Home
NBA 2K15 News Post



It seems Scott O'Gallagher's presence on the NBA 2K team is being felt already. In a tweet earlier today after the release of the Yakkem trailer, O'Gallagher claimed that both the charging cheese and the 1-3-1 defense are both no longer in the game -- both have been major complaints of sim-heads for quite awhile.

In a tweet clarifying the above statement
, Chris Manning said, "When you move your player around them, you will and can dribble around defenders. No more quick-draw charges."

So there is some good gameplay news for you today. How do you like both changes?

Game: NBA 2K15Reader Score: 8/10 - Vote Now
Platform: iOS / PC / PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 64 - View All
NBA 2K15 Videos
Member Comments
# 101 TheDuggler @ 08/29/14 02:47 PM
Quote:
Originally Posted by thedream2k13
They do what the game allows. when you play online it doesn't take much skill to be good because of the way to game is and the difficulty level. Beating them makes you a better player. Avoiding playing randoms just shows fear of the unknown
This is what cheesers actually believe
 
# 102 OGSPORTS @ 08/29/14 05:59 PM
Quote:
Originally Posted by TheDuggler
This is what cheesers actually believe
#AntiCheddar #SimIsALifeStyle
 
# 103 Sundown @ 08/29/14 06:35 PM
Quote:
Originally Posted by 23
Online is full of exploiters and cheesers.

If that's what you call competetive then I'm happy to be an offline gamer

It's full of people who play how the game actually allows them to play.

Just like offline.

Two of my friends who are best at the game are also pretty cheesy. Why? Because the game rewards that behavior. And one of my friends beat me his second time playing one year's release even though I owned it for months and knew the mechanics and gameplay better than him-- because his cheese instincts helped him more than my familiarity, knowledge, or sim tendencies.

The instant the game put in measures to curb their steal spamming is the instant they were punished rather than rewarded for cheese, and the instant they started to change their behavior.

Real basketball makes rule changes to keep the game fair, to combat "exploits", and to produce the desired gameplay. Sim basketball should be no different. And the more well crafted and balanced a game, the less exploits there are. Chess has no exploiters.
 
# 104 23 @ 08/29/14 06:37 PM
I'm talking online period. 2k or no 2k. Many games have the same problem.


Just like a hacker. Block one thing they'll keep trying no matter what measures you take.
 
# 105 Sundown @ 08/29/14 06:42 PM
Quote:
Originally Posted by 23
I'm talking online period. 2k or no 2k. Many games have the same problem.


Just like a hacker. Block one thing they'll keep trying no matter what measures you take.

They'll keep trying but the best games are less and less hack able and more and more balanced. The worst games have overpowering hacks that are never addressed.

And offline 2k with friends has the EXACT same problem as online, because most peoples' friends are not sim players. Fix the exploits, and the game improves offline and online. Which is exactly what the team seems to be doing.
 
# 106 23 @ 08/29/14 07:04 PM
Quote:
Originally Posted by Sundown
They'll keep trying but the best games are less and less hack able and more and more balanced. The worst games have overpowering hacks that are never addressed.

And offline 2k with friends has the EXACT same problem as online, because most peoples' friends are not sim players. Fix the exploits, and the game improves offline and online. Which is exactly what the team seems to be doing.
You keep saying that but I don't disagree with you. I just don't think you'll ever have that perfect game.
 
# 107 DaBoyBk @ 08/29/14 08:43 PM
Quote:
Originally Posted by Sundown
They'll keep trying but the best games are less and less hack able and more and more balanced. The worst games have overpowering hacks that are never addressed.

