Home
FIFA 15 News Post



FIFA 15
has found its way into stores, and many of you are no doubt spending big parts of your day playing this year's game. You can check out our initial impressions of the game here.

What do you think about the game? Post your impressions here!

Game: FIFA 15Reader Score: 8.5/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 9 - View All
FIFA 15 Videos
Member Comments
# 261 therizing02 @ 09/26/14 12:52 PM
Valid points, MFP. The dumbed down defending in FIFA 15 combined with the open space at the default settings gives you the "wide open gameplay" of NCAA 09.

Something that helped me deal with this and the CPU's incessant desire to dribble all over the pitch was changing the line settings and increasing the CPU Run Frequency slider. I have all of the line settings at 40 and CPU Run at 55. In past editions of the game it would be an issue but the improved sort of dynamic AI leads to goal scoring a variations and the necessary strategic adjustments based on game situations. It also leads to a better mid field battle, more realistic passing percentages, and a few more fouls. The game has a more sloppy feel to it. At the default setting there is too much running, dribbling, and open space.
 
# 262 kerosene31 @ 09/26/14 02:08 PM
Just got the game today and have played 1 game (well 2 if you count the opening Liverpool v Man City, but I think that was on a very low difficulty).

I played Sounders vs Chivas on pro difficulty, all manual everything.

Early on I had more possession and shots on target, but the Chivas keeper held them in (it didn't feel over the top). On pro it was a little too easy to dribble defenders out of their cleats (I fear I may be stuck between difficulties).

Although for as well as I was doing, I went down 1-0. Both my CBs allowed a striker to go in on a clean breakaway (did not like the AI on this one at all, they were not pushing up the pitch and weren't even close).

The CPU got called for a foul just outside the box. I put a shot off the crossbar which dropped straight down and just crossed the line (I'll put the replay in the highlights thread). Honestly the wall and keeper left a little too much space, but I'll take it to tie the game.

Later on I get some space in the box and Chivas pulls the jersey and gets called for a penalty (which the keeper saved).

The game was tied with me having a small advantage in possession until the 87th minute when the CPu gets called for another penalty. This one I bury in the top corner and the keeper has no chance.

Initial thoughts:
-I know some people like the presentation and the replays and TV atmosphere which is great, but I'm an impatient button masher. Sometimes it takes multiple buttons to get through the replays when I don't want to watch. Not a big deal, but those of us with zero patience should be able to skip with one button.

-I was not happy with the CPU defensive AI. While it is better than the demo, CPU centerbacks are still vulnerable too often. I found myself switching to one of the CBs just to prevent another breakaway.

-The keeper improvements seem good overall, but maybe there are a few too many "juicy" rebounds? Maybe it is just me but it felt more like hockey sometimes with players crashing the net.

-Overall I'm happy with the game so far. First game was enjoyable overall.
 
# 263 ezio @ 09/26/14 04:18 PM
Quote:
Originally Posted by Inhocmark
I mean its going to come down to your own skill and preference. Right now as I relearn the mechanics and because my reflexes and ability on the skill stick are not up to the level of some people, I've started at Professional. I used some of Orion's sliders are a default starting point and set my game speed to slow. Beyond that I've made a few adjustments to address things I didn't like in the gameplay and I'm getting a good challenge. I've found last night playing that I'm bossing the game more so I may bump my difficulty up to world class shortly.

Sliders and difficulties are tough because we each kind of want something different. I play the game after work and after my daughter goes to bed so I want a challenge but not one that's going to have me throwing my controller. Some people are different.

If you're a middle of the road player, Pro skill with Slow and Orion's sliders as a starting point isn't the worst way to start off. I'm seeing a reasonable representation of football and am enjoying the unpredictable nature of the game.
Thanks for the reply. I tried Orion's and Drunken Ferrets and have a mix of the two right now I think with some of my own adjustments but may need to change a few things still.
 
# 264 chrispepper @ 09/26/14 04:22 PM
Anyone else having problems with pro clubs? It's basically unplayable. Accomplishments are not registering and neither are the results. Team has been on 7 points after the third straight league win now and my "matches completed" accomplishment is stuck on 15.
 
# 265 xicpanad @ 09/26/14 04:25 PM
I don´t understand... I don´t see most of the things people complain here. Playing in WC is a blast. I defend mostly with my Midfielders, always try to catch up with them and leave the defenders to use only if really necessary.
Also, playing against Napoli and against Barça is a huuuuuge diference.
I´m just strugling to shoot on target because I´m not very used to semi shooting, but I love the "ooohhhh" chances that the game gives me.
Possession stats are never awkward and the flow that the game runs is just so perfect for me!
Sometimes I´m on top, sometimes CPU takes control for a good time... Tactics make huge impact and of course, while defending I have to be super cautious and aware of all options.
Just loving it!
 
