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MLB 14 The Show News Post


The OSFM Hybrid V2 is now released and in the Vault - I have included the description of the roster from the V1 thread below with some updates.

Version 2.1a has been placed in the Vault, called OSFM Hybrid 2014 v.2.1a

It is a slight ratings tweak with +5 added to discipline thanks to Waittilnextyear who came across and found this - it basically get most offensive categories as close to real life as you could want

What is the OSFM Hybrid you ask?

It is the OSFM Full Minors with a full ratings re-rate. It gives a uniform blanket rating system that brings everything together and makes very realistic game play.

What does this include?

The roster is based off the OSFM, which if you don't know is a collection of great contributors, run by Knight165 who create minor league players and major league players who were not included in this game. It is also based off of Knight's OSFM Player Ratings Charts

We have re-rated all stats for both minor leaguers whom we had info for as well as all the SCEA original players who came in the game.

The stats we use are ZiPs preseason ratings created by Dan Szymborski, they are gathered into a spreadsheet and formulated to match ratings values in the game.

All hitting and defense ratings have been changed as well as pitcher ratings including pitch type, control and velocity updates using Seanjeezy's pitch edits

Potentials were also reviewed and altered where necessary.

The roster has accurate 40 man rosters to today's date, as well as accurate as possible hitting lineups and pitching lineups for all levels. Players who are currently on 60 day disabled lists or suspended are not included in their respective teams 40 man roster and can be found on the A ball roster.

Also we have added many AAA and AA players who were not included in the OSFM - some prospects may have been removed or been put in the FA Pool to make room for players who should be in the roster - you really don't want very young top prospects playing in AAA or even AA.

Stance, Motion and Equipment updates were done where we knew changes needed to be made or could be made.

PLEASE DO NOT LOOK AT THE OVERALLS FOR PLAYERS AS A WAY TO GUAGE THEIR VALUE Players overalls are weighted by a variety of things based on the position they play. With this re-rate most players did go down in overalls, and really the league balances out to where it should be. Player ratings are what they are. We made some adjustments to physical attributes but the pure stat based attributes are the same base across the board.

This is what the Overalls should represent

90+ - All Star and Superstar Caliber

80+ - high end regulars and All Starts

70+ - everyday players and bench players

60+ - Bench players and career minor league players

50+ - low level prospects and Organization fillers

NEW players updates were included in this roster with the exception of pitchers at this time - aprx 200 updates were applied in this release

A roster like this can't happen without the support of many great individuals whom deserve a ton of credit - I hope I remember everyone and spell their names correct

ttbucsfan001 created our ratings spreadsheet
teeds - my partner in crime, created a ton of players, handled the transactions and organizing of players we needed to create and replace
cultbuscus - spent countless hours creating and helping input ratings
sky63 - assisted for several days importing the OSFM players
DarionC14 - did 90% of the hitter re-rate
mmorg - did most of the OSFM re-rate
totte - helped with testing the roster
davis25 - helped create players
shaneomac - helped with rating and player creations
authentic - ran the pitch edits
Iliveforthis - also on pitch edits
Waittilnextyear - assisted in running a ton of tests and finding/compiling needed corrections
Seanjeezy - his pitch edits make those possible

I ask that if you have constructive criticism that is fine but do not use this thread to complain. There is well over 100 hours poured into this project and several broken relationships and marriages.......lol

The roster is a little late this year, but I am very proud to put my name behind it. I hope everyone enjoys this.

Thank you to all the helpers and the community for helping us along the way with suggestions, transaction updates and just entertaining posts.

Note it is recommended that you play this roster with 30 Team Control - more info to be included shortly

The roster can be found in the Vault under the following name:

OSFM HYBRID 2014 V2.............psn Crapinmyshoe

How to use 30 team control is below

You set you profile up as you want - I tend to leave the banking and crap at auto but any player stuff is set to manual

Setting 2 should be set up as follows

Manual Control - 40 man roster, lineups, trades, waivers, rosters

Auto Control - Banking, Training, Management, Transportation


You can go into Gameplay setting and change injuries on both profiles to manual if you want to do the injuries yourself, off or CPU

I tend to do manual to start the year and disable any players out for the season

If you want to let the CPU make trades - when you start your franchise put CPU trading on but also turn off instant trades - check the transactions in your franchise every day - skim through and cancel any stupid trades the CPU wants to make.

