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Madden NFL 16 News Post



Donny Moore, aka the ‘Madden Ratings Czar’, is leaving Electronic Arts as he will be “pursuing other interests.”

In an official statement on Twitter, Moore said, “After much thought & consideration, I have chosen to step away from @EASports & announce my retirement as the Madden Ratings Czar as I have opted to pursue other interests. I am especially grateful of the opportunity to rate players for some of the greatest fans in video games today. After 16 years, it is finally time to hang up the czar's mouse pad! #Czartirement"

For Moore, this ends a long tenure as the guy running the ratings and updates for Madden. Moore’s tenure spanned 16 years at EA Tiburon, which means he was easily one of the most tenured at that studio. There is no word yet on who will be replacing Moore, but we do expect an announcement soon.

The ratings position occupied by Moore has been a staple of Madden’s internet presence for years. Moore’s ratings oftentimes drew criticism, but the weekly ratings updates were always hugely anticipated by fans, despite what ire they may have drawn.

The ratings this year will likely still come in the same pacing as previous years, and it will be interesting to see if any differences in how much players move up and down the scale happens without Moore at the helm. We’ll certainly be watching it going forward!

Game: Madden NFL 16Reader Score: 7/10 - Vote Now
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Member Comments
# 261 charter04 @ 07/06/15 11:07 PM
I really think the Prima Guys. Gibs and Farls and others like them are a big reason why we won't really ever see much of a change. I like those guys as people but, their approach is fully Madden ball. There are many, many just like that. The real Mut elite players and any of those type of guys. The sad thing is I believe this represents a much larger % of the Madden fan base than the ones who really want a real sim football game. Some of it is because that is just how Madden has been for a long time so the guys like that have gravitated to it and love that it's Madden ball.

All that to say this. Those type like running QB's that have at minimum 95 THP. They go into the rating and find the type of players they want. They want DE's with at least 90 spd and acceleration. 6'5 WR's that run at least 90 spd. Just all the over inflated stuff that I hate. That is what they expect.

They are fully on board with a MUT team where every player is 95 overall or higher.

They run the same play over and over and over if it works. It's all about wining and Madden ball.

I really believe that the gameplay and real data driven ratings game a lot of us want will never happen in Madden because of the uproar of the guys like I'm referring too and casuals that just want to use their favorite team to win every game.

We like to think that the GC'ers will make a difference. Some do but, guys like Farls are or have been GC'ers too. So EA can't just listen to sim style people.

The answer to me is to keep things as they have been for MUT and Online ranked mode. Go ahead and do the whole ratings release foolishness that they always have. But, add option in ranked to be in a sim grouping. Kind of like COD does with the hard core mode. Regular ranked and MUT can have the over inflated ratings that they always have. Sim can use the Data driven ones.

Then like I've already said in play now and CFM just give the option to play Default (like it's always been), Arcade, and Simulation modes.

You could also chose default rosters (if they want community voted rosters fine) and Simulation (Data based) rosters.

This is the only way we will ever get the game we want IMO.
 
# 262 Jet Sufferer @ 07/06/15 11:18 PM
Quote:
Originally Posted by DCEBB2001
No I don't need the money. I am a business operations analyst full time so I can afford to do my site as a hobby. Granted, I want to be paid as a consultant (because of the time it would take), however. I would be fine if they released a Madden Sim version too. Some of the same features but with more Head Coach aspects added into it.
Yes, we've been begging for "Madden Sim Version" going on 11 years now, I'm with you. I would only take the job if it's on YOUR terms, not some hybrid kind of using your ratings and risking your intellectual property.

Why WE can't have realism options is mind boggling. ONLY the twitchy/arcade player is being catered to and we are thrown a bone here and there. Why, why, why, not options for both? Sliders that WORK? I'll never understand what has gone on since the exclusive.

I think it's this search for the Holy Grail of the "casual gamer". Football is not a casual category.

There is a HUGE POOL of customers for the game BEFORE you go for the casual, they are called FOOTBALL FANS, and THEY have been the ones alienated by this game.

Make a FOOTBALL game, have the options to make it arcade, or hell, have the game arcade by default but give ME the option to play football. Not this "game" with a thin veneer of football around it and ZERO WAY for me to play sim football, which is EXACTLY what this game has been.

