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Madden NFL 15 News Post



EA Sports has just released another Madden NFL 15 video. This one features the new Gauntlet mode. I had fun with it at E3, so I might be able to answer a few questions. Otherwise, ask away and I'll get some answers from the Producers.

Quote:
The Gauntlet is available as part of Skills Trainer in Madden NFL 15, which has received a major upgrade of its own. This year Skills Trainer will feature 48 different tutorials, drills and challenges, encompassing not only tradition in-game skills, but football strategy as well. Players can learn basic concepts like what a Cover 2 defense actually is, as well as what kinds of plays are designed to beat it. This expansion of Skills Trainer provides something for almost everyone, from brand-new Madden NFL players to 25-year vets. Once you’ve mastered Skills Trainer, put your newfound knowledge to the test in The Gauntlet!

Is this something you are interested in?

Game: Madden NFL 15Reader Score: 6.5/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 42 - View All
Madden NFL 15 Videos
Member Comments
# 61 dcdreadhead @ 07/11/14 12:03 PM
I think this is a great tool for anyone trying to increase their football IQ and hone their skill sets. However, I do remember in previous iterations the players were donned in practice uniforms during practice mode which is a small thing, but really added to the realism and immersion of the game. It's always the small details that get scrapped...it's probably too late now to re-implement.
 
# 62 HC0023 @ 07/11/14 12:06 PM
Quote:
Originally Posted by bucky60
Thank You very much for making your way over here!!!!

Though many may like this, I have absolutely no interest in it. But I am very curious as to what the CFM core improvements are. I am very interested in realistic depth in a franchise mode.

Again, thanks for stopping in.
Bucky we will all find out on AUG 26th
 
# 63 TTD71 @ 07/11/14 12:20 PM
From both a creative and business point of view, the people at EA would be insane to even try to improve the game too drastically year over year. Even the idea of bringing to market a wildly better game on PS4/XB1 than PS3/XB360 is pie-in-the-sky dreaming until the installed base of consoles is more equitable...as long as there are still 10X more consoles of the LAST gen in the market, nothing for the "new" consoles is going to be allowed that can't be mimicked or mocked on the old technology....that economics more than anything else. The company is going to protect its assets, vigorously...and sad to say, making a great simulation game is not in their basic interests and never will be either.

We get exactly what you should expect from a monopoly - just enough "changes / improvements" to be slightly different and to be able to truthfully say that the game is not 100% the same - even if these so-called improvements prove to be utterly subtle and non-game changing in any meaningful way. The fact is that for many people who have been hardcore players for years, we'll NEVER see a switch that would be "enough" change to make this observation go away.

Gauntlet is a good example.

Its essentially not really "new"...its a rehash of older ideas that have been in various Madden releases since 2007. The skills trainer? The virtual Madden IQ? Practice mode with a real outdoor field (instead of that hideous airplane hangar in M25)? Hell go all the way back to Madden NFL 2003/2004 with the Training Camp drills. Gauntlet is nothing more than the latest attempt to "add" a "feature" without really having to do too much thinking.

Why would EA management even consider doing more than the bare minimum?

It costs money to do so - through time and investing in head count and project teams and deadlines. MUT is the money tree and everyone knows it. EA can try to deny that until they are blue in the face, but I believe whole-heartedly that the next time we'll see real change come to the game will be when MUT tanks or levels off severely and revenues decrease to a level that scares the suits. At that point (and not one day sooner), we will see a magical transformation of the Madden franchise that will finally resolve the "not this year" / "still trying to get that in" / "we're working on that for next year" litany of legacy issues.

The real solution is not to keep begging EA to change things for us...its to get them to allow us the tools to fix it ourselves. We are not the majority of the market (those who visit this forum or post about simulation or worry about the realistic representation of football in videogames). We are a distinct minority and as such we can't impact EA sales enough to make them change directions. Our best bet for a football sim is to have a PC version of Madden released and then have the equivalent of a Map Creator functionality that would allow the community to address the issues that EA will not or can not.

That is less likely to happen than winning the lottery though...
 
# 64 HC0023 @ 07/11/14 12:23 PM
Quote:
Originally Posted by TTD71
From both a creative and business point of view, the people at EA would be insane to even try to improve the game too drastically year over year. Even the idea of bringing to market a wildly better game on PS4/XB1 than PS3/XB360 is pie-in-the-sky dreaming until the installed base of consoles is more equitable...as long as there are still 10X more consoles of the LAST gen in the market, nothing for the "new" consoles is going to be allowed that can't be mimicked or mocked on the old technology....that economics more than anything else. The company is going to protect its assets, vigorously...and sad to say, making a great simulation game is not in their basic interests and never will be either.

We get exactly what you should expect from a monopoly - just enough "changes / improvements" to be slightly different and to be able to truthfully say that the game is not 100% the same - even if these so-called improvements prove to be utterly subtle and non-game changing in any meaningful way. The fact is that for many people who have been hardcore players for years, we'll NEVER see a switch that would be "enough" change to make this observation go away.

Gauntlet is a good example.

Its essentially not really "new"...its a rehash of older ideas that have been in various Madden releases since 2007. The skills trainer? The virtual Madden IQ? Practice mode with a real outdoor field (instead of that hideous airplane hangar in M25)? Hell go all the way back to Madden NFL 2003/2004 with the Training Camp drills. Gauntlet is nothing more than the latest attempt to "add" a "feature" without really having to do too much thinking.

Why would EA management even consider doing more than the bare minimum?

