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PES 2016 News Post


The PES 2016 demo is available now on Xbox One, weighing in at 3.1GB. You will need to search for PES 2016. It might mention that it coming soon, but click it anyway, it works.

The PES 2016 demo is also available on the Australian, New Zealand regions, along with a few more, weighing in at 3.3GB. Create an account in one of those locations to download it.

Otherwise, this post will get updated when it's on the PS Store locally.

UPDATE: The PES 2016 demo is available now on the PlayStation Store, search for Pro Evolution.


The following teams are available in the demo:
  • Juventus F.C.
  • A.S. Roma
  • FC Bayern München
  • SC Corinthians
  • Palmeiras
  • Brazil
  • France
Stadiums available:
  • Arena Corinthians
  • Juventus Stadium
You can select difficulty, match time (7 to 10 minutes), substitutions (up to 6), player emotions (on/off) and set injuries (on/off).

Game: PES 2016Reader Score: Vote Now
Platform: PC / PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 0 - View All
PES 2016 Videos
Member Comments
# 161 Matt10 @ 08/16/15 11:54 PM
I'm streaming some FIFA, yes, FIFA, but it's FIFA 14 PC with sliders and a gameplay mod. This is how I think that any game should be based on in terms of gameplay. It's what I would like for future PES/FIFA to look like as a base (note I'm not saying FIFA 14 is above everything else, I'm just saying it's a base of all the good things we are looking for in terms of football fundamentals).

Feel free to come on in. Soccer lover first, PES and FIFA after.

http://www.twitch.tv/matt10l
 
# 162 dubcity @ 08/17/15 12:12 AM
Quote:
Originally Posted by Matt10
I'm streaming some FIFA, yes, FIFA, but it's FIFA 14 PC with sliders and a gameplay mod. This is how I think that any game should be based on in terms of gameplay. It's what I would like for future PES/FIFA to look like as a base (not I'm not saying FIFA 14 is above everything else, I'm just saying it's a base of all the good things we are looking for in terms of football fundamentals).

Feel free to come on in. Soccer lover first, PES and FIFA after.

http://www.twitch.tv/matt10l

I still play FIFA 14, even after I've stopped playing PES/FIFA 15. It's so good right out of the box.
 
# 163 buckeyezombie @ 08/17/15 12:20 AM
If not already, you guys should really be playing FIFA on all manual. It really slows down the game more than PES does, because all manual on PES is much easier and more forgiving than on FIFA. I stopped playing online because I hate the ping pong style of play

Sent from my SPH-L720T using Tapatalk
 
# 164 strawberryshortcake @ 08/17/15 01:08 AM
Quote:
Originally Posted by Matt10
I'm streaming some FIFA, yes, FIFA, but it's FIFA 14 PC with sliders and a gameplay mod. This is how I think that any game should be based on in terms of gameplay. It's what I would like for future PES/FIFA to look like as a base (note I'm not saying FIFA 14 is above everything else, I'm just saying it's a base of all the good things we are looking for in terms of football fundamentals).

Feel free to come on in. Soccer lover first, PES and FIFA after.

http://www.twitch.tv/matt10l
Looks like you're offline when I clicked on that link. I'll keep clicking until your back on, or hoping you have your gameplay archived. I truly want to see what you're talking about.
 
# 165 Matt10 @ 08/17/15 02:08 AM
Quote:
Originally Posted by strawberryshortcake
Looks like you're offline when I clicked on that link. I'll keep clicking until your back on, or hoping you have your gameplay archived. I truly want to see what you're talking about.
Yeah, I squeezed in a 30 min game.

http://www.twitch.tv/matt10l/profile/past_broadcasts
 
# 166 iaxy @ 08/17/15 05:47 AM
So I didn’t download the demo immediately upon its release. I purposely waited 2 days during which I read the reviews and opinions. In order to compare the demo more accurately to PES 15, I also exposed myself to a healthy dose of PES 15, which I had not played for a while.

Upon downloading the demo, I could not help but notice the similarities with PES 15 as far as menus and overall navigation are concerned. I thought “here we go again”, the same old tired presentation which would inevitably translate in the same old game play. Luckily I was wrong! And how wrong!

