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NBA 2K15 News Post


NBA 2K15 Patch #3 is available now for PlayStation 4 weighing in at 2.84 GB. The same patch will be available for Xbox One and PC later this week.

See the patch notes below.

GENERAL
  • Continued improvements have been made to the face scanning process. Please ensure you have plenty of balanced lighting (natural light is best) for best results.
  • A number of improvements have been made to the MyPARK Championship experience. Get out there and represent your Park!
  • The following players have received updates hairstyles/beards: Chris Andersen, Carmelo Anthony, Dwight Howard, Martell Webster, Josh McRoberts, Deandre Jordan, Marcin Gortat, Kyrie Irving, Iman Shumpert, Michael Williams Carter, and Xavier Henry.
  • The following players have received new or updated head scans: historic Shaquille O’Neal, Damian Lillard, Larry Sanders (goggles), Otto Porter (prescription goggles), Steve Nash, and Jordan Hill. Rajon Rondo now has a new body type.
  • Updated the Atlanta Hawks uniform to match the look for the 2014-15 season.
  • Updated the Toronto Raptors uniform by reducing the thickness of the red trim around the arms.
  • Updated the referee uniforms to match the look for the 2014-15 NBA season.
  • Improved lip sync and facial animations for a number of the Real Voice interviews with Doris Burke.
  • Fixed an issue where the commentator would occasionally reference an on-screen overlay when one was not being displayed.
  • Fixed a case where the game would occasionally hang when scrolling by the created players tab in the Roster Creator.
  • The shooting form and shot base animations are now correctly coupled when scrolling through them in Edit Player.
  • A League Members screen has been added to Online Leagues, with the ability for admins to kick users from the league as well as the ability to award a win to the user of their choosing.
  • In Online Leagues, a clear indication of who won/lost playoff games is now provided when viewing the results of games around the league.
  • When accepting an Online Leagues invite on the Main Menu, the user will no longer lose functionality after accepting an invite, then canceling out of the Retrieving Content Data dialog.
  • When spectating or in Got Next in the Jordan Rec Center, the quarter and time remaining will now appear in the score bar.
  • Created/generated players will now have their hot zones updated when their position changes.
  • Users with very low teammate grades in All-Star Team-Up/MyPARK games will be removed from the current session.
  • NBA players now have appropriate wingspans/body lengths listed when editing them in Edit Player.
  • Users are now able to change where the NBA logo is placed on their headband when viewing it in Accessories in the MyPLAYER Store.
  • Updated the Adidas Ankle Brace to match its real-life counterpart (velcro now faces out).
  • Fixed an issue where parties of 5 would sometimes get split up when searching for All-Star Team-Up game.
  • Records will now be shown with the correct values when loading into quick matches online.
  • Resolved a rare issue where the game would randomly hang during the Dunk Contest at All-Star Weekend.
  • The correct players names and scores are now shown during the tiebreaker round in the dunk contest at All-Star Weekend.
  • MyTEAM users who quit out of the game as soon as the clock hits 0, but before the game flow officially ends, will now receive their earned MyTEAM points.
  • Fixed a rare hang that would occur if the user attempted to Rematch during a very small window at the beginning of the Halftime Report.
  • (PC) Support for 21:9 resolutions has been added.
  • (PC) Support for adjusting controller vibration has been added into the VideoSettings.cfg file located in your %APPDATA% folder.
GAMEPLAY
  • Several improvements made to defensive movement to make it more responsive.
  • Fixed several issues preventing shooting fouls from being called at a high enough frequency for both the user and CPU.
  • Fixed 3PT line recognition for jump shooters to prevent them from stepping over the line when attempting 3PT shots.
  • Pass speeds have been increased to reduce "floaty" passes.
  • Increased the AI's usage of 3PT shots to better match real life NBA statistics.
  • Implemented a casual walk-up state and new back-to-basket walk launch to get rid of the "hunchback" walk-ups. Also made it easier to dribble walk in general.
  • Disabled technical fouls due to excessive timeouts in online games to prevent griefing.
  • Fixed overpowered behind-the-back dribble moves.
  • Addressed several cases of control unresponsiveness in the dribbling system.
  • Tuned interior and contact shot success for more predictable outcomes.
  • Reduced contact dunk frequency for Posterizers in all game modes.
  • The AI will now evaluate more options rather than always doing "auto-putbacks" off of offensive rebounds.
  • Several improvements made to balance offensive and defensive rebounding.
  • More impactful penalties instituted against "zig-zag" 3PT exploit.
  • Corrected a case where block inputs were being dropped near the basket.
  • Increased the frequency of reaching fouls.
  • Tuned defensive closeout speed and effectiveness.
  • The shot meter is now enabled during free throw situations.
  • Reduced the frequency of moving screen violations.
  • Fixed an exploit in which the user could continually engage and disengage from the Post to get to the basket.
  • Changed the default setting for Defensive Assist online to 50 to help with on-ball defense.
  • Re-worked the shot fatigue system to take more factors into account to better simulate real life.
  • Tweaked the ‘Beluba’ Camera to make it more playable in transition and during free throws.
  • Fixed the ability to throw long touchdown passes by alley-ooping to the receiver from the backcourt.
  • Force receivers to play standing catches on check-ball passes.
  • Fixed an issue where a user's pass release type request was being overridden during fast breaks.
  • Fixed several cases of rebounding goaltends being called too frequently.
