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MLB 15 The Show News Post


The MLB 15 The Show fact sheet has arrived, check it out here. The PlayStation.Blog also mentions a gameplay reveal is scheduled for February 5th, at 2:00 PST, on Twitch.

Below are just some of details from the fact sheet, click here to view them all.
  • Advanced AI logic results in outfielders taking more realistic routes to the ball
  • Upgraded motion system allows for dynamic speed matching from run to catch to throw
  • User controlled cut offs
  • All new slide and tag system
  • New speed paradigm for fielders and base runners
  • Enhanced ball physics for pop ups, fly balls, and shots into the gap
  • Dynamic pitch breaks: Allows for more realistic pitch recognition when batting
  • Simplified Analog swing controls
  • Dynamic Difficulty 2.0
  • New situational base covering intelligence allows for new animations to play when a player has time or is in a hurry to get to his base.
  • More than 70 new situational third out fielding animations
  • New Input Type option for hitting
  • We’ve separated swing input as a separate option
  • More than 90 new personal batting stances
  • More than 120 batting stance re-captures
  • More than 50 new personal pitching motions
  • More than 120 pitching motion re-captures
  • More than 45 new signature HR swings
  • More than 900 new presentation animations
  • More than 700 new gameplay animations
  • Editable Contracts (Franchise mode)
  • Player contract interest improved (based on MLB service time) (Franchise mode)
  • Player salary guide (Franchise mode)
  • GM History records (Franchise mode)
  • Trade Finder (Franchise mode)
  • Vastly improved trade logic (Franchise mode)
  • New crowd placement logic to reduce fans sitting in "cheap" seats
  • New Quick Shifts feature and revamped Defensive Positioning screen
  • Quick Counts balancing adjustments (I.E. less 3-2 counts, pitchers start with 1-1 counts, etc.)
  • Four new brands for Fielding Gloves. Each brand has three different styles.
  • Four new brands for Bats. Each brand has three different styles.
  • Four new brands for Batting Gloves. Three brands have three styles and one brand has two styles.
  • Three new brands for Cleats. Each brand has three different styles.
  • Updated shin guard, new “Without foot guard” option added.
  • Updated batting helmet with no flaps to pay homage to Old Time players. (PS4 Only)
  • New Necklace accessory with Thin or Thick as options. (PS4 Only)
  • Wrist tape has now been separated into left and right wrists with a new “Long” wrist tape option added.
  • New “Extra Wide” wristband AND armband option added. (PS4 Only)
  • New Base runner Wrist Guard accessory added. (PS4 Only)
  • New “Stirrup Low” Pant Style option added. (PS4 Only)
  • Japanese and slap-hitter swing types now selectable (PS4 Only)
  • Left analog stick bunting influence
  • Hours of new custom stadium and ambiance music (over 40 new tracks)
  • RTTS camera improvements after the ball is in play
Source - The Show Nation
  • No retractable roofs
  • No confirmation on frame rate
  • No stadium creator/relocation/expansion
  • Fans do catch foul balls and HR's this year.
  • Are the contracts of coaches editable? Are coaches editable in general? Everything looking great so far! Can't wait! Negative ghost rider
  • I've got two; one specific, and one more generalized:
    Was the bug with scouting fixed where if you didn't scout the guy at all, he'd show up 100% revealed on draft day?
    I'd love to hear more about how trade logic was "vastly improved." Probably one of those things that's difficult to describe to the layperson, trade logic and coding. Still, I'm curious.

