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NBA Live 15 News Post



NBA Live 15 is available now for EA Access subscribers, giving you six hours of total gameplay. Play a quick game and post your impressions.

PlayStation 4 users will get a demo on the 28th and non-EA Access subscribers on the Xbox One will be able to grab the trial version on the same date.

Game: NBA Live 15Reader Score: 6/10 - Vote Now
Platform: PS4 / Xbox OneVotes for game: 13 - View All
NBA Live 15 Videos
Member Comments
# 121 aholbert32 @ 10/23/14 02:14 PM
Quote:
Originally Posted by Gorilla Glass
I'm hoping that after the Live team does some tweaking here and there, that maybe they will begin to implement new modes, NHL 15 style.
I doubt it. NHL 15 didnt have many modes at all. Live has modes but they have no real depth. At least for me. All of the things I care about (Sliders/30 Team Control Franchise/Team Tendencies) arent in the game and EA has a pretty crappy history of adding features to modes after the game has launched. Shoot even the NHL 15 team half assed a lot of the modes they added.
 
# 122 aholbert32 @ 10/23/14 02:15 PM
Quote:
Originally Posted by The 24th Letter
How's everyone's drive and kick game?

I was too busy learning to even check it out thoroughly ....

I know the CPU would glue their man most of the type last year and not react to drives....same with the pick and pop...popper would rarely be open because the D wouldn't help...
Its actually the opposite this year for me. Both defenders are staying with the ballhandler and the roll man is typically open.
 
# 123 Jano @ 10/23/14 02:18 PM
Here's to hoping the Day One patch isn't included in this. That was a big thing O'Brien was talking about in the NLSC interview.

He said the D had to be tuned better since the offense was way too overpowered.


Sent from my iPod touch using Tapatalk
 
# 124 swac07 @ 10/23/14 02:25 PM
Ea shot themselves in the foot with the decision not to include sliders this year...if I was able to tweak some things manually I feel my experience would be a little better..


And WTF can you ask them to address the finals playoff wipe bug that occurs in a regular quick game


Sent from my Illudium Q-36 Space Modulator using Tapatalk
 
# 125 ChrisCP3Paul @ 10/23/14 02:27 PM
My overall impression of the game is, well the whole game is based on Slingshot physics, the game engine is not fit for this generation and the year 2014.... Slingshotting is obviously not as bad as Live 14, especially the around the hoop stuff, but the game is much more arcade than simulation, because of the game engine the 10 player movement is the game's weak point, and unfortunately that's the most important part of the game.
You can record thousands of animations, but if you put them to work under an outdated physics/game engine, they will never look right, and it's why Live 15 doesn't and neither will any of the following Lives until they build a new engine from the ground up and stop using this PS2 monstrosity that they spit shine enough to try and pass of as "Ignite"

other things like performing special moves with players looks nice but takes you absolutely nowhere and its useless because most of the time your defender will just slingshot right back to you. There is no real physics involved, just simply the CPU knowing and reading your controller input and shadowing you

Graphics look very nice, body types are very impressive much better than 2K, each player really looks like them self at all times... all the players are basically being generic clones of one another, sure they may have different cross overs, but end of the day they all feel and for the most part play like one another



It really just feels like Live 14 with a major patch or two... this is the game I was expecting when they announced they were going to release a major patch for 14 to fix some of the big issues.
But this is basically what Live 14 should have been....
 
# 126 rudyjuly2 @ 10/23/14 02:29 PM
Quote:
Originally Posted by WTF
Today is a good day...

I'll have my impressions a little later.
From the retail disc that is sitting in your machine I presume?
 
# 127 Oldhead80 @ 10/23/14 02:46 PM
Quote:
Originally Posted by ChrisCP3Paul
My overall impression of the game is, well the whole game is based on Slingshot physics, the game engine is not fit for this generation and the year 2014.... Slingshotting is obviously not as bad as Live 14, especially the around the hoop stuff, but the game is much more arcade than simulation, because of the game engine the 10 player movement is the game's weak point, and unfortunately that's the most important part of the game.
You can record thousands of animations, but if you put them to work under an outdated physics/game engine, they will never look right, and it's why Live 15 doesn't and neither will any of the following Lives until they build a new engine from the ground up and stop using this PS2 monstrosity that they spit shine enough to try and pass of as "Ignite"

other things like performing special moves with players looks nice but takes you absolutely nowhere and its useless because most of the time your defender will just slingshot right back to you. There is no real physics involved, just simply the CPU knowing and reading your controller input and shadowing you