  • Improvements to passing and catching into the post.
  • Made passers more aware of defenders behind them when selecting pass animations.
  • Fixed Play-call messages not appearing when calling a play in the Jordan Rec Center.
  • Prevent post players from auto pump faking from dropsteps.
  • Delayed the AI's decision to pass on pick & rolls until the roll animation has launched.
  • Improved Deny Ball movement when Out of Position.
  • Improved the responsiveness of the Right Stick defensive Quick Steps.
  • Addressed a rare issue where the user wasn’t able to move his defender during an inbound situation.
  • Fixed on-ball defense facing when out of position and really close to the ball handler.
  • Prevented off-ball defenders from going into a shot contest if an on-ball teammate is already in one.
  • Made it easier to control your player during the 2K Camera flip transition.
  • Improved post shot selection for AI-controlled players to better match their tendencies.
  • Reduced the frequency of steals in perimeter body-ups.
  • Fixed the logic for the AI dribbler passing to the roll man in pick-and-roll situations.
  • Removed dribble drive stutter that was occasionally playing in the wrong situations.
  • Improved Points of Emphasis logic for late game situations.
  • Player attributes now dynamically update in the Substitutions menu to demonstrate the effects of hot/cold streaks and injuries.
  • Improved logic and spacing for players in the Triangle freelance offense.
  • A number of other smaller changes have been made to address issues as well as enhance the user experience.
MyCAREER
  • Improved shot awareness and raised shot percentages for teammates in MyCareer to make them more effective.
  • Several improvements made to the Teammate Grade evaluation.
  • Fixed an issue where tattoos equipped while in the Practice Gym failed to apply to the player when playing the next NBA game.
  • Fixed an issue where an incorrect scene would sometimes play when the user’s team wins a playoff series against a rival NBA player.
  • During the offseason, your favorite team should no longer try and recruit you if you are already on that team.
  • Users can now preview sounds in the Arena Media menu prior to purchasing.
  • Fixed a rare case where a player not on the team would appear in scenes with the MyPLAYER.
  • The ‘Chase Down Artist’ badge should now unlock at the appropriate time.
  • The requirements for the ‘Dimer’, ‘Acrobat’, ‘Scrapper’, ‘Spin Lay-in’, ‘Post Hoperator’, and ‘Charge Card’ badges have been lowered to make them a little more attainable.
  • The +/- stat will now display proper values after portions of the game have been simulated.
  • Corrected an issue where the MyPLAYER was sometimes not the offensive player in the post scoring drill.
  • Fixed an issue where pre-game rituals would occasionally not trigger before a played game.
  • Corrected a case where the camera would sometimes look at the other team during a speaking huddle.
  • The MyPLAYER will now wear his team’s uniform during the Three-Point Contest at All-Star Weekend.
  • The MyPLAYER will no longer wear his in-game accessories along with his casual clothes in the Sprite commercial.
  • The Rising Stars and All-Star games will no longer take place in the 2014 all-star arena starting with year 2 of MyCAREER.
  • The Hall of Fame environment has been completely re-lit to increase the visual fidelity of the experience.
MyGM/MyLEAGUE
  • Addressed an issue where some save progress would be lost in an active save when loading a custom roster and playing a game outside of MyGM/MyLEAGUE prior to entering it.
  • Fixed an issue where user-approved trades (via Trade Approval) were occasionally not processed when accepted during the offseason in MyLEAGUE.
  • Tuned generated draft class creation to create more variety with respect to body scale proportions (e.g. shoulder width, wingspan, etc.).
  • Tuned DPOY formula in order to get more accurate award recipient finalists.
  • Fixed an issue where a player’s injury recovery time could dramatically drop when aggravating an existing injury.
  • When a player worsens an injury by attempting to play through it (e.g. Sore Knee -> Torn ACL), the injury duration will now be updated to match the new injury.
  • Your Trainer will now inform you of exactly which body part he is worried about when uncovering an injury concern on a draft prospect.
  • Corrected an issue that was restricting some players from signing contract extensions in-season despite having the appropriate number of bird years.
  • Players that are focused on Injury Rehab will no longer aggravate existing injuries during Training.
  • When prompted to Load / Download a draft class, the menu will now also populate with classes built by your fellow community members.
  • In MyGM, the user will no longer receive an offseason owner goal to not lose a player to free agency when that player is already signed for the next season.
  • In MyGM, your owner will no longer ask you to upgrade a position where you already have a star player when you have another position in need of a clear upgrade.
  • In MyGM, fixed an issue where upgrades that affect durability affected only the miscellaneous durability instead of the durability of all body parts.
  • In MyGM, the user will no longer fail the ‘Keep Morale above X’ goal is the related player gets injured and his morale drops below the threshold as a result of the injury.
  • In MyGM, CFOs with the ‘Bully’ badge will no longer lower their own Trust due to the badge.
  • The game will no longer hang when trying to finish the offseason with 4 or less players on the roster (What are you thinking anyhow?).
  • Addressed an issue in the Gameplan where the rotation would reset when leaving a team-specific gameplan for a team that had 15 players on the roster.
  • Head Coach hirings/firings are now tracked in the Transaction Report.
  • Fixed a bug where the social media messages from different Power Rankings personalities would be incorrect when starting with a Fantasy Draft.
NOTE: All patch fixes will work in your existing game mode saves.

