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Da_Czar has checked in with this new NBA 2K15 video, featuring the evolution of the freelance offense, part 2. (If you missed part 1, you can view it here.)

Lyrics and beats by @SageInfinite and @_RobDavis, respectively.

Watch the video and post your thoughts.

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Member Comments
# 101 Da_Czar @ 09/30/14 09:07 PM
Quote:
Originally Posted by gamingsinceatari
Hey Czar i would love to know more about Signature dribbles, does everyone have one? How do you trigger it, and is there an option to edit them?
There are a lot of them. All you have to do is tap forward on the right stick and it will kick off and then you just break out of it when you want. You can also chain into other right stick dribble moves.
 
# 102 thedream2k13 @ 09/30/14 09:13 PM
Big czar I have a question about post offense. with all the changes to post defense there have been issues in the past passing it to a big man when he is fronted by a defender. The ball almost always flew out of bounds and was never caught by the big man for easy layup or dunk. Has this been addressed in 2k15 is there some kind of success rate to make in these post passes?
 
# 103 City_foxx @ 09/30/14 09:20 PM
In the screen where we assign plays can we order the plays for each player manualy. Also being able to add or remove spefic plays (not play types) for a player individually . Example I may want to run some iso for blake griffin over the course of the game. but alot of my iso sets am uncomfortable having my pf run . Like 1-4 go forexample. In the past game in the assign plays screen you could push triange to view the plays per player but couldnt edit them in any way. Maybe being able to swap posions in the play could be nice down the road. like being able to have bosh and wade switch roles with in a certain play.
 
# 104 Goffs @ 09/30/14 09:28 PM
Quote:
Originally Posted by Da_Czar
There are a lot of them. All you have to do is tap forward on the right stick and it will kick off and then you just break out of it when you want. You can also chain into other right stick dribble moves.
Will there be tutorials? Like with old school mentors?
 
# 105 City_foxx @ 09/30/14 09:35 PM
Quote:
Originally Posted by Da_Czar
I can not fam. I haven' really used them to be honest and wouldn't want to give you a misleading answer.
(FAKE PASS) bummer because they seemed to be tied to shots in 14.doing it in the back court you would jack up a crazy shot. There is also a teamate fake out animation that i hate /love. I Get that faking like your trowing a ball at a guys face would make him jump (unless your kobe) but in a set play those animation should be almost non existent. I use it to keep the defense honest but usually disrupt my offensive rythem when guys jump out of place to catch the ghost ball. i hope its been worked On
 
# 106 gamingsinceatari @ 09/30/14 09:35 PM
Hey Czar i know this may not be your department but if you can share anything you know about this i would greatly appreciate it.

I would like to know the new additions to the player's rating system and how they affect the player's performances in games? (like lateral quickness, IQ, passvision, etc)

I'd love more of your insight, this type of stuff will be useful for me even when i get the game.
 
# 107 Pared @ 09/30/14 09:54 PM
Quote:
Originally Posted by Da_Czar
NOOOOOO! Man we had it set to demo but it did not make the cut. We have a couple ideas on how to do it. By the time I got on there wasn't time to add it. But we had a ruff design and came close to testing it. It is a control option I believe in.
What if you just called a second pick before you try and use the first one? Your teammate can just try and set the pick on the other side.

A quick fix until you figure out the control scheme you want. Gives the advanced user some more control.
 
# 108 Sovartus @ 09/30/14 09:56 PM
Hey Czar, is there some sort of secondary break option for the faster teams that can push tempo? 2K games in the past seem to artificially sync teams into a set defense no matter the personnel. What is your experience with this years game?
 
# 109 JayAtkHar @ 09/30/14 10:22 PM
this looks beautiful. i hope czar makes a defensive vid too
 
# 110 SportsFanatic10 @ 09/30/14 10:35 PM
Quote:
Originally Posted by JayAtkHar
this looks beautiful. i hope czar makes a defensive vid too
ya this is good stuff! i'm glad to see the improvements on defense. i'd still like to know if players to a better job getting back on defense and not allowing a quick pass and open shot(usually a three) like it the past. and just how the transition defense is as a whole. another thing that always bugged me(i don't know if it was like this in 2K14 because i skipped it) but in 2K13 the defenders while they'd close out and cover too much ground at times, would also close and then just stop short and jump straight up while they were too far away to contest a shot they should of been able to. i hope that doesn't happen anymore.
 
