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Madden NFL 15 News Post


Our friends at ESG have posted this Madden NFL 15 video that shows end of season stats, league leaders, awards, division standings, and more. They also simmed the playoffs and Super Bowl.

For those of you interested in simulated stats, check out the results and leave your thoughts.

Game: Madden NFL 15Reader Score: 6.5/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 42 - View All
Madden NFL 15 Videos
Member Comments
# 121 GoC Brian @ 08/17/14 11:17 AM
Quote:
Originally Posted by frankwest718
Anyone else stop watching once they saw Trent cole with 155 tackles and 12 sacks?? Lmaoooo
I'm a Redskin fan so every year I have to see him twice and he's always been a Madden hero.

Really, the only thing that really bothers me are the TD and INT numbers. Yards were okay, though a little low, but having a QB like Manning throw sub 20 TD's with over 4k yards? That's insane.

Sacks seemed kinda inflated too.
 
# 122 therizing02 @ 08/17/14 11:18 AM
I think this is the type of stuff that really drives me insane when it comes to this game. All the great new things about the game, but legacy issues that still need to be fixed. I can tell you that I may have a meltdown if the Auto Subs don't work, for what, the 5th year in a row? Feel free to send recommendations for a therapist on 8/27 if they don't work?

Great job on all the improvements, but seriously, the sim engine STILL not working properly??? Do they not know how to fix it? Is it tied the overblown ratings system of the "czar pay and no attention to the man behind the curtain" Donnie Moore?

Unacceptable.
 
# 123 kjcheezhead @ 08/17/14 01:56 PM
Quote:
Originally Posted by StefJoeHalt
Ok well in madden the numbers are not truly simmed but in fact just calculated by a program..not produced through game play.. So not sure how penalties have any effect on their programming ?

Edit: or lack of penalties called?
I don't get this. Why aren't they just simmed for each game? It doesn't bother me that certain players numbers are because that can happen. Nagging injuries to a qb, lack of run game, bad defense forcing a qb to play from behind can all cause passing numbers to drop from one year to the next. So I'm not one to say manning' s numbers are off or Stafford threw too many picks, etc.

I'd personally would just like the numbers to reflect my game settings. If my games are set to 6 min quarters, that would result in a different number of plays per game than if I used 8 minute quarters. If the SIM stats would adjust accordingly Id be ok with that. That way, all you have to do is change quarter length until you get numbers you like or reflect what you get in your played games.
 
# 124 tdogg097 @ 08/17/14 01:58 PM
Quote:
Originally Posted by Sheba2011
Do rosters effect it at all?


I used a roster with edited AWR for all offensive players and it helped. It was a pain to do all the editing and once you got deeper into the CFM it reverted back.
 
# 125 McG @ 08/17/14 02:32 PM
Quote:
Originally Posted by Sheba2011
Last year Nick Foles threw for 2891 yards and completed 64% of his passes. AP had over 2000 yards in 2012 and only 12 Td's, in fact in 4 of his 7 years he has scored 12 TD's. Last year there were 24 WR's with over 1000 yards, 5 of them had over 100 receptions. Most of the stats aren't that bad compared to the real NFL the problem mainly exists with QB's yards/TD's/Int's.
I understand what point you are trying to make, but look at the YPA for QB and the amount of carries the RBs get. It's horrible and they should have fixed this years ago. What the heck is a game you are trying to play like a sim that doesn't have sim stats? This type of stuff is just trying to push us to MUT, which seems to be one of the only options for a game mode that seems complete. Sad that I wont touch it past the first few pack openings, I'm not going to waste my money and play nothing but online games. They suckered me in with FIFA in it's first year of UT and I was #1 on the leader boards, since then I've hardly touched it.
 
# 126 StefJoeHalt @ 08/17/14 02:33 PM
Quote:
Originally Posted by kjcheezhead
I don't get this. Why aren't they just simmed for each game? It doesn't bother me that certain players numbers are because that can happen. Nagging injuries to a qb, lack of run game, bad defense forcing a qb to play from behind can all cause passing numbers to drop from one year to the next. So I'm not one to say manning' s numbers are off or Stafford threw too many picks, etc.



I'd personally would just like the numbers to reflect my game settings. If my games are set to 6 min quarters, that would result in a different number of plays per game than if I used 8 minute quarters. If the SIM stats would adjust accordingly Id be ok with that. That way, all you have to do is change quarter length until you get numbers you like or reflect what you get in your played games.