And offline 2k with friends has the EXACT same problem as online, because most peoples' friends are not sim players. Fix the exploits, and the game improves offline and online. Which is exactly what the team seems to be doing.
U are right the best games tend to be more balanced with a solution to every problem. I just think its so hard for sports game since they have a smaller window to develop games compared to other genres. I think offline play has just as much cheesers if not more than online. The thing is online cheesers pick it up from other players & youtube & etc. But there is also a Sim community with leagues to be developed like here at OS that offline players have never experienced and wont know exists. Learning to run an offense properly and setting rules in place to combat the glitches and non sim play helps.
Quote:
Originally Posted by 23
You keep saying that but I don't disagree with you. I just don't think you'll ever have that perfect game.
Will they ever have the perfect game no they wont. Only time you would see something close to perfect is when companies do nothing more to a game other than edit rosters from a year to year basis and make a game with new features and etc every other year or more. And that wont be happening anytime soon. So you are correct about that.

I actually have a few tips for 2k as both of you guys who seem to have good b-ball knowledge to help make 2k a better Sim experience. It sucks that Sim ballers like us have to suffer with some of the things going on in NBA 2k when playing a random individual. Better player feedback system for in game, lobbies and a couple of gameplay changes can help this. It sucks that gamers such as @23 dont want to play online due to the fact it sounds as if he has been turned off by the cheesey gameplay. Lets team up and discuss some of these things with the community and grab only the real internal issues for the current gameplay to improve on that instead of a new engine and help make this experience better for everyone. Online play is the present and the future but gamers shouldn't have to turn away from it do to some user doing non realistic things during gameplay.
 
# 108 Sundown @ 08/29/14 11:21 PM
Quote:
Originally Posted by 23
You keep saying that but I don't disagree with you. I just don't think you'll ever have that perfect game.
That's true, but It can always get better and closer to perfection. And it can get way better than now. The only way that happens is by not hiding from an honest evaluation of the game design or discounting how it's played 90% of the time competitively (especially when the game is about a competitive activity). It's encouraging that the dev team agrees and sees that as a core driving philosophy:

Shot fatigue to curb hero ball chuck cheese.

Shot fatigue in traffic to curb paint spam cheese.

Intentional foul controls to curb steal spam.

Removal of 1-3-1 as well as addressing its root problem.

Addressing back court charge cheese.

Reduction of zig-zag cheese.

Now if all of these fixes are well implemented, it changes my experience both online and off, with strangers and friends. Yes, new exploits may be found, but they likely/hopefully won't be as overpowering as these six have been for years. And the reason these improvements are being made is because 2K is evaluating their design honestly and not just blaming its users.
 
# 109 Sundown @ 08/29/14 11:40 PM
Quote:
Originally Posted by DaBoyBk
U are right the best games tend to be more balanced with a solution to every problem. I just think its so hard for sports game since they have a smaller window to develop games compared to other genres. I think offline play has just as much cheesers if not more than online. The thing is online cheesers pick it up from other players & youtube & etc. But there is also a Sim community with leagues to be developed like here at OS that offline players have never experienced and wont know exists.
Yeah there are definitely places and resources to play sim. It's just that friends aren't necessarily interested, because what they do works better and is easier. But they'll be interested in sim play as soon as they stop winning with cheese, or will at least subconsciously play sim without knowing.

Or they can just suck, which is a result I'm perfectly fine with. Lol.
 
# 110 spankdatazz22 @ 08/30/14 12:12 AM
Quote:
Originally Posted by Sundown
Real basketball makes rule changes to keep the game fair, to combat "exploits", and to produce the desired gameplay. Sim basketball should be no different. And the more well crafted and balanced a game, the less exploits there are. Chess has no exploiters.
Chess has no exploiters? Neither does checkers. Or tic-tac-toe. These are games that are very linear in design and shouldn't be compared to a sports video game. Online players need to temper these expectations that a videogame can play "perfectly". Real life isn't perfect. No matter the sport, you see players of that sport try to skirt the rules to gain a competitive advantage.
 
# 111 Sundown @ 08/30/14 12:27 AM
Quote:
Originally Posted by spankdatazz22
Chess has no exploiters? Neither does checkers. Or tic-tac-toe. These are games that are very linear in design and shouldn't be compared to a sports video game. Online players need to temper these expectations that a videogame can play "perfectly". Real life isn't perfect. No matter the sport, you see players of that sport try to skirt the rules to gain a competitive advantage.
Chess isn't very linear at all. There is an almost infinite variety of possible moves that confound the most powerful computers.