Game: NBA 2K15Reader Score: 8/10 - Vote Now
Platform: iOS / PC / PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 64 - View All
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Member Comments
# 881 redsox4evur @ 12/11/14 06:49 PM
Ok this is what I got from Xbox , handle @XboxSupport2: "Hi there! There's no way for us to speculate on that. Game content releases are going to be up to the game publisher. ^CQ" when asking about when the patch will show up on X1.
 
# 882 23 @ 12/11/14 06:51 PM
Quote:
Originally Posted by 32
Was that directed to me? I'm not sure, but if it was, I didn't know where the Twitter handle xboxsupport was located.
More at the who was answering... it was some dude from India answering the question.
 
# 883 revivalm0de @ 12/11/14 06:52 PM
We need to relax. It's obvious that 2K is delaying this patch until Christmas, so they can give to us a great gift.
 
# 884 aholbert32 @ 12/11/14 06:52 PM
Quote:
Originally Posted by HowDareI
Bad communication either way..



2K says it's up to Microsoft now.

Xbox Support is basically representing MS saying it's up to 2K.



It's a never-ending cycle of confusion lol, someone needs to straight up give a definitive answer and then I think most would be content.

I never do this but I'm going to. It would be nice is either Ld or Ronnie gave us an update since MS is claiming its 2k's fault. There is a lot of confusion going on and they can help clear it up.
 
# 885 HowDareI @ 12/11/14 06:53 PM
Quote:
Originally Posted by redsox4evur
Ok this is what I got from Xbox , handle @XboxSupport2: "Hi there! There's no way for us to speculate on that. Game content releases are going to be up to the game publisher. ^CQ" when asking about when the patch will show up on X1.
Should try asking how long it takes for MS to verify the patch once it's submitted by the publisher...
We know they submitted them at the same time supposedly..so if 2K is saying it's on Microsoft then the answer shall reveal the truth lol
 
# 886 The 24th Letter @ 12/11/14 06:54 PM
...................
 
# 887 23 @ 12/11/14 07:02 PM
Quote:
Originally Posted by The 24th Letter
...................
Forgot they have that huge storm in Nor Cal, and it knocked out power for alot of people.
 
