Home
Madden NFL 15 News Post


VSNGaming has posted a videocast with Josh Looman, as they talk about Madden NFL 15 Connected Franchise. Topics include all of the new features in CFM including practice mode, random draft classes, team relocation and other updates.

Game: Madden NFL 15Reader Score: 6.5/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 42 - View All
Madden NFL 15 Videos
Member Comments
# 81 ggsimmonds @ 08/07/14 02:08 PM
Quote:
Originally Posted by jmurphy31
According to a blog by a game changer he said this is fixed for 15. If you carry two QBs and now if your starter get hurts he stays hurt. You know longer have to carry 3 QBs for injuries to work.
Josh said something different in the video. He stated that now you need to carry three QBs and it won't even let you in the game if you are not.

Going to the topic of draft classes and legal issues, I'm not buying it. The deal with the NCAA case was that EA was basically putting in real players on their real teams but changing their names and then allowing users to correct the names and share them. It would be very different in Madden where the user would basically be creating a college prospect from scratch.
 
# 82 NDAlum @ 08/07/14 02:29 PM
I definitely see that point of view. I would love a better ratings and progression/regression model.

However a fully editable roster from stock to draft classes to even in season would eliminate the need for progression and regression to really matter. You could self regulate everything
 
# 83 RumbleCard @ 08/07/14 03:03 PM
Quote:
Originally Posted by Sheba2011
My comparison is that people want the ability to create actual NCAA draft classes. Madden has a licensing deal with the NFLPA and until those created players are part of the NFLPA (i.e drafted, signed as UDFA's) they are not protected under the PA's player likeness deal. That's all it takes is one Sam Keller to see himself in Madden for them to be right back in court. If you were an executive at EA would you put your company in that situation? Don't think of it as a gamer, think of it as a business owner. If you have already been involved in a few lawsuits for the same thing and that thing was part of the reason that caused you to lose one product. Why would you even take a chance with doing it again?
Again words matter. They don't want to create NCAA draft classes. They want to create Madden draft classes. The input line can simply be state or city. There doesn't have to be any reference to the NCAA body. But more importantly EA isn't offering the use of any NCAA player for profit or advertising.

The problem was EA creating(using) NCAA player likeness in an NCAA game.

Not the user creating likeness.

If the issue was simply recreating any likeness than there would be no ability to enter your name and likeness as an owner or GM. What's to stop you or me from creating ourselves and then suing EA? Or better yet Ed O'Bannon from popping in Madden and entering his name.

That wasn't the basis for the lawsuit. It was about using player likeness to advertise, promote, sell and profit from. User editing is far removed from the actual developer using a players picture as cover art.

But I do agree with you that they're scared to tow the line even if its clear they're not walking over it. I don't blame them either as you said. However I do think they need to come to terms with the reality that this type of editing exists without issue in PC gaming and other sports titles. Player editing/creating has never been challenged.

I.E.

LeBron creating himself in The Show's RTTS. No lawsuit has ever gone near that kind of stuff.
 
# 84 underdog13 @ 08/07/14 03:34 PM
Quote:
Originally Posted by NDAlum
However a fully editable roster from stock to draft classes to even in season would eliminate the need for progression and regression to really matter. You could self regulate everything
Oh gosh please no, I pay $60 to change the ratings myself? no thanks.
 
# 85 NDAlum @ 08/07/14 03:50 PM
Quote:
Originally Posted by underdog13
Oh gosh please no, I pay $60 to change the ratings myself? no thanks.

MLB The Show 14 allows the user to change ratings if they want and it doesn't take away from the game at all. Regular progression regression still occurs.
 
# 86 lgxjames @ 08/07/14 05:06 PM
Quote:
Originally Posted by MrBill
Love all of the feedback guys! I am glad that most of you realize what a dedicated person Josh is to Connected Franchise Mode. He's also answering questions for us directly so be sure to keep 'em coming.
Can you please ask if there is ANY plan, short or long term to put in a weekly highlight/FA/Draft show. If no other question ever gets answered I atleast want to know if they have "plans" for it.
 
# 87 jmurphy31 @ 08/07/14 05:06 PM
Quote:
Originally Posted by ggsimmonds
Josh said something different in the video. He stated that now you need to carry three QBs and it won't even let you in the game if you are not.

Going to the topic of draft classes and legal issues, I'm not buying it. The deal with the NCAA case was that EA was basically putting in real players on their real teams but changing their names and then allowing users to correct the names and share them. It would be very different in Madden where the user would basically be creating a college prospect from scratch.
This is from Tradition sports online, I didnt see the whole looman video.