Remember you can change on of the player 2 or your own settings anytime during your franchise

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Member Comments
# 61 Willard76 @ 05/30/14 08:27 AM
Quote:
Originally Posted by seanjeezy
Uses my pitch edits, claims them as his own. You're welcome! /s
My apologies to seanjeezy - just completely forgot to say where the pitch edits came from. You deserve a ton of credit for you yearly research and additions to your spreadsheet. Without that we don 't have these edits and I will make sure I edit the first post. It was an honest miss after staring at 2 screens much of the last 3 days

Quote:
Originally Posted by Acts 4 12
I have visited these forums for years and never have been inclined to create an account until tonight. I'm 40 years old and work full time along with being married with three children. I know the amount of time and dedication it takes to put together something like this so I can't tell you guys how much I appreciate this roster! I would never have the time to make these edits on my own with my game time being so limited due to the responsibilities of life. When I finally get time to play I want my game time to be maximized since it's so limited. To that end you guys have maximized my MLB gaming experience. There will always be something for someone to complain about but as far as I'm concerned this roster is excellent and if anything is off it's a matter of simple tweaking. Knight, Willard, Sean Jeezy, and the rest of you tremendous roster makers and rating input people take a bow because you guys make a good game simply fantastic!!! Thanks for all your hard work.
This means a ton to me, not that anyone else's appreciation and thanks doesn't. I just am in the same position as this gentleman, and have a terrific wife who allows me the time every April and May to be part of this creation.

Quote:
Originally Posted by WaitTilNextYear
Almost forgot what the inside of a played game looked like...instead of only menu screens. STOKED that I get to start my 'chise. Coming soon to a dynasty thread near you!

Thanks again to Willard and Co. for leading this project and seeing it through in an incredibly timely manner.
I hear ya and thank you for all your help

Quote:
Originally Posted by justcallmedaddy
Great roster man, really looking forward to starting a franchise with these.

One question though, and I don't mean to sound like an *******, but did you forget to edit Adam Eaton and Tyler Flowers? Or is there a reason why they're 67 ovr and 68 ovr respectively? It's just my opinion that they're better players than that, and I'll leave it alone if you do think they are around that skillset, but I thought I'd just bring it to your attention to maybe look at them a little closer.

Tyler Flowers has been hitting at .293 (over .300 before a ****ty series in Cleveland) this year, much improved from his .195 avg from last year, with .354 OBP which was also a huge improvement from last year at .247.

Adam Eaton isn't lighting it up with only a .267 BA but he has a respectable .329 OBP and 15 RBI's at the lead-off position to go along with some pretty good defense. And I don't think he should be 2 overall points worse than Alejandro De Aza who has a .177 BA with a .240 OBP. The only thing I can really see that he does better is 2 more RBI's on 30 more plate appearances and running the bases.

Again, I was only wanting to bring this to your attention. If you still feel they should stay at their respective overalls, I understand and I'll just make the edits myself. (I also recommend taking a look at Dayan Viciedo too though, who I also think shouldn't be worse than De Aza.)
Eaton I didn't look at but Flowers I did. End of day (or season) he is still projecting out to a low .200s level.

Quote:
Originally Posted by ch46647
Love these rosters!

Only two concerns are

1. Draft class players coming in way to high due to lowered overalls

2. Players not asking for enough money in FA and throwing the team budgets out of whack.

I know many of you SIM a lot, have you folks seen any glaring issues with either of the above concerns? If so, is there an easy "workaround"?

Thanks!!
The only thing you can do is lower draft players ratings during the offseason. I go in and fox faces for those guy anyway

As for salaries they balance out after a couple seasons and actually allow some teams to sign a player within their budget.

