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MLB 14 The Show News Post


Shortly after breaking down the first wave of information regarding MLB 14: The Show, we were treated with the game’s entire fact sheet. Here’s a quick look at the highs and lows of Sony’s latest press release.

Read More - MLB 14: The Show Fact Sheet What's Hot/Not

Game: MLB 14 The ShowReader Score: 8.5/10 - Vote Now
Platform: PS Vita / PS3 / PS4Votes for game: 12 - View All
MLB 14 The Show Videos
Member Comments
# 41 Blzer @ 03/01/14 01:02 AM
Quote:
Originally Posted by Thomps07
There also aren't any left handed catchers for the same reason for the throw to 3rd.
Plus throws to second would tail toward the shortstop side. Plus, I've pitched to lefty catchers and umpired with lefty catchers... something just feels off when I'm doing that.
 
# 42 Mitchrapp @ 03/01/14 02:37 AM
I would suspect the ones who want to use a LH infielder would eventually stop since it will make it harder on themselves..
 
# 43 LastActionHero @ 03/01/14 06:10 AM
Quote:
Originally Posted by nemesis04
The ball location indicator which is that spinning baseball icon is no longer fixated to the exact location where the ball will land. Now it will take a moment to show up and it will keep moving so you have to continually adjust your fielder to make sure you are under the ball properly. It works really well in those suspense type home runs where the icon could show up before the warning track and you think you will make the catch but the icon will keep drifting back and before you know it the ball is just over the fence. It is definitely a nice change of pace ands some dimension to catching flys in the outfield.

That sounds awesome, thanks for the explanation. I've tried to play with catch position indicator off and only the catch region indicator on to make it a little bit more challenging but linedrives were unplayable. So this sounds great to me!
 
# 44 nemesis04 @ 03/01/14 07:51 AM
Quote:
Originally Posted by LastActionHero
That sounds awesome, thanks for the explanation. I've tried to play with catch position indicator off and only the catch region indicator on to make it a little bit more challenging but linedrives were unplayable. So this sounds great to me!
No problem! The region indicator is gone now so you definitely need to pay attention.
 
# 45 LastActionHero @ 03/01/14 11:10 AM
Now the next step I would like is different colour/ring options for under the player that is selected to make the play
 
# 46 mwjr @ 03/01/14 10:49 PM
I've always found the salary issue rather easy to manage. Any word on if that will be part of the Franchise improvements?
 
# 47 The Tone @ 03/02/14 12:49 PM
PS Move controller compatibility? That would only enhance player lock for me.
 
# 48 Woodweaver @ 03/04/14 11:08 AM
Why would you not want the game to have left-handers play left-handed @3B, SS, & 2B? If you make a bad decision and/or your bench is exhausted, it certainly would require more strategic play if you wanted to avoid the negatives of a left-handed fielder in this position. It was not realistic or fair to have left-handers play right-handed in these positions. And if you wanted to tilt at windmills in RTTS, wouldn't you want that choice?

There are no generated left-handers, and development time invested was probably @1-2 hours.
 
# 49 ryanmc564 @ 03/04/14 11:27 AM
Quote:
Originally Posted by Woodweaver
Why would you not want the game to have left-handers play left-handed @3B, SS, & 2B? If you make a bad decision and/or your bench is exhausted, it certainly would require more strategic play if you wanted to avoid the negatives of a left-handed fielder in this position. It was not realistic or fair to have left-handers play right-handed in these positions. And if you wanted to tilt at windmills in RTTS, wouldn't you want that choice?

There are no generated left-handers, and development time invested was probably @1-2 hours.


Only 1-2 hours in development time? I would of guessed it would taken a lot longer than that but I guess that is what makes you guys the best. Now knowing that lefthanded infielders will not be generated in the game and didn't take long to develop makes me feel better about it. Thanks for sharing Woodweaver.
 
# 50 3fiddy @ 03/04/14 12:40 PM
What about those new catcher animations where the little dinkers are hits ??

So excited this is improved !!
 
# 51 tnixen @ 03/04/14 01:48 PM
Quote:
Originally Posted by Woodweaver
Why would you not want the game to have left-handers play left-handed @3B, SS, & 2B? If you make a bad decision and/or your bench is exhausted, it certainly would require more strategic play if you wanted to avoid the negatives of a left-handed fielder in this position. It was not realistic or fair to have left-handers play right-handed in these positions. And if you wanted to tilt at windmills in RTTS, wouldn't you want that choice?

There are no generated left-handers, and development time invested was probably @1-2 hours.
Maybe you can add Left handed catchers for MLB 15 The Show
 
# 52 Mitchrapp @ 03/04/14 02:13 PM
Quote:
Originally Posted by Woodweaver
Why would you not want the game to have left-handers play left-handed @3B, SS, & 2B? If you make a bad decision and/or your bench is exhausted, it certainly would require more strategic play if you wanted to avoid the negatives of a left-handed fielder in this position. It was not realistic or fair to have left-handers play right-handed in these positions. And if you wanted to tilt at windmills in RTTS, wouldn't you want that choice?

There are no generated left-handers, and development time invested was probably @1-2 hours.
Because it's not realistic. For a game who wants realism I don't understand it. If a created player throws LH he shouldn't even have the option of playing 3B or MIF. And this is about a left hand throwing CF put in at 2b for whatever reason. Hopefully not in place. Maybe I misunderstand..
 
# 53 Sip_16 @ 03/04/14 02:44 PM
Quote:
Originally Posted by Mitchrapp
Because it's not realistic. For a game who wants realism I don't understand it. If a created player throws LH he shouldn't even have the option of playing 3B or MIF. And this is about a left hand throwing CF put in at 2b for whatever reason. Hopefully not in place. Maybe I misunderstand..
It would be unrealistic if these guys "couldnt" play anywhere on the field, very very very unlikely but say a few guys got injured in a game and the only guy