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Madden NFL 15 Online CFM Updates Arrive, Team Looking Into Simmed Stats & H2H Issues

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Old 08-29-2014, 11:12 PM   #65
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Re: Madden NFL 15 Online CFM Updates Arrive, Team Looking Into Simmed Stats & H2H Iss

Quote:
Originally Posted by Flamehead
As have been the bugs, in many cases for years.

These same discussions are had at the same time every year like clockwork. Every year EA releases this product more or less in beta and the consumers become paying testers. Then were told EA is 'aware' of the issues. EA releases a patch or two which leaves the game unplayable until basically October (depending on your mode of choice and how bad it's impacted).

Until that time, people voice their (mainly valid) complaints, others rush to EA's defense, rinse, lather, repeat.

The funny thing is bringing up QA between March and August gets lost in the groundswell of hype and marketing and isn't considered all that sexy, so it's ignored. But it's sexy now, isn't it? And it's like this every year. And that suits EA just fine. THEY dictate the topic of discussions by releasing new information on a staggered schedule pre-release, and post-release they're counting the money.

Let's face it, EA's QA process is just flat out poor (queue the usual responses of how this is understandable, expected, not their fault, etc.), and let's also be honest, many people come here hoping their complaints will be seen by EA lurkers. I find it unbelievable they supposedly have a 'dedicated CFM Team' in TX and the stats issue got WORSE...this is a main component of the mode that supposedly has a dedicated team and this wasn't addressed pre-release?

History dictates we'll have the same discussions next year. QA is just not a priority. And come next summer, no one will be interested in reminding EA, lest we make them uncomfortable.
Post more and I can't believe I am saying that on OS.

"Broken" is always a subjective term, obviously, but there comes a point in time when you just have to call it like it is when there is so much evidence and data slapping you in the face.

It does suck though because this is the first Madden in a long time I actually feel like a lot of work went into it and they got a lot right.

Unfortunately, what they got wrong, is really wrong and game/fun crippling.
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Old 08-29-2014, 11:17 PM   #66
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Re: Madden NFL 15 Online CFM Updates Arrive, Team Looking Into Simmed Stats & H2H Iss

I asked this in a different post but it got ignored and I can't find a clear answer by searching. Are the online CFM Sim stats broken as well? I want to start in coach mode but not with broken stats.

Thanks
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Old 08-29-2014, 11:22 PM   #67
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Re: Madden NFL 15 Online CFM Updates Arrive, Team Looking Into Simmed Stats & H2H Iss

Hopefully the issues with team funds in Owner Mode are addressed at some point, but I'm not holding my breath.
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Old 08-29-2014, 11:57 PM   #68
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Re: Madden NFL 15 Online CFM Updates Arrive, Team Looking Into Simmed Stats & H2H Iss

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Originally Posted by bkrich83
This one I am not sure about. I lowered CPU QBA to 25 and the Lions just attempted 40 passes against me.
I'm not speaking in absolutes. I tested this over a 10 game span.

Lions are a pass heavy offense. There are obviously other factors at play here like effectiveness in the run game...possibly playing from behind.

...so this is what I found.

at 0 QBA vs. 100 QBA I tested 10 games 5 one way 5 the other using the same 10 teams. All other sliders being equal over the 10 games.

Passing plays were called nearly 3 to 1 at 100 QBA and running plays were called slightly over double with it set to 0.

Additionally as I tested other sliders I started to work the QB accuracy in increments and found some balance around 40 QBA over a nice stretch of games. But I'm just going off what I'm finding and I have read where others are seeing similar effects.

No matter how you slice it something is going on here.
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Old 08-30-2014, 12:00 AM   #69
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Re: Madden NFL 15 Online CFM Updates Arrive, Team Looking Into Simmed Stats & H2H Iss

How accurate were the QBs?
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Old 08-30-2014, 12:18 AM   #70
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Re: Madden NFL 15 Online CFM Updates Arrive, Team Looking Into Simmed Stats & H2H Iss

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Originally Posted by angels28
How accurate were the QBs?
It was all over the place. I noticed that the worse the % the better the run game looked.

IE

Alex Smith 7-19 - 62

Charles 29 - 166
Gray 7 - 28

On 0 QBA I did not have a QB with a completion % over 65%. It also nerfed the long ball. On a separate sample 0 QBA partnered with 0 Intentional Grounding caused a lot of QB's to at least look for the long ball.

On a positive note lower rated QB's did have a lower %. QB's rated under 75 threw below 50%. That out of a sample of 3 which were rated below 75.

For whatever its worth my best CPU pass results came with QBA set between 40-46 Same for CPU WR and intentional grounding set at 0 with defensive pass interference set at 74. I also bumped CPU run block to 58 and CPU fumble to 61. I really have to concentrate on stopping the run. I guess take it with a grain of salt but I've spent more time testing these sliders than I probably should have.

I still have not figured out how to curb the user sacks. I'm willing to be one of these other sliders has an effect on how aggressive the offensive lines are.
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Old 08-30-2014, 08:02 AM   #71
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Re: Madden NFL 15 Online CFM Updates Arrive, Team Looking Into Simmed Stats & H2H Iss

Quote:
Originally Posted by ewto16
I asked this in a different post but it got ignored and I can't find a clear answer by searching. Are the online CFM Sim stats broken as well? I want to start in coach mode but not with broken stats.

Thanks
Currently the stats are the same for offline and online CFM. So, they haven't found a solution to this yet.

When/If they do it will probably get fixed for online while offline users have to wait for a patch. Atleast that how bug-fixing has worked for the last couple of years in CFM.
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Old 08-30-2014, 10:55 AM   #72
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Re: Madden NFL 15 Online CFM Updates Arrive, Team Looking Into Simmed Stats & H2H Iss

Did a patch drop last night or something?

I fired up Madden today and it behaved like the very first time I played. Had to accept the EULA, go through all of the damn cut scenes, re-select my favorite team, etc.

Either something is glitchy or something changed?
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