Enjoy everyone, I am off to work

Willard
 
# 62 PleasedToMeetMe @ 05/30/14 08:41 AM
Quote:
Originally Posted by WaitTilNextYear
The beard edit was already completed by Willard and released last night. Read back through the thread and you'll see it. It's in the roster vault as OSFM 2014 Hybrid V2a.
I know, but I need the list for me.
 
# 63 PleasedToMeetMe @ 05/30/14 08:45 AM
Quote:
Originally Posted by Willard76

Note it is recommended that you play this roster with 30 Team Control - more info to be included shortly
Could you tell us when we get more info please?
 
# 64 mhbsavant77 @ 05/30/14 09:09 AM
I think one of the biggest things missed by custom rosters and default rosters is player speeds.i think speed is just as big of a weapon to anything else. Was speed accounted for?
 
# 65 Willard76 @ 05/30/14 09:42 AM
Quote:
Originally Posted by mhbsavant77
I think one of the biggest things missed by custom rosters and default rosters is player speeds.i think speed is just as big of a weapon to anything else. Was speed accounted for?
Yes it was both positive and negative. You should still adjust your slider to 4 on baserunner speed

Quote:
Originally Posted by titanjezzy
Could you tell us when we get more info please?
Once I start my Franchise tonight, I will share my settings

Quote:
Originally Posted by titanjezzy
I know, but I need the list for me.
I don't have access to the spreadsheet on my phone. If one of the guys who do could copy and paste from the sheet to a post here, that would be great - otherwise I will when I get home tonight
 
# 66 PleasedToMeetMe @ 05/30/14 09:46 AM
OK. Thanks.

Gesendet von meinem Nexus 5 mit Tapatalk
 
# 67 Aensland @ 05/30/14 12:20 PM
One thing about stat projections are it can hurt players who are on breakout years. Not a big issue though; since we can edit players any time we want during a season/franchise. Ex: already given Tyler Flowers a bump in contact.

I also want to point out Doug Fister for the Nationals has a rating of 90, which is higher than most aces in the game, including Strasburg. Not sure if that was intended but it appears he's a bit too strong.
 
# 68 The Kid 24 @ 05/30/14 12:56 PM
Quote:
Originally Posted by Aensland
I also want to point out Doug Fister for the Nationals has a rating of 90, which is higher than most aces in the game, including Strasburg. Not sure if that was intended but it appears he's a bit too strong.
I believe that's because of the control/break on some of his pitches.
 
# 69 Willard76 @ 05/30/14 01:23 PM
Quote:
Originally Posted by Aensland
One thing about stat projections are it can hurt players who are on breakout years. Not a big issue though; since we can edit players any time we want during a season/franchise. Ex: already given Tyler Flowers a bump in contact.

I also want to point out Doug Fister for the Nationals has a rating of 90, which is higher than most aces in the game, including Strasburg. Not sure if that was intended but it appears he's a bit too strong.
This is a prime example of why Overalls don't mean as much as some believe they do. It is completely based on his break and control
 
# 70 giantsteps @ 05/30/14 01:41 PM
Would it be possible for you guys to give an idea of how to scale different ratings when editing draftee's?

"If SCEA rates their contactvR @75, decrease to 61" or

"If SCEA rates running speed x, decrease by 11%"

So we would have a better idea of how to nerf the new draftclasses?
 
# 71 Hockey13Playa @ 05/30/14 01:49 PM
What I'm curious about is... Say we want to trade or it's the offseason and we want to sign some players... If we can't base it on overalls is there any specific things we should be looking at?
 
# 72 Totte @ 05/30/14 01:53 PM
Quote:
Originally Posted by Hockey13Playa
What I'm curious about is... Say we want to trade or it's the offseason and we want to sign some players... If we can't base it on overalls is there any specific things we should be looking at?