Graphics look very nice, body types are very impressive much better than 2K, each player really looks like them self at all times... all the players are basically being generic clones of one another, sure they may have different cross overs, but end of the day they all feel and for the most part play like one another



It really just feels like Live 14 with a major patch or two... this is the game I was expecting when they announced they were going to release a major patch for 14 to fix some of the big issues.
But this is basically what Live 14 should have been....
Disagree on the body types. Some of Live's face scans are truly spectacular...some of the best in sports gaming...but the super muscular builds kill the immersion. 90% of the players I've seen in the gameplay vids are built like Anthony Mason or Kevin Willis. It's a shame because Kevin Durant has an amazing face scan with a body like Deebo.
 
# 128 ChrisCP3Paul @ 10/23/14 03:16 PM
Quote:
Originally Posted by Oldhead80
Disagree on the body types. Some of Live's face scans are truly spectacular...some of the best in sports gaming...but the super muscular builds kill the immersion. 90% of the players I've seen in the gameplay vids are built like Anthony Mason or Kevin Willis. It's a shame because Kevin Durant has an amazing face scan with a body like Deebo.

I don't know about the "super muscular" part, I'm just not seeing it. They look more on the slender side if anything, maybe 14 had that issue, I didn't play it enough to know... but the muscularity and bulk was always 2K's problem wasn't it ?

Well for me anyway all I'm saying is with Live 15 when the 10 man on court action is going on, I know exactly who each player is without having to spend a split second to look and double check like I find myself doing with 2K constantly. That's a combination of solid body types and very well and realistic fitting (and moving) jerseys which Live really nails especially the waistband with the jersey tucked it's nice and tight with waistband visible like in real life.
In 2K the jerseys are muffin topping over the waistband to the point where you can't even see the waistband, making everyone look like they got 20 lbs of belly fat alone on them and this is the thing that makes most guys look the exact same in 2K, the ill fitting jerseys. Because who knows they might be perfect underneath, but you'll never be able to tell because of the jersey float and muffin topping.
 
# 129 ChrisCP3Paul @ 10/23/14 03:21 PM
I do get what you're saying though I think in some of the close ups, and free throw line stuff you might see muscles that guys don't really have. Durant's arms should have more of a straight stick or bat shape but instead he has some muscle development and separation....
But the 10 man gameplay from any camera angle, the bodies look right to me, much better than 2K
 
# 130 swiftychampleone @ 10/23/14 03:29 PM
Do I have 30 team control in the franchise/dynasty mode? That's the dealbreaker because the presentation is phenomonal!
 
# 131 Jano @ 10/23/14 03:39 PM
Don't have 30 player control and also can't use CAP feature unless you in Rising Star modes. Sorry guys.
 
# 132 simsportsgamer @ 10/23/14 03:43 PM
Game is an absolute mess online. Why oh why can't we have 2k's gameplay with EA's servers. No depth online. No leagues or franchises. Low difficulty where EVERYBODY can simply spam to the hole and lay it in. No plays run.. No strategy at all.... Live online is an atrocity
 
# 133 uponablackstar @ 10/23/14 03:51 PM
Super disappointed with the complete lack of facial and hair customization in Rising Star, and the in-game rating system is whacked out. Also, what's up with there being players that are designed with a default look? Elfrid Payton is just a generic looking player.

Solid basketball game for sure, but mode depth is going to hurt replayability a great deal.
 
# 134 Playmakers @ 10/23/14 04:20 PM
Quote:
Originally Posted by ChrisCP3Paul
My overall impression of the game is, well the whole game is based on Slingshot physics, the game engine is not fit for this generation and the year 2014.... Slingshotting is obviously not as bad as Live 14, especially the around the hoop stuff, but the game is much more arcade than simulation, because of the game engine the 10 player movement is the game's weak point, and unfortunately that's the most important part of the game.

