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Madden NFL 15 Online CFM Updates Arrive, Team Looking Into Simmed Stats & H2H Issues

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Old 08-29-2014, 08:41 PM   #57
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Re: Madden NFL 15 Online CFM Updates Arrive, Team Looking Into Simmed Stats & H2H Iss

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Originally Posted by Knelltone
Ridiculing(look up the definition if you need to) DEVs and voicing complaints are synonymous in this context.

This is because many of our complaints have been repetitive. but *shrug* some people lack the capacity/ interest to understand.
No, not synonymous at all. However it was a good backtrack attempt, topped off with a poor attempt to take a shot at my intelligence to further deflect from your proverbial swing and miss.

Unfortunately not a very original move on your part. We've seen this 10000 times, mostly by PBU's like yourself.
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Old 08-29-2014, 08:57 PM   #58
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Re: Madden NFL 15 Online CFM Updates Arrive, Team Looking Into Simmed Stats & H2H Iss

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Originally Posted by bkrich83
This isn't the place to ridicule devs publicly, and is actually counter productive.
To add on to this, no one should ridicule the Devs period.

I'm pissed about the Sim Stats situation myself but tearing the Devs to pieces solves nothing. The issue has been pointed out and recognized by EA. Now we play the waiting game, things like this take time. For the people complaining that the game shouldn't have shipped with this issue, you're partially right but no Dev team is perfect. Every game has issues.
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Old 08-29-2014, 09:02 PM   #59
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Re: Madden NFL 15 Online CFM Updates Arrive, Team Looking Into Simmed Stats & H2H Iss

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Originally Posted by 24
To add on to this, no one should ridicule the Devs period.

I'm pissed about the Sim Stats situation myself but tearing the Devs to pieces solves nothing. The issue has been pointed out and recognized by EA. Now we play the waiting game, things like this take time. For the people complaining that the game shouldn't have shipped with this issue, you're partially right but no Dev team is perfect. Every game has issues.
Exactly. Voice your concerns, no one has an issue with that, as long as it's constructive.
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Old 08-29-2014, 09:03 PM   #60
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Re: Madden NFL 15 Online CFM Updates Arrive, Team Looking Into Simmed Stats & H2H Iss

My post that was locked, I assume this is the place to post this??


Last year was the first year I didn't buy Madden since Madden 93. After getting my hands on for the 6 hour preview I was pretty pumped for this years iteration. However thanks to those on these forums I have been able to see that Online CFM is essentially broken at this point still. Even with the supposed "fix" to head to head games, I see the games are "desyncing" due to various reasons, and stats sims etc. are a mess too. Games are supposed to be fun when we buy them, not a minefield to wade thru in hopes you don't step on a feature you expect to be fun and work, then to find out it doesn't. Waiting on a "fix", "patch", for days, weeks, months, is not what I consider fun when I buy a game.

As a result I still have not purchased M15 and will not until these problems are fixed. This is vintage EA when you look at their recent history, Diablo, Sims, Battlefield 4, etc. They continually release products that aren't finished and rely on patches for every release (LIVE 14 is a great example of this too).

I wonder if the real reason for the limited 6 hour preview was to hide these glaring bugs, as many did not want to waste the 6 hours doing things like CFM. Also of note Madden already had their "EA Madden Problems Page" ready to go from day 1. If you have a web page set up to talk about all your problems your addressing from day 1, maybe you should delay the game?? (Battlefield Hardline anyone?) If that isn't a glaring admission by them knowing full well they were releasing an unfinished product that would rely on fix, after fix, after patch, after patch, I don't know what is?
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Old 08-29-2014, 09:23 PM   #61
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Re: Madden NFL 15 Online CFM Updates Arrive, Team Looking Into Simmed Stats & H2H Iss

Congrats to those that have found balance with the game but there are serious issues with the sliders.

The short of it...

1. Bumping up CPU Fumble makes the RB play more aggressively.

2. QB accuracy affects play calling. Lower accuracy results in a run heavy offense where higher accuracy causes the QB to throw at a very high rate.

