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Madden NFL 16 News Post



Donny Moore, aka the ‘Madden Ratings Czar’, is leaving Electronic Arts as he will be “pursuing other interests.”

In an official statement on Twitter, Moore said, “After much thought & consideration, I have chosen to step away from @EASports & announce my retirement as the Madden Ratings Czar as I have opted to pursue other interests. I am especially grateful of the opportunity to rate players for some of the greatest fans in video games today. After 16 years, it is finally time to hang up the czar's mouse pad! #Czartirement"

For Moore, this ends a long tenure as the guy running the ratings and updates for Madden. Moore’s tenure spanned 16 years at EA Tiburon, which means he was easily one of the most tenured at that studio. There is no word yet on who will be replacing Moore, but we do expect an announcement soon.

The ratings position occupied by Moore has been a staple of Madden’s internet presence for years. Moore’s ratings oftentimes drew criticism, but the weekly ratings updates were always hugely anticipated by fans, despite what ire they may have drawn.

The ratings this year will likely still come in the same pacing as previous years, and it will be interesting to see if any differences in how much players move up and down the scale happens without Moore at the helm. We’ll certainly be watching it going forward!

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Member Comments
# 521 Gman 18 @ 12/29/15 05:12 PM
Quote:
Originally Posted by roadman
Speaking from family experience, I have nephews and cousins that play online and offline CFM's that are anywhere between the ages of 14-40 who are Madden casuals.

At the end of the day, as I mentioned previously, if they make the menus simple and maybe some tutorials on CFM, it shouldn't matter to the casuals that play CFM.

They will learn and adjust.

My larger point is that EA will market more to the casual market.

I don't think there is a need going forward to go down the same old casual vs sim for the umpteenth time.

I could be wrong but wasn't madden 12 franchise mode kinda marketed more toward the sim gamer? I really don't remember the advertising too much but I know they spoke about and added a lot of stuff that year to make it more immersive, such as 75 man rosters, players placed on injury reserve no longer take up roster spots, improved scouting, free agent bidding, etc.


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# 522 roadman @ 12/29/15 05:51 PM
Quote:
Originally Posted by Gman 18
I could be wrong but wasn't madden 12 franchise mode kinda marketed more toward the sim gamer? I really don't remember the advertising too much but I know they spoke about and added a lot of stuff that year to make it more immersive, such as 75 man rosters, players placed on injury reserve no longer take up roster spots, improved scouting, free agent bidding, etc.


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Gameplay additions for Madden 12:

To support awareness for concussions, players who suffer a concussion during gameplay will no longer be allowed to return to the game.[11]

A new collision system uses momentum to produce more authentic tackling and hits with 100 new tackle animations, including 40 gang tackles.

AI enhancements allow players in zone and man coverage to correctly recognize and react to plays with the capability to break out of assignments when necessary.

The custom playbooks feature allows the player to modify an existing playbook or create his or her own by selecting plays from 75 playbooks.

The opening presentation for games includes mascots and cheerleaders for all teams that have them.[12]

Player traits change dynamically throughout a game based on his performance.

Digital Spy gave the Xbox 360 version a score of four stars out of five and stated: "A severe lack of additional game modes and revolutionary new features means that many of the tweaks will only really be noticeable to hardcore fans. Casual onlookers can rest assured, however, that Madden NFL 12 is one mighty fine football game and worth checking out if you've been on the bench for a few years."

Not a lot of enhanced game play features for Madden 12, but I know the concussion system, the collision system and player traits were ramped up in marketing
 
# 523 ggsimmonds @ 12/29/15 06:17 PM
Quote:
Originally Posted by roadman
Speaking from family experience, I have nephews and cousins that play online and offline CFM's that are anywhere between the ages of 14-40 who are Madden casuals.

At the end of the day, as I mentioned previously, if they make the menus simple and maybe some tutorials on CFM, it shouldn't matter to the casuals that play CFM.

They will learn and adjust.

My larger point is that EA will market more to the casual market.

I don't think there is a need going forward to go down the same old casual vs sim for the umpteenth time.
Two of my best friends are Madden casuals and they play CFM.

They never scout, are allergic to free agency, don't resign players/let AI handle that, and have no clue how to draft. They basically just want to play a few seasons to break records with their favorite players.

EA can and should make CFM as deep and sim as is possible. The casuals will simply not care about the additions and ignore them, but it will not scare them off.
 
# 524 roadman @ 12/29/15 06:29 PM
Quote:
Originally Posted by ggsimmonds
Two of my best friends are Madden casuals and they play CFM.

They never scout, are allergic to free agency, don't resign players/let AI handle that, and have no clue how to draft. They basically just want to play a few seasons to break records with their favorite players.