Been like for years...if I'm correct, when u super sim then it takes in account ratings and quarter length..however we all know of "late" super sim was messed up as if u super sim 15 min quarters there was wayyyyyy to many plays..


Sent from my iPhone using Tapatalk
 
# 127 DorianDonP @ 08/17/14 03:20 PM
It's not just one players passing stats throwing it off. The league passing as a whole is broken.

In 2013 there were 9 passers with over 4,000 yards. 4 over 4500 yards. 2 over 5,000 yards.

In this sim test, there were 2 passers over 4,000 yards. NONE over 4500. I mean c'mon. This is a passing league now yet these stats look like they come from the 1980s. 7 passers in 2013 had a rating over 100 and NONE (aside from backups) in this sim?

I care deeply about sim stats because I'm an off-line franchise player. I record stats in excel after each season. This is a dealbreaker unless it's patched.
 
# 128 StefJoeHalt @ 08/17/14 03:30 PM
Quote:
Originally Posted by DorianDonP
It's not just one players passing stats throwing it off. The league passing as a whole is broken.

In 2013 there were 9 passers with over 4,000 yards. 4 over 4500 yards. 2 over 5,000 yards.

In this sim test, there were 2 passers over 4,000 yards. NONE over 4500. I mean c'mon. This is a passing league now yet these stats look like they come from the 1980s. 7 passers in 2013 had a rating over 100 and NONE (aside from backups) in this sim?

I care deeply about sim stats because I'm an off-line franchise player. I record stats in excel after each season. This is a dealbreaker unless it's patched.

I have to fully agree with u..if again a big if.. These stats hold true.. This will hurt my offline experience..I do not play online due to many factors..one big one..can't play whenever I need.. So offline is all I got.. The little hope I have is this.. It was a fluke.. Or can be patched..so far though my hope slowly slips away..what I don't know is this..when u sim it's a program which I would assume is much easier to fix and control..but I don't know programming..CM if ur reading if u could give u opinion on this due to ur background/job


Sent from my iPhone using Tapatalk
 
# 129 thechamp923 @ 08/17/14 03:37 PM
Terrible simulated stats.
 
# 130 KingV2k3 @ 08/17/14 07:29 PM
Quote:
Originally Posted by Sheba2011
Do rosters effect it at all?
In M25, the only way I could affect the QB sim stats was to "tighten the range" of QB AWR and ACC to affect QB stat lines...

High AWR / ACC = More TDs than Ints (with higher total yards / comp % / less sacks taken, etc))

Low AWR / ACC = Less TDs than Ints

Since "nothing really changes" in the Madden Universe, I'd guess that's a great place to start AGAIN this year...

Out of the box, starters AWR will range from the 60's to the high 90's...

I recall pulling them more into a 80 to 95 range and then running season tests to adjust ACC...

Run a season, find a "baseline" with a QB that has "average" stats and then use his AWR and ACC to calibrate who should be statistically above or below...

Secondly:

My experience re: Skyboxer's improved QB stats after 2nd and 3rd seasons have to do with the default schemes and gameplans implemented by CPU HCs...

The first year, the game doesn't seem to calibrate those to individual team rosters as well as it does after year one...

That's ALSO been the case for the last two iterations...

In short:

There MAY be a "ballpark" workaround in here, but it's becoming more of a drag to have to figure out how to do their work for them year after year...
 
# 131 raiderphantom @ 08/17/14 09:05 PM
I never expect much from Madden but those TD's? Yikes. That's just awful. I can live with most of the other stats but that's a real immersion killer. Very disappointing.
 
# 132 Slayer525 @ 08/17/14 09:14 PM
Judging by the stats for a season, I can only imagine what they are going to be for a single game in a player focused cfm... Like so many others I focus on offline play. This is frustrating to say the least and seeing games with my opponent rushing 3 times(for example) in ALL 4 quarters makes me want to shoot myself.
 
# 133 oneamongthefence @ 08/17/14 11:47 PM
Maybe it's a bug when you SIM a season all at once? Maybe week to week it's better.
 