It costs money to do so - through time and investing in head count and project teams and deadlines. MUT is the money tree and everyone knows it. EA can try to deny that until they are blue in the face, but I believe whole-heartedly that the next time we'll see real change come to the game will be when MUT tanks or levels off severely and revenues decrease to a level that scares the suits. At that point (and not one day sooner), we will see a magical transformation of the Madden franchise that will finally resolve the "not this year" / "still trying to get that in" / "we're working on that for next year" litany of legacy issues.

The real solution is not to keep begging EA to change things for us...its to get them to allow us the tools to fix it ourselves. We are not the majority of the market (those who visit this forum or post about simulation or worry about the realistic representation of football in videogames). We are a distinct minority and as such we can't impact EA sales enough to make them change directions. Our best bet for a football sim is to have a PC version of Madden released and then have the equivalent of a Map Creator functionality that would allow the community to address the issues that EA will not or can not.

That is less likely to happen than winning the lottery though...
AMEN my Madden Brother
 
# 65 CM Hooe @ 07/11/14 12:49 PM
What does the NFL exclusivity arrangement have to do with discussion of The Gauntlet or the skills trainer at all?

I'm nipping this one in the bud; let's get back on topic. Thanks.
 
# 66 hanzsomehanz @ 07/11/14 02:38 PM
I notice they have Drew Brees as the sack dummy instead of an actual sack dummy - another small detail that can be a buzzkill.

I wish this got fleshed out more in the form of more practice apparel and pracrice equipment.

Sent from my SGH-I727R using Tapatalk
 
# 67 Don Figures @ 07/11/14 02:45 PM
Is it me or has the graphical enhancements decreased in the most recent vids?The game is starting to look more and more like Madden 25 visuals and player models.
 
# 68 EASPORTS_AJ @ 07/11/14 06:02 PM
Quote:
Originally Posted by bucky60
Thank You very much for making your way over here!!!!

Though many may like this, I have absolutely no interest in it. But I am very curious as to what the CFM core improvements are. I am very interested in realistic depth in a franchise mode.

Again, thanks for stopping in.
I know you guys are interested in CFM. The Gauntlet has nothing to do with CFM, so I wouldn't worry about it. You don't have to play it, but I would suggest at least giving it a try.

With that said, I respect you guys opinion, and welcome your feedback once you've played the game. We'll have more news on CFM and stuff soon.
 
# 69 jmurphy31 @ 07/11/14 07:14 PM
Quote:
Originally Posted by CM Hooe
Yeah, if that narrator is the in-game voice-over for the mode then I won't be pleased lol.

I want to believe that they'll have Trey Wingo record some explanation voice-overs like they've done for the past two years, but I obviously have nothing to base that on beyond what's been included in the Skills Trainer of Madden 25 and the in-game help videos for Madden 13.
That is cam newtons voice and it's in the game according to shop masters breakdown video.
 
# 70 JHTJ @ 07/12/14 02:00 AM
Boss level? This will be scrapped in 2 years. I understand EA wants to appeal to the next generation, but is this necessary? Its not as if your in competition, this generation has no choice in the matter. The focus should be on the fans you've burned the last 10 years. You know, the ones waiting for you to lose exclusive rights so they may take their business elsewhere? You must win those fans back, and you're not going to do it sacraficing core gameplay, Sim integrity, and CCM for arcade boss battles. I hate to be negative but this is so frustrating.
 
# 71 Pookac81 @ 07/12/14 01:00 PM
That voice over made me cringe, so so bad. But here is the problem, a lot of people don't really want a sim game. Look at IGN's review by Bobbya last year, where he stated that "the running is more realistic but less fun" ..... I lost all respect for that dude after that. This looks like something I'll never do.... I am excited about them increasing the player AI to hopefully reduce money routes "flags" and the bull**** that folks do.
 
# 72 Cableguyiiixii @ 07/12/14 01:49 PM
Complete trash… T R A S H

Everything is so glitchy. If anyone has noticed, I havent had any positive comments towards Madden 15
 
# 73 RickyAC @ 07/12/14 01:57 PM
Quote:
Originally Posted by apollon42
This just doesn't look next -gen to me. Especially that tackle on Reggie Bush where he looks like he just ran into a brick wall.
It's "next gen" in the sense that we are finally almost a madden generation beyond the PS2.
 
# 74 oneamongthefence @ 07/12/14 03:47 PM
I honestly don't have a problem with this mode. I understand there's more pressing issues but having a Madden tourney could take hours but doing a gauntlet run for high scores could be great diversion for friends. It looks like it's quicker than a game And you have less downtime for people not playing. I should also say that having online isn't an option for me right now so I'm all for it being local.
 
# 75 EAGLESFAN10 @ 07/12/14 05:03 PM
If this was implemented in CFM then practices would feel more alive
 
# 76 juduking @ 07/12/14 07:26 PM
Quote:
Originally Posted by EASPORTS_AJ
What's up guys? You honestly think we would create The Gauntlet in place of core mode improvements? Let's not jump to conclusions.

Also, the mode is really fun, if you want to take my word for it. Trying to get a high score is very addicting. Trust me.
Could you please confirm or deny whether or not we will be able to edit height and weight of every player in the game? I saw a mention in the Jaguar fan site from a Tiburon employee saying that outside of franchise mode rosters were 100% customizable, but I need to wait two days for my account to be activated before I can reply to his post. Its the SB Nation article about Tiburon fixing the Jags new scoreboard and other field improvements this year. His name is Dan Hartnett

To Clarify
What Dan is saying is you have complete control of roster editing in Madden 15 before you import them into Connected Franchise Mode. Once you’ve imported a roster into CFM you are locking those players the way they are in some capacity, only allowed to make minor edits.

by Gabriel Gonzalez on Jul 8, 2014 | 5:29 AM up reply rec flag
 


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