: The Rise

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Originally Posted by 23
Yep it got no attention though at least no comment from 2k.

Ea actually put out a blog and told how they captured sounds last year in complete detail

I wish 2k would do the same or hire someone to get it right. Its been too long


Shots fired! Haha.....


Rim/net animations, rim sounds, net sounds, arena sounds/atmosphere may sound like small things on their own, but think about how many shots are taken in a game, that's how many times a ball interacts with the rim and net. The sound and look of it can really add or take from the realism aspect of the game...... dunks aswell obviously......If a team shoots 80-90 times in a full game, that's closing in on 200 times per game (both teams) that we have to see/hear said interaction...... if it isn't quite right, its that many times you're reminded that you're playing a video game (rather than being immersed)......


And to relate back to this topic, it was one of the dunks where the net barely seemed to move on this Davis trailer that caught my eye. Again, it was split second stuff so maybe/hopefully I'm wrong.....


Gameplay snippet from a broadcast cam will alleviate the speculation 2K..... just sayin haha!
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