Point is rules and mechanics in all games determine behavior. If the behavior is unwanted, the rules and mechanics need to change. Just as rules are adjusted in real sports.
 
# 112 spankdatazz22 @ 08/30/14 12:51 AM
Quote:
Originally Posted by Sundown
Chess isn't very linear at all.
I didn't mean linear in terms of not being complicated, it's just that the rules are very defined. I didn't see the chess/basketball comparison as chess is a 1000+yrs old strategy game. There's nothing arbitrary about it as far as I know - obviously not the case with basketball. Regardless, if you look at chess as being pretty much "perfect" as far as how the rules of the game are defined - it's not like you wouldn't get people trying to cheat to win at it over someone else.

2K should definitely try to curb whatever exploits are out there, for sure. But the game will never be perfect. Real life basketball isn't perfect. And even if they were, they would never be able to account for human nature. On some level people that play online need to understand there's only so much a game can do, unless you greatly limit/restrict what can be done when playing - imo
 
# 113 LD2k @ 08/30/14 02:18 AM
Quote:
Originally Posted by OGSPORTS
#AntiCheddar #SimIsALifeStyle
I can't wait for the competitive games... head to head and what hasn't been announced yet.
 
# 114 Sundown @ 08/30/14 04:16 AM
Quote:
Originally Posted by spankdatazz22
I didn't mean linear in terms of not being complicated, it's just that the rules are very defined. I didn't see the chess/basketball comparison as chess is a 1000+yrs old strategy game. There's nothing arbitrary about it as far as I know - obviously not the case with basketball. Regardless, if you look at chess as being pretty much "perfect" as far as how the rules of the game are defined - it's not like you wouldn't get people trying to cheat to win at it over someone else.

2K should definitely try to curb whatever exploits are out there, for sure. But the game will never be perfect. Real life basketball isn't perfect. And even if they were, they would never be able to account for human nature. On some level people that play online need to understand there's only so much a game can do, unless you greatly limit/restrict what can be done when playing - imo
Yeah, I totally get 2K isn't perfect nor is real basketball. I mean James Harden. But there's been a gulf between 2K and basketball simulation that can be crossed with some effort is all I'm trying to say, and I think that effort and attention to issues to encourage that effort is well worth it.

I sound like a broken record, but I just get concerned when things are swept under the "can't be perfect" and human nature rug-- because game design is an enterprise entirely about addressing human nature.
 
# 115 Sinner @ 08/30/14 10:22 AM
Quote:
Originally Posted by LD2k
I can't wait for the competitive games... head to head and what hasn't been announced yet.
We're here for you LD2k, can't wait for what hasn't been announced yet? Announce it...you know you want to get it off your chest. lol
 
# 116 OGSPORTS @ 08/31/14 03:10 AM
 
# 117 johanan anneus @ 08/31/14 03:21 AM
Well the new mode must have something to do with online.
 
# 118 jfsolo @ 08/31/14 02:21 PM
How a sports game plays when two people are playing head to head is the truest test of how well it has been designed and implemented.

No battle plan ever survives contact with the enemy. In this case no sports game survives contact with the competitive online player.

Even those of us who don't play online often or at all, should, in a respectful manner of course, ask more of development teams in terms of ameliorating User malfeasance. Always keeping in mind the limitations imposed by time and technology though. If a game plays great with two Users going at it, then it will be spectacular in a User v CPU environment.

With the team now assembled at VC, I think OG's anti-Cheddar gifs are a harbinger of things to come for the cheeser crowd going forward.
 
# 119 thedream2k13 @ 08/31/14 03:08 PM
Is velvetta cheese??
 
# 120 thedream2k13 @ 08/31/14 03:13 PM
Quote:
Originally Posted by LD2k
I can't wait for the competitive games... head to head and what hasn't been announced yet.
I hope the game is more competitive because that "king of the court" tourney was 1000% cheddar with excessive halfcourt alley oops and 1-3-1.
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.