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NBA 2K15 News Post


NBA 2K15 patch #4 has been released for PlayStation 4 and PC users. It is not available yet for Xbox One users. The patch primarily addresses the shoe issues in the game, more specifically in MyCAREER mode. You can see the workaround here.

After you download it, let us know what you are seeing. Once 2K releases the patch notes, we will update this post.

UPDATE: (via @Ronnie2K) Another thing addressed last night was fix to deal w/ rare occurrences that led to NBA 2K15 MyPARK rep being stuck. Should no longer happen.

Game: NBA 2K15Reader Score: 8/10 - Vote Now
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Member Comments
# 481 BluFu @ 03/24/15 08:36 PM
Offline users: tone down consistency, 3 point shooting and mid range. Turn up Jump shot defense strength (gather should be high).

Been getting realistic shot percentages with these slider changes.
 
# 482 MoneyOvaHuds @ 03/24/15 09:36 PM
Still no xbox
 
# 483 The 24th Letter @ 03/24/15 10:14 PM
Quote:
Originally Posted by WISports
Look, I realize offline guys can MAYBE get things back to how they were before by tweaking sliders, etc. But they shouldn't have to.


Many have spent a ton of time getting things just right. And now 2K decides to release a patch that improves some stuff, but screws other stuff up? That's just unacceptable IMO.

Why wouldn't you use the tools you have available to tweak the game to how you like it? I mean, I could sit there and fume about how things have changed and how unacceptable I think it is but what's the point of that? I rather spend that time playing the game...

2k didn't just decide to release a patch so they could ruin some peoples experience, they released it to address two of the biggest community complaints....**** happens, it's the nature of patches....
 
# 484 jrose57 @ 03/24/15 11:05 PM
Quote:
Originally Posted by JRxPHANTOM
Yeah the game is too easy and there is no efficient way to tweak that since sliders don't affect green releases.
So the game is UNPLAYABLE now??? I just finished with FIFA15 after playing for half a year and now want to go to NBA2K15 and this little patch screws up everything???
 
# 485 The 24th Letter @ 03/24/15 11:13 PM
Quote:
Originally Posted by WISports
People have already spent hours upon hours tweaking sliders to get the game to play exactly how they want it. Now they have to do it all over again because a patch messed things up? Cool.

Lol.

Maybe 2k won't patch the game at all next year so no ones sliders get messed up....
 
# 486 jrose57 @ 03/24/15 11:20 PM
Quote:
Originally Posted by dwayne12345
I adjusted some sliders to great success

HOF/SIM settings - All User and CPU sliders are equal

Mid Range Success = 40
3PT Success = 45
Jump Shot Defense Strength [Gather] = 85

I kept the defense strength on the [release] at 60 like the default Sim sliders since late arriving defenders have a tough time causing good shooters to miss.
Does this really work? Thanks bro in advance!
 
# 487 BluFu @ 03/24/15 11:20 PM
Quote:
Originally Posted by jrose57
So the game is UNPLAYABLE now??? I just finished with FIFA15 after playing for half a year and now want to go to NBA2K15 and this little patch screws up everything???
If you take the time to use sliders (as in tweak according to your liking) it's nowhere near unplayable.
 
# 488 Cycloniac @ 03/24/15 11:48 PM
Quote:
Originally Posted by BluFu
If you take the time to use sliders (as in tweak according to your liking) it's nowhere near unplayable.
It's just frustrating to see a game play near perfectly after MONTHS upon MONTHS of tweaking, and then have a patch - that was advertised as "mainly" fixing a shoe glitch - undo all that work.

Unplayable? Of course not. Frustrating? Absolutely.

People just want to play the game, not spend more time tweaking it than they already have.
 
# 489 zrohman @ 03/25/15 12:41 AM
Quote:
Originally Posted by Cycloniac
It's just frustrating to see a game play near perfectly after MONTHS upon MONTHS of tweaking, and then have a patch - that was advertised as "mainly" fixing a shoe glitch - undo all that work.

Unplayable? Of course not. Frustrating? Absolutely.