If Madden was a great FOOTBALL game it would sell 10 million out of the box before it touched it's first "casual". Anyone remember I believe it was Madden 09 commercials about playing Madden with your daughter?? Most daughters aren't interested in playing NFL Football. Someone tell that to EA's marketing department.
 
# 263 4thQtrStre5S @ 07/06/15 11:21 PM
Quote:
Originally Posted by charter04
I really think the Prima Guys. Gibs and Farls and others like them are a big reason why we won't really ever see much of a change. I like those guys as people but, their approach is fully Madden ball. There are many, many just like that. The real Mut elite players and any of those type of guys. The sad thing is I believe this represents a much larger % of the Madden fan base than the ones who really want a real sim football game. Some of it is because that is just how Madden has been for a long time so the guys like that have gravitated to it and love that it's Madden ball.

All that to say this. Those type like running QB's that have at minimum 95 THP. They go into the rating and find the type of players they want. They want DE's with at least 90 spd and acceleration. 6'5 WR's that run at least 90 spd. Just all the over inflated stuff that I hate. That is what they expect.

They are fully on board with a MUT team where every player is 95 overall or higher.

They run the same play over and over and over if it works. It's all about wining and Madden ball.

I really believe that the gameplay and real data driven ratings game a lot of us want will never happen in Madden because of the uproar of the guys like I'm referring too and casuals that just want to use their favorite team to win every game.

We like to think that the GC'ers will make a difference. Some do but, guys like Farls are or have been GC'ers too. So EA can't just listen to sim style people.

The answer to me is to keep thinks as they have been for MUT and Online ranked. Go ahead and do the whole ratings release foolishness that they always have. But, add option in ranked to be in a sim grouping. Kind of like COD does with the hard core mode. Regular ranked and MUT can have the over inflated ratings that they always have. Sim can use the Data driven ones.

Then like I've already said in play now and CFM just give the option to play Default (like it's always been), Arcade, and Simulation modes.

You could also chose default rosters (if they want community voted rosters fine) and Simulation (Data based) rosters.

This is the only way we will ever get the game we want IMO.
Nailed it...and I cannot stand, if I may say here without getting in trouble, if so, I will edit this post, but Gibs and Farls, IMO, are hurting this game with their pure tourney, lack of football knowledge approach to football...
I have been on their forum and tried to get into football talk and realism and I am totally ignored..Because OS is into the freedom to engage in football talk and not just football as it is related to madden arcade football, is why this forum is the tops..

Gibs and Farls reminds me of Wayne's world - 2 guys in a basement..
 
# 264 4thQtrStre5S @ 07/06/15 11:36 PM
I will give madden some credit here to realism...In at least the base formations, the CPU does pick up the mike, and if the mike attacks the LOS the center will take him and the OL will pick up blocks from the center out as they should, and if the mike drops in cover the center will double team the DT with the guard..

I assume this is influenced by Clint.
 
# 265 SolidSquid @ 07/06/15 11:46 PM
Quote:
Originally Posted by 4thQtrStre5S
I will give madden some credit here to realism...In at least the base formations, the CPU does pick up the mike, and if the mike attacks the LOS in the center will take him, and if the mike drops in cover the center will double team the DT with the guard..

I assume this is influenced by Clint.
So we are now praising games for doing what they are supposed to do? The divide between madden and football is bigger than any sports game out there.
 
# 266 4thQtrStre5S @ 07/06/15 11:49 PM
Quote:
Originally Posted by SolidSquid
So we are now praising games for doing what they are supposed to do? The divide between madden and football is bigger than any sports game out there.
I am merely giving some credit where credit is due; nothing more..

I could go on a total rant on how terrible pass cover technique is in madden..

BUt from what I have heard, the defense is now chipping the TE at least
 
# 267 Skyboxer @ 07/07/15 12:04 AM
Quote:
Originally Posted by 4thQtrStre5S
I am merely giving some credit where credit is due; nothing more..

I could go on a total rant on how terrible pass cover technique is in madden..

BUt from what I have heard, the defense is now chipping the TE at least
Plus, and this is simply my opinion...
We see posts after posts about what we expect and want from Madden that either other games have done or simply what a FB game should do...
then we get some things and it simply switches to a "Should have been there all along" complaint.

Should things have been better a while ago? Yes absolutely

Anything Madden does to make the game more realistic I'm for and I will praise them for finally listening.
 