# 266 gopher_guy @ 09/26/14 04:51 PM
Quote:
Originally Posted by FoBs2007
I knew I should've passed on this game, but I went ahead and got it anyway...

The CPU ping-pong-around-the-box for 15 minutes is back and better than ever. If the CPU wants to maintain possession, they will. How many players in real life dribble the ball around in circles around defenders? My teammates NEVER intercept or attempt to intercept passes on their own. However, the CPU is very well versed in the art of interceptions. It just seems as if my teammates are dolts.

Haven't seen many fouls, no where near the amount that it appears other people are seeing them. Fast breaks are overpowered, because when the CPU does FINALLY turn it over, they have 2 people back defending.

And it seems as if all the goalies in this game are based on highlight videos of the best saves ever. They make incredible, improbable saves at times, and let through wimpy ones.

I just don't see the fun in watching the CPU pass up a good opportunity at a shot attempt to pass the ball to someone else instead. I stood on the penalty spot with John Terry, literally just stood there, and watched the CPU and my teammates. The CPU would dribble to the edge of the box, and either pass it to the top of the box, or dribble down to the corner everytime. I purposefully kept Terry a good 5 yards off of the attacking CPU, who was just entering the box, and he didn't take the shot.

Orion makes it a little better, but I need a patch or line settings or something to make this game shine. The defending is the worst I've seen in awhile.
As far as the CPU maintaining possession, so you ever use RB to put pressure on the guy with the ball? It can be very helpful if you use it in the right spots, trapping the guy with the ball into a turnover.
 
# 267 demencia_total @ 09/26/14 08:02 PM
Several thoughts:

I know a lot of you guys don't like to give yourself advantages over the AI, but PLEASE raise the Pass Error slider indiscriminately for the CPU to fit your needs/skill if you're playing on all manual passing and on World Class/Legendary . It doesn't make the passes bouncy like in the past, it makes them seem more human because they will miscalculate passes from time to time and it puts the AI on an even level because most mortals are bound to make mistakes on manual no matter how good they are. The AI in itself has advantages over the human player given that on default they are almost perfect on the higher difficulties. Raising First Touch error too would be a good idea also if you're finding they are controlling the ball too easily with less skilled players. I have Pass Error at 80 for the CPU and First Touch Error at 60. 80 would seem like a high value, but the great passing players rarely misplace them even at that amount. Change from there as you see fit.

Try setting your midfielders to Man Marking as part of their instructions. It won't fix the defensive woes that are part of the game, but at least it seems to keep them nearer the CPU's mids thus giving you a bit more of an edge in protecting your back line from having to cover the midfielders as it is so often necessary in this game.

Try to lay off the pressure button, and when you do use it, press it continuously on and off instead of leaving it pressed. I believe the mechanic in itself is broken in comparison to how the offensive players are able to weave and move, and while almost completely useless, if you press it like this it keeps you closer to the dribbler without putting you completely out of position as it happens when its left pressed.
 
# 268 woody2goody @ 09/27/14 06:49 AM
Quote:
Originally Posted by demencia_total
Several thoughts:

I know a lot of you guys don't like to give yourself advantages over the AI, but PLEASE raise the Pass Error slider indiscriminately for the CPU to fit your needs/skill if you're playing on all manual passing and on World Class/Legendary . It doesn't make the passes bouncy like in the past, it makes them seem more human because they will miscalculate passes from time to time and it puts the AI on an even level because most mortals are bound to make mistakes on manual no matter how good they are. The AI in itself has advantages over the human player given that on default they are almost perfect on the higher difficulties. Raising First Touch error too would be a good idea also if you're finding they are controlling the ball too easily with less skilled players. I have Pass Error at 80 for the CPU and First Touch Error at 60. 80 would seem like a high value, but the great passing players rarely misplace them even at that amount. Change from there as you see fit.

Try setting your midfielders to Man Marking as part of their instructions. It won't fix the defensive woes that are part of the game, but at least it seems to keep them nearer the CPU's mids thus giving you a bit more of an edge in protecting your back line from having to cover the midfielders as it is so often necessary in this game.

Try to lay off the pressure button, and when you do use it, press it continuously on and off instead of leaving it pressed. I believe the mechanic in itself is broken in comparison to how the offensive players are able to weave and move, and while almost completely useless, if you press it like this it keeps you closer to the dribbler without putting you completely out of position as it happens when its left pressed.
Yeah this is spot on. I don't see it as an advantage, because we're trying to create balance so we can have enjoyable seasons.

