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Madden NFL 15 News Post


Madden Senior Game Designer and Lead Designer of Madden NFL CFM, Josh Looman has posted an update on Twitter, mentioning some of the fixes that have already taken place.

Unfortunately, they haven't figured out the online CFM user vs. user issue, but it's good to hear they are looking into the simulated stats issue.

Game: Madden NFL 15Reader Score: 6.5/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 42 - View All
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Member Comments
# 41 Knelltone @ 08/29/14 06:58 PM
Quote:
Originally Posted by bkrich83
This isn't the place to ridicule devs publicly, and is actually counter productive.
Then where do I go? EA's official forum? The mods their are volunteers who know nothing. Should i go to twitter and voice my complaints? Wait.. people do that and are mostly ignored as well. Should i post on my FB and tell all my friends how much I think CFM sucks? Wait, the devs aren't my friends. The point is, the devs don't interact with the people who purchase the game. This is as good a place as any.

and how is it counter productive? By voicing my complaints do I convince EA to ignore the issues? Probs not. More than anything us "complainers" put pressure on the DEV's to get it right. When word gets out people aren't buying the game until issues are resolved is the best way to get attention. Our complaints are not without constructive criticism. We aren't saying **** madden. We are telling them how they could persuade us to buy the game.
 
# 42 Shon 23 @ 08/29/14 07:27 PM
Quote:
Originally Posted by Knelltone
Then where do I go? EA's official forum? The mods their are volunteers who know nothing. Should i go to twitter and voice my complaints? Wait.. people do that and are mostly ignored as well. Should i post on my FB and tell all my friends how much I think CFM sucks? Wait, the devs aren't my friends. The point is, the devs don't interact with the people who purchase the game. This is as good a place as any.

and how is it counter productive? By voicing my complaints do I convince EA to ignore the issues? Probs not. More than anything us "complainers" put pressure on the DEV's to get it right. When word gets out people aren't buying the game until issues are resolved is the best way to get attention. Our complaints are not without constructive criticism. We aren't saying **** madden. We are telling them how they could persuade us to buy the game.

I agree with all of this, and all of your points are valid.

This is THE forum for Madden gaming and M15 DOES have game-breaking bugs right now. If this guy can't come on here, point out the issues, then get on the devs a bit putting out this buggy mess, then where do we go to where someone might listen? If there is a place the devs might lurk, it would surely be here, right? Or are they just popping their corks and looking at the new numbers in their bank accounts, for another year of selling a lot of copies of Madden.

I've been on this forum for over 10 years now (actually posted more in the old Madden Mania days), I purchased the game already, and I'm mainly an offline CFM player, but the sim stats are broken enough that I will not touch the mode until it is fixed. I'm stuck playing Play Now games, and I've actually already found a good set of sliders to start a fun offline CFM. Take note, look at the current OS poll that is up, the majority which is at 69% play offline CFM.. now just expand that country-wide and you see who this affects most.

More power to the people that are playing their offline CFM now, or chose to use the "workaround," but I want a properly functioning "sim" experience before I start mine. And no one mention that sim stats have always been broken, even in M25 the QBs and RBs had pretty good numbers, and you didn't see players with 27 sacks on the season either. It was satisfactory enough for me.

So, all in all, hopefully public pressure and "getting on" the devs juuust might prompt for a patch sooner rather than later. It is not like they are working with a skeleton crew and don't have massive resources backing them up. Fix these problems already, so people can purchase the game or actually get started playing the game. M15 overall on the field is fun as hell this year, in my opinion, it would be a shame if these game-breaking bugs diminished that for too long. It IS nice to hear from them on the problems though, but offline CFM needs to be fixed ASAP as well.
 
# 43 Game_time85 @ 08/29/14 07:51 PM
I thought they fixed the ability to but power moves for the olb's and mlb's? I still can't buy the upgrades for my players in my offline franchise
 
# 44 bkrich83 @ 08/29/14 07:57 PM
Quote:
Originally Posted by Knelltone
Then where do I go? EA's official forum? The mods their are volunteers who know nothing. Should i go to twitter and voice my complaints? Wait.. people do that and are mostly ignored as well. Should i post on my FB and tell all my friends how much I think CFM sucks? Wait, the devs aren't my friends. The point is, the devs don't interact with the people who purchase the game. This is as good a place as any.

and how is it counter productive? By voicing my complaints do I convince EA to ignore the issues? Probs not. More than anything us "complainers" put pressure on the DEV's to get it right. When word gets out people aren't buying the game until issues are resolved is the best way to get attention. Our complaints are not without constructive criticism. We aren't saying **** madden. We are telling them how they could persuade us to buy the game.
Where did I say anything about voicing complaints?