# 268 4thQtrStre5S @ 07/07/15 12:11 AM
Quote:
Originally Posted by Skyboxer
Plus, and this is simply my opinion...
We see posts after posts about what we expect and want from Madden that either other games have done or simply what a FB game should do...
then we get some things and it simply switches to a "Should have been there all along" complaint.

Should things have been better a while ago? Yes absolutely

Anything Madden does to make the game more realistic I'm for and I will praise them for finally listening.
I agree... I will criticize the game and I will also praise the parts of the game that I see as being good.."Good" meaning that it follows football technique to at least an acceptable level...
 
# 269 Jet Sufferer @ 07/07/15 12:17 AM
Quote:
Originally Posted by Skyboxer
Plus, and this is simply my opinion...
We see posts after posts about what we expect and want from Madden that either other games have done or simply what a FB game should do...
then we get some things and it simply switches to a "Should have been there all along" complaint.

Should things have been better a while ago? Yes absolutely

Anything Madden does to make the game more realistic I'm for and I will praise them for finally listening.
There is only one NFL branded game, hence it's the one that gets all the "complaints".

I would love to praise the game, but sadly it gives me little opportunity. Can you tell me (in your opinion obviously) what gameplay elements in Madden are the best ever done in a football game?

Categories, like player movement, animation, blocking, tackling, running game, passing game, special teams, kicking, or some other gameplay element.
 
# 270 Skyboxer @ 07/07/15 12:34 AM
Quote:
Originally Posted by Jet Sufferer
There is only one NFL branded game, hence it's the one that gets all the "complaints".

I would love to praise the game, but sadly it gives me little opportunity. Can you tell me (in your opinion obviously) what gameplay elements in Madden are the best ever done in a football game?

Categories, like player movement, animation, blocking, tackling, running game, passing game, special teams, kicking, or some other gameplay element.
I'm not saying we shouldn't complain (Not sure why this is always the counter argument) when it's warranted. But complaining when someone is happy about something EA finally does that we've been wanting, is something totally different.

Online play Madden has for the most part always done well. As far as gameplay I feel they've gotrten up to or surpassed games as far as running and IF the WR/DB is as advertised then they passing goes in that list.
Other areas (Special teams) are waaaaay behind.
And yes obviously this is just my opinion...

What I do know is yes it's the only NFL game we have but that simply doesn't make me want to complain just for the sake of complaining.
As long as EA is on the box some people will never be happy.. that's just the fact of life.
Madden 15 was some of the best FB times I've had during the online league with humans. SP left a lot to be desired.
And I'll say this again.. nostalgia is blind and has a bad memory. Not wanting to turn this into a 2k or Madden 05 vs thread but as good as those games were (I loved both) they also had issues (Money corner routes, tilt a whirl running etc..)

Bottom line for me is we only have Madden, period.
We can either choose to not like anything they do just because it's EA (Which I would think if that was the case people would have better things to do in life than hang around a game they know they'll never like) or give constructive criticism and enjoy the game for what it does bring.

I simply don't get how some hate the game so much that it's not enough to say their peace and move on but they almost feel like you insult them if you like part of the game. I just don't get it.
 
# 271 kehlis @ 07/07/15 12:36 AM
So now we're complaining that someone pointed out something the game does right? The pettiness of this site is unreal at times.
 
# 272 khaliib @ 07/07/15 12:37 AM
This gives us an insight into the mess the current system is in with using hidden "weights".

This is for OVR's but gives a glimps into weights impacting against each other.
They have to clean this up and find a rational that will work better.
 
# 273 4thQtrStre5S @ 07/07/15 12:40 AM
BASIC ATTRIBUTES
Let’s start with the basics. First of all, every player has Height (HT). This really does make a difference during gameplay. Taller receivers can jump to grab a pass out of the air, and taller defenders are more likely to swat down passes or block kicks.
Pro Tip: Attributes highlighted in color are receiving a Style Boost from the current Team Style selections.

Speed (SPD) – How fast a player runs after fully accelerating.
Strength (STR) – Provides a boost for blocking, shedding blocks, power moves, throwing and trucking.
Agility (AGI) – How well the player cuts when running, responding to the Left Stick more quickly.
Acceleration (ACC) – How quickly a player achieves his full speed.
Awareness (AWR) – Reacting to the other players on the field, both teammates and opponents.
Jumping (JMP) – How high a player jumps.
Stamina (STA) – How quickly a player gets tired and requires substitution.
Injury (INJ) – How often a player will be injured.