Before I give my opinion on the demo, let me get one thing out of the way. People who claim that the demo of PES 16 is just a visual improvement over PES 15 + some tighter controls either have not played PES 15 recently or have not played the demo sufficiently. I agree that upon first view the game looks similar, but only when you spend a little time with the demo do you realise the amazing job Konami have done this year. In years past I would take the offering with that habitual feeling of “yes, it’s got its problems, but it’s PES so small issues are expected and part of the product”. This year, for the first time I cannot honestly see a glaring issue or gamebreaker. Everything feels tight, natural and pretty well balanced. That, in conjunction with the sharper graphics and more realistic player models is just the ticket for a great experience ahead.

Visuals
Others have commented on the visuals. Indeed, the game looks sharp, the pitch is great, the grass and lighting is fantastic. PES 15 had good lighting in the sun, but as soon as the player stepped in shadow, the colours would look very artificial. I could not see this issue in the demo. Some player faces are scarily accurate. Tevez is eerie – it honestly looks like a photo. 8/10 on visuals.

Player models
This is another little change that Konami have implemented that not many have noticed. Player models look less squashed and more “present” on the pitch. Difficult to put this in words, but they just look more realistically proportioned to pitch and camera angle, regardless of each camera you play on. I find that FIFA players look a tad too skinny but I still preferred them to models in PES 15. The demo has the perfect balance IMO. 9/10.

Individuality
This is hit and miss but mostly hit. Mostly, players would move in a pretty standard way, but you can tell which players Konami have focused on – Pogba has that gazelle type running style as in real life and Pirlo is also perfectly implemented with his quick feet movements. They skills are also accurately recreated. Similarly cover boy Neymar is recreated amazingly well in running / movement style. Others have not received the same level of attention – Alonso, for one does not look great and you would not be able to pick him out by looking at his running style. Equally teams shapes look and feel very different. I played 10 games with Juventus and then switched to Brazil and it was immediately noticeable how different these two teams are positioned and structured. Juventus had the more defensive DNA, whereas Brazil were totally attack oriented. 8/10.

Inertia / momentum
This is where I believe Konami have made the biggest stride. In years past you could tell that the desire to implement momentum was there, but unfortunately the result was very hit and miss. Players would get unrealistic speed bursts and animations would show the ball or legs going through player models, just to support the action. Now, this is all but gone. The animations are fantastic and tightly follow the action without warping physics laws. If you have accelerated past a player, this is because the other player was wrong footed trying to make a tackle or his body was not positioned adequately for him to follow or tackle the ball carrier. Equally, if a defender is positioned well, he can make a successful tackle even if the ball carrier makes a sudden movement. If he misses, the player is away but if he succeeds, the ball carrier loses the ball and is out of position. I love these nuances, which are implemented beautifully. Equally if a player takes a snap shot, the keeper is often unable to respond – just like in real life whereas if the keeper can see the player is about to shoot, he is able to adjust and respond much better to parry the shot. 10/10.

Keepers
On the subject of keepers – again a fantastic job by Konami. There are so many new animations and so many ways a keeper can either save or let a goal in. While playing the demo I have scored goals and had goals scored on me in a myriad of different ways, none of which feel or look the same. The unpredictability is there in every situations. Yes, keepers would often watch a ball go out of play instead of making an effort to keep it in, but I expect that AI decision making to be pretty tough to implement successfully. And I love the way Neuer comes out of his area to head balls just like in real life. 9/10

Flow
The game has a natural flow to it, but I find that it best works with manual controls (no support) and with speed at -1. This is where you can unlock some truly spectacular gameplay – from through passes which split the defense to amazing counter attacks. On the subject of AI, I have noticed how players now overlap, come to “ask for the ball” and generally move logically and you would expect them to I real life. Right backs would also support the attack much more often. Pass and shot speed is great. No issues there. 9/10

Not all is rosy of course. There is a distinct lack of fouls in the game, though I do actually like that form one angle as it keeps the flow of the game. But yes, certain situations which should be certain fouls are not called by the ref.
I have also noticed that the game is easier to play against the COM. Typically I played PES 15 on Professional, but this year I can easily play on Top Player with manual controls. I am guessing Konami made the Demo easier to attract new players. In terms of AI The COM leaves a lot of space and does not press sufficiently. I also noticed that when the COM loses the ball in attack, its strikers would immediately retreat instead of pressing the defenders. That is probably my biggest gripe with the demo.