People just want to play the game, not spend more time tweaking it than they already have.

The thing is any patch with gameplay changes, even if all good, would require major work from sliders. That's one thing that I don't feel is a valid complaint.

I do get gameplay was really close. Clearly they overtweaked it though
 
# 490 BluFu @ 03/25/15 01:10 AM
Quote:
Originally Posted by Cycloniac
It's just frustrating to see a game play near perfectly after MONTHS upon MONTHS of tweaking, and then have a patch - that was advertised as "mainly" fixing a shoe glitch - undo all that work.

Unplayable? Of course not. Frustrating? Absolutely.

People just want to play the game, not spend more time tweaking it than they already have.
I get what you're saying but to me, it makes little sense for people complain how the game is ruined when the tools are there for them to tweak the issues that they have. For example, I've seen "The CPU doesn't contest enough shots" when there's a shot contest slider for that. It doesn't take up to 10 seconds to change that.

I'll post this again. If you're having issues with FG% or 3pt% being too high:

Decrease (If you you're still having issues just go lower)
Mid Range: (40-43)
3 Point shooting: (40-45)
Offensive Consistency: (0-35. This plus the decreases in shooting should get you realistic results)

Increase
Jump shot defense strength: gather/release (70+/60-65)
Layup defense strength: gather/release (70+/55-65)
Help Defense Strength: (90+)
Defensive Consistency: (100)

This doesn't take up to a minute to change.
 
# 491 DJ @ 03/25/15 01:18 AM
Quote:
Originally Posted by DJ
I believe it does, at least in the games I've played. Shooting percentages are up a few points for both me and the CPU, but I haven't seen anything over 50% for a game yet. Last game I played was in my Charlotte Hornets MyLeague versus the New Orleans Pelicans. Pelicans won by 7, 98-91 and if I recall correctly, they shot 48% for the game and I was at 46%. I didn't see anything that made me think the game was "broken".

You do see more mid-range and close-range shots going in, but 3-pointers remain the same. I actually like that the close-range was bumped up as that's seemed to help more layups from bigs go in with traffic around them, whereas before it was typically a miss if you weren't wide-open down low.
Quote:
Originally Posted by NINJAK2
Can someone answer this ...


Does playing with real fg% help curtail some of the high shooting %s people are now seeing?
Played 2 games tonight and shooting percentages for all 4 teams were over 50%. I think the biggest thing I'm noticing that is causing the higher FG% isn't so much the tweaked success rate of shots, it's that staying in front of your man on D is a lot tougher.

I played the Golden State at Portland game and lost 110-102. In the first half I held the Blazers to under 40% from the field. In the second half, they scored a ton of points in the paint on drives to the hoop and offensive rebounds. They shot something crazy like 65% for the half, but again, most of those were close range. Lillard blew past me a ton of times and the help D was nowhere to be found. The first half, he wasn't looking to drive as much. Aldridge did work in the post and mid-range.

In my first game, Charlotte at Minnesota, the T-Wolves just had one of those games. Hitting 3's and seemingly every shot when the shot clock wound down. They shot 52% and I was at 55% and still lost by 16.

So yeah, more shots are falling but if you can contest and guard tough, the percentages stay realistic, at least on real FG%. It's when the blow-boy's start happening that the floor opens up and shots fall from all over the place.

This was all on All-Star/Simulation with no slider adjustments.
 
# 492 CaseIH @ 03/25/15 01:28 AM
Quote:
Originally Posted by DJ
Played 2 games tonight and shooting percentages for all 4 teams were over 50%. I think the biggest thing I'm noticing that is causing the higher FG% isn't so much the tweaked success rate of shots, it's that staying in front of your man on D is a lot tougher.

I played the Golden State at Portland game and lost 110-102. In the first half I held the Blazers to under 40% from the field. In the second half, they scored a ton of points in the paint on drives to the hoop and offensive rebounds. They shot something crazy like 65% for the half, but again, most of those were close range. Lillard blew past me a ton of times and the help D was nowhere to be found. The first half, he wasn't looking to drive as much. Aldridge did work in the post and mid-range.