RUSHING ATTRIBUTES
This group describes how players perform when carrying the ball. These are the primary focus for running backs, but they’re also important for receivers after the catch and scrambling quarterbacks.

Trucking (TRK) – How well a runner knocks down a defender’s tackle attempt.
Pro Tip: Boosted in MUT by Ground and Pound Team Style.
Elusiveness (ELS) – How well the runner jukes, makes spin moves, and breaks tackles.
Pro Tip: Boosted in MUT by Speed Run Team Style.
Ball Carrier Vision (BCV) – The runner’s ability to navigate in between blocks to hit holes.
Stiff Arm (SFA) – Effectiveness of the runner’s stiff arm move.
Spin Move (SPM) – Effectiveness of the runner’s spin move.
Juke Move (JKM) – Effectiveness of the runner’s juke move.
Carrying (CAR) – The runner’s ability to hold onto the ball and decrease the chance of fumbles.

RECEIVING ATTRIBUTES
Once the ball is in the air, these are the attributes that help determine whether a catch is made. They are important for any receiver, including wide receivers, tight ends, and running backs.

Catching (CTH) – How well the receiver catches the ball while moving in the open field.
Catch in Traffic (CIT) – How well the receiver catches the ball with a defender near him.
Pro Tip: Boosted in MUT by Short Pass Team Style.
Route Running (RTE) – Creates more separation for the receiver against Man Coverage.
Pro Tip: Boosted in MUT by Long Pass Team Style.
Spectacular Catch (SPC) – How often the receiver makes sideline, one-handed, or jumping catches.
Release (RLS) – Determines the receiver’s ability to beat Press coverage.


THROWING ATTRIBUTES
These are almost always used by quarterbacks, but the occasional halfback pass or fake kick play will use the attributes of that throwing player instead. They sometimes determine the chance of actually making the throw attempt in addition to the accuracy of that throw.

Throw Power (THP) – Determines maximum throwing distance and the speed of the ball in flight.
Throw Accuracy Short (TAS), Mid (TAM), Deep (TAD)*– Accuracy for passes under 20 yards, between 20-40 yards, and more than 40 yards.
Pro Tip: Throw Accuracy (THA) is important only in games that are simulated.
Throw on the Run (TOR) – How well the passer throws the ball when moving outside of the pocket.
Play Action (PAC) – How well the thrower’s fake handoff baits the defender into playing the run.


OFFENSIVE LINE ATTRIBUTES
Every offensive player that blocks on a play will use some of these attributes. In addition to offensive linemen, this includes tight ends, fullbacks, or even wide receivers.

Run Block (RBK) – How well the blocker engages the defender and holds his block for a run play. Pro Tip: Boosted in MUT by Ground and Pound and Speed Run Team Styles.
Pass Block (PBK) – How well the blocker holds his block when protecting for a pass play. Pro Tip: Boosted in MUT by Short Pass and Long Pass Team Styles.
Impact Blocking (IMP) – The ability to pancake (knock the defender down) when blocking in the open field.
Pro Tip: Run Block Strength (RBS), Run Block Footwork (RBF), Pass Block Strength (PBS), and Pass Block Footwork (PBF) are no longer used.


DEFENSIVE ATTRIBUTES
While some of these attributes are more important to linemen than linebackers or defensive backs, all of these attributes are valued for defending players.

Tackle (TAK) – Determines success at making a tackle. Compared with Stiff Arm and Trucking.
Hit Power (POW) – How hard a defender tackles, including chance of fumbles and injuries.
Power Move (PWM) – Using strength to defeat the offensive line. Compared with Pass Block.
Finesse Move (FNM) – Using swim and spin moves to defeat the offensive line. Determines time required to perform a successful move.
Block Shedding (BKS) – Ability to get off a block, allowing pursuit of the ball carrier or success versus run block double teams.
Pro Tip: Boosted in MUT by Run Stuff Team Style.
Pursuit (PUR) – Ability to catch up to the ball carrier, when unblocked or when his block is shed.

Pro Tip: Boosted in MUT by Pass Rush Team Style.