Overall really really pleased with the demo and frankly quite surprised. I wasn’t expecting such a leap but Konami have delivered big time. The FIFA demo is not out yet, but I can’t see them topping this effort. Yes, they have all the licenses, but the reason why people have persevered with PES over the years has been the realistic gameplay and this year Konami delivers in spades.
 
# 167 orion523 @ 08/17/15 11:49 AM
Quote:
Originally Posted by Matt10
Yeah, I squeezed in a 30 min game.

http://www.twitch.tv/matt10l/profile/past_broadcasts
I know this is off topic, and for that I apologize, but isn't 14 a breath of fresh air? I know PC 14 isn't NG, but they're quite similar, and similarly awesome. For me it's the best footy game of the past 5 years at least, and maybe more than that. I'm kinda mad I wasted a whole year playing that sweaty one dimensional FIFA 15.
 
# 168 KG @ 08/17/15 11:51 AM
Quote:
Originally Posted by orion523
I know this is off topic, and for that I apologize, but isn't 14 a breath of fresh air? I know PC 14 isn't NG, but they're quite similar, and similarly awesome. For me it's the best footy game of the past 5 years at least, and maybe more than that. I'm kinda mad I wasted a whole year playing that sweaty one dimensional FIFA 15.
Yeah the CPU played similar (NG compared to PC) but man, NG felt so much smoother that what the PC videos show. Maybe it's the FPS on youtube though.
 
# 169 orion523 @ 08/17/15 05:57 PM
Quote:
Originally Posted by KG
Yeah the CPU played similar (NG compared to PC) but man, NG felt so much smoother that what the PC videos show. Maybe it's the FPS on youtube though.
The frame rate, animations, graphics, and the ignite stuff(crowds in 3D, other atmospheric additions) are all Better NG, but the biggest difference is that the headers which were OP in CG have been toned down significantly with NG, making it much less frustrating. Anyway, I'm done no more OT chatter!
 
# 170 Pappy Knuckles @ 08/17/15 06:17 PM
This demo is alright, but I'm enjoying my time with the Fifa beta a lot more.
 
# 171 IowaAJ @ 08/17/15 08:41 PM
I've been playing the demo a lot and every game is different. This is just a great experience and no it's not perfect but it's still very good.
 
# 172 strawberryshortcake @ 08/17/15 09:50 PM
For those possibly wanting to make a possible difference ... I decided to seek out an official (maybe official) PES forum so that I could voice my concern about the goalies and especially lack of fouls. I even made note of some gamers complaining about accurate passes. I signed up yesterday and made one post. Others have also notice and hopefully it'll actually change the final product.


https://forums.pesfan.com/showthread...eedback-Thread


Quote:
Originally Posted by Matt10
Yeah, I squeezed in a 30 min game.

http://www.twitch.tv/matt10l/profile/past_broadcasts
I'll have to make time to watch your archived videos. It does look good. It reminds me more of an MLS game.

However, I still see "accurate passes" if you will. The animation gives the illusion that the passes aren't thoroughly accurate, but it seem as though those quick low passes to your teammates are still fairly "accurate," and if I wanted to "ping-pong" pass, it's still possible in FIFA14. Maybe you can further elaborate on the "accuracy" thing.

You seem to know your soccer. I'm an amateur when it comes to soccer. I seldom watch soccer but when I do, animation wise, and graphically, player movement and model wise, pace of play, the slower pace, PES 2016 simply reminds me of what I see on live TV. PES2014 was actually my first ever soccer game purchase. I had to compare the PES2014 and FIFA14 demo for about 1 week. PES2014 got me hooked because it simply looked much more authentic.

But what are your thoughts on both games goalies? Apparently both PES and FIFA (from what I've read around the web) have their share of "dumb goalies."