    I'm not going to spoil Luis stream, but I can't rob the CPU teams anymore with bad trades. It's something I've been able to do for years and finally we seem to have found the sweet spot in value in age, potential, and overall.
  • Ramone, a few questions about the Vita version:
    Are the gameplay/presentation improvements not included due to space on the Vita? Are the "FOUL" and "OUT" text boxes still in the game? Is there any way to remove them if so?
    Yes I'll see what I can do
  • I was just thinking with directional hitting is there any way to do directional hitting with zone? Also directional hitting is with the left stick right? Negative ghost rider, and yes.
  • Awesome stuff! I didn't see if fans could catch foul balls and HR's this year though. (That was scratched from last years fact sheet). Is it in? Russell, can you say? Not this year
  • Retractable roofs? # of Uniform slots? No and same
  • What does split screen functionality mean for presentation? Could that mean that they show a scene where half the screen shows the pitcher and the other half shows the batter before a pitch to set up the presentation for a stressful playoff situation? Affirmative
  • Are the dynamic pitch movements tied to arm slot or is it a selectable thing?
    Or does it mean something like there are no longer deviations of pitches and only FB,CB,SL,CH etc?
    No on both accounts.
  • Is Online Franchise still in the game? Affirmative
  • Russell do players in the All Star game finally wear there home teams jerseys during gameplay? No doing that still uses way to much memory.
  • Does it have 2-player Manage Mode Only?
    Was that in the game last year? If it wasn't then the answer is no.
  • are there more available start times for exhibition games? Negative
  • + Ramone Russell on January 29th, 2015 at 9:36 am said:
    All the MLB stadiums will have updated dirt and grass.
  • Are single-a teams playable? I assume not since it's not on the fact sheet. No and if I'm a betting man I'm not sure they ever will be.
  • Were the numbers on the back players jerseys with out the name plate moved higher up like the Yankees? No, however I just walked over to chat about this with Paul who's one of the graphics leads and he's going to put it on his list for 16. No promises though
  • Is this talking about the Directional Hitting? Are the separate options something like zone and directional? No, hitting interface now has an added option with is input type. So you can now play Timing hitting with analog controls for example.
  • Did you guys add any new catcher gear? Also can we finally edit the catchers masks/hockey helmets? Yes, (thank the baseball gods) bye bye turtle shell chest protector.
  • Did you gentlemen re-add the ability to turn off the home run celebration cam? I LOVE watching the flight of a moonshot like in previous versions. That's literally my only "problem" with this game. Otherwise it's dang near perfect. No the option did not return, but someone mentioned it during community day back in November and Clayton turned it completely off I believe.
  • The Fact Sheet is looking good! As another player who solely does Franchise mode (offline) and has been disappointed in the meager career stat tracking, I am hoping for an improvement. Anything you can tell us? Same as last year, however it's the number one item on Franchise features list for 16.
  • Last year there was mention of using up to 1,000 different crowd models. The final number of models in 14 was much lower, has that number been increased this year? Yes we can use 1k different models but it's going to take some time to scan that many new faces for the crowed.
  • Did you guys bring back the ability to change players cap brims as well as catchers masks? Both were locked last year.
    Also any new hair and beard styles? Yes still there and no
  • Ramone- Will Matt. V announce all 9 starting players names/positions in the batting order once again? Negative ghost rider
  • Will the enhanced trade logic play a role in RTTS (like background CPU trades) or is it solely a Franchise enhancement? It applies to RTTS as well.
  • (1) Has MOM mode been brought back to an exhibition mode so we don't have to start a franchise/season to use it? If it hasn't, do you ever see it coming back?
    (2) If we are using generated counts, do we have the option to bring in a relief pitcher before the count is generated?
    1. No I it's most likely never coming back. 2. No, unless you schedule to bring him in at the beginning of an inning.
  • One thing I would like to know, has the ability to manually name our saves been addled. Negative ghost rider
  • in RTTS can your catcher call timeout and have a meeting on the mound with the pitcher? Also will the pitcher decline our signals and can we add the stick ons to our catchers fingers? No no and no
  • Hey Russell, with all the new accessory options you guys added, how will this be translated when we import our 2014 franchises?
    Will all the new gear be randomized for all the players or something like that? They will keep the equipment from the file and you can change it to new stuff after your in MLB 15.
  • Was there any mentions on who the voices of the radio show were?
    Local talent
  • Any word on Classic Stadiums for PS4? Maybe a post release DLC Stadium package for $10, just to make it with your while. No and no
  • Can we do the carry over saves with season mode files just like RTTS and Franchise. Yes Y2Y saves works for RTTS, Franchise, and Season mode.
  • Any news if the renovations at Progressive Field and Wrigley Field will be included? Yes those renovations will be included.
  • I was just thinking with directional hitting is there any way to do directional hitting with zone? Also directional hitting is with the left stick right? Negative ghost rider, and yes.
  • One major problem with this game is the strike zone. Even if you go in the settings so that “all balls and strike calls are made perfectly,” many of the calls are still incorrect. The pitch track will show that the ball caught the strike zone but it was still called a ball anyway. This has been a problem since the beginning of the series. The entire ball DOES NOT need to be in the strike zone for it to be a strike.
    Our strike zone logic is based on 50% of the ball being inside the strike zone for a called strike. With variable umpires this varies and there was a bug last year on the on screen display for where the ball actually landed. That issue has been fixed.
  • The new features sound great, but no mention of online fixes for MLB 15? VERY disappointing. MLB 14 online, even on PS4, is a nearly unplayable mess of lag, player warping, and game breaking glitches/freezes. Any word from devs on fixes for online?
    Improving online has been a priority for us the entire development cycle. Ultimately you need to play it to see the improvements and we will be working until code lock at improving the experience.
  • Does the Scorebug still have the pitch count on it hopefully? And was it improved once again or does it pretty much look the same as in MLB 14 The Show which would not necessarily be a bad thing anyway.
    It looks different you will get a chance to see it next week.
  • Will you be posting the stream and/or highlights to youtube etc. because i need to know to determine if i should skip school for this.The stream will be archived, don’t skip school hit those books :-).
  • Hopefully your still answering. Please tell me the Green Monster will be fully functional this year. I.E. updated live scores during regular season,accurate, divisional standings,balls/strikes etc.
    Standings will update in real time the rest of the Green Monster will function as it did last year.
  • Hello Russell, I was wondering if the Wrigley video boards will be included in this years game?
    All the new Wrigley field additions will be in MLB 15.
  • Will Citifield have the fences moved in like they did this offseason?
    Yes
  • Will this year’s game have the actual local broadcasters commentary voiced in for the home games of your team ?
    No they will not
  • Will there be ceremonial first pitches?
    No Sir.
  • will ballpark village be included to busch stadium this year?
    Yes
  • SO excited for all the improvements! can’t wait to get this game!!!! I was wondering if Rivalry Mode would be making a comeback to MLB 15 THE SHOW. I appreciate all the time and hard work you guys put into this game. Thank you.
    Sorry, unfortunately not enough people used the mode to warrant us keeping it in the game.
  • Is there ANY chance that retro stadiums might be available later for a fee as downloadable content? There is zero chance of free retro stadiums being released as DLC.
  • When will this game be available for digital pre-order?
    Next week
  • Yes the new seasonal sun and shadows is all based on real satellite data for sun position per stadium.
    While we are on that subject a new feature was added into the game this weekend. You can now choose the month and start time for games in exhibition mode.