I've made a lot of progress over the last two days in creating a less attacking game, and it's worked pretty well so far.
Shooting is in general a bit better than on the demo. I just need to know how to to get the CPU to shoot more. I'm guessing that reducing shot error by 5-10 points might just give them that incentive to shoot more.

The AI on Professional the demo seemed to run directly at you quite often, which was realistic in many cases, so trying to recreate a good balance between running and passing is my next little mission.

All while trying not to get sacked in career mode :P
 
# 269 cadalyst17 @ 09/27/14 09:08 AM
Is it me or is the full version a slower pace than the demo? Also on higher difficulty the computer passes like crazy, takes a lot of shots from outside of the box and lobs passes to its team mates. Imo the AI overall is so much better. It really gets interesting late in the game. You can actually see the computer when down getting desperate or when up playing very conservative. Great game!!
 
# 270 Und Lahm @ 09/27/14 09:44 AM
Quote:
Originally Posted by cadalyst17
Is it me or is the full version a slower pace than the demo? Also on higher difficulty the computer passes like crazy, takes a lot of shots from outside of the box and lobs passes to its team mates.
Well I just played 2 matches as Bayern vs FC Freiburg. One on full manual, the other on assisted.

Both times they had over 12 shots (8 min halves). The CPU will shoot like crazy if you block the passing lanes. Also they were dribbling and passing like maniacs! And they out-possessed me 60-40 both games. I pretty much could not get the ball from them until they where near my 18 yard box. It was a bit laughable.

The game is decently easy on WC playing assisted, since you can just ping pong like the CPU. But I don't think I can have fun playing full manual in career mode without sliders. I think I will have to cave.
 
# 271 bad_philanthropy @ 09/27/14 12:42 PM
Quote:
Originally Posted by Und Lahm
Well I just played 2 matches as Bayern vs FC Freiburg. One on full manual, the other on assisted.

Both times they had over 12 shots (8 min halves). The CPU will shoot like crazy if you block the passing lanes. Also they were dribbling and passing like maniacs! And they out-possessed me 60-40 both games. I pretty much could not get the ball from them until they where near my 18 yard box. It was a bit laughable.

The game is decently easy on WC playing assisted, since you can just ping pong like the CPU. But I don't think I can have fun playing full manual in career mode without sliders. I think I will have to cave.
Yeah, at the very least, if you play full manual, you must up cpu pass error and possibly their first touch bit.
 
# 272 BradyBunch88 @ 09/27/14 01:37 PM
I’ve played many FIFA games from FIFA Road to World Cup ’98 , FIFA ’99 all the way to now with FIFA 15.

I’ve seen many changes come and go, I’ve seen great features added and taken away, I’ve won a lot of games and lost a few too.

But I have to say, FIFA 15 is the best FIFA game I’ve ever played. I really enjoyed FIFA 14 and played that for it’s entirety. From when it was released up until the day of the release of FIFA 15. Also really enjoyed FIFA 10 and 12.
But FIFA 15 is on another level.
Now, it might be because I’ve just bought a PS4 (upgraded from PS3) and I’m really seeing the world of FIFA 15 in all it’s glory. But wow, what a wonderful world it is!

Most of the time I was shaking my head in disbelief and giggling like a school girl.

I just watched Man Utd vs West Ham (no spoilers here). So I thought I’d load the game up and for my first game play what I’d just seen. I won 2-0. Here are some of my impressions -

Presentation is 100% fantastic. EA Sports have made a beautiful game. They’ve captured the Barclays Premiere League and it’s stars fantastically!

Gameplay is flawless. Smooth, just like you’re watching an actual match on a Saturday or a Sunday.

The goalkeepers are amazing, very realistic and it’s quite difficult to score, which, I like. I’ve often felt that past FIFA titles it’s been very easy to score, 9 times out of 10, if you had a shot on goal, it would go in. But this time round, it’s quite difficult even building play and setting up a goal.

Players models have surprised me. I’d heard such negative things about the player models in FIFA 15. Ok, compared to what PES are releasing, they’re perhaps not as good. But they look great to me!

I like the menu and interface of the game, always nice to look at something fresh. Especially when organising team management.

Which leads me on to my favourite aspect, the instructions. I’m one for statistics and tactics. So I really like being able to give each of my players specific instructions for each game. Just like in a real match.

So for me, FIFA 15 is 9/10 there’s obviously always room for improvement, but this game is as close to 10 as you can possibly get!
 