In my first game, Charlotte at Minnesota, the T-Wolves just had one of those games. Hitting 3's and seemingly every shot when the shot clock wound down. They shot 52% and I was at 55% and still lost by 16.

So yeah, more shots are falling but if you can contest and guard tough, the percentages stay realistic, at least on real FG%. It's when the blow-boy's start happening that the floor opens up and shots fall from all over the place.

This was all on All-Star/Simulation with no slider adjustments.




Im finding it harder to stay in front of your man as well. Control of players whether on D or on offense aren't nearly as tight as they once were before this last patch. I only play offline, so I can just imagine how much harder it is online to control.
 
# 493 DJ @ 03/25/15 01:33 AM
Quote:
Originally Posted by CaseIH
Im finding it harder to stay in front of your man as well. Control of players whether on D or on offense aren't nearly as tight as they once were before this last patch. I only play offline, so I can just imagine how much harder it is online to control.
I am an offline guy, too. For defense, I typically only control the PG or if I miss a shot, whatever player it was that took the shot. No switching when the CPU has the ball.

I'm not going to panic yet, but if the trend continues I'll have to either adjust sliders (which I am trying to avoid) or start playing off-ball defense.
 
# 494 CaseIH @ 03/25/15 01:57 AM
Quote:
Originally Posted by DJ
I am an offline guy, too. For defense, I typically only control the PG or if I miss a shot, whatever player it was that took the shot. No switching when the CPU has the ball.

I'm not going to panic yet, but if the trend continues I'll have to either adjust sliders (which I am trying to avoid) or start playing off-ball defense.






I have even tried off ball, and you just slide around way to much to where its hard to get your guys to do what you want them to do whether guarding the ball which is how I tend to play or off ball, cause when you go to help on D you cant seem to get the player in the right spot cause he will slide.


I have messed with speed slider, I really liked how it played at 50 until this last patch, as I had both speed and quickness at 50. Lowering them to much hurts the game, and trying to walk the ball up the court, but now at 50 its too fast.


Speed at 45 and quickness at 50, is the best I have found. Maybe its just me, but I felt lowering quickness hurt blocking shots, and the game isn't getting enough blocked shots the way it was before the patch, and even worse now.


Funny on the old console in NBA2k15 shot blocking was actually better, and you could get teams to have big night to where they blocked shots. I just switched to the new console a couple weeks ago and before this last pacth I loved gameplay except for not enough blocked shots, now IM not enjoying gameplay nearly as much.


I hate to get upset with the NBA2k devs for trying to improve things this late, but the gameplay was fine, other than not enough block shots. The real problem was in MY League, and My GM where FA disappear if not on ateam at the end of the season. That imo was more important to fix.


It seems us guys that play My League, My GM, basically the offline guys who are still the majority who buy the game get a raw deal every year to where things that are broke ruin the game, but yet they will try to please the crybabies that play online, and your never going to please them, cause 2k cant control how another human plays, and you will always have idiot kids not playing the right way which will ruin the online experience.


Not saying everyone that plays online is a whiner, cause I know some here want a realistic experience. The fact is online will never be perfect because of the morons who cry if they lose and blame the game and the guy they are playing for why they lost.
 
# 495 The 24th Letter @ 03/25/15 05:20 AM
Quote:
Originally Posted by WISports
Or, ya know, they could patch the issues that need fixing and not mess up the things that don't.


Oh, lol.

Well if we're using this fantasy universe scenario were humans have complete mastery over technology....the game would be perfect upon release and wouldn't need patching in the first place....but oh, lol, we live on Earth...
 
# 496 The 24th Letter @ 03/25/15 06:33 AM
Said it before, but my biggest gripe with patch #4 is that it took away the strategy of playing the percentages and picking your poison on defense....I think this is the first 2k game since maybe 2K11 where that was implemented properly. I feel like I have to close out hard to just about everyone now. Like Mike said, it does look like contested %'s have gone down, but it's made defense more 'gamey' than realistic IMO.....besides blocking and bail out fouls I didn't have many issues defensively pre patch...
 