Game: MLB 15 The ShowReader Score: 9/10 - Vote Now
Platform: PS Vita / PS3 / PS4Votes for game: 31 - View All
MLB 15 The Show Videos
Member Comments
# 561 Bobhead @ 01/30/15 08:10 PM
Quote:
Originally Posted by Russell_SCEA
We can't give you the ability to change the save file names but I can have Darin add a few lines to the name of the save file. You havea very limited amount of time to send me some suggestions of what could be added within to help identify save files. The clock is ticking.....................................
Quote:
Originally Posted by Knight165
THANK YOU....!!
I'll come up with something.

M.K.
Knight165
The name of team(s) currently assigned to a human (ie your "real" team in 30 team control)?

The win/loss record of the team with the team with the most wins?

A short description of the last action (ie roster move) executed by the player?

Just chiming in here, since this problem bothers me too.
 
# 562 Knight165 @ 01/30/15 08:20 PM
Quote:
Originally Posted by Bobhead
The name of team(s) currently assigned to a human (ie your "real" team in 30 team control)?

The win/loss record of the team with the team with the most wins?

A short description of the last action (ie roster move) executed by the player?

Just chiming in here, since this problem bothers me too.
Yeah brother...anything from anyone would help.
If anyone has an idea on how a SCEA save file can grab a piece of info to more specifically let us know which franchise save it is....I'm all ears!

I noticed when loading a franchise(continue)....if you hit the options button while highlighting a file...it gives you the names of the teams controlled....the date SAVED(ie...the current date IRL)....and the date on the game schedule in which you are at(April 10, 2015 for example)....

I was thinking maybe the start year of the franchise would help in carry over saves...but that's not very specific for multiple saves of the same year....

M.K.
Knight165
 
# 563 Heroesandvillains @ 01/30/15 08:23 PM
Quote:
Originally Posted by Russell_SCEA
We can't give you the ability to change the save file names but I can have Darin add a few lines to the name of the save file. You havea very limited amount of time to send me some suggestions of what could be added within to help identify save files. The clock is ticking.....................................
I'm thinking the in-game date and year would be a perfect solution. Example: "Franchise File October 2, 2017."

If that can't be done, a number system based on the file's creation date could work as well.

This would ensure people even at the extreme - the ones that always control all 30 teams - would still be able to identify which file is which.

