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Madden NFL 15 News Post


Our friends at ESG have posted this Madden NFL 15 video that shows end of season stats, league leaders, awards, division standings, and more. They also simmed the playoffs and Super Bowl.

For those of you interested in simulated stats, check out the results and leave your thoughts.

Game: Madden NFL 15Reader Score: 6.5/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 42 - View All
Madden NFL 15 Videos
Member Comments
# 61 Knelltone @ 08/16/14 04:10 PM
Passing stats are probably broken because the game makers don't know how to differentiate the top tier QB's from the pack. Only a few QB's have 5000 yard, 40TD potential. If you ignore them the stats look aight. Maybe EA tries to make peyton throw for 40TD's and finds that every middle tier QB is way too good, which is why the QB's number are dumbed down.
 
# 62 OhMrHanky @ 08/16/14 04:14 PM
Quote:
Originally Posted by JaymeeAwesome
Can we stop using the word "broken"? It's overused when talking about video games. Sim stats aren't broken, they are inaccurate. Broken is where you get to a point in the game and can't progress. If the game crashed during every off season...that's broken.

Nah, man. A simulation engine should produce stats that mimic real life NFL stats. Madden's sim engine does NOT. Therefore, it IS BROKEN!! Lol.
 
# 63 Metapod @ 08/16/14 04:16 PM
Before I make my statement let me say I am not defending the game nor comparing Stafford to Peyton.

In 2011 Matthew Stafford threw for 5038 yards and 41 tds

In 2012 Mathew Stafford threw for 4967 yards and 20 tds

How did that happen? His receivers got tackled within in the 5 yard line a lot in 2012.

So while the odds of Peyton throwing 13 tds in a single season while playing the entire season is very very improbable, it is not impossible.

And once again I am not defending the game nor comparing Stafford to Peyton.
 
# 64 Hooe @ 08/16/14 04:21 PM
Passing numbers are obviously off. I was curious as to by how much.

The video scrolls through the top 19 QBs by yards. I wrote down their yards numbers, TD numbers, and INT numbers, and took the average. I then did the same for the 2013 NFL season. For the hell of it, I also looked at the 2004 NFL season, i.e. ten years ago.

2013 NFL avg (top 19 by yards): 4065 yards, 27 TDs, 15 INTs
2004 NFL avg (top 19 by yards): 3694 yards, 25 TDs, 14 INTs
this Madden sim (top 19 by yards): 3118 yards, 17 TDs, 13 INTs

So it's just low on everything it looks like, but yards and TDs are woefully off. There's 21% fewer yards, 35% fewer passing TDs, and 10% fewer INTs among league leaders compared to the average league leader in 2013, and 13% fewer yards, 31% fewer TDs, and 9% fewer INTs than 2004.

I went ahead and looked at rushing as well (this video scrolls through the top 12 RBs by yards):

2013 NFL avg (top 12 RBs by yards): 275 carries, 1236 yards, 9 TDs
2004 NFL avg (top 12 RBs by yards): 322 carries, 1412 yards, 10 TDs
this Madden sim (top 12 RBs by yards): 323 carries, 1335 yards, 8 TDs

Generally speaking, the rushing stats from this sim look in-line with the NFL, if the game was being played a decade ago. The CPU is running the ball with the top-rated backs about 20% more than real teams did in 2013. Also, there's a 400-carry back in this simulation; the NFL hasn't seen a RB with 400 carries since Larry Johnson in 2006, if I recall correctly.

While obviously we need more than one season's sim worth of data to draw any sort of conclusion, one might begin to assert that Madden's game simulation algorithm has not been updated to account for the de-emphasis on the running game and increase in proficiency of modern NFL passing offenses.

I would assume that this can be tuned to resemble the modern NFL to an extent. However, I do wonder by how much.
 
# 65 oneamongthefence @ 08/16/14 04:23 PM
Hopefully they can patch it. I would have to assume the league average in scoring would be way way down. A lot of low scoring games. Maybe it was intentional with the emphasis on defense but I doubt it since it was in last year as well.
 
# 66 Yuss @ 08/16/14 04:37 PM
this is why I wanted the option to sim individual games, before advancing each week in CFM.

In Madden the only time you can sim the other games on the schedule is if you advance the week. If you sim one game at the time you may find the issue with the passing stats (not enough attempts over the season, not enough yards per game, time of possession is off, etc etc).
 
# 67 McG @ 08/16/14 04:54 PM
Quote:
Originally Posted by CM Hooe
Passing numbers are obviously off. I was curious as to by how much.

The video scrolls through the top 19 QBs by yards. I wrote down their yards numbers, TD numbers, and INT numbers, and took the average. I then did the same for the 2013 NFL season. For the hell of it, I also looked at the 2004 NFL season, i.e. ten years ago.

2013 NFL avg (top 19 by yards): 4065 yards, 27 TDs, 15 INTs
2004 NFL avg (top 19 by yards): 3694 yards, 25 TDs, 14 INTs
this Madden sim (top 19 by yards): 3118 yards, 17 TDs, 13 INTs

So it's just low on everything it looks like, but yards and TDs are woefully off. There's 21% fewer yards, 35% fewer passing TDs, and 10% fewer INTs among league leaders compared to the average league leader in 2013, and 13% fewer yards, 31% fewer TDs, and 9% fewer INTs than 2004.

I went ahead and looked at rushing as well (this video scrolls through the top 12 RBs by yards):

2013 NFL avg (top 12 RBs by yards): 275 carries, 1236 yards, 9 TDs
2004 NFL avg (top 12 RBs by yards): 322 carries, 1412 yards, 10 TDs
this Madden sim (top 12 RBs by yards): 323 carries, 1335 yards, 8 TDs

Generally speaking, the rushing stats from this sim look in-line with the NFL, if the game was being played a decade ago. The CPU is running the ball with the top-rated backs about 20% more than real teams did in 2013. Also, there's a 400-carry back in this simulation; the NFL hasn't seen a RB with 400 carries since Larry Johnson in 2006, if I recall correctly.