# 888 revivalm0de @ 12/11/14 07:16 PM
Quote:
Originally Posted by DVaz3
https://twitter.com/xboxsupport/status/543192527277277185

Xbox Says Ask 2k 😑
And 2k says: ask Microsoft/Xbox.

This is incredible. Soon they will say to ask Iluminattis or something like that.
 
# 889 23 @ 12/11/14 07:16 PM
Quote:
Originally Posted by DVaz3
https://twitter.com/xboxsupport/status/543192527277277185

Xbox Says Ask 2k 😑
Ronnie 2K 2K15 @Ronnie2K · 5h 5 hours ago
“@brinsonyo: @Ronnie2K xb1 patch?” Whenever it is approved by Microsoft. Hopefully very soon!
 
# 890 G0DZGiFT @ 12/11/14 07:22 PM
I left, played 4 games of madden and still nothing? Lol boy oh boy.


Sent from my iPhone using Tapatalk
 
# 891 T_M3 @ 12/11/14 07:37 PM
Did the patch for the rest of the world on ps4 get lost too????
 
# 892 yungsta404 @ 12/11/14 07:37 PM
Quote:
Originally Posted by DVaz3
Well if Xbox says they have no info and Ronnie says it's waiting approval I think it's safe to say the patch sent to Microsoft got lost somewhere in between the two parties. Which would mean they have to resend it but they have no idea about it so who knows how much longer it'll be.
if this is true than we are looking at atleast another week until the patch comes out
 
# 893 Rockie_Fresh88 @ 12/11/14 07:47 PM
Quote:
Originally Posted by HowDareI
Like straight up goaltending or when the ball's hanging on the rim and they grab it off?
Like grabbing the ball through/under the net And some when the ball is above the rim
 
# 894 HowDareI @ 12/11/14 07:57 PM
Quote:
Originally Posted by Rockie_Fresh88
Like grabbing the ball through/under the net And some when the ball is above the rim
Is it happening a lot? That sounds kinda dumb..
 
# 895 jeremym480 @ 12/11/14 08:07 PM
Restarted my MyLeague since the patch. This was my first game back after not playing for a month and a half.

This is on straight up All Star Sim with CK's roster.

Spoiler
 
# 896 G0DZGiFT @ 12/11/14 08:24 PM


Womp Womp


Sent from my iPhone using Tapatalk
 
# 897 chomo2.0 @ 12/11/14 08:30 PM
Ever since the patch I got my signature shoe & now I can't wear any other shoe. What should I do?
 
# 898 magicman32 @ 12/11/14 08:53 PM
Quote:
Originally Posted by HowDareI
Happens to me even before the patch, sucks to see they still have that slip in logic where players play too long or with too many fouls.

Really? That's 1st time I've had player foul out midway through the 3rd quarter and I'm in my 2nd season of my career. But the coach always plays me for 3 straight quarters and usually won't rest me till the 8 min mark of the 4th. Sometimes at the beginning. I really hate that and was hoping the patch fixed it. I play 12 minute quarters. Maybe things will change when rose comes back from injury. He tore his dang mcl 9 games into the season. Smh. Lol


Sent from my iPhone using Tapatalk
 
# 899 Rockie_Fresh88 @ 12/11/14 09:03 PM
Quote:
Originally Posted by Mr.Smif
Do shot blockers actually block shots since the patch?
Does the cpu still consistenly hit contested and bad shots?
Are their more shooting fouls called on layups?
Shot blockers do seem to block more. Also more fouls on layups. Cpu still hits contested and bad shots in mycareer mode don't know about anywhere else
Quote:
Originally Posted by HowDareI
Is it happening a lot? That sounds kinda dumb..
Not a lot but it just happened at the end of a close game
 
# 900 countryboy @ 12/11/14 09:03 PM
Quote:
Originally Posted by Mr.Smif
Do shot blockers actually block shots since the patch?
Does the cpu still consistenly hit contested and bad shots?
Are their more shooting fouls called on layups?
Yes. Hibbert has 6 blocks after 3 quarters vs Wizards. Shot blockers, and shot blocking in general, are/is better post patch.


No, at least not that I've seen. do they make it occasionally? Yes, but not consistently. They even missed wide open shots, and I've seen two blown dunks by the cpu.

More fouls in general. I am averaging about 20 attempts at the foul line per game post patch.
 


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