"Injury Glitch in CFM:
What it all means:
The dreaded Quarterback injury glitch is now gone from the game. If you have 2 QBs on your depth chart and he gets injured, then you are in deep trouble. This will create more strategy within your depth charts. This also applies to other positional injury situations. Quarterback was just more frequent last release. "
 
# 88 Toupal @ 08/07/14 05:09 PM
I feel like after watching the video, they are more concerned about improving the online cfm, as opposed to the offline.
Online is great, but I feel that ever since Madden first came online, CFM has taken a back seat to the developers at EA.
Modes like MUT that bring in money after release are the way of the future for EA and Madden. Until their is some healthy competition in the football video game world, we are going to keep dealing with them remvoing and readding features that we have grown to love over the last few years.
The improvements are awesome, but are they really worth the $60 upgrade?
 
# 89 Skyboxer @ 08/07/14 05:51 PM
Quote:
Originally Posted by Toupal
I feel like after watching the video, they are more concerned about improving the online cfm, as opposed to the offline.
Online is great, but I feel that ever since Madden first came online, CFM has taken a back seat to the developers at EA.
Modes like MUT that bring in money after release are the way of the future for EA and Madden. Until their is some healthy competition in the football video game world, we are going to keep dealing with them remvoing and readding features that we have grown to love over the last few years.
The improvements are awesome, but are they really worth the $60 upgrade?
You keep bringing up the "Take away then add later"..
When CCM first came out there were a lot of features we were used to that were gone due to the new system/rebuilding.
Hopefully over time more and more features we all loved make a return but they simply weren't removed just to add back later as a feature that you keep implying.

I also hope more time is spent on offline AI stuff as well .. sooner rather than later.
With that said..the 60.00 is well worth the upgrade. I'll be buying day 1.
 
# 90 Skyboxer @ 08/07/14 06:41 PM
Quote:
Originally Posted by bucky60
I'm going to have to wait and see until I say the above is actually true. If 7-10 years from now no features are removed and things are just added, I'd say you are right. If in 5 years we're starting over again for whatever reason (new leaders) or things are removed, then it's pretty much business as usual.

For me, I just can't stomach the progression system, having to reach statistical goals, etc. But this years looks a little better than M25 in that part of the progression can be due to film study. I too am leaning towards getting M15. I already know what I won't like, so it won't be a shock, and some good things were added to CFM and to game play. Hope we both enjoy it.
Agree.. They "shouldn't be removing and re-adding anything now...but It's all dependent on whether they scrap the current system again and start over though..
My second point was really that it didn't needed to be said in multiple threads again and again.

I just wish whatever they need to do to get a new animation system and REAL ball physics (something that I see again has not changed a bit as far as the ball) that they'd just do it.
 
# 91 roadman @ 08/07/14 06:47 PM
Quote:
Originally Posted by Toupal
I feel like after watching the video, they are more concerned about improving the online cfm, as opposed to the offline.
Online is great, but I feel that ever since Madden first came online, CFM has taken a back seat to the developers at EA.
Modes like MUT that bring in money after release are the way of the future for EA and Madden. Until their is some healthy competition in the football video game world, we are going to keep dealing with them remvoing and readding features that we have grown to love over the last few years.
The improvements are awesome, but are they really worth the $60 upgrade?
To each their own on the last question.

Yeah, you do seem to keep bringing this removing and readding features into threads? Last Novembers interview with Rex Dickson said they aren't doing that.

Maybe refining and redesigning, but I'm not sure where we are seeing removing of features from last year to this year??
 
# 92 ggsimmonds @ 08/07/14 07:18 PM
The XP system is weird because it suggests that customization is big for EA.
 
# 93 Skyboxer @ 08/07/14 07:30 PM
Quote:
Originally Posted by bucky60
Sky, I read a post that said the drills or film study is only for X number of players per week. Do you know if that is true or not? Be very disappointing to me if this is true.
Don't know my man.
The system I was hoping for was a time based system where you can do as many drills as time permits...per day. Each drill was a set time. Then you'd have to make the best of the time you have each day.

I don't feel that you should be able to hit every player every week for example unless you chose a "film study" day where all players got a minimal boost.. etc...
If you did individual drills then you had to plan out the time vs who to get work to.
 
# 94 boritter @ 08/07/14 10:15 PM
The inability to customize draft classes (like NBA 2K) might be a deal breaker for me. I'm much more motivated to play a 2nd season in any sports game when I can have more realistic draft classes. EA knows that a lot of gamers want that feature. Yet we still don't have it. Disappointing.
 
# 95 Toupal @ 08/08/14 02:30 AM
Quote:
Originally Posted by roadman
To each their own on the last question.

Yeah, you do seem to keep bringing this removing and readding features into threads? Last Novembers interview with Rex Dickson said they aren't doing that.

Maybe refining and redesigning, but I'm not sure where we are seeing removing of features from last year to this year??
It is not a year to year basis. Madden's franchise mode is still playing catch up to what the franchise mode used to be like before they made the jump from PS2/XBOX to PS3/360.
Free agents now choose where they want to play based on factors besides money? It use to be that way back in Madden 07
Relocating teams? Please, I had more options when I was playing Madden on my ps2. At least with that I could design the uniforms to how I wanted them.
Madden 12, the ability to edit rosters in dynasty... That option was taken away.
Turning off relocation... that was in last years game

What happened to customization in Franchise mode? I paid the $60, let me do what I want to in my dynasty.