My only issue now is selecting a team that I can actually root for. Too many soccer leagues, too many teams. Wish all soccer teams could "compete" against one another during the regular season. Wish I could simply choose an "American" team to compete in the leagues, but it doesn't work that way.

I've been using AS Roma a lot because their stat/ratings seems to be in the middle of the pack. Have no clue who AS Roma are.
 
# 173 Matt10 @ 08/17/15 10:18 PM
Quote:
Originally Posted by strawberryshortcake
For those possibly wanting to make a possible difference ... I decided to seek out an official (maybe official) PES forum so that I could voice my concern about the goalies and especially lack of fouls. I even made note of some gamers complaining about accurate passes. I signed up yesterday and made one post. Others have also notice and hopefully it'll actually change the final product.


https://forums.pesfan.com/showthread...eedback-Thread




I'll have to make time to watch your archived videos. It does look good. It reminds me more of an MLS game.

However, I still see "accurate passes" if you will. The animation gives the illusion that the passes aren't thoroughly accurate, but it seem as though those quick low passes to your teammates are still fairly "accurate," and if I wanted to "ping-pong" pass, it's still possible in FIFA14. Maybe you can further elaborate on the "accuracy" thing.

You seem to know your soccer. I'm an amateur when it comes to soccer. I seldom watch soccer but when I do, animation wise, and graphically, player movement and model wise, pace of play, the slower pace, PES 2016 simply reminds me of what I see on live TV. PES2014 was actually my first ever soccer game purchase. I had to compare the PES2014 and FIFA14 demo for about 1 week. PES2014 got me hooked because it simply looked much more authentic.

But what are your thoughts on both games goalies? Apparently both PES and FIFA (from what I've read around the web) have their share of "dumb goalies."

My only issue now is selecting a team that I can actually root for. Too many soccer leagues, too many teams. Wish all soccer teams could "compete" against one another during the regular season. Wish I could simply choose an "American" team to compete in the leagues, but it doesn't work that way.

I've been using AS Roma a lot because their stat/ratings seems to be in the middle of the pack. Have no clue who AS Roma are.
I've been to PESfan off and on. It's a good site, but I much prefer Evo-Web:

http://www.evo-web.co.uk/forums/

It's the home of all the modders and gameplay enthusiast.

In that match I finished at 61% passing I believe, and the CPU was still at 81%. The emphasis on accurate passing for PES 16 is build all through the attack in the defensive third and the crispness of the passes and the control of the players receiving the passes. If you see my archived, multiple time the CPU tried to exploit my high line and also made errors in their passing. The key is that I can best describe is that PES 16 lacks the CPU to pass on the ground into space, identifying a loose ball if you will. This was something that PES has always struggled with and something FIFA started to do correctly in FIFA 11. That's not simply saying one is better than the other, but merely for the fact of the ball being a separate entity - the tip goes to FIFA due to the ability to modify the game with sliders.

PES 14 was a struggle for me. First inclusion of the fox engine, and it was a headache. If anyone really wants to gauge on how bad a game was, just go to evo-web and see how little editing activity and discussion (positive) there was about it. PES 15 grew a bit more, but still had its issues.

Here is one of my notable videos on PES 14. It was early in the morning and in testing, and I felt great about the initial parts of PES14 - but eventually it just dwindled away. I didn't do anything on PES 15 as it was one of the worst PES I had ever played since 2008. PES 14 was not far off, but typical gaming company can't accept to make small changes to gameplay, they have to go extreme - and PES 15's tactical attitude was a gamebreaker for me.



I'm going to stream about 2 matches on FIFA 14, feel free to join in. I'll try to be mic'd up as well.

twitch.tv/matt10l
 
# 174 strawberryshortcake @ 08/18/15 01:16 AM
Matt, fantastic, fantastic, fantastic stuff on that twitch stream! Great information.

I fired up PES16 again, passing is definitely a little bit too "accurate," pin point to a fault.

I would like to hear your take on the following, give it a test run, and see if this is exactly what you're referring to with regards to pass accuracy. If so, I could put this on the wishlist on PESFan and EVO-WEB websites.