While obviously we need more than one season's sim worth of data to draw any sort of conclusion, one might begin to assert that Madden's game simulation algorithm has not been updated to account for the de-emphasis on the running game and increase in proficiency of modern NFL passing offenses.

I would assume that this can be tuned to resemble the modern NFL to an extent. However, I do wonder by how much.
Someone figure out a way to send this to the Madden people who work on Career Mode ASAP!!!!!! I'm so sick of this crap, it's like they are forcing us to play Online Career Mode or freaking MUT.
 
# 68 Indyboy180 @ 08/16/14 04:58 PM
Hmmm might hold off on CFM and just do some quick play games till the first patch.
 
# 69 Cowboy008 @ 08/16/14 05:07 PM
This is disappointing since I only play offline CFM. Hopefully they can do a day 1 patch to fix this.
 
# 70 mjavon @ 08/16/14 05:11 PM
Quote:
Originally Posted by CM Hooe
Passing numbers are obviously off. I was curious as to by how much.

The video scrolls through the top 19 QBs by yards. I wrote down their yards numbers, TD numbers, and INT numbers, and took the average. I then did the same for the 2013 NFL season. For the hell of it, I also looked at the 2004 NFL season, i.e. ten years ago.

2013 NFL avg (top 19 by yards): 4065 yards, 27 TDs, 15 INTs
2004 NFL avg (top 19 by yards): 3694 yards, 25 TDs, 14 INTs
this Madden sim (top 19 by yards): 3118 yards, 17 TDs, 13 INTs

So it's just low on everything it looks like, but yards and TDs are woefully off. There's 21% fewer yards, 35% fewer passing TDs, and 10% fewer INTs among league leaders compared to the average league leader in 2013, and 13% fewer yards, 31% fewer TDs, and 9% fewer INTs than 2004.

I went ahead and looked at rushing as well (this video scrolls through the top 12 RBs by yards):

2013 NFL avg (top 12 RBs by yards): 275 carries, 1236 yards, 9 TDs
2004 NFL avg (top 12 RBs by yards): 322 carries, 1412 yards, 10 TDs
this Madden sim (top 12 RBs by yards): 323 carries, 1335 yards, 8 TDs

Generally speaking, the rushing stats from this sim look in-line with the NFL, if the game was being played a decade ago. The CPU is running the ball with the top-rated backs about 20% more than real teams did in 2013. Also, there's a 400-carry back in this simulation; the NFL hasn't seen a RB with 400 carries since Larry Johnson in 2006, if I recall correctly.

While obviously we need more than one season's sim worth of data to draw any sort of conclusion, one might begin to assert that Madden's game simulation algorithm has not been updated to account for the de-emphasis on the running game and increase in proficiency of modern NFL passing offenses.

I would assume that this can be tuned to resemble the modern NFL to an extent. However, I do wonder by how much.

Hmm. Interesting stats. I'd be interested to see how many times the teams are passing/running per game and if that is what's driving the low passing stats and slightly high rushing stats. It could be an issue where the sim engine runs the ball too much, although it still appears the proportion of passes that are intercepted is high and the proportion of passes that are TDs is low.
 
# 71 T5063 @ 08/16/14 05:21 PM
I was afraid of this. As a strictly offline CFM guy this is pretty much my worst madden nightmare. My excitement level for M15 has gone from a 10 to about a 2. Might not even bother picking up the game now. I have no interest or desire to play any of the online modes.
 
# 72 Jakeness23 @ 08/16/14 06:34 PM
This is why Madden isn't very good. They rate guys high just to keep them happy and the game ends up being far from realistic. Manning with only 14 TDs? Seahawks going 8-8? Get out of here.
 
# 73 T5063 @ 08/16/14 06:39 PM
So not ONE quarterback got more than 25 tds. Thats absolutely ridiculous.
 
# 74 mcgriffi @ 08/16/14 06:40 PM
Unacceptable...destroys immersion...day 1 patch please!
 
# 75 aholbert32 @ 08/16/14 06:49 PM
Looks like I'm gonna have to use SuperSim to sim games I dont play again.
 
# 76 callmetaternuts @ 08/16/14 07:01 PM
Wonder if it has anything to do with the new defensive changes
 
# 77 Cowboy008 @ 08/16/14 07:05 PM
How could this get past everyone who is working on CFM?
 
# 78 StefJoeHalt @ 08/16/14 07:08 PM
Quote:
Originally Posted by Sheba2011
In the real life NFL there is no comparison to make but in today's Madden game there is no such thing as Pass Interference, Defensive holding or illegal contact they aren't called in the game and if they are it's once a year. With defense playing better this year and the lack of penalties it's fair to compare the game to what we saw back in the day when you were allowed to play defense.

Ok well in madden the numbers are not truly simmed but in fact just calculated by a program..not produced through game play.. So not sure how penalties have any effect on their programming ?

Edit: or lack of penalties called?
 
# 79 bcruise @ 08/16/14 07:08 PM
http://www.operationsports.com/forum...7&postcount=73

That's a bit better. I think we're only going to get the big picture of this after a bunch of sims. But I will say the stats in that video are bad even if it only happened for that one season.
 
# 80 jmurphy31 @ 08/16/14 07:08 PM
Quote:
Originally Posted by aholbert32
Looks like I'm gonna have to use SuperSim to sim games I dont play again.
So you just 32 team control. Play each game and sim to the end?

I haven't used super sim in years. I remember a few years ago it would give you way too many plays.
 


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