Play Recognition (PRC) – Reacting to run or pass and defending specific routes. Also reacting properly to play action or screen plays.
Man Coverage (MCV) – Ability and tackle skill chance when man to man coverage is called. Compared with Route Running. Also knockout chance of a tackle versus Catch in Traffic.
Pro Tip: Boosted in MUT by Man Defense Team Style.
Zone Coverage (ZCV) – Ability and tackle skill chance when zone coverage is called. Also knockout chance of a tackle versus Catch in Traffic.
Pro Tip: Boosted in MUT by Zone Defense Team Style.
Press (PRS) – Ability to harass the receiver at the line of scrimmage when press coverage is called. Compared to Release.


SPECIAL TEAM ATTRIBUTES
These attributes are only used during field goal attempts or punts.

Kick Power (KPW) – Determines the maximum distance the player can kick or punt.
Kick Accuracy (KAC) – How easy it is to kick (affects the speed of the kick meter).
Kick Return (KR) – Enhances breaking tackles and elusiveness for kick and punt returners.
 
# 274 charter04 @ 07/07/15 12:40 AM
Quote:
Originally Posted by Jet Sufferer
There is only one NFL branded game, hence it's the one that gets all the "complaints".

I would love to praise the game, but sadly it gives me little opportunity. Can you tell me (in your opinion obviously) what gameplay elements in Madden are the best ever done in a football game?

Categories, like player movement, animation, blocking, tackling, running game, passing game, special teams, kicking, or some other gameplay element.

Please don't let this thread turn into this. We have a nice thread about ratings going. We just don't need another thread that turns into this. There are literally 100's of them already. Lol.

Not trying to single you out. I just hope we can stay more on the ratings/simulation kind of discussion we have going on.


Sent from my iPhone using Tapatalk
 
# 275 Jet Sufferer @ 07/07/15 12:52 AM
Quote:
Originally Posted by Skyboxer
I'm not saying we shouldn't complain (Not sure why this is always the counter argument) when it's warranted. But complaining when someone is happy about something EA finally does that we've been wanting, is something totally different.

Online play Madden has for the most part always done well. As far as gameplay I feel they've gotrten up to or surpassed games as far as running and IF the WR/DB is as advertised then they passing goes in that list.
Other areas (Special teams) are waaaaay behind.
And yes obviously this is just my opinion...

What I do know is yes it's the only NFL game we have but that simply doesn't make me want to complain just for the sake of complaining.
As long as EA is on the box some people will never be happy.. that's just the fact of life.
Madden 15 was some of the best FB times I've had during the online league with humans. SP left a lot to be desired.
And I'll say this again.. nostalgia is blind and has a bad memory. Not wanting to turn this into a 2k or Madden 05 vs thread but as good as those games were (I loved both) they also had issues (Money corner routes, tilt a whirl running etc..)

Bottom line for me is we only have Madden, period.
We can either choose to not like anything they do just because it's EA (Which I would think if that was the case people would have better things to do in life than hang around a game they know they'll never like) or give constructive criticism and enjoy the game for what it does bring.

I simply don't get how some hate the game so much that it's not enough to say their peace and move on but they almost feel like you insult them if you like part of the game. I just don't get it.
I can only speak for myself, but I don't complain just to complain, and I don't complain just because it's EA. I also don't think it's fair for you to lay down that blanket assumption. Just as it wouldn't be fair for me to say that a lot of guys just like anything that has an EA logo on it.

So you feel one category, running is the best ever done in a football game. While I don't agree at least you gave me your opinion, which is good, and that maybe if WR/DB interaction will be best ever this year too. So going on 11 years of having this category all to themselves, you are saying they are doing one thing so far best in class, and maybe they can make it two this year.

Do you see now why so many people are unhappy with the progress of the GAME, not some irrational hatred for EA. I like EA's golf games, I have been bitterly disappointed with their NFL PRODUCT, not because it says "EA" on the box or that they shut out 2k from the NFL, College, Arena, and ESPN licenses. I'm disappointed in the game.

I do not suffer from nostalgia either, I can pop in all types of games from any era in minutes around here, and often do. This winter I did a little run of Madden and NHL games on the Genesis, lol.

I "hang around" the game because I'm a football fan and would JUST LOVE for the game to great, I really would. It looks better this year, but I'm sure some of the legacy issues that drive me nuts will be back.

