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Madden NFL 16 News Post



EA Sports has just released the full spreadsheet of Madden NFL 16 player ratings.

If you want to dive right in, download it here and let us know what you think!

Some specific ratings are listed below.

Highest Rated Players: Aaron Rodgers (99) Rob Gronkowski (99) J.J. Watt (99) Marshal Yanda (98) Von Miller (97) Justin Houston (97) Darrelle Revis (97) Josh Sitton (97) Tom Brady (97) Richard Sherman (97) Antonio Brown (97)

Highest Speed Rating: Breshad Perriman (97) Mario Alford (97) Phillip Dorsett (96) Dri Archer (96) J.J. Nelson (96) Corey Grant (96) Saalim Hakim (96) Reggie Dunn (96) Shane Wynn (96) Brandin Cooks (95) Tavon Austin (95) Trae Waynes (95) Marquise Goodwin (95) DeMarcus Van **** (95) Bryce Callahan (95) Onterio McCalebb (95)

Highest Acceleration Rating: Antwon Blake (97) Marquise Goodwin (96) Cedric Peerman (96) Marcus Sherels (96) Dri Archer (95) Saalim Hakim (95) Kenny Bell (95) Darryl Roberts (95) Dominique Rodgers-Cromartie (95) Colin Jones (95) P.J. Williams (95) DuJuan Harris (95) Ameer Abdullah (95) Julian Stanford (95)

Strongest Players: Ndamukong Suh (98) Stephen Paea (98) Jason Peters (98) Dontari Poe (97) Russell Bodine (97) J.J. Watt (97) Jared Veldheer (97) Mike Iupati (97) Dan Williams (96) Haloti Ngata (96) Brandon Williams (96) Phil Loadholt (96) Mackenzy Bernadeau (96) Vince Wilfork (96) Star Lotulelei (96) David Molk (96)

Highest Agility Rating: LeSean McCoy (99) Percy Harvin (98) Jamaal Charles (98) Tavon Austin (98) Odell Beckham Jr. (98) Andrew Hawkins (98) Adrian Peterson (97) Dez Bryant (97) Byron Jones (97) Patrick Peterson (97) Cordarrelle Patterson (97) Joe Haden (97) Randall Cobb (97) Desmond Trufant (97) Darren Sproles (97) Antonio Brown (97) DeSean Jackson (97) De'Anthony Thomas (97) John Brown (97)

Highest Catch Rating: Antonio Brown (99) Dez Bryant (98) Calvin Johnson (97) Odell Beckham Jr. (97) Jordy Nelson (96) Jason Witten (95) Julian Edelman (95) Demaryius Thomas (94) Randall Cobb (94) A.J. Green (94) Rob Gronkowski (94) Julio Jones (94) Larry Fitzgerald (93) Emmanuel Sanders (93) T.Y. Hilton (93) Jeremy Maclin (93) DeAndre Hopkins (93) Alshon Jeffery (93) Keenan Allen (93)

Highest Throw Power: Matthew Stafford (99) Jay Cutler (98) Cam Newton (97) Ryan Mallett (97) Joe Flacco (97) Derek Carr (96) Colin Kaepernick (95) Aaron Rodgers (95) Jameis Winston (95) Zach Mettenberger (95) Andrew Luck (95) Brock Osweiler (95) Tom Savage (94) Logan Thomas (94) Ben Roethlisberger (94) Tom Brady (94)

Highest Short Accuracy Rating: Tom Brady (96) Peyton Manning (95) Aaron Rodgers (94) Tony Romo (93) Drew Brees (93) Philip Rivers (91)

Highest Mid Accuracy Rating: Tom Brady (97) Aaron Rodgers (92) Tony Romo (92) Drew Brees (91) Peyton Manning (90) Philip Rivers (90) Ben Roethlisberger (90)

Highest Deep Accuracy Rating: Aaron Rodgers (80) Matt Ryan (80) Drew Brees (79) Tony Romo (78) Joe Flacco (76) Jameis Winston (76) Peyton Manning (75) Andrew Luck (75) Philip Rivers (74)

Highest Tackle Rating: Luke Kuechly (98) Damon Harrison (97) Sheldon Richardson (97) Bobby Wagner (97) NaVorro Bowman (97) Lavonte David (97) C.J. Mosley (96) Muhammad Wilkerson (96) DeAndre Levy (96)

Highest Truck Rating: Marshawn Lynch (98) Eddie Lacy (97) LeGarrette Blount (96) DeMarco Murray (96) Chris Ivory (96) Jeremy Hill (95) Alfred Morris (94) Adrian Peterson (94)

Highest Elusive Rating: Golden Taten (98) DeMarco Murray (97) DeSean Jackson (97) Jonathan Stewart (96) Antonio Brown (96) Le'Veon Bell (95) Percy Harvin (95) Jamaal Charles (95) Cordarrelle Patterson (95) Andrew Hawkins (95) T.Y. Hilton (95)

Game: Madden NFL 16Reader Score: 7/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 24 - View All
Madden NFL 16 Videos
Member Comments
# 101 Sheba2011 @ 08/13/15 10:22 AM
Quote:
Originally Posted by child_pleaze
He was #1 in catches of 40 or more though and it's not even close
What does that really tell you? A screen pass the goes for 41 yards and a deep pass for 41 yards are both counted as 40+ yard plays. It doesn't really tell you anything without knowing what all those 13 plays were.
 
