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Madden NFL 16 News Post


Shopmaster has checked in with another Madden NFL 16 CFM video. While there isn't any footage from the actual game in the video, he talks about the top 10 things you need to know about scouting in this years game.

He goes over when scouting season starts, unlocking stats, combine stats, watch list and much more.

Game: Madden NFL 16Reader Score: 7/10 - Vote Now
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Madden NFL 16 Videos
Member Comments
# 1 PhillyPhanatic14 @ 08/11/15 09:52 AM
That's good stuff. Thanks for the link man. Looking forward to hearing that podcast tonight.
 
# 2 Cowboy008 @ 08/11/15 11:53 AM
That had some good info. Hopefully he does some more videos like this for CFM.
 
# 3 SolidSquid @ 08/11/15 11:55 AM
I'm just not happy with a couple decisions they made.

1. Why are we now forced to scout every week or lose points? Coaches and owners don't worry about that stuff during the season, it would make sense if you were playing cfm as a scout but not for coach or owner.

2. Unlocking the 3 best attributes, using shops example of a db having a high press rating, I don't play press so I don't care, should be able to choose what we unlock. I also used awareness and consistency as a determining factor on who I draft and that doesn't seem possible any more.

3. True draft value, I still don't really understand this one. So we scout all 3 of a players attributes then they tell us exactly what his value is? What is the point of that? It seems to take a lot of chance/skill out of scouting and drafting.
 
# 4 Cowboy008 @ 08/11/15 12:02 PM
Quote:
Originally Posted by SolidSquid
I'm just not happy with a couple decisions they made.

1. Why are we now forced to scout every week or lose points? Coaches and owners don't worry about that stuff during the season, it would make sense if you were playing cfm as a scout but not for coach or owner.

2. Unlocking the 3 best attributes, using shops example of a db having a high press rating, I don't play press so I don't care, should be able to choose what we unlock. I also used awareness and consistency as a determining factor on who I draft and that doesn't seem possible any more.

3. True draft value, I still don't really understand this one. So we scout all 3 of a players attributes then they tell us exactly what his value is? What is the point of that? It seems to take a lot of chance/skill out of scouting and drafting.
I'm also a little confused by a couple of them. For #3 it would be nice if we could hire a scout and then the scouts rating would determine how right or wrong the players true draft value.
 
# 5 DanBootleg @ 08/11/15 12:07 PM
This is going to sound dumb, but I'm really happy that draft stories are still in the game, I hope there's more variation in the stories. It's a small detail that makes offline CFM a lot more fun.
 
# 6 msdm27 @ 08/11/15 12:24 PM
Quote:
Originally Posted by SolidSquid
I'm just not happy with a couple decisions they made.

1. Why are we now forced to scout every week or lose points? Coaches and owners don't worry about that stuff during the season, it would make sense if you were playing cfm as a scout but not for coach or owner.

2. Unlocking the 3 best attributes, using shops example of a db having a high press rating, I don't play press so I don't care, should be able to choose what we unlock. I also used awareness and consistency as a determining factor on who I draft and that doesn't seem possible any more.

3. True draft value, I still don't really understand this one. So we scout all 3 of a players attributes then they tell us exactly what his value is? What is the point of that? It seems to take a lot of chance/skill out of scouting and drafting.
Well, if Press is his highest attribute, say at A+ for example, there's no reason why the second and third attributes shouldn't fit what you might be looking for.

And if Press is the highest attribute at C+ then it should just be a sign that this not a player you should be scouting further.

I actually think that's one of the best design decisions they've made for this cycle; maybe they could have allowed for top 5 attributes instead... But the new setup allows for a bigger sense of unpredictability, which is good imo.

The new setup works basically like a representation of a scouting report, where you find out what dudes are best at, then is up to you choose those who have the skills you're looking for or if a dude is really good at other attributes you might want to gamble on him hoping he's equally good on the ones you appreciate the most. Here's it's important to remember that if the third highest attribute is A, but none of those three is something you look for, that player might still have A's in other areas
 
# 7 Jr. @ 08/11/15 12:31 PM
Awful decision to make you lose points if you miss a week of scouting. Anyone that has a life outside of an online CFM got the short end of the stick on that one.
 
# 8 JPBeBeast @ 08/11/15 12:36 PM
I think losing points is a great idea. If you're getting on to play your weekly game anyways i don't think the 5 minutes extra to scout will hurt.
 
# 9 jb12780 @ 08/11/15 12:39 PM
Can you delegate scouting to the CPU?

Sent from my LG-LS980 using Tapatalk
 
# 10 Jr. @ 08/11/15 12:41 PM
Quote:
Originally Posted by jb12780
Can you delegate scouting to the CPU?

Sent from my LG-LS980 using Tapatalk
I really hope so, or this might end the "sim season" style that has grown in the online communities.
 
# 11 SolidSquid @ 08/11/15 12:42 PM
Quote:
Originally Posted by JPBeBeast
I think losing points is a great idea. If you're getting on to play your weekly game anyways i don't think the 5 minutes extra to scout will hurt.
With kids and a job that requires me to work 55 hours a week, no I really don't have an extra 5 minutes to scout. I usually saved all scouting until the offseason so I could knock out all the offseason stuff in one session.
 
# 12 LowerWolf @ 08/11/15 12:46 PM
I always liked scouting during my bye week and then in the offseason. I don't really want to have to scout every week.
 
# 13 m1ke_nyc @ 08/11/15 12:54 PM
True draft value needs to be scrapped.
 
# 14 D13 @ 08/11/15 12:56 PM
Seems like Madden just can't ever win with some folks...
 
# 15 SolidSquid @ 08/11/15 01:24 PM
Quote:
Originally Posted by D13
Seems like Madden just can't ever win with some folks...
Please elaborate
 
# 16 carthagebaseball @ 08/11/15 01:30 PM
I love the changes.
Coaches and gms do scout throughout the year.
And if you have time to play a 30 min game you can spend 5 minutes scouting.
 
# 17 saintloue28 @ 08/11/15 01:35 PM
Quote:
Originally Posted by carthagebaseball
I love the changes.
Coaches and gms do scout throughout the year.
And if you have time to play a 30 min game you can spend 5 minutes scouting.
Actually. Scouts scout every week. Owners, GMs and coaches are only really there during the offseason. And also 35 doesn't equal 30. So if he has 30 minutes to play.... he doesn't have 5 minutes to scout.

Sent from my SM-N910T using Tapatalk
 
# 18 SolidSquid @ 08/11/15 01:44 PM
Quote:
Originally Posted by carthagebaseball
I love the changes.
Coaches and gms do scout throughout the year.
And if you have time to play a 30 min game you can spend 5 minutes scouting.
Lol I dk what to tell you man I really don't. I have work, my fiancée has work which means I'm on kids duty which means tending to their full schedules. Trust me Id love to go back to the time when 5 minutes meant almost nothing to me. Hopefully we have an auto scout feature.
 
# 19 Wallbanger29 @ 08/11/15 01:48 PM
Vary new here. Is this a good place to find a good CFM league to play in ? Looking for ALL PRO skill level competition


Sent from my iPhone using Tapatalk
 
# 20 snc237 @ 08/11/15 01:49 PM
Am I the only one that thinks the scouting system from the ps2/Xbox/GC is still the best way to scout and draft?
 

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