# 497 blues rocker @ 03/25/15 10:22 AM
overall, i like the idea behind the shooting changes - i like that there is now a much bigger difference between the success rate of open and contested shots (as Beluba confirmed, prior to the patch there was pretty minimal difference between an open shot and a contested one - only 10 percent).

in the end, the new shooting percentages reward open shots more and punish contested shots more, which rewards the player who works to get good shots…and that's a positive no matter how you look at it.

i do feel like they skewed the percentage a bit too much. 60% feels a bit too high for open shots (maybe 55% would've been a bit better), but 60% works.

on the other hand, the issue of "all perfect release shots going in" is just terrible. I don't know how they ever decided to put that in the game. it just goes against all that the game should be about…it makes success more about release timing than shot quality. A perfect release should not be able to override a heavy contest.
 
# 498 amedawg00 @ 03/25/15 10:31 AM
Quote:
Originally Posted by The 24th Letter
Said it before, but my biggest gripe with patch #4 is that it took away the strategy of playing the percentages and picking your poison on defense....I think this is the first 2k game since maybe 2K11 where that was implemented properly. I feel like I have to close out hard to just about everyone now. Like Mike said, it does look like contested %'s have gone down, but it's made defense more 'gamey' than realistic IMO.....besides blocking and bail out fouls I didn't have many issues defensively pre patch...
24th gets it as usual. The gameplay for 2k15 pre patch 4 was sublime aside from cheap bailout fouls. 2k15 is the first game since 2k11 were strategy and skill prevails when two evenly matched opponents square off. I am speaking as an observer of patch 4 being on xb1, but I'm afraid that the patch has made a skill and strategy based game into a gimmicky game based on green release mastery. based on what I'm reading, we can no longer sag off the likes of Tony allen and Rondo? What's the point of POE defense and defensive settings if we now have to account for an entire starting 5 as shooting threats because of some ridic 60% shot heuristic configuration for open shots no matter the quality of shooter? Again this is based on observation and will withold judgement pending the patch on xb1. The only saving grace has been watching HOF sim online user v user gameplay on twitch post patch that clearly shows that contested shots don't fall as much on that level...the only level that I know.
 
# 499 DJ @ 03/25/15 10:50 AM
Quote:
Originally Posted by blues rocker
overall, i like the idea behind the shooting changes - i like that there is now a much bigger difference between the success rate of open and contested shots (as Beluba confirmed, prior to the patch there was pretty minimal difference between an open shot and a contested one - only 10 percent).

in the end, the new shooting percentages reward open shots more and punish contested shots more, which rewards the player who works to get good shots…and that's a positive no matter how you look at it.

i do feel like they skewed the percentage a bit too much. 60% feels a bit too high for open shots (maybe 55% would've been a bit better), but 60% works.

on the other hand, the issue of "all perfect release shots going in" is just terrible. I don't know how they ever decided to put that in the game. it just goes against all that the game should be about…it makes success more about release timing than shot quality. A perfect release should not be able to override a heavy contest.
Agreed. It makes sense to bump up those percentages because if an NBA has a wide-open look from close- or mid-range, he should hit that shot more than half of the time. If you can contest those looks, the percentages do go down; I've seen it first-hand in the games I've played.

I use Real FG% so the perfect release isn't an issue for me, but I do think that was a step in the wrong direction.
 
# 500 blues rocker @ 03/25/15 11:13 AM
Quote:
Originally Posted by DJ
Agreed. It makes sense to bump up those percentages because if an NBA has a wide-open look from close- or mid-range, he should hit that shot more than half of the time. If you can contest those looks, the percentages do go down; I've seen it first-hand in the games I've played.

I use Real FG% so the perfect release isn't an issue for me, but I do think that was a step in the wrong direction.
yeah, the pre-patch percentages that Beluba posted were just too similar. 35% feels way too high for a fully contested shot. and 45% feels too low for an open shot. so the new percentages are a step in the right direction (though, like i said - 60% still feels a bit too high to me on open shots).
 


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