EA can and should make CFM as deep and sim as is possible. The casuals will simply not care about the additions and ignore them, but it will not scare them off.
Agreed, this has been discussed over the past decade. All one needs to do is search/ look up the different threads of CFM in here. If CFM is a focus, I'm sure there will be some deep stuff. I don't expect them to add the whole kitchen sink in one year, but, I've been surprised before.
 
# 525 Birdman18 @ 12/30/15 10:39 AM
There are so many good ideas here for ratings, that I wish EA would just take this thread (remove the insults) to heart and realize they have a community who could really help them out and make Madden so much better


www.daddyleagues.com/GFL16
 
# 526 Jr. @ 12/30/15 06:30 PM
I would love to see the scouting used for the attributes and have OVR reflected by production. The production rating is already there.. just convert that to OVR.

That's really what OVR is... a numeric representation of how well the actual player produced in real life. The attributes help explain why a player is good or not, but these can be adjusted based on injury, scheme, etc while the actual OVR rating can just be a fluctuating number based on how the player is producing.
 
# 527 hellblazer @ 12/31/15 09:18 PM
Now that Don is gone are there going to be anymore roster updates? They are usually released on Thursdays in the afternoon but one wasn't released today.
 
# 528 bcruise @ 12/31/15 09:25 PM
Quote:
Originally Posted by hellblazer
Now that Don is gone are there going to be anymore roster updates? They are usually released on Thursdays in the afternoon but one wasn't released today.
Moore hasn't been with EA this whole year. This old thread just became the venue for an entirely different discussion a while ago.

There will definitely still be roster updates.

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# 529 Allball76 @ 01/10/16 11:35 AM
Quote:
Originally Posted by roadman
Speaking from family experience, I have nephews and cousins that play online and offline CFM's that are anywhere between the ages of 14-40 who are Madden casuals.

At the end of the day, as I mentioned previously, if they make the menus simple and maybe some tutorials on CFM, it shouldn't matter to the casuals that play CFM.

They will learn and adjust.

My larger point is that EA will market more to the casual market.

I don't think there is a need going forward to go down the same old casual vs sim for the umpteenth time.


It's 2016 Game modes just need options ! Makes everyone happy, Im talking causal vs simulation .


Need regular/arcade settings and player ratings. More towards like they are now rosters and game play wise !


Then we need simulation settings and ratings .
Sim rules (remember old madden fair play rules punts, ect). Also the tuning is more as sim as possible more like how the game launch aggressive catching, inaccuracy's, run game no warp tackling and ratings more inline with all time greats. (via nba 2k) and FBG ratings or similar.


Mut leave it (makes too much money this is a regular/arcade mode).


Draft champions maybe try both regular/arcade and simulation.


Online head to head would be same both regular/arcade and simulation.


CFM needs both to many different people out there !


Also with ratings more tendency and traits !
Release of QB , Run styles of running backs !
Height and weight should factor in gameplay more and there rating(via 2k football height on players or weight impacted your overall )Why not 6'5 240lbs Calvin Johnson is a major difference when it comes to 5'9 175lbs Tavon Austin


Pass rush feel so similar on all players and the patch tries to adjust to make it so we can get a rush but if JJ watt was just a 89 to 91 rating and the avg d linemen/off linemen was a 55 to 70 the difference would be so big watt would feel Dominate . Many players are close in ratings and this is why when they make the pass rush effective everyone is and when its tune down no one get sacks.


(for simulation ratings)


Avg player should be (40 - 65)
starter (65 to 75)
pro bowler (75 to 88)
All time greats (89 to 99)

Also traits to make them more dominate and animation pass rushes moves , spin moves ect that star players have!




Better ratings dose improve gameplay but traits separate them more also and back to run style. The ratings alone don't make Adrian Peterson feels different then Lynch ! Need real run styles capture and more generic styles to make players feel different And trait wise just need more to affect game play style ! Corners like Patrick Peterson plays so much different then other corners but don't feel like it !



Some player's that play the same position are very similar in ratings ,speed ,height all seem to play the same .But just because Tavon Austin and Percy Harvin are similar in weight and height there so different in play styles need that run styles and traits ,traits, traits




Then once you get players feel right , we can adjust the gameplay defensive match up's so I can put Patrick Peterson on Calvin Johnson the whole game ! Don't need every player just my top corner to match up and double teams ! This would help so much with defensive strategies . Old madden I could double team any player in pause menu . I Belive this was one reason that made aggressive catch frustrating, its too much button pushing everplay to double team Calvin Johnson or not be able to follow him around with my top corner !


Once we separate this then we can just do real football and keep casuals happy also .


Tiger woods has a simulation mode . This would fix a lot give option please give us this is 2016 !
 


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