3. Intentional Grounding affects how quickly the QB releases the ball

4. Defensive Pass Interference affects how the DB's play. IE raise DPI for DB's to back off WR's.

5. Tacking weirdly affects O-line play

Basically sliders are affecting things well beyond their label.

Most of us still can't get control of the high amount of sacks.

Three years running there are major issues with the sliders. Just like last year I expect they won't acknowledge these issue. What I don't like is things like this to go ignored over multiple years.
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Old 08-29-2014, 09:28 PM   #62
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Re: Madden NFL 15 Online CFM Updates Arrive, Team Looking Into Simmed Stats & H2H Iss

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Originally Posted by RumbleCard
Congrats to those that have found balance with the game but there are serious issues with the sliders.


2. QB accuracy affects play calling. Lower accuracy results in a run heavy offense where higher accuracy causes the QB to throw at a very high rate.

.
This one I am not sure about. I lowered CPU QBA to 25 and the Lions just attempted 40 passes against me.
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Old 08-29-2014, 09:42 PM   #63
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Re: Madden NFL 15 Online CFM Updates Arrive, Team Looking Into Simmed Stats & H2H Iss

Quote:
Originally Posted by Knelltone
This is because many of our complaints have been repetitive.
As have been the bugs, in many cases for years.

These same discussions are had at the same time every year like clockwork. Every year EA releases this product more or less in beta and the consumers become paying testers. Then were told EA is 'aware' of the issues. EA releases a patch or two which leaves the game unplayable until basically October (depending on your mode of choice and how bad it's impacted).

Until that time, people voice their (mainly valid) complaints, others rush to EA's defense, rinse, lather, repeat.

The funny thing is bringing up QA between March and August gets lost in the groundswell of hype and marketing and isn't considered all that sexy, so it's ignored. But it's sexy now, isn't it? And it's like this every year. And that suits EA just fine. THEY dictate the topic of discussions by releasing new information on a staggered schedule pre-release, and post-release they're counting the money.

Let's face it, EA's QA process is just flat out poor (queue the usual responses of how this is understandable, expected, not their fault, etc.), and let's also be honest, many people come here hoping their complaints will be seen by EA lurkers. I find it unbelievable they supposedly have a 'dedicated CFM Team' in TX and the stats issue got WORSE...this is a main component of the mode that supposedly has a dedicated team and this wasn't addressed pre-release?

History dictates we'll have the same discussions next year. QA is just not a priority. And come next summer, no one will be interested in reminding EA, lest we make them uncomfortable.

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Old 08-29-2014, 09:52 PM   #64
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Re: Madden NFL 15 Online CFM Updates Arrive, Team Looking Into Simmed Stats & H2H Iss

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Originally Posted by Flamehead
As have been the bugs, in many cases for years.

These same discussions are had at the same time every year like clockwork. Every year EA releases this product more or less in beta and the consumers become paying testers. Then were told EA is 'aware' of the issues. EA releases a patch or two which leaves the game unplayable until basically October (depending on your mode of choice and how bad it's impacted).

Until that time, people voice their (mainly valid) complaints, others rush to EA's defense, rinse, lather, repeat.

The funny thing is bringing up QA between March and August get lost in the groundswell of hype and marketing and isn't considered all that sexy, so it's ignored But it's sexy now, isn't it? And it's like this every year. And that suits EA just fine. THEY dictate the topic of discussions by releasing new information on a staggered schedule pre-release, and post-release they're counting the money.

Let's face it, EA's QA process is just flat out poor (queue the usual responses of how this is understandable, expected, not their fault, etc.), and let's also be honest, many people come here hoping their complaints will be seen by EA lurkers. I find it unbelievable they supposedly have a 'dedicated CFM Team' in TX and the stats issue got WORSE...this is a main component of the mode that supposedly has a dedicated team and this wasn't addressed pre-release?

History dictates we'll have the same discussions next year. QA is just not a priority. And come next summer, no one will be interested in reminding EA, lest we make them uncomfortable.

Man, you nailed it. All I can say. lol
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