# 273 woody2goody @ 09/27/14 01:43 PM
I'm a bit of a stats nerd, so I'd like a Football Manager-style career stats screen for every player.

I've always loved that with the NHL games (the stats in that even took a step backwards from the PS2-3 era this year, but don't get me started) and I think it would be useful, especially in Manager Mode.
 
# 274 BL8001 @ 09/27/14 03:22 PM
This is what fifa does to me. 14 and 15 do this more than I care for.

13 and prior I don't recall this happening as much.

What it is, is this. And look I like this game and I liked 14.

Anyway what it is, is a user c0ck tease.

Many times in 14 and 15 I think of something clever to do on the pitch and I can execute to like 95% completion and what wrecks it? Not the cpu, well sort of, but my cpu controlled players.

Here is a prime example. I am schalke and sub on the pacey RM in the 60'. I get trapped on my left sideline by the CPU and decide to get clever.
I play the most beautifully weighted field swap ball, daring, perfectly executed except whappen?

Out of nowhere my RB sprints up under cpu control and does this? Why?

This is what happens, beautiful soccer destroyed by my own cpu controlled teammates idiocy. I have no idea why coding like this exists in the game other than to tease the user. It's cruel.

 
# 275 BL8001 @ 09/27/14 03:31 PM
Haha I do like this! At the :32 mark the guy in the Orange vest photo bombs my vid.
 
# 276 KG @ 09/27/14 07:13 PM
Quote:
Originally Posted by BL8001
This is what fifa does to me. 14 and 15 do this more than I care for.

13 and prior I don't recall this happening as much.

What it is, is this. And look I like this game and I liked 14.

Anyway what it is, is a user c0ck tease.

Many times in 14 and 15 I think of something clever to do on the pitch and I can execute to like 95% completion and what wrecks it? Not the cpu, well sort of, but my cpu controlled players.

Here is a prime example. I am schalke and sub on the pacey RM in the 60'. I get trapped on my left sideline by the CPU and decide to get clever.
I play the most beautifully weighted field swap ball, daring, perfectly executed except whappen?

Out of nowhere my RB sprints up under cpu control and does this? Why?

This is what happens, beautiful soccer destroyed by my own cpu controlled teammates idiocy. I have no idea why coding like this exists in the game other than to tease the user. It's cruel.

Are your team tactics set up for overlap for fullbacks?

also, what camera is that?
 
# 277 Bp2 Triz @ 09/27/14 07:15 PM
Anyone else find it a lot harder to get shots on goal this year? I miss so many shots wide
 
# 278 bad_philanthropy @ 09/27/14 07:36 PM
A criticism I have after playing a ton of games is that AI marking in and around the box is too tight/stricts man to man. I am scoring a lot of my goals by beating my defender on the dribble, and then cpu defenders just aren't leaving their man to mark me so I can get a good chance at goal. I should draw defenders more often, and in turn have to attempt a pass to a teammate for a header or along the ground.
 
# 279 phIllypride89 @ 09/27/14 07:51 PM
Been playing for the better part of the afternoon and wow is this game near perfect. I've had all kinds of games, from shootouts where my team and the CPU combined for five goals in the first half to games where only one goal was scored. World Cup diffculty is a lot more fair this year and I feel like pace and strength really are on equal terms. I've dominated with Giroud and I've also dominated with Alexis Sanchez, both players are different but their skills translate to Fifa 14.

Fifa has really stepped up their game this year.

My only gripe is it seems on WC CPU goalies won't dive on penalty kicks
 
# 280 Zalf @ 09/27/14 08:33 PM
Quote:
Originally Posted by BL8001
This is what fifa does to me. 14 and 15 do this more than I care for.

13 and prior I don't recall this happening as much.

What it is, is this. And look I like this game and I liked 14.

Anyway what it is, is a user c0ck tease.

Many times in 14 and 15 I think of something clever to do on the pitch and I can execute to like 95% completion and what wrecks it? Not the cpu, well sort of, but my cpu controlled players.

Here is a prime example. I am schalke and sub on the pacey RM in the 60'. I get trapped on my left sideline by the CPU and decide to get clever.
I play the most beautifully weighted field swap ball, daring, perfectly executed except whappen?

Out of nowhere my RB sprints up under cpu control and does this? Why?

This is what happens, beautiful soccer destroyed by my own cpu controlled teammates idiocy. I have no idea why coding like this exists in the game other than to tease the user. It's cruel.

Yeah that stings. Makes you want to immediately release the RB to set an example. Except it is the AI and not the RB.
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.