I did a quick experiment. And you know what makes the passing absolutely organic looking and makes the ball loose in PES16 -- is to simply use the "through-pass" as your primary pass button. Don't hold down the "through-pass" button, but simply tap it. Sometimes you may want to hold the "through-pass" button down a little longer if you need to make a longer pass, but the idea is to use the "through-pass" button for more organic looking passes. No passes are considered absolute safe anymore. Never max out "through-pass."

With through-pass, the player receiving the ball needs to make small and sometimes large body adjustments, or simply run to meet the ball on receiving the pass safely.

With through-pass, I can now pass it into space/vicinity and there's that "element" that you were referring to in your twitch stream. This makes trying to "ping-pong" your way down the field extremely difficult, almost impossible.

Unfortunately there's no way to get the CPU to use "through-pass" as their primary pass button.


I guess now that's one "solution" to PES16 overly accurate passing, is for Konami to make "through-pass" as the primary pass button, along with a second "through-pass" button that truly acts as a through pass. Or simply have "through-pass" as the definitive pass button. If the player needs to legitimately execute a through pass, simply hold the "through-pass" button longer.

Maybe even if FIFA16 implemented the "through-pass" button as their primary pass button, it could even take their passing to the next level of organic passing.
 
# 175 fearwhatnow @ 08/18/15 04:25 AM
The "dead ball" situation you guys describe is a big factor but both football videogames can't implement it and probably we will never see this. It's a pure simulation aspect of the game, adds unpredictability/randomness and it's where player individuality can really play a major role.
Right now simply forget it. You can force this situation by playing all the time with the through pass but you won't see cpu sending balls like this. This applies for both FIFA and PES.
Unfortunately both football videogames are far behind the sports videogaming competition because EA and KONAMI devs want to satisfy the casual football fans which are the majority. The only way to see a football simulation in the future is a focused release of a big league. Example:
2k Football World: English Premier League. That way a company (2k in my example) will have the time to focus in player individuality and separate team tactics. The game initially will only have two Divisions (Premier League and Championship). This means only 42 teams. Then every year the game will expand (fully paid annual DLCs/Expansions) with new country leagues+European qualification (Champions League/Europa League)+changes in player ratings, rosters and team tactics.
I know though this won't ever happen.
 
# 176 Matt10 @ 08/18/15 11:35 AM
Quote:
Originally Posted by strawberryshortcake
Matt, fantastic, fantastic, fantastic stuff on that twitch stream! Great information.

I fired up PES16 again, passing is definitely a little bit too "accurate," pin point to a fault.

I would like to hear your take on the following, give it a test run, and see if this is exactly what you're referring to with regards to pass accuracy. If so, I could put this on the wishlist on PESFan and EVO-WEB websites.

I did a quick experiment. And you know what makes the passing absolutely organic looking and makes the ball loose in PES16 -- is to simply use the "through-pass" as your primary pass button. Don't hold down the "through-pass" button, but simply tap it. Sometimes you may want to hold the "through-pass" button down a little longer if you need to make a longer pass, but the idea is to use the "through-pass" button for more organic looking passes. No passes are considered absolute safe anymore. Never max out "through-pass."

With through-pass, the player receiving the ball needs to make small and sometimes large body adjustments, or simply run to meet the ball on receiving the pass safely.

With through-pass, I can now pass it into space/vicinity and there's that "element" that you were referring to in your twitch stream. This makes trying to "ping-pong" your way down the field extremely difficult, almost impossible.

Unfortunately there's no way to get the CPU to use "through-pass" as their primary pass button.


I guess now that's one "solution" to PES16 overly accurate passing, is for Konami to make "through-pass" as the primary pass button, along with a second "through-pass" button that truly acts as a through pass. Or simply have "through-pass" as the definitive pass button. If the player needs to legitimately execute a through pass, simply hold the "through-pass" button longer.

Maybe even if FIFA16 implemented the "through-pass" button as their primary pass button, it could even take their passing to the next level of organic passing.
Before Fox engine, I would lower the short pass accuracy by 30. Instantly the balls would be played into space and the effects of pressure mimick what we see IRL, which in turn will create the pass accuracy numbers we're looking for.

Edit: forgot to say, the problem with that reduction in pass accuracy was that the passes were so far off, it was tough for the CPU to formulate an attack. Regardless, I'd love to see what PES 16 would look like with that modification.
 