For example, if I create a file on April 1st at 10:30 AM, that would be "Franchise File 1."

If I create another at 11:00 AM, that would be "Franchise File 2."

If I over-write "Franchise File 1" at 11:30 AM because I played a game and saved it, the file itself would always be "Franchise File 1."

Ideally, it would be nice to see which teams we were controlling ONLY in the file name but the system has to account for the fringe players who ALWAYS control all 30 ball clubs. A numbered system could work too.
 
# 564 MauerMorneau09 @ 01/30/15 08:24 PM
Hey Ramone just a quick question. I noticed the tilted cap thing (along with necklaces) was mentioned in the whole emotion system. Will tilted caps be an editable option as well? Or just for SCEA players? Thanks!
 
# 565 Russell_SCEA @ 01/30/15 08:29 PM
Quote:
Originally Posted by MauerMorneau09
Hey Ramone just a quick question. I noticed the tilted cap thing (along with necklaces) was mentioned in the whole emotion system. Will tilted caps be an editable option as well? Or just for SCEA players? Thanks!
Sorry the Q&A period is over but well do another one before the first stream.
 
# 566 Bobhead @ 01/30/15 08:39 PM
Quote:
Originally Posted by Turbojugend
Then 2K must be shelling out by the bucketload, as the NBA and WWE guys are all tatted up.

You'd think there would be a legal grey area there, since the players are paying to have the art tattooed on their bodies. If not, then players should get the artists to sign release forms before getting their ink.
And when SCEA makes an NBA or WWE game I'm sure this will be very relevant information...

Until then, do remember that MLB is not owned or operated by Vince McMahon or Adam Silver.

Expecting something to be in The SHow on the basis of a WWE game is akin to expecting something to be legal here in the U.S. because it is legal in Poland.
 
# 567 Heroesandvillains @ 01/30/15 08:41 PM
Quote:
Originally Posted by Heroesandvillains
I'm thinking the in-game date and year would be a perfect solution. Example: "Franchise File October 2, 2017."

If that can't be done, a number system based on the file's creation date could work as well.

This would ensure people even at the extreme - the ones that always control all 30 teams - would still be able to identify which file is which.

For example, if I create a file on April 1st at 10:30 AM, that would be "Franchise File 1."

If I create another at 11:00 AM, that would be "Franchise File 2."

If I over-write "Franchise File 1" at 11:30 AM because I played a game and saved it, the file itself would always be "Franchise File 1."

Ideally, it would be nice to see which teams we were controlling ONLY in the file name but the system has to account for the fringe players who ALWAYS control all 30 ball clubs. A numbered system could work too.
Ok, I've been continuing to think this through.

What I really want in the title of the save file is the current Franchise date, but somehow having the teams being controlled by the user in the name as well.

To add-on to my first suggestion (having the in-game date in the name), perhaps it could be followed by the teams too?

Example: "Franchise File August 25th, 2018 Baltimore Orioles, LA Dodgers"

I'm not sure how many characters you can use, but perhaps it can start that way, get followed by an ellipses (...), and have the remaining characters be listed in the file information.

Example, "Franchise File August 28th, 2018 Baltimore Orioles, LA Dodgers, San Francisco Gian...."

With the full file name expanding all the teams being controlled under the file information.

You could even use abbreviations for the teams too to conserve space (BAL = Baltimore Orioles, for example).

Anyway, this would perfect for me but I'm not sure how practical it is in your end.
 
# 568 Turbojugend @ 01/30/15 08:43 PM
Quote:
Originally Posted by Bobhead
And when SCEA makes an NBA or WWE game I'm sure this will be very relevant information...

Until then, do remember that MLB is not owned or operated by Vince McMahon or Adam Silver.

Expecting something to be in The SHow on the basis of a WWE game is akin to expecting something to be legal here in the U.S. because it is legal in Poland.
I'm well aware of who owns what. It was simply a basis of comparison. I wasn't saying The Show absolutely should have tats just because NBA/WWE has them, just that there is a precedent.
 
# 569 ShowTyme15 @ 01/30/15 08:47 PM
Quote:
Originally Posted by Bobhead
And when SCEA makes an NBA or WWE game I'm sure this will be very relevant information...

Until then, do remember that MLB is not owned or operated by Vince McMahon or Adam Silver.

Expecting something to be in The SHow on the basis of a WWE game is akin to expecting something to be legal here in the U.S. because it is legal in Poland.
 
