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MLB 15 The Show News Post


Though its opening week has been beleaguered by technical difficulties, Diamond Dynasty's redesign for MLB 15: The Show has transformed the mode from being a total afterthought in MLB 14: The Show to being something that I somehow want to keep playing, despite all of its mechanical kinks. If Sony San Diego's quality assurance department can squash some of these bugs over the next week or two, then Diamond Dynasty could become one of the better fantasy team modes in sports gaming.

Read More - MLB 15 The Show: Diamond Dynasty Hits and Whiffs

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Platform: PS Vita / PS3 / PS4Votes for game: 31 - View All
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# 21 Millennium @ 04/10/15 07:25 PM
Quote:
Originally Posted by Shakedowncapo
Like the author also talked about...There is a black market for this type of activity in those games, illegal or not, its still there being done!

As far as your comparison goes with ratings, I'll never buy into that. Ubaldo in the hands of one gamer can be completely different in the hands of another. When Moyer was still around I would throw gems in my online leagues because I knew how to pitch with him. Yet, when putting Halladay on the mound I struggled all year...Why?! Ratings sure didn't help me!

All of us have that with certain players whether its batting or pitching, so for you to say that ultimately the ratings matter the most...especially in the most important aspect (pitcher vs batter) is just not right to me.

It may be happening, but that is not the fault or intent of the developer. And people are banned when they are found to be doing it.

You could say the same thing about Madden. I can't use mobile quarterbacks. But I'm awesome with Payton Manning and Tom Brady (two frowned upon QBs in the MUT game). Player preference doesn't change. Problem is I can't buy Manning or Brady straight up. I can buy anyone I want in MLB.

The design of the mode is sound, with this exception. You can not directly link money to in game currency. You need two forms of currency - One to purchase random cards (in the form of packs, so this would be okay with cash) and one to run your Community Market.

I'm curious as (posting this again) to whether you think two forms of currency would make the game mode better. If you do, then you and I agree on basics and are arguing the semantics of the effects of "Player Skill". If you don't, I would like you to explain how.

I don't mind having a back and forth with you, but I'd like it if you responded to my posts instead of turning the attention to another point so that we could make this more constructive.
 
# 22 thaSLAB @ 04/10/15 07:36 PM
Quote:
Originally Posted by ggsimmonds
Didn't read the article (don't care about these types of game modes) but whoever is responsible for that jersey needs to be banned
Haha yeah, my first thought was "yeah those uni's are definitely a whiff" lol

htcONE [M8] 5.0 | Tapatalk
 
# 23 johnlnames @ 04/10/15 08:04 PM
Quote:
Originally Posted by Shakedowncapo
"This is the most blatantly "pay to win" mode in sports gaming"

This is straight BS. Like the poster said above, I've come across a couple of teams absolutely stacked and held them to one or two runs due to having a decent pitching staff and knowing how to setup pitches. NBA2k is the most blatant pay to win model due to the nature of the sport and being able to manipulate CPU teammates with some made up Ruby Kobe, etc.
You can not deny that player ratings don't make an impact. Yeah I've beat stacked teams as well, but that has to do with the user controlling the players. When I play users with equal skill as me, but have all diamond player line ups, all I can do is pray he has an off game. I went up against kershaw and lost 1-0. More than 50% of the balls I put in play had good timing with the PCI on the ball, yet I only managed to get 2 hits. His only run was a HR by trout that he pulled out of the zone.
 
# 24 sydrogerdavid @ 04/10/15 08:23 PM
Good article, but I don't think the game automatically forfeits the game if you run out of time. I think you just played a big fat jerk who took advantage of the situation.

In my second DD game, my opponent ran out of time in the 7th or 8th. It told me to press square to forfeit his game. I was down by a couple of runs, but he could have had some real reason to pause the game which caused him to run out of time. I walked off in the 10th.
 
# 25 Shakedowncapo @ 04/10/15 08:27 PM
Quote:
Originally Posted by Millennium
It may be happening, but that is not the fault or intent of the developer. And people are banned when they are found to be doing it.

You could say the same thing about Madden. I can't use mobile quarterbacks. But I'm awesome with Payton Manning and Tom Brady (two frowned upon QBs in the MUT game). Player preference doesn't change. Problem is I can't buy Manning or Brady straight up. I can buy anyone I want in MLB.

The design of the mode is sound, with this exception. You can not directly link money to in game currency. You need two forms of currency - One to purchase random cards (in the form of packs, so this would be okay with cash) and one to run your Community Market.

I'm curious as (posting this again) to whether you think two forms of currency would make the game mode better. If you do, then you and I agree on basics and are arguing the semantics of the effects of "Player Skill". If you don't, I would like you to explain how.

I don't mind having a back and forth with you, but I'd like it if you responded to my posts instead of turning the attention to another point so that we could make this more constructive.
Quite honestly, its too early to tell. We would have to revisit this by the end of the season and see what shakes out in regards to the pricing value of diamond, gold and legend players. Will one currency allow the market to keep flowing and not having to play over 1000 MyTeam games so you can purchase that one onyx Mcgrady card? We'll just have to see how us, the players, mold the market. With that type of grind, I can see why people would tend to do things the non-ethical way.