Overall I am impressed with the improvement, but don't spoon food me old features as "new". I've been playing since 1995, I've grown up with the game. All I want is to see the game progress, as opposed to take features out every year for some lame reason like, "It won't work with the storyline."

EA I have seen what you are capable of, and i know you can do more than just give us a confidence rating, game prep, and random draft classes in a 12 month span.
 
# 96 roadman @ 08/08/14 09:01 AM
Quote:
Originally Posted by Toupal
It is not a year to year basis. Madden's franchise mode is still playing catch up to what the franchise mode used to be like before they made the jump from PS2/XBOX to PS3/360.
Free agents now choose where they want to play based on factors besides money? It use to be that way back in Madden 07
Relocating teams? Please, I had more options when I was playing Madden on my ps2. At least with that I could design the uniforms to how I wanted them.
Madden 12, the ability to edit rosters in dynasty... That option was taken away.
Turning off relocation... that was in last years game

What happened to customization in Franchise mode? I paid the $60, let me do what I want to in my dynasty.

Overall I am impressed with the improvement, but don't spoon food me old features as "new". I've been playing since 1995, I've grown up with the game. All I want is to see the game progress, as opposed to take features out every year for some lame reason like, "It won't work with the storyline."

EA I have seen what you are capable of, and i know you can do more than just give us a confidence rating, game prep, and random draft classes in a 12 month span.
I've been playing since before 95 and playing football games since electric football and the talking football days. I've only enjoyed Madden 10 and 12 from the past.

In the initial post I quoted(not your only one on the topic) you stated the team will continue to take out and re-add features from the past. I said based on an interview from last November, those days are gone with this team. Even in the post above, you site taking out features every year. They didn't take any features out this year to my knowledge.

From last November interview with VSN's Mr. Bill:

Q: Do we see the war in the trenches as something that's a focus long term?

Rex: I'll take you a step further than that, everything that we build from this point forward is going to be a long term investment. The years of us building a back of the box feature like QB vision and taking it out a year or two later, those days are over. Two years ago we started working on our physics engine, and two years later we're still working on it. We started working on blocking last year, and we're working on it for next year, we have a 3-4 year plan for what this blocking team is going to work on. Obviously there are still a lot of other things we need to get to, gap play, true gap play, a overhaul of our play action system is another one of those things. Everything we do from now on is a long term investment.




You won't find much more customization to the game beyond sharing rosters and sliders probably from this point forward. This country seems to be a sue happy country, and based on what happened with the lawsuits from NCAA, once bitten, twice shy on that.


Marketing is marketing, I don't get caught up with any companies marketing ways or hype.

As far as franchise mode is concerned, anything is better than last years skipping over weekly difficult to achieve XP features. For myself, I'm intrigued, at the least, to try out confidence and game prep. Hopefully, it will keep me immersed, but to each their own on that one.

Anyway, here's to Madden progressing each year in all the areas, I'm just not expecting Madden to make huge leaps in progressing based on past history on a yearly basis.

I will say, though, starting to receive some sim features over the past few years, game play wise.

Go Rex, Clint and Brian.
 
# 97 Unlucky 13 @ 08/08/14 11:55 AM
Regarding the notion of taking things out and then adding them back in, I think that the issue is partly one of perception. I, as a gamer who soley plays offine franchise and wants a sim experience (ideally a GM simluator, essentially), am frustrated by this as much as anyone.

However, as customers, we see Madden as one continuous game from the early 90s to today. However, my guess is that those who make the game don't see it that way. They only see it in terms of their current team, or the current generation of consoles being developed for, and so what we as players had on the PS2 7 or 8 years ago, and however many development teams ago, has no factor at all in what they see as a "new feature".

I may be wrong, but thats my opinion. Whats an "old feature" that we once had and enjoyed isn't old to them.
 
# 98 bwburke94 @ 08/09/14 05:46 AM
Quote:
Originally Posted by gzenius
i'd rather have them fix the actual problem. roster requirements suck, we'll probably be forced to have 10 OL again when most teams only carry 9.
While I agree that roster requirements are generally a bad idea, they could be far worse. I've been around since Madden 2002, so I remember just how bad the requirements were back then.

As for OL, I generally carry a tenth anyway, but it could get ugly if I'm forced to sign an eleventh because my backup right guard is "probable".
 
# 99 db56 @ 08/10/14 11:48 AM
Great interview, lot of good points in here.


Thanks for posting!
 
# 100 Shizz420 @ 08/10/14 01:07 PM
Quote:
Originally Posted by zmonkey
I wouldn't be surprised if the same legal issues that torpedoed the NCAA series are scaring EA away from letting people create their own draft classes.
bingo

there is also a class action lawsuit with former NFL players and EA that involved likenesses of the old-time teams, too. They are legally just covering their *** (at the cost of the consumer).
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.