# 570 Bobhead @ 01/30/15 08:47 PM
Quote:
Originally Posted by Heroesandvillains
Ok, I've been continuing to think this through.

What I really want in the title of the save file is the current Franchise date, but somehow having the teams being controlled by the user in the name as well.

To add-on to my first suggestion (having the in-game date in the name), perhaps it could be followed by the teams too?

Example: "Franchise File August 25th, 2018 Baltimore Orioles, LA Dodgers"

I'm not sure how many characters you can use, but perhaps it can start that way, get followed by an ellipses (...), and have the remaining characters be listed in the file information.

Example, "Franchise File August 28th, 2018 Baltimore Orioles, LA Dodgers, San Francisco Gian...."

With the full file name expanding all the teams being controlled under the file information.

You could even use abbreviations for the teams too to conserve space (BAL = Baltimore Orioles, for example).

Anyway, this would perfect for me but I'm not sure how practical it is in your end.
Yeah some sort of representation of the actual human-controlled teams is definitely the #1 preferred option, in my humble opinion. It's a bit disenchanting to go load a Mets franchise and see "Angels, Astros..." in the filename.

And then a in-game date would help distinguish that franchise from maybe a separate Mets franchise where I'm doing a fantasy draft, as well as distinguish back-up saves and such.
 
# 571 Heroesandvillains @ 01/30/15 08:50 PM
Quote:
Originally Posted by Bobhead
Yeah some sort of representation of the actual human-controlled teams is definitely the #1 preferred option, in my humble opinion. It's a bit disenchanting to go load a Mets franchise and see "Angels, Astros..." in the filename.

And then a in-game date would help distinguish that franchise from maybe a separate Mets franchise where I'm doing a fantasy draft, as well as distinguish back-up saves and such.
That's exactly what I'm hoping for too but considering people can change their controlled team(s) at anytime, let's be hopeful the file naming system is flexible enough to accommodate that.
 
# 572 countryboy @ 01/30/15 08:55 PM
I was re-reading the re-reading the fact sheet and I am curious to see/hear more about the dynamic pitch breaks which allows a more realistic pitch recognition.
 
# 573 Mrmagoo @ 01/30/15 09:05 PM
Quote:
Originally Posted by thaSLAB
This, and it has nothing to do with disc space.

htcONE [M8] | Tapatalk
Just to be clear I wasn't saying it did. I was commenting in how ppl were alrdy saying, maybe they can't add this or that to the game possibly due to disk space or memory, which is laughable in both instances at this point.
 
# 574 Knight165 @ 01/30/15 09:13 PM
H&V and Bobhead...

Unless I'm misunderstanding you.....this info is already in the save file info

-teams controlled(It only shows the team(s) you control when starting a franchise...
-Save date(actual date)
-time saved
-date in franchise(including year)

I'm having a lot of trouble trying to find something to really distinguish them apart.

Here is where I would have the most problems in this area....
Running two franchises w/30 team control(I use it exclusively)...and different teams(one N.L. and one A.L) for example......I constantly have to load the game to see which one it is...
Running two franchises now.....one being my carry over from '14 and a new one that I'll start in '15(which could be solved by adding the STARTING year to the save name)
Running franchise with different rosters(historical for example....there are so many now...that having to load and check to see if its the All-Time roster...the 1987 set...etc is such a pain...starting Year would not help in this case)

M.K.
Knight165
 
# 575 Bobhead @ 01/30/15 09:15 PM
Quote:
Originally Posted by Knight165
H&V and Bobhead...

Unless I'm misunderstanding you.....this info is already in the save file info

-teams controlled(It only shows the team(s) you control when starting a franchise...
-Save date(actual date)
-time saved
-date in franchise(including year)

I'm having a lot of trouble trying to find something to really distinguish them apart.

Here is where I would have the most problems in this area....
Running two franchises w/30 team control(I use it exclusively)...and different teams(one N.L. and one A.L) for example......I constantly have to load the game to see which one it is...
Running two franchises now.....one being my carry over from '14 and a new one that I'll start in '15(which could be solved by adding the STARTING year to the save name)
Running franchise with different rosters(historical for example....there are so many now...that having to load and check to see if its the All-Time roster...the 1987 set...etc is such a pain...starting Year would not help in this case)

M.K.
Knight165
You are misunderstanding me.

If you have 30 team control, you're... controlling 30 teams no?

I'm talking about only listing the teams you are "really" controlling.