# 134 Sheba2011 @ 08/18/14 02:14 AM
Quote:
Originally Posted by The JareBear
I think Foles only started 11 games last year, just for the record
Russell Wislon started all 16 he had just over 3300 yards and 63%. In 2012 RG3 started 15 games and had 3200 yards and 65%. It's easy to pick apart every stat and say its unrealistic but not everything is. Some of them are highly unrealistic like Peyton only throwing 13 Tds but some of this stuff actually happens in the real NFL.
 
# 135 Sheba2011 @ 08/18/14 02:20 AM
Quote:
Originally Posted by McG
I understand what point you are trying to make, but look at the YPA for QB and the amount of carries the RBs get. It's horrible and they should have fixed this years ago. What the heck is a game you are trying to play like a sim that doesn't have sim stats? This type of stuff is just trying to push us to MUT, which seems to be one of the only options for a game mode that seems complete. Sad that I wont touch it past the first few pack openings, I'm not going to waste my money and play nothing but online games. They suckered me in with FIFA in it's first year of UT and I was #1 on the leader boards, since then I've hardly touched it.
My point isn't that the sim stats aren't broken, because they are. My point is that people are nitpicking every little stat saying "this would never happen in the real NFL" when some of it does indeed happen. AP having 1800 yards and only 12 TD's that happened in real life. QB's having less than 4000 yards and 65% that has happened in real life, Phillip Rivers in 2012. Some stats are completely off but not all of them are and that's the point I am making.
 
# 136 Sheba2011 @ 08/18/14 02:22 AM
Quote:
Originally Posted by KingV2k3
In M25, the only way I could affect the QB sim stats was to "tighten the range" of QB AWR and ACC to affect QB stat lines...

High AWR / ACC = More TDs than Ints (with higher total yards / comp % / less sacks taken, etc))

Low AWR / ACC = Less TDs than Ints

Since "nothing really changes" in the Madden Universe, I'd guess that's a great place to start AGAIN this year...

Out of the box, starters AWR will range from the 60's to the high 90's...

I recall pulling them more into a 80 to 95 range and then running season tests to adjust ACC...

Run a season, find a "baseline" with a QB that has "average" stats and then use his AWR and ACC to calibrate who should be statistically above or below...

Secondly:

My experience re: Skyboxer's improved QB stats after 2nd and 3rd seasons have to do with the default schemes and gameplans implemented by CPU HCs...

The first year, the game doesn't seem to calibrate those to individual team rosters as well as it does after year one...

That's ALSO been the case for the last two iterations...

In short:

There MAY be a "ballpark" workaround in here, but it's becoming more of a drag to have to figure out how to do their work for them year after year...
The only reason I ask is because the out of the box rosters, every player is a superstar on both sides of the ball. The last few years I played with completely edited rosters to where there are very few super stars in the league and while my stats are never 100% lifelike I have never had seasons like this.
 
# 137 tnottke @ 08/18/14 08:13 AM
Quote:
Originally Posted by Sheba2011
Russell Wislon started all 16 he had just over 3300 yards and 63%. In 2012 RG3 started 15 games and had 3200 yards and 65%. It's easy to pick apart every stat and say its unrealistic but not everything is. Some of them are highly unrealistic like Peyton only throwing 13 Tds but some of this stuff actually happens in the real NFL.
During the sim, is it possible that Peyton was injured and sat out a few games?
 
# 138 bcruise @ 08/18/14 09:01 AM
Quote:
Originally Posted by oneamongthefence
Maybe it's a bug when you SIM a season all at once? Maybe week to week it's better.
It is a new feature, and we know how first-year features can be rough around the edges for EA....it's certainly a possibility. Even Sky's TD's were low, but nothing compared to the sim in the OP.

If you're around Sky, did you sim week to week for your 2 sims?
 
# 139 roadman @ 08/18/14 10:18 AM
A decade ago, we had a group of dedicated folks for PC coach mode that would test sliders till Thanksgiving sometimes in CPU vs CPU games until we were as close to the NFL stats with the sliders as possible.

Why? Because the sim stat engine wasn't anything near as close to NFL stats at the time. Nothing has changed in a decade.

We would take season games and sim them week to week tweaking the sliders as we would go along, even punt and KO avgs. At that time, it was a chore to bring passing %'s close to the NFL stats.

Until they revamp or overhaul the stat engine, what you see now is what we will get.
 
# 140 Dbsmith22 @ 08/18/14 10:23 AM
Have there been any other videos of simulated season stats yet?
 


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