# 177 pipagol @ 08/18/15 11:45 AM
In PES, is it possible to create a realistic World Cup? I mean, can you choose the stadiums? Can you choose for the crowd to be neutral or divided in halfs instead of having a home and an away team? Thanks!
 
# 178 iaxy @ 08/18/15 11:53 AM
Quote:
Originally Posted by 81chrisso
I'm surprised that a lot of people praise Konami for that arcade PES demo. No offense but this game isn't football/soccer! It's not realistic at all and feeds the casuals. The gameplay is way too fast and the missing fouls are an absolute dealbreaker! btw they won't change it, I bet they can't. Realistic gameplay? Did you guys play football or watch enough football on TV? If you did you would have another opinion...

btw I saw some Fifa 16 beta footage on youtube today until EA banned the videos. The gameplay and goals looked very nice and much more realistic than PES. And I saw FOULS!!! I'm really looking forward to the demo...
I don't want to start a confrontation, but it seems you did not read my review fully. I did point out that I play the demo at -1 or even -2 speed. The game gives you the option to reduce the speed, so not sure why you would want to to bring that up as a problem. Also, Konami have said they are working on the lack of fouls. These are not deal breakers at all. The flow of the game is more important than stopping it every 10 seconds for a nudge.

I do play football twice a week and have done so for many years, so not sure where you're heading with that assumption... If you like Fifa, good for you. I also like it for certain aspects and actually preferred FIFA last year to PES. I just think Konami have really improved PES this year base don the demo.

To each their own I suppose...
 
# 179 dmendenhall_9 @ 08/18/15 04:34 PM
Quote:
Originally Posted by Matt10
Before Fox engine, I would lower the short pass accuracy by 30. Instantly the balls would be played into space and the effects of pressure mimick what we see IRL, which in turn will create the pass accuracy numbers we're looking for.

Edit: forgot to say, the problem with that reduction in pass accuracy was that the passes were so far off, it was tough for the CPU to formulate an attack. Regardless, I'd love to see what PES 16 would look like with that modification.
Fun to watch this. My only argument is sometimes the pass accuracy seems a little low (maybe just for the human team, hah jk) In the inter-milan milan is 5% lower than their average for last season and napoli is almost 20% lower. It is hard trying to find that balance. Sometimes I feel like in the FIFA 14 they struggle too much to link just a few passes together, ha. Though that may just be an opinion. Like I said so hard to find that balance but we can definitely agree that PES 2016 is a little too high right now (also hard to judge with only the few teams that we have).

In PES 2016 I do find they pass into space if they are playing the ball down the wings but in the middle they almost never do (this is true to real life but maybe not to the extreme of PES). Just watching Man U today and all of thier passes in the middle are almost directly to the player receiving it.

Anyway just some more thoughts as I patiently await these games to come out!!
 
# 180 dmendenhall_9 @ 08/18/15 04:38 PM
Quote:
Originally Posted by 81chrisso
I know it's possible to reduce the speed but -2 is slow motion and -1 was slightly better than 0. What I mean is the run and gun Ping Pong style of the game. There are simply no interruptions. I always thought PES stands for simulation but PES 5-7 unfortunately is a long time ago. Adam Bhatti and Konami talk too much and change nothing regarding gameplay. They add new faces, that's it. They won't change the fouls because they didn't last year and I honestly think it's way too late for that. The few fouls feed the casuals and that might be the the concept behind PES. Missing fouls are a deal breaker for sure. Imagine Basketball without free throws OMG! Just my 2 cents.
This is a game i posted where I edited both teams fluid formations so they get back on D and hold their shape better. I think I counted 18 passes intercepted in the middle of the pitch with many more takeaways. In other words TONS of change of possession. This little change will make a huge difference on the gameplay and give you more of that feel you want. Less of just one team possessing then shooting then the next. More change of possession in midfield BUT the teams are still skilled enough to hold possession and build and attack. Check it out and let me know what you think. The demo on default formations is awful for this, it is so easy to pass through the midfield straight to your striker.

Definitely not perfect but i think much better than without the changes. Also the first half is normal speed and second is -1.

 


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