If you have a 30-team control Mets franchise, you probably have the Mets team assigned to yourself, and the other 29 teams assigned to the CPU. I'd like the save file in that case to only list "New York Mets", instead of alphabetically listing all 30 teams.
 
# 576 brewersfan84 @ 01/30/15 09:21 PM
Really looking forward to the new hitting system & equipment upgrades. This franchise continues to wow me year after year. INCREDIBLE!
 
# 577 tabarnes19_SDS @ 01/30/15 09:29 PM
Quote:
Originally Posted by Bobhead
You are misunderstanding me.

If you have 30 team control, you're... controlling 30 teams no?

I'm talking about only listing the teams you are "really" controlling.

If you have a 30-team control Mets franchise, you probably have the Mets team assigned to yourself, and the other 29 teams assigned to the CPU. I'd like the save file in that case to only list "New York Mets", instead of alphabetically listing all 30 teams.
How would the cpu differentiate the human controlled teams? You could have multiple profiles.

I know exactly what Knight is referring to, I have a slew of 30 team saves. The rename file would be ideal(although it won't make it in this year)

I usually have to wait for the teams to scroll through on the save file to get to what year and date the franchise is in. Maybe the file could start with the date of the franchise save so Aug. 3rd, 2018...followed by the teams instead of the other way around that it is now.

ALso a tag of the date the file was last saved. So...

File save april 3rd, 2015, Franchise Aug. 3rd, 2018 Atl, Bal......
 
# 578 Bobhead @ 01/30/15 09:32 PM
Quote:
Originally Posted by tabarnes19
How would the cpu differentiate the human controlled teams? You could have multiple profiles.
Maybe just list the profiles?

So profile1: New York Mets
profile 2: LA Angels, Houston Astros, Oakland Athletics...
 
# 579 Heroesandvillains @ 01/30/15 09:37 PM
Quote:
Originally Posted by Knight165
H&V and Bobhead...

Unless I'm misunderstanding you.....this info is already in the save file info

-teams controlled(It only shows the team(s) you control when starting a franchise...
-Save date(actual date)
-time saved
-date in franchise(including year)

I'm having a lot of trouble trying to find something to really distinguish them apart.

Here is where I would have the most problems in this area....
Running two franchises w/30 team control(I use it exclusively)...and different teams(one N.L. and one A.L) for example......I constantly have to load the game to see which one it is...
Running two franchises now.....one being my carry over from '14 and a new one that I'll start in '15(which could be solved by adding the STARTING year to the save name)
Running franchise with different rosters(historical for example....there are so many now...that having to load and check to see if its the All-Time roster...the 1987 set...etc is such a pain...starting Year would not help in this case)

M.K.
Knight165
Quote:
Originally Posted by Bobhead
You are misunderstanding me.

If you have 30 team control, you're... controlling 30 teams no?

I'm talking about only listing the teams you are "really" controlling.

If you have a 30-team control Mets franchise, you probably have the Mets team assigned to yourself, and the other 29 teams assigned to the CPU. I'd like the save file in that case to only list "New York Mets", instead of alphabetically listing all 30 teams.
Quote:
Originally Posted by tabarnes19
How would the cpu differentiate the human controlled teams? You could have multiple profiles.

I know exactly what Knight is referring to, I have a slew of 30 team saves. The rename file would be ideal(although it won't make it in this year)

I usually have to wait for the teams to scroll through on the save file to get to what year and date the franchise is in. Maybe the file could start with the date of the franchise save so Aug. 3rd, 2018...followed by the teams instead of the other way around that it is now.

ALso a tag of the date the file was last saved. So...

File save april 3rd, 2015, Franchise Aug. 3rd, 2018 Atl, Bal......
Right. We're all on the same page here.

I'm essentially asking for the teams controlled by the Profile called "CPU" to be ignored by in the save file name. Otherwise it would always list all of the teams and wouldn't have any distinctive elements to it to differentiate it from any other save file.

This is also why I'd like the Franchise in-season date to be prominent in the name as well.

We need something to help those of us with multiple 30 team controlled Franchises distinguish the files from eachother. Currently it lists every team unless I'm mistaken.
 
# 580 Heroesandvillains @ 01/30/15 09:45 PM
Quote:
Originally Posted by Bobhead
Maybe just list the profiles?

So profile1: New York Mets
profile 2: LA Angels, Houston Astros, Oakland Athletics...
That could work too.
 


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