You say online is good, I'm not calling that a gameplay element for the record. That's playing the game online. I'm just talking the football part/the nuts and bolts of the game.

I'm not hard on Madden because it's Madden. If anyone else would like to chime in on which gameplay elements Madden does better than any football game I'm all ears. Perhaps I've overlooked something or have been too harsh.
 
# 276 Skyboxer @ 07/07/15 12:58 AM
Speaking of accel rating.. (Think I mentioned this before)...
When I was playing Gameday (05 I think) a few weeks ago before I was an idiot and ruined the power ribbon when I was putting cover back on...
One thing that jumped out at me right away was the visible of acceleration.
I had a back (I was controlling) that turned the corner and then he took off.
It was almost shocking how his speed was visibly progressing from a normal run to an all out sprint.

That is something I really haven't seen in Madden. Not saying there isn't a change is speed but rather not nearly as noticable as when I played Gameday.
 
# 277 Jet Sufferer @ 07/07/15 12:59 AM
Quote:
Originally Posted by charter04
Please don't let this thread turn into this. We have a nice thread about ratings going. We just don't need another thread that turns into this. There are literally 100's of them already. Lol.

Not trying to single you out. I just hope we can stay more on the ratings/simulation kind of discussion we have going on.


Sent from my iPhone using Tapatalk
That would be fine. If EVERYONE stayed rigidly on topic, not just me.

But from his conversation with the devs it sure seemed like a lot of cold water was thrown on his rating system and Rex telling him the focus is more on competitive play and not realistic sim stuff. Which is disappointing.

So if I got off topic I apologize.
 
# 278 4thQtrStre5S @ 07/07/15 01:01 AM
Like I have pointed out already, the offensive line blocking is very much improved and follows some solid line blocking assignments with identifying the "mike." Realize, the "mike" is actually two things..It can be the middle linebacker and it is also the "mike" called out as the middle of the blocking assignment so the offensive line and backs know who to block, with the center taking the "mike" which can be the middle linebacker or a OLB or even a safety..

The importance of getting the line blocking correct, which madden is doing, was highlighted by Knute Rockne...

The story goes that "The Four Horsemen" of Notre Dame were getting so full of themselves of how great they thought they were, that Knute Rockne instructed his offensive line to miss their blocking assignments, and the great four horsemen got crushed; granted, this I believe was in a scrimmage/practice, but Rockne proved the great importance of proper blocking, and how much everything is dependent on proper blocking...

Madden, with Clint advising the blocking assignments, has greatly improved the game...
 
# 279 charter04 @ 07/07/15 01:13 AM
Quote:
Originally Posted by Jet Sufferer
That would be fine. If EVERYONE stayed rigidly on topic, not just me.

But from his conversation with the devs it sure seemed like a lot of cold water was thrown on his rating system and Rex telling him the focus is more on competitive play and not realistic sim stuff. Which is disappointing.

So if I got off topic I apologize.

It's not really about staying rigidly on topic but, is this really the thread to start a discussion about 9 categories were Madden has or hasn't delivered the best ever in a football game? That horse has been beat to death. We all know the things it doesn't do good. Thread after thread has discussed it.

I was saying that at least the critique in this thread could just be about the ratings or ratings related stuff like progression and how ratings affect gameplay.

That's why I said that I wasn't trying to single you out i could just see were things are starting to go. I just find the ratings topic more interesting than the list of things madden doesn't do well.
 
# 280 bcruise @ 07/07/15 01:40 AM
Quote:
Originally Posted by charter04
It's not really about staying rigidly on topic but, is this really the thread to start a discussion about 9 categories were Madden has or hasn't delivered the best ever in a football game? That horse has been beat to death. We all know the things it doesn't do good. Thread after thread has discussed it.

I was saying that at least the critique in this thread could just be about the ratings or ratings related stuff like progression and how ratings affect gameplay.

That's why I said that I wasn't trying to single you out i could just see were things are starting to go. I just find the ratings topic more interesting than the list of things madden doesn't do well.
Agree....speaking only for myself, that chart about how the overall ratings are weighted was one of the most interesting things that I've seen come out of Madden blogs in years. Even if certain ratings tend to mean less in the actual gameplay than they do in the overall weighting, it still heavily influenced a lot of my decisions in the online CFM I was involved in - mostly for the better.
 


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