# 102 DCEBB2001 @ 08/13/15 10:45 AM
Quote:
Originally Posted by Shady Mike
Another guy that doesn't understand that 40 times in shorts mean literally nothing in the NFL Desean Jackson is a top 1 or 2 fastest player in the league with Mike Wallace, period.
IDK about that. I would argue that they mean a lot.

1. Speed is the number one most important thing in the league. There is a reason why faster players are drafted higher and make more money as a result. There is a reason why kids are putting themselves tens of thousands of dollars in debt every November/December to start training for the combine and their pro days. They know that timed speed matters.

2. When National tested olympic timing (electronic start with reaction to electronic finish) in 2011 for the first time at Indy, agents reacted by saying that their clients would SKIP THE COMBINE because of the increased times. National has thus not kept or posted their olympic style times in any of their publications since. Coincidence? I think not.

3. For every Jerry Rice, Anquan Boldin, or Emmett Smith, who all possessed reasonably marginal straight line speed, but had great technical skills, there are literally THOUSANDS of players who never make it to a camp. Not because they are not also possessing great technical skill, but because they don't have the minimal threshold of athletic prerequisites (like speed) to be competitive at the NFL-level. You show me one Jerry Rice who ran a 4.58, and I will show you a thousand WRs who run over 4.58 and never get a shot in the NFL. Canada? Arena? IFL? Sure. NFL? Nope. The numbers show that the faster you are, the better the chance you have at making it in this league.

4. Some NFL teams only care about speed. I had a scout for an NFL team call our DraftScout office back in May and asked for the pro day results spreadsheet from the University of Wyoming (keep in mind that all 32 teams pay for subscription to our data). When our data tech asked him what info he wanted he said he needed only two columns in his PDF. One had names. The other had their 40 times. When the tech asked him why he didn't want anything else, the scout said that his team was only interested in "camp bodies who can run down kicks and punts". That team, which will remain nameless, literally only asked for names and 40 times for prospects who participated at a pro day this spring. That is all they cared about. Yet, a WR or CB who may possess superior technical skills for his position will be overlooked because they only ran 4.6.


To me, there is a lot of evidence to support the argument that speed matters a lot, in shorts or otherwise. People seem to cling to the whole Jerry Rice (4.58)/Emmett Smith (4.70)/Anquan Boldin (4.71) argument, but the fact of the matter is that these great players are statistical outliers when it comes to determining how fast players need to be to make an NFL team.

Out of the 2940 players on an NFL roster right now, the average 40 time is 4.76 seconds. That includes all players at all positions. If you narrow that down to the best rated 53 players on each team, that average drops to 4.73. I have a database of 20895 active free agents or players in other leagues right now and their average 40 time is 4.83, a full tenth slower than the top 53 players for each team based on their overall grade. Again, I do not think that this is coincidence.

I had a conversation with Red Batty, head equipment manager for the Green Bay Packers in March of 2011 and he told me that the amount of weight carried by players in pads is uniformly correlated to the overall weight of the player. That means that a player weighing 350lbs will likely be carrying the same % of padding of a player weighing 170bs. It isn't like every player is carrying the same weight in padding to make some players seemingly carry a lighter load or a heavier load as a percentage of their overall weight. Instead, he told me that it is more closely relative to their individual weight. The bigger the player, the more padding they will likely have. The smaller the player, the less padding they will likely have. The % of weight carried in pads will be pretty similar for every player, regardless of size.

I mention this because I think that it throws the whole "guys run slower in pads anyway" argument right out the window. Every player will run slower in pads, but they are all carrying, according to Mr. Batty, the same % of their own body weight in padded weight. This makes the difference negligible from player to player dependent on size. Now, I would say that players will likely run slower on the field of play, but not for reasons solely pertaining to their pads because everyone is under the same padded conditions.

What the 40 tries to measure is the pure potential for average velocity over distance in conditions that are ideal, knowing full well that a player will likely never run any faster than they do in said conditions. If you can compare all players using this method, why not utilize it? This could digress into further comment about what I deem to be "mythical" game speed, but I won't right now. The larger point is that EA is at least attempting to use uniform data to drive their ratings. That is what we should all want. Now, whether that is being properly done is up for debate, but we should all be happy that they are at least doing something aside from youtube scouting players. The days of "LeSean McCoy broke a 60 yard run, better increase his SPD 10 points" are hopefully over.
 