I think one thing we'll agree on is that this could end up being very lucrative for SCEA and that might allow us to see way better legends going for way higher prices in future games, if it shows people are willing to put the money down. At the end of the day, people still have to put hundreds of dollars into these super lineups.

This whole thing started with the headline, within the article "Pay to win" and of course it would spiral into another conversation. I don't see where I strayed otherwise!
 
# 26 Shakedowncapo @ 04/10/15 08:30 PM
Quote:
Originally Posted by johnlnames
You can not deny that player ratings don't make an impact. Yeah I've beat stacked teams as well, but that has to do with the user controlling the players. When I play users with equal skill as me, but have all diamond player line ups, all I can do is pray he has an off game. I went up against kershaw and lost 1-0. More than 50% of the balls I put in play had good timing with the PCI on the ball, yet I only managed to get 2 hits. His only run was a HR by trout that he pulled out of the zone.
I would never deny that. My point was that you ultimately control the outcome of the game on both sides more so than ratings. You ran into a Kershaw where everything you put into play was at someone. You, as well as I know that happens sometimes and the next time the result could be totally different.
 
# 27 johnlnames @ 04/10/15 08:54 PM
Quote:
Originally Posted by Shakedowncapo
I would never deny that. My point was that you ultimately control the outcome of the game on both sides more so than ratings. You ran into a Kershaw where everything you put into play was at someone. You, as well as I know that happens sometimes and the next time the result could be totally different.
They weren't balls hit right at people tho. His outfield was mccutchen trout and Gomez, that's another reason why I only had two hits. His outfield tracked down everything. It happens everytime I face aces with a superstar D, I don't get any breaks. But teams that have guys like trout, hit balls out of the zone low and away for a HR or extra bases. I haven't had any luck with packs, so my defense is terrible and i barely beat people I should destroy.
 
# 28 johnlnames @ 04/10/15 09:01 PM
I'm now saving stubs to buy players I know I can win with. If I wanted, I could straight up buy these guys with my own money. isnt that the definition of pay to win?
 
# 29 Shakedowncapo @ 04/10/15 09:04 PM
Quote:
Originally Posted by johnlnames
They weren't balls hit right at people tho. His outfield was mccutchen trout and Gomez, that's another reason why I only had two hits. His outfield tracked down everything. It happens everytime I face aces with a superstar D, I don't get any breaks. But teams that have guys like trout, hit balls out of the zone low and away for a HR or extra bases. I haven't had any luck with packs, so my defense is terrible and i barely beat people I should destroy.
I've put up runs against that same outfield in a game that froze on both of us (one of the major issues with the mode). But it goes back to the point of not needing a superstar outfield to make those plays! An outfield out Billy Hamilton, Eric Young Jr and Adam Eaton or Lorenzo Cain would rob the same hits from you.
 
# 30 Shakedowncapo @ 04/10/15 09:05 PM
Quote:
Originally Posted by johnlnames
I'm now saving stubs to buy players I know I can win with. If I wanted, I could straight up buy these guys with my own money. isnt that the definition of pay to win?
No, because you're not guaranteed to win.
 
# 31 johnlnames @ 04/10/15 09:12 PM
Quote:
Originally Posted by Shakedowncapo
I've put up runs against that same outfield in a game that froze on both of us (one of the major issues with the mode). But it goes back to the point of not needing a superstar outfield to make those plays! An outfield out Billy Hamilton, Eric Young Jr and Adam Eaton or Lorenzo Cain would rob the same hits from you.
Yeah but they wouldn't come up the next inning and hit a bad pitch for a home run or an extra base.and pay to win doesn't mean you're guarenteed to win. It means you're paying money to get the advantage.
 
# 32 Shakedowncapo @ 04/10/15 09:15 PM
Quote:
Originally Posted by johnlnames
Yeah but they wouldn't come up the next inning and hit a bad pitch for a home run or an extra base.and pay to win doesn't mean you're guarenteed to win. It means you're paying money to get the advantage.
You keep pushing the goal posts back. First it was about them robbing hits, now its about them hitting bad pitches. And somehow pay to win doesn't actually mean "WIN" but gain an advantage. Cool. This won't go anywhere except back and forth in scenarios so I'll bow out.
 
# 33 johnlnames @ 04/10/15 09:30 PM
Quote:
Originally Posted by Shakedowncapo
You keep pushing the goal posts back. First it was about them robbing hits, now its about them hitting bad pitches. And somehow pay to win doesn't actually mean "WIN" but gain an advantage. Cool. This won't go anywhere except back and forth in scenarios so I'll bow out.
I didn't mean to confuse you, my first post was about how I lost a game 1-0 to a guy with all superstars. His only run was a HR by trout on a pitch out he pulled of the zone. He also caught anything hit out to him, so my point was superstars have the advantage. Hamilton, Cain and young can bring what they do defensively, but they have way less of a chance to get a hit with compared to the superstars.
 
