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NHL 15 News Post



The first gameplay video of NHL 15 on new-gen consoles has surfaced from E3. Give it a watch and let us know what you think!

Game: NHL 15Reader Score: 6.5/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 16 - View All
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# 101 Griffey30 @ 06/15/14 04:56 PM
Quote:
Originally Posted by Mikey88
Yup i agree . Im level 62 so i get matched up with some really good players in online versus . And i gotta say is its extremely challenging at that level . Its tough to gain acces to the O-zone, and if you dont capitalize on your chances u will lose
I agree, I think im low 60 levels also. I play very defensively only allow around 14 shots a game. I also only take about 15. When you play the good players online you really need to dump the puck in and grind it out instead of having the game wide open. Neither player really wants a wide open game cause at that level it would be a shootout
 
# 102 actionhank @ 06/15/14 06:02 PM
Quote:
Originally Posted by SpectralThundr
On Superstar with my sliders, flinging the puck past the red line generally equates to a turn over. Again you're ignoring memory limitations last gen, as if they don't matter. On the PS3 NHL13 did not run at 60 fps at all times. In NHL 14 if you're playing in the over head view it does, but if you use the broadcast camera it struggles mightily to keep a solid 60fps.

I truly believe they were handcuffed in regards to complicated AI run routines, simply because the systems just wouldn't have been able to handle it, so they had to scale back their ideas for Hockey IQ.

I would imagine AI in a hockey game is likely the hardest thing for any developer to get right in that only Treyarch got close producing 2k3 for Sega. Once 2k took that series over it was all down hill from there with a couple bright spots, NHL2k5 was solid, and they had good looking goalies late in the series yet lacked every where else, including AI for said good looking goalies. I share the same major complaint you do with neutral zone pressure. It's something EA NEEDS to address going foward here.

I also get where you're coming from in wanting better tender animations I truly do, at the end of the day though I'd rather competent tenders rather than flashy.

I think they can get there this gen, I get the feeling it won't be year one with how much they put into upgrading presentation which you and I both know seriously needed attention. I hope to be pleasantly surprised seeing how the game plays on Superstar this year but I am not going to judge the AI on Pro with two knuckle draggers at the controls.
Agreed. I'm holding out hope that they're using a very early build. Because this looks like NHL14 with a fresh coat of paint.

Honestly, if i can just see that there is some effort outside of visuals, i will be pleased. I just want the promise of better things to come in NHL16.
 
# 103 Splitter77 @ 06/15/14 07:24 PM
the gameplay and goalies are a port from last gen. correct?
the only thing redone completely was puck physics and player models?
 
# 104 actionhank @ 06/15/14 07:27 PM
Quote:
Originally Posted by SpectralThundr
I think the player models look better, the faces are a bit more detailed and the cloth physics are nice to have. If they're being accurate about the puck being able to stick in player equipment even goalies then say get tipped in from a battle in front, it will go a long way with the new puck physics to create some more dynamic situations as well.
More dynamic moments would go a long way towards making this game less stale for a lot of people, i would imagine. I'm on the fence about the clothes, from what i've seen in this video at least. Quick's jersey is bouncing around like it's made of rubber. I didn't mind the stuck to the player jerseys much, myself.
 
# 105 StLHokie @ 06/15/14 08:24 PM
Quote:
Originally Posted by PensDynasty87
I totally agree, I'm more of a offline player myself and actually can't stand playing online. With everybody poke checking all the time, the cheating like you say, and it's a hit party. It's def. a unrealistic arcade like game when playing online to me. I'll take a authentic real life like offline BEAGM or play now game over that any day that ends in y.
As opposed to games vs the AI that let you skate into the zone full speed and right by them? How is that in any way more realistic. 1v1 at high levels is a much more competitive game than any game vs the AI. AI lets you walk right into high percentage areas no problem. Online players actually know how to defend things.

And cheating? There is no cheating unless you're getting looped or desynched, and that has happened to me about twice in probably close to 500 games. If you're getting scored on by the same shots over and over, learn how to defend them. If a team in the NHL could walk into the slot and snipe over and over again to put up 5 goals a game, they would do it. But opposing teams are actually competent enough to stop them from doing so.
 
# 106 bwiggy33 @ 06/15/14 09:17 PM
Quote:
Originally Posted by SpectralThundr
On Superstar with my sliders, flinging the puck past the red line generally equates to a turn over.
Would you mind shooting me a PM with your sliders? I would like to see this with my eyes. I will plug them into 13 if I can find it. Honestly, I have never seen a pass intercepted by the CPU from me flinging the puck up the ice to my player at the red or far blue line.
 
# 107 bwiggy33 @ 06/16/14 12:21 AM
Thanks! Ya it'd be interesting to see. In my experience with NHL since there's so few sliders pretty much everyone comes up with a set that basically ends up being exactly like the other. Obviously people have a couple of their own tweaks based on their preferences but the bigger sliders such as CPU Learning, attribute affect, and CPU difficulty adjustment tend to be the same. To me those are the sliders that are touchy and one click can either make the game crazy or playable.

I'm still a huge advocate of EA putting in more AI sliders so we can actually change the brain of the CPU. I truly believe that if EA put in CPU AI sliders for many different areas, instead of generic non descriptive sliders like the ones I mentioned above, everyone could probably play the game they want. Honestly I think it would allow the people who want to play 20 minute periods (like me) that opportunity. The Custom AI was a great step in the right direction but the game still needs more.
 