# 103 DCEBB2001 @ 08/13/15 10:52 AM
Quote:
Originally Posted by Yukon46
You say this alot... but Madden DOES use it, so what is your point ?

In the game, you will see when a Rookie is listed at running (x) time in the 40 he will be rated (y) for speed.

I am not trying to argue a point of what "It should be ".....

I am stating what it IS.



I am pretty sure whatever in depth info you have, that was not used by a EA Dev for these ratings.

My best guess is he used a system, based on what the game will do in future seasons, to regress Speed on the initial roster due to years in the league.
You have to use the 40 times to derive the SPD and ACC ratings. However, you also have to use the other split times as well to accurately measure maximal velocity and the amount of time it takes to get to that velocity.

From the "What Are Attributes" article:

https://www.easports.com/madden-nfl/...player-ratings

Speed (SPD) – How fast a player runs after fully accelerating.
Acceleration (ACC) – How quickly a player achieves his full speed.

My point is that even if they use 40s, they are not using them properly. Simply taking the fastest time and equating it to the SPD rating is not correct. They need to fully utilize the splits to create a cubic function and determine the exact maximal velocity and the time it took to get to it. Then, they need to incorporate how quickly players slow down or hold their top end speed via the STA rating or some other measure so guys like Jamaal Charles stand out.

If EA is saying SPD = maximum velocity on their own website, but instead they are using AVERAGE VELOCITY (the 40 time is simply average velocity, ie: distance over time), then there is a fundamental flaw in how they are properly implementing speed into their system.
 
# 104 Rs31632 @ 08/13/15 03:10 PM
Can't open spreadsheet since my excel subscription is up. Can someone list the fastest qbs by speed? Starting with 1-about 9 or 10. Please
Toss in acceleration and throwing power

Much appreciated
 
# 105 D13 @ 08/13/15 03:31 PM
Seeing a lot of post about speed ratings and so on about LB's having the same or faster speed rating than some WR's and we have ZERO video proof that the linebackers are hawking these "slower" wide receivers from behind. I wouldn't jump off the cliff yet about ratings until we have the game in hand and see this on our tvs.

Nobody knows if the positions are on a different scale or what.
 
# 106 jeb4056 @ 08/13/15 03:33 PM
Quote:
Originally Posted by Rs31632
Can't open spreadsheet since my excel subscription is up. Can someone list the fastest qbs by speed? Starting with 1-about 9 or 10. Please
Toss in acceleration and throwing power

Much appreciated
Name Speed ACC Thrw Pwr
1. RG3 90 91 92
2. T. Pryor 89 88 91
3. M. Mariota 88 90 89
3. J. Webb 88 89 89
5. T. Taylor 87 92 90
6. R. Wilson 86 90 93
7. Kaepernick 85 86 95
7. L. Thomas 85 89 94
7. G. Smith 85 88 91
7. B. Hundley 85 87 91
7. C. Fajardo 85 88 85
7. T. Heinicke 85 89 79
 
# 107 ConnSKINS26 @ 08/13/15 03:55 PM
Really, Desean Jackson has less than 95 speed now?
 
# 108 jeb4056 @ 08/13/15 04:07 PM
Quote:
Originally Posted by ConnSKINS26
Really, Desean Jackson has less than 95 speed now?
Yes, only 11 players on the game have 95 speed or higher now.
 
# 109 juggalotusx @ 08/13/15 04:52 PM
I just looked real quick at the niners and saw atleast 3 players missing and many players at the wrong position, good job EA, I see your still working real hard at everything except players and gameplay keep working on your moneymaker mut.....
 
# 110 Godgers12 @ 08/14/15 03:11 AM
According to EA there are over 50 players faster than Sam Shields. I'm soryy but he is probably the fastest CB in football, yet he isn't even the fastest CB on the Packers, some UDFA is faster lol. Also why is he 88 acc? They basically zapped his one huge strength, now he's essentially a mediocre Madden CB. Also, where do they get off by giving Cobb 89 acc? He is known for his quickness. Did they pull these ratings out of a hat? They have to fix this mess with the 1st roster update.
 
# 111 GameBreaker35 @ 08/14/15 05:22 AM
Quote:
Originally Posted by Godgers12
According to EA there are over 50 players faster than Sam Shields. I'm soryy but he is probably the fastest CB in football, yet he isn't even the fastest CB on the Packers, some UDFA is faster lol. Also why is he 88 acc? They basically zapped his one huge strength, now he's essentially a mediocre Madden CB. Also, where do they get off by giving Cobb 89 acc? He is known for his quickness. Did they pull these ratings out of a hat? They have to fix this mess with the 1st roster update.
It was done to compliment their new regression model in cfm - they won't be "fixing" it. Essentially, the developers wanted to highlight the idea of younger players coming in with fresh physical attributes relative to their veteran counterparts who may have better positional skills due to their experience. As these younger players mover on in their careers, their physical tools diminish and they begin to play more with their positional skills.