You can record thousands of animations, but if you put them to work under an outdated physics/game engine, they will never look right, and it's why Live 15 doesn't and neither will any of the following Lives until they build a new engine from the ground up and stop using this PS2 monstrosity that they spit shine enough to try and pass of as "Ignite"
This is an interesting post man....



is this the reason why several people have posted that the players feel as though they have no weight to them on the court?

also when you say PS2 style engine are you saying that EA doesn't have the ability to fix animations right now because they are still using old technology even on a Next Gen System???

Does this explain why we have yet to see animations and player movements that look more life like more often than not?
 
# 135 WTF @ 10/23/14 04:34 PM
I can about guarantee the EA Access version doesn't have the Day 1 patch. I played a game just a second ago, Cavs @ Knicks, in which I lost on All-Star.

Knicks had 51 points... 22 in the Paint:

https://scontent-b-ord.xx.fbcdn.net/...16673146_o.jpg

https://fbcdn-sphotos-b-a.akamaihd.n...47094421_o.jpg
My pick n roll game STUNK. By the time I hit the guy rolling, help defense had cheated over to intercept passes.

Lebron was getting boo'ed the whole game by the Knicks crowd too which was pretty cool. I don't think that was there the last time.

24th, this is for you:

https://www.facebook.com/video.php?v...62585364569115

Skip to around the 1:10 second mark, when I get out of replay mode

You'll see Melo with the mid range Jumper, then miss, and the kick out after the rebound.
 
# 136 DblocW @ 10/23/14 04:45 PM
My impression so far. I am impressed by the strides EA has done this time. I recall playing NBA live 14 demo and as soon as I started playing, I realized I couldnt anymore, uninstalled it and that was that.
Now again, they made good strides, Player models look good. Not like the other title, but they are good.
Arenas are amazing the crowds are into the game...they even have my Knicks Madison Square Garden in the arena, unlike the other title ( still waiting for an answer as to why that is)

Game Play.... im getting used to controls because of course ive played way too much of the other title but they are indeed easy to uses, response is also pretty good when I dont attempt to do what I do in the other title. So all that is a work in progress for me.


The sound track is effn Sic! Shout out to Mick!
My hugest gripe right now is no Online Association. ...so thats 3 titles in 2 years that couldnt produce a proper, working stable, and in depth Online League/Association. ...that dissapoints me a great deal.

Im on the fence if I will, purchase the game still and. I have 4 hrs left on my Access to help, with that decision-making...

EA stay on track you made a pretty good game but still need more to compete.....
 
# 137 WTF @ 10/23/14 04:47 PM
Sound track is phenomenal isn't it?
 
# 138 Jano @ 10/23/14 04:53 PM
I am SO happy to hear that the DOne Patch wasn't included in the EA access demo. Makes me much more optimistic about the game.

Well happy in the sense that the dev's weren't lying about the defense being tweaked.. Not happy that it was tuned to be so offensive centric in the first place.

The defense in those videos was terrifying me lol

You live streaming WTF?
 
# 139 swac07 @ 10/23/14 04:53 PM
Quote:
Originally Posted by DblocW
My impression so far. I am impressed by the strides EA has done this time. I recall playing NBA live 14 demo and as soon as I started playing, I realized I couldnt anymore, uninstalled it and that was that.
Now again, they made good strides, Player models look good. Not like the other title, but they are good.
Arenas are amazing the crowds are into the game...they even have my Knicks Madison Square Garden in the arena, unlike the other title ( still waiting for an answer as to why that is)

Game Play.... im getting used to controls because of course ive played way too much of the other title but they are indeed easy to uses, response is also pretty good when I dont attempt to do what I do in the other title. So all that is a work in progress for me.


The sound track is effn Sic! Shout out to Mick!
My hugest gripe right now is no Online Association. ...so thats 3 titles in 2 years that couldnt produce a proper, working stable, and in depth Online League/Association. ...that dissapoints me a great deal.

Im on the fence if I will, purchase the game still and. I have 4 hrs left on my Access to help, with that decision-making...

EA stay on track you made a pretty good game but still need more to compete.....
I've heard over the years Ea/Live owns the rights to use MSG name in games..thats why its not in the other game
 
# 140 DblocW @ 10/23/14 04:56 PM
Quote:
Originally Posted by swac07
I've heard over the years Ea/Live owns the rights to use MSG name in games..thats why its not in the other game
Always something with rights...lol so sad. I kinda thought the other guys didnt wanna fork up the cash to use it.
 


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