# 34 Millennium @ 04/10/15 09:52 PM
Quote:
Originally Posted by Shakedowncapo
You keep pushing the goal posts back. First it was about them robbing hits, now its about them hitting bad pitches. And somehow pay to win doesn't actually mean "WIN" but gain an advantage. Cool. This won't go anywhere except back and forth in scenarios so I'll bow out.
Quote:
Originally Posted by johnlnames
I didn't mean to confuse you, my first post was about how I lost a game 1-0 to a guy with all superstars. His only run was a HR by trout on a pitch out he pulled of the zone. He also caught anything hit out to him, so my point was superstars have the advantage. Hamilton, Cain and young can bring what they do defensively, but they have way less of a chance to get a hit with compared to the superstars.
Johnlnames - You're having the same misunderstanding with Shakedown that I had, and I understand it now.

We all agree that there is a better way to do it. When we say "Pay To Win", we mean it as a figure of speech. We don't mean literally "Pay money for wins", it means you can pay money for significant advantages.

Simple misunderstanding, for all involved.
 
# 35 johnlnames @ 04/10/15 10:11 PM
Quote:
Originally Posted by Millennium
Johnlnames - You're having the same misunderstanding with Shakedown that I had, and I understand it now.

We all agree that there is a better way to do it. When we say "Pay To Win", we mean it as a figure of speech. We don't mean literally "Pay money for wins", it means you can pay money for significant advantages.

Simple misunderstanding, for all involved.
haha idk, is there a way you can pay to get an automatic win? Because I've never heard of it. 😝
 
# 36 ChaseB @ 04/10/15 11:16 PM
Quote:
Originally Posted by Shakedowncapo
"This is the most blatantly "pay to win" mode in sports gaming"

This is straight BS. Like the poster said above, I've come across a couple of teams absolutely stacked and held them to one or two runs due to having a decent pitching staff and knowing how to setup pitches. NBA2k is the most blatant pay to win model due to the nature of the sport and being able to manipulate CPU teammates with some made up Ruby Kobe, etc.
This has been discussed a lot already later in the thread, I would just like to point out "pay-to-win" isn't "clickbait" in that -- yes for the reasons already mentioned it's not clickbait -- but also because that phrase is just an accepted part of the free-to-play universe. I can understand why those are getting it confused if they're not aware of that lexicon.

It doesn't 1 to 1 mean you pay money and get to win every time. Rather you pay money to get better stuff than those who play "straight up" in the game, and thus have advantages others would not have from an assets level. It does NOT mean you will then win every time, just that you will have an advantage over the field.

In other words, it's really in no way meant to compare the sports at a base competitive level, as yes, I would agree it's easier to negate better players in a one versus one situation rather than a basketball or football situation where you have a million guys not in your control at any given moment. But again, "pay-to-win" does not have anything to do with that here.

Just wanted to clarify for the sake of doing so!
 
# 37 jyoung @ 04/11/15 05:11 PM
NBA 2K15 MyTeam -- You can spend $50 on VC and get absolutely nothing worthwhile from the resulting card packs.

NHL 15 Ultimate Team -- You can spend $50 on coins and get absolutely nothing worthwhile from the resulting card packs.

MLB 15 Diamond Dynasty -- You can spend $50 on stubs and get several legendary/diamond players of your own choosing.

That is what makes Diamond Dynasty more competitively imbalanced than any other microtransaction-based game mode.
 
# 38 Dolenz @ 04/12/15 07:04 PM
Quote:
Originally Posted by heater41
I'd kill for auto fielding and base running in this mode. As an older gamer, it would make things much simpler for those like myself who simply prefer to hit and pitch.
That is the main reason I don't play that mode. I understand why they don't allow it but I just have issues.
 
# 39 johnlnames @ 04/13/15 03:04 PM
Quote:
Originally Posted by Go Yankees
I was debating starting a new DD but i was watching a live stream lastnight and a guy was playing DD, i asked if your DD can be transfed from year to year, he said no, is this true? If true i dont see a point to DD and the whole cards rewards packs and so on, if this is true then why is it called diamond DYNASTY if you can only build your diamond "DYNASTY" for a year, then have to restart a new DD in the show 16', all of this seems very confusing and if i am right i find this to be unacceptable, am i getting bad info? THIS MAKES ZERO SENSE TO ME, please someone explain.
it's prolly best it's not year to year. After two years of playing, everybody would have every card in the game and there wouldn't be much of a point playing.
 
# 40 jm2054 @ 04/13/15 03:16 PM
Quote:
Originally Posted by Go Yankees
I was debating starting a new DD but i was watching a live stream lastnight and a guy was playing DD, i asked if your DD can be transfed from year to year, he said no, is this true? If true i dont see a point to DD and the whole cards rewards packs and so on, if this is true then why is it called diamond DYNASTY if you can only build your diamond "DYNASTY" for a year, then have to restart a new DD in the show 16', all of this seems very confusing and if i am right i find this to be unacceptable, am i getting bad info? THIS MAKES ZERO SENSE TO ME, please someone explain.
No mode like this transfers year to year it would be pretty dumb if it did. By year 2 every one would have all diamond line ups no game transfers ultimate team modes year to year and they shouldn't
 


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