Clearly my post was lost on you. No sweat off my back, you're the Mods problem now.
 
# 45 Knelltone @ 08/29/14 08:15 PM
Quote:
Originally Posted by bkrich83
Where did I say anything about voicing complaints?

Clearly my post was lost on you. No sweat off my back, you're the Mods problem now.
Ridiculing(look up the definition if you need to) DEVs and voicing complaints are synonymous in this context.

This is because many of our complaints have been repetitive. but *shrug* some people lack the capacity/ interest to understand.
 
# 46 bkrich83 @ 08/29/14 08:41 PM
Quote:
Originally Posted by Knelltone
Ridiculing(look up the definition if you need to) DEVs and voicing complaints are synonymous in this context.

This is because many of our complaints have been repetitive. but *shrug* some people lack the capacity/ interest to understand.
No, not synonymous at all. However it was a good backtrack attempt, topped off with a poor attempt to take a shot at my intelligence to further deflect from your proverbial swing and miss.

Unfortunately not a very original move on your part. We've seen this 10000 times, mostly by PBU's like yourself.
 
# 47 24 @ 08/29/14 08:57 PM
Quote:
Originally Posted by bkrich83
This isn't the place to ridicule devs publicly, and is actually counter productive.
To add on to this, no one should ridicule the Devs period.

I'm pissed about the Sim Stats situation myself but tearing the Devs to pieces solves nothing. The issue has been pointed out and recognized by EA. Now we play the waiting game, things like this take time. For the people complaining that the game shouldn't have shipped with this issue, you're partially right but no Dev team is perfect. Every game has issues.
 
# 48 bkrich83 @ 08/29/14 09:02 PM
Quote:
Originally Posted by 24
To add on to this, no one should ridicule the Devs period.

I'm pissed about the Sim Stats situation myself but tearing the Devs to pieces solves nothing. The issue has been pointed out and recognized by EA. Now we play the waiting game, things like this take time. For the people complaining that the game shouldn't have shipped with this issue, you're partially right but no Dev team is perfect. Every game has issues.
Exactly. Voice your concerns, no one has an issue with that, as long as it's constructive.
 
# 49 ggunnerr @ 08/29/14 09:03 PM
My post that was locked, I assume this is the place to post this??


Last year was the first year I didn't buy Madden since Madden 93. After getting my hands on for the 6 hour preview I was pretty pumped for this years iteration. However thanks to those on these forums I have been able to see that Online CFM is essentially broken at this point still. Even with the supposed "fix" to head to head games, I see the games are "desyncing" due to various reasons, and stats sims etc. are a mess too. Games are supposed to be fun when we buy them, not a minefield to wade thru in hopes you don't step on a feature you expect to be fun and work, then to find out it doesn't. Waiting on a "fix", "patch", for days, weeks, months, is not what I consider fun when I buy a game.

As a result I still have not purchased M15 and will not until these problems are fixed. This is vintage EA when you look at their recent history, Diablo, Sims, Battlefield 4, etc. They continually release products that aren't finished and rely on patches for every release (LIVE 14 is a great example of this too).

I wonder if the real reason for the limited 6 hour preview was to hide these glaring bugs, as many did not want to waste the 6 hours doing things like CFM. Also of note Madden already had their "EA Madden Problems Page" ready to go from day 1. If you have a web page set up to talk about all your problems your addressing from day 1, maybe you should delay the game?? (Battlefield Hardline anyone?) If that isn't a glaring admission by them knowing full well they were releasing an unfinished product that would rely on fix, after fix, after patch, after patch, I don't know what is?
 
# 50 RumbleCard @ 08/29/14 09:23 PM
Congrats to those that have found balance with the game but there are serious issues with the sliders.

The short of it...

1. Bumping up CPU Fumble makes the RB play more aggressively.

2. QB accuracy affects play calling. Lower accuracy results in a run heavy offense where higher accuracy causes the QB to throw at a very high rate.