For trading, you can refer to the Trade & Realism Spreadsheet thread here at the boards. There's a link to the actual spreadsheet in my sig
 
# 73 Pandetta @ 05/30/14 01:54 PM
Willard asked me to share a pm, so that all the amazing contributors would get a well deserved thank you:


Quote:
Originally Posted by Pandetta
Willard,
Hey, I kept meaning to send you a personal thank you for putting in weeks of work on making The Show play like a dream. My colleagues and I work 18 hour days, using a ps4 in the common area to take a 30m break now and again. It took some convincing, however I believe it keeps us alert and is simply impossible for me to replicate given the time investment. I followed your posts on my phone and admittedly felt a bit like a kid when I saw them up. Thank you so much, you have a very grateful group of baseball fans in Colorado. You brighten our spirits and keep us focused sir.

-CJ


A huge thank you to everyone involved. It's the things that one human does for another that make life.
 
# 74 KBLover @ 05/30/14 02:11 PM
Quote:
Originally Posted by Totte
For trading, you can refer to the Trade & Realism Spreadsheet thread here at the boards. There's a link to the actual spreadsheet in my sig

"This item might not exist or is no longer available"


That's what I got clicking the link in your signature.
 
# 75 Totte @ 05/30/14 02:13 PM
Quote:
Originally Posted by KBLover
"This item might not exist or is no longer available"


That's what I got clicking the link in your signature.

You're right. Gotta renew my MS Office license! I'll do that tonight. The spreadsheet is on my SkyDrive. I'll have it up and running in a couple of hours when I get home from work
 
# 76 Hockey13Playa @ 05/30/14 03:53 PM
Quote:
Originally Posted by Totte
For trading, you can refer to the Trade & Realism Spreadsheet thread here at the boards. There's a link to the actual spreadsheet in my sig
Thank you much! I'll be sure to check tonight!
 
# 77 The Kid 24 @ 05/30/14 04:48 PM
Willard... I haven't checked out V2a yet but do you remember if you fixed Brandon Hicks beard?

He has this huge beard in the game.
 
# 78 davis25 @ 05/30/14 04:59 PM
Quick question, since ive never done it before beyond a sim, how does turning on roster control work? I know it disallows trades, but will I have to make minor league moves for all teams as well as sign their draft picks, or is that only with 30 team control I would have to do that? Thanks for the help in advance!


Sent from my iPhone using Tapatalk
 
# 79 Shaffer26 @ 05/30/14 05:20 PM
Is this roster worth starting a franchise over for? I'm only about two weeks into mine right now.
 
# 80 WaitTilNextYear @ 05/30/14 05:33 PM
Quote:
Originally Posted by Hockey13Playa
What I'm curious about is... Say we want to trade or it's the offseason and we want to sign some players... If we can't base it on overalls is there any specific things we should be looking at?
Quote:
Originally Posted by Totte
For trading, you can refer to the Trade & Realism Spreadsheet thread here at the boards. There's a link to the actual spreadsheet in my sig
Quote:
Originally Posted by KBLover
"This item might not exist or is no longer available"


That's what I got clicking the link in your signature.
Quote:
Originally Posted by Totte
You're right. Gotta renew my MS Office license! I'll do that tonight. The spreadsheet is on my SkyDrive. I'll have it up and running in a couple of hours when I get home from work
This thread is also very helpful.

MLB 14 The Show Official Trade Discussion Thread

Quote:
Originally Posted by The Kid 24
Willard... I haven't checked out V2a yet but do you remember if you fixed Brandon Hicks beard?

He has this huge beard in the game.
Hicks still has a nice manly beard, but it was edited down from a vagabond beard. For questions on other players, you can DL the roster and scroll through for guys that are important to you.

Quote:
Originally Posted by davis25
Quick question, since ive never done it before beyond a sim, how does turning on roster control work? I know it disallows trades, but will I have to make minor league moves for all teams as well as sign their draft picks, or is that only with 30 team control I would have to do that? Thanks for the help in advance!


Sent from my iPhone using Tapatalk
The beauty of 30-team control is you can take as much, or as little, responsibility as you want. By creating two profiles, you can set your profile associations that govern teams you are not using to do most things on auto to your preference. These two threads linked below are classics and people keep asking...bookmark them people!

The 30 Team Control Guide


Although this guide was developed for MLB 13, it works fine for MLB 14 on both PS3 and PS4.

Here's another that might help explain things in a different way:

Summary of Franchise Setup Methods
 


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