# 111 Taer @ 09/30/14 10:36 PM
Quote:
Originally Posted by Da_Czar
I may not be as active in this thread as the last as I am still cooking in the kitchen trying to complete part 3. I will cover as much as I can though.
Da_Czar,

I really appreciate your time and effort going in-depth into details the way you have.

If I can make three suggestions here, I am sure the majority of the SIM nation would approve fully:

1: Even if you don't get done with your intros before release, please continue to release the highlights. I can not express to you how much more I can appreciate everything I see in the game if I have you pointing things out (both the good and the bad).

2: Continue to use Sage in your intros. It really gets the mood going great.

3: Get 2K to reconsider their marketing/ad campaign next year! If they had initiated these type of YouTube vids we see from you months ago, a lot more excitement across the board would have been generated.

I know that prior to your releases I was very unsure whether I wanted to get my family and friends to take a look at 2k15. With what you show, I realize they would appreciate this year's version much more than prior couple of years.

The stuff from those YouTube heroes actually turn me and those in my social group off more than it attracts us. Things like continuous twitter tweets that only tease make me feel 2k has much more to hide than show-off and trailers just don't get the information needed to excite me the way your efforts have.

So, I really hope you get the 2k marketing geniuses to listen to you - the direction they have taken the last few years is further and further away from success than their efforts 5 years ago were.
 
# 112 cghnsjdsyj @ 09/30/14 11:09 PM
Oh yeah! Haven't even watched yet but I know this will be top shelf stuff as always
 
# 113 vannwolfhawk @ 09/30/14 11:34 PM
Just wanted to say great work czar on both videos and sick job by sage as well as always! I also appreciate all the feedback you have given throughout both of your threads. Your transparency and honesty go's along ways here. So, thanks!

I can not wait to mess around with these freelance systems as well as all the team specific plays you added this year. I'm really looking forward to seeing what you did with the classic teams as well, because those in the past have been horrible along with the fact each team only had like 16-18 plays each with most of them being iso's.

Anyways, great job and it looks so good and HUGE improvement with spacing and logic from years past. I'm most excited about where you will be taking us in the future! I see where your going and I LIKE IT! HAHA
 
# 114 vannwolfhawk @ 10/01/14 12:39 AM
Quote:
Originally Posted by Da_Czar
I haven't had a noticeable problem, could be just because I am used to it. But I get in and out without thought.
Ya, this seems to me a bad design decision with plays being on the d-pad and having to take hand off player control stick to call a play. So I can't run and call a play or even walk and call a play now unless I use my right hand? Again, I'll just have to wait and see how this feels but doesn't sound right IMO with loss of control especially against a aggressive defender swiping at the ball online...
 
# 115 TheBadazz @ 10/01/14 12:49 AM
"El Presidente" Da Czar knows his stuff. Thanks for all you've done for the SimNation
 
# 116 Sundown @ 10/01/14 01:14 AM
Quote:
Originally Posted by Da_Czar
I don't thnk we have that covered. I wonder if you used matchups however and assigned everyone to who you wanted them to guard if that would be a short cut.

OG and I will add that to our 16 list. Because that makes sense. So if you have that enabled your ok if they give up a layup because they did exactly what you said or would you want it to function as don't switch unless you have to ?
Is it possible to set the defense to collapse or double off from a selected player, like a poor shooter? That would be pretty nice.
 
# 117 syncinatti @ 10/01/14 01:31 AM
Quote:
Originally Posted by STLRams
I happen to be on PTO next week also.
Synchronized Vacation!!!
 
# 118 BMDinTDOT @ 10/01/14 01:37 AM
Are airballs in the game? I don't recall seeing any in 2K14 and
they happen quite a bit in rel life.

Also did they ever fix the issue where you go to pass to one of
your big men who are open under the net and they come out
to the 3 point line to catch the pass?
 
# 119 vannwolfhawk @ 10/01/14 01:44 AM
Quote:
Originally Posted by Sundown
Is it possible to set the defense to collapse or double off from a selected player, like a poor shooter? That would be pretty nice.
Did they take out ability to call a certain player to double team last year? I loved that I could on the fly call for a weak side double on the post while still guarding the post entry passer and steal that pass back out...
 
# 120 CT Pitbull @ 10/01/14 04:55 AM
man I cant friggin wait for this...less than a week to go!
 


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