3. Intentional Grounding affects how quickly the QB releases the ball

4. Defensive Pass Interference affects how the DB's play. IE raise DPI for DB's to back off WR's.

5. Tacking weirdly affects O-line play

Basically sliders are affecting things well beyond their label.

Most of us still can't get control of the high amount of sacks.

Three years running there are major issues with the sliders. Just like last year I expect they won't acknowledge these issue. What I don't like is things like this to go ignored over multiple years.
 
# 51 bkrich83 @ 08/29/14 09:28 PM
Quote:
Originally Posted by RumbleCard
Congrats to those that have found balance with the game but there are serious issues with the sliders.


2. QB accuracy affects play calling. Lower accuracy results in a run heavy offense where higher accuracy causes the QB to throw at a very high rate.

.
This one I am not sure about. I lowered CPU QBA to 25 and the Lions just attempted 40 passes against me.
 
# 52 Shon 23 @ 08/29/14 09:52 PM
Quote:
Originally Posted by Flamehead
As have been the bugs, in many cases for years.

These same discussions are had at the same time every year like clockwork. Every year EA releases this product more or less in beta and the consumers become paying testers. Then were told EA is 'aware' of the issues. EA releases a patch or two which leaves the game unplayable until basically October (depending on your mode of choice and how bad it's impacted).

Until that time, people voice their (mainly valid) complaints, others rush to EA's defense, rinse, lather, repeat.

The funny thing is bringing up QA between March and August get lost in the groundswell of hype and marketing and isn't considered all that sexy, so it's ignored But it's sexy now, isn't it? And it's like this every year. And that suits EA just fine. THEY dictate the topic of discussions by releasing new information on a staggered schedule pre-release, and post-release they're counting the money.

Let's face it, EA's QA process is just flat out poor (queue the usual responses of how this is understandable, expected, not their fault, etc.), and let's also be honest, many people come here hoping their complaints will be seen by EA lurkers. I find it unbelievable they supposedly have a 'dedicated CFM Team' in TX and the stats issue got WORSE...this is a main component of the mode that supposedly has a dedicated team and this wasn't addressed pre-release?

History dictates we'll have the same discussions next year. QA is just not a priority. And come next summer, no one will be interested in reminding EA, lest we make them uncomfortable.

Man, you nailed it. All I can say. lol
 
# 53 Dos_Santos @ 08/29/14 10:12 PM
Quote:
Originally Posted by Flamehead
As have been the bugs, in many cases for years.

These same discussions are had at the same time every year like clockwork. Every year EA releases this product more or less in beta and the consumers become paying testers. Then were told EA is 'aware' of the issues. EA releases a patch or two which leaves the game unplayable until basically October (depending on your mode of choice and how bad it's impacted).

Until that time, people voice their (mainly valid) complaints, others rush to EA's defense, rinse, lather, repeat.

The funny thing is bringing up QA between March and August gets lost in the groundswell of hype and marketing and isn't considered all that sexy, so it's ignored. But it's sexy now, isn't it? And it's like this every year. And that suits EA just fine. THEY dictate the topic of discussions by releasing new information on a staggered schedule pre-release, and post-release they're counting the money.

Let's face it, EA's QA process is just flat out poor (queue the usual responses of how this is understandable, expected, not their fault, etc.), and let's also be honest, many people come here hoping their complaints will be seen by EA lurkers. I find it unbelievable they supposedly have a 'dedicated CFM Team' in TX and the stats issue got WORSE...this is a main component of the mode that supposedly has a dedicated team and this wasn't addressed pre-release?

History dictates we'll have the same discussions next year. QA is just not a priority. And come next summer, no one will be interested in reminding EA, lest we make them uncomfortable.
Post more and I can't believe I am saying that on OS.

"Broken" is always a subjective term, obviously, but there comes a point in time when you just have to call it like it is when there is so much evidence and data slapping you in the face.

It does suck though because this is the first Madden in a long time I actually feel like a lot of work went into it and they got a lot right.

Unfortunately, what they got wrong, is really wrong and game/fun crippling.
 
# 54 ewto16 @ 08/29/14 10:17 PM
I asked this in a different post but it got ignored and I can't find a clear answer by searching. Are the online CFM Sim stats broken as well? I want to start in coach mode but not with broken stats.