# 108 actionhank @ 06/16/14 12:27 AM
Quote:
Originally Posted by bwiggy33
Thanks! Ya it'd be interesting to see. In my experience with NHL since there's so few sliders pretty much everyone comes up with a set that basically ends up being exactly like the other. Obviously people have a couple of their own tweaks based on their preferences but the bigger sliders such as CPU Learning, attribute affect, and CPU difficulty adjustment tend to be the same. To me those are the sliders that are touchy and one click can either make the game crazy or playable.

I'm still a huge advocate of EA putting in more AI sliders so we can actually change the brain of the CPU. I truly believe that if EA put in CPU AI sliders for many different areas, instead of generic non descriptive sliders like the ones I mentioned above, everyone could probably play the game they want. Honestly I think it would allow the people who want to play 20 minute periods (like me) that opportunity. The Custom AI was a great step in the right direction but the game still needs more.
If EA tweaks the AI to make them actually run smart plays (not just all stand around on the powerplay, or in the zone, set up, maybe not skate back to the bench after we enter the zone on a 2-on-1 break) and then give us some nice sliders, they won't have to update anything else for me to feel the game was worth it. If they can use that as their base going forward, i'll be happy to wait for 16 for massive overhauls.
 
# 109 jaateloauto @ 06/17/14 05:40 PM
Quote:
Originally Posted by SpectralThundr
Just out of curiosity how much real NHL hockey do you actually watch? You can try all the sliders in the world with NHL2k10, the AI can't even manage to perform a proper break out. Get the puck in your own end, the rest of your team is already zipping past center ice, including the D pairing. That isn't real hockey. On defense the AI can't even play positionally, it's too busy buzzing around trying to play bumper car hockey, sliders do not fix this The AI in that game is flat out broken all around period.

Online may be all you care about, good for you. Offline EA's AI is LEAGUES better than 2k10, even with the lack of neutral zone pressure.
I'm curious, when exactly did you go from talking about the goalies to the players AI?

At any rate the AI is atrocious in EA NHL and I avoid playing against it at all costs. It relies solely on computer reflexes (you can never, ever, ever win a battle for the puck against it that doesn't involve hitting it out of the play) and softening up the opposing goalie to succeed.

Don't know about the NHL 2K players AI, I didn't play many offline games and last game came out years ago. This is however the first post where I'm talking about the players AI. My main complaint has always been solely on EA's goalies.

I don't know how 'hockey credentials' are related to this but I did play actively for 10 years and follow more leagues than just the NHL.
 
# 110 XXstormmXX @ 06/18/14 10:50 AM
Uh oh, the copyright thought police found the video and took it down. Is there anyone who can re upload it for those of us who haven't seen it?
 
# 111 PhillyGuy11826 @ 06/18/14 02:27 PM
Quote:
Originally Posted by XXstormmXX
Uh oh, the copyright thought police found the video and took it down. Is there anyone who can re upload it for those of us who haven't seen it?
I would recommend watching the video on mute as you can't hear the game anyway.

 
# 112 canucksss @ 06/18/14 02:38 PM
In that video (from 1:55-2:00 clips) no NZ defense/pressure. 3 NYR skating vs 1 (or 2 LA, the other 1 probably off the screen) and no pressure. Sure, this might be in a lower difficulty level, but this SHOULD be in the game.

Thanks for uploading again
 
# 113 XXstormmXX @ 06/18/14 03:51 PM
Looks like the gameplay is good, we can't tell much about the graphics from this but the ice deformation looks realistic. The players move more fluidly and there's a hint of a motion blur when the players move sharply. And the goalies look more alive instead of NHL 14 where sometimes good goalies can react way to late and allow easy goals.
 
# 114 actionhank @ 06/18/14 08:36 PM
I will be thrilled if they tweak the hitting and the AI skating paths before launch. There were 2 or 3 times where that awful animation where they nudge another player and drop to their knees was present, and the AI still skate high speed into each other, even their own teammates.
 
# 115 nddurst @ 06/19/14 11:21 AM
Has anyone else noticed that the crowd in the leaked footage seems a little too into the game?

It looks like half the crowd is standing and cheering at all times, even when nothing's really going on.
 
# 116 Blue12 @ 06/19/14 11:39 AM
Quote:
Originally Posted by nddurst
Has anyone else noticed that the crowd in the leaked footage seems a little too into the game?

It looks like half the crowd is standing and cheering at all times, even when nothing's really going on.
I agree, and I also noticed it in Maden too.
 
# 117 Majingir @ 06/19/14 01:31 PM
Is the NBC logo gonna be on the screen even if it's canadian teams playing? So if it's something like Toronto vs Montreal, the NBC logo will still be there?
 
# 118 PensDynasty87 @ 06/19/14 01:55 PM
More than likely.
 
# 119 jayman504 @ 06/19/14 02:55 PM
Wish they made NHL for PC so Modders could go to town with it!!
 
# 120 akula @ 06/20/14 06:20 AM
Quote:
Originally Posted by Splitter77
the gameplay and goalies are a port from last gen. correct?
the only thing redone completely was puck physics and player models?
looks that way.. Man, we need next-gen AI (including goalies)

the gameplay is SO stale.
 


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