I'm not saying this concept is accurate to real life, but this is what they are attempting to do with the speed ratings this year.
 
# 112 charter04 @ 08/14/15 10:00 AM
Quote:
Originally Posted by GameBreaker35
It was done to compliment their new regression model in cfm - they won't be "fixing" it. Essentially, the developers wanted to highlight the idea of younger players coming in with fresh physical attributes relative to their veteran counterparts who may have better positional skills due to their experience. As these younger players mover on in their careers, their physical tools diminish and they begin to play more with their positional skills.

I'm not saying this concept is accurate to real life, but this is what they are attempting to do with the speed ratings this year.

How do you know that's what they are doing? When did anyone from EA say this?


Sent from my iPhone using Tapatalk
 
# 113 bspring3 @ 08/14/15 10:15 AM
Quote:
Originally Posted by charter04
How do you know that's what they are doing? When did anyone from EA say this?


Sent from my iPhone using Tapatalk
No one came outright and said it, but I (and it appears this person as well) think that its the most likely scenario given what we know so far as fact.

1. Speed has been reworked this year to be based off 40 times and age

2. There is a new regression model for speed

3. Based off the ratings release, younger guys are obviously faster than veterans. Also, veterans have higher intangibles across the board.

Those above facts combined with some 40 time comparisons make his statement that you quoted the most likely outcome in my opinion.

Or maybe I am just very optimistic.
 
# 114 tikibarber @ 08/14/15 11:29 AM
Quote:
Originally Posted by Godgers12
According to EA there are over 50 players faster than Sam Shields. I'm soryy but he is probably the fastest CB in football, yet he isn't even the fastest CB on the Packers, some UDFA is faster lol. Also why is he 88 acc? They basically zapped his one huge strength, now he's essentially a mediocre Madden CB. Also, where do they get off by giving Cobb 89 acc? He is known for his quickness. Did they pull these ratings out of a hat? They have to fix this mess with the 1st roster update.
Shields is fast is i dont know what but i think Rodgers Cromartie is the fastest cb. Jackson said thats the only cb in the league that can run step for step with him and he might be a step faster. He was a 98 last year now he's a 91.
 
# 115 C the Lyte @ 08/14/15 03:07 PM
I like the speed ratings. Needed a wider range and more variety for a while.
 
# 116 ConnSKINS26 @ 08/14/15 05:06 PM
Quote:
Originally Posted by C the Lyte
I like the speed ratings. Needed a wider range and more variety for a while.
It would have been fine if they scaled all the speed ratings down equally in a sensible manner, but they stole speed and acc from players that rely on it and left it for players that don't deserve it on this new scale.

Add to that the fact that speed has ALWAYS been the dominant attribute in Madden, and you are going to have CFM's where the users are taking fresh, speedy rookies over much better, almost equally young veterans because the speeds just aren't comparable. Its going to make any competitive CFM's ridiculous really quickly.
 
# 117 Dayman2Nightman @ 08/14/15 05:15 PM
Quote:
Originally Posted by ConnSKINS26
It would have been fine if they scaled all the speed ratings down equally in a sensible manner, but they stole speed and acc from players that rely on it and left it for players that don't deserve it on this new scale.

Add to that the fact that speed has ALWAYS been the dominant attribute in Madden, and you are going to have CFM's where the users are taking fresh, speedy rookies over much better, almost equally young veterans because the speeds just aren't comparable. Its going to make any competitive CFM's ridiculous really quickly.
Yeah....the ratings definitely werent scaled well....but I dont know about "left for players who dont deserve it" part.
 
# 118 C the Lyte @ 08/14/15 05:24 PM
If the logic that was mentioned earlier was indeed used, seems fine to me. I know I'm not as fast at 30 than 22.

Sent from my Z797C using Tapatalk
 
# 119 The JareBear @ 08/14/15 06:16 PM
Quote:
Originally Posted by C the Lyte
If the logic that was mentioned earlier was indeed used, seems fine to me. I know I'm not as fast at 30 than 22.

Sent from my Z797C using Tapatalk
You're not a professional athlete.

Just saying.

Both sides are assuming. We don't know for sure yet.

If the logic mentioned earlier is a accurate I just hope it's harder to raise the technical ratings this year or else these rookies will be 99 GOATs within 2 seasons
 
# 120 Ky3217 @ 08/14/15 07:44 PM
Sorry, but you're going to have a hard time convincing me that Le'Veon Bell (88 speed) is almost at as fast as Calvin Johnson. (89 speed). And Im a big fan of Bell.

There doesn't seem to be any logic behind these ratings.
 


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