Thanks
 
# 55 RumbleCard @ 08/29/14 10:57 PM
Quote:
Originally Posted by bkrich83
This one I am not sure about. I lowered CPU QBA to 25 and the Lions just attempted 40 passes against me.
I'm not speaking in absolutes. I tested this over a 10 game span.

Lions are a pass heavy offense. There are obviously other factors at play here like effectiveness in the run game...possibly playing from behind.

...so this is what I found.

at 0 QBA vs. 100 QBA I tested 10 games 5 one way 5 the other using the same 10 teams. All other sliders being equal over the 10 games.

Passing plays were called nearly 3 to 1 at 100 QBA and running plays were called slightly over double with it set to 0.

Additionally as I tested other sliders I started to work the QB accuracy in increments and found some balance around 40 QBA over a nice stretch of games. But I'm just going off what I'm finding and I have read where others are seeing similar effects.

No matter how you slice it something is going on here.
 
# 56 angels28 @ 08/29/14 11:00 PM
How accurate were the QBs?
 
# 57 RumbleCard @ 08/29/14 11:18 PM
Quote:
Originally Posted by angels28
How accurate were the QBs?
It was all over the place. I noticed that the worse the % the better the run game looked.

IE

Alex Smith 7-19 - 62

Charles 29 - 166
Gray 7 - 28

On 0 QBA I did not have a QB with a completion % over 65%. It also nerfed the long ball. On a separate sample 0 QBA partnered with 0 Intentional Grounding caused a lot of QB's to at least look for the long ball.

On a positive note lower rated QB's did have a lower %. QB's rated under 75 threw below 50%. That out of a sample of 3 which were rated below 75.

For whatever its worth my best CPU pass results came with QBA set between 40-46 Same for CPU WR and intentional grounding set at 0 with defensive pass interference set at 74. I also bumped CPU run block to 58 and CPU fumble to 61. I really have to concentrate on stopping the run. I guess take it with a grain of salt but I've spent more time testing these sliders than I probably should have.

I still have not figured out how to curb the user sacks. I'm willing to be one of these other sliders has an effect on how aggressive the offensive lines are.
 
# 58 kongemeier @ 08/30/14 07:02 AM
Quote:
Originally Posted by ewto16
I asked this in a different post but it got ignored and I can't find a clear answer by searching. Are the online CFM Sim stats broken as well? I want to start in coach mode but not with broken stats.

Thanks
Currently the stats are the same for offline and online CFM. So, they haven't found a solution to this yet.

When/If they do it will probably get fixed for online while offline users have to wait for a patch. Atleast that how bug-fixing has worked for the last couple of years in CFM.
 
# 59 sbattisti @ 08/30/14 09:55 AM
Did a patch drop last night or something?

I fired up Madden today and it behaved like the very first time I played. Had to accept the EULA, go through all of the damn cut scenes, re-select my favorite team, etc.

Either something is glitchy or something changed?
 
# 60 Knelltone @ 08/31/14 03:03 AM
Quote:
Originally Posted by Flamehead
As have been the bugs, in many cases for years.

These same discussions are had at the same time every year like clockwork. Every year EA releases this product more or less in beta and the consumers become paying testers. Then were told EA is 'aware' of the issues. EA releases a patch or two which leaves the game unplayable until basically October (depending on your mode of choice and how bad it's impacted).

Until that time, people voice their (mainly valid) complaints, others rush to EA's defense, rinse, lather, repeat.

The funny thing is bringing up QA between March and August gets lost in the groundswell of hype and marketing and isn't considered all that sexy, so it's ignored. But it's sexy now, isn't it? And it's like this every year. And that suits EA just fine. THEY dictate the topic of discussions by releasing new information on a staggered schedule pre-release, and post-release they're counting the money.

Let's face it, EA's QA process is just flat out poor (queue the usual responses of how this is understandable, expected, not their fault, etc.), and let's also be honest, many people come here hoping their complaints will be seen by EA lurkers. I find it unbelievable they supposedly have a 'dedicated CFM Team' in TX and the stats issue got WORSE...this is a main component of the mode that supposedly has a dedicated team and this wasn't addressed pre-release?

History dictates we'll have the same discussions next year. QA is just not a priority. And come next summer, no one will be interested in reminding EA, lest we make them uncomfortable.
bkrich83, do you see all this constructive criticism folded nicely with some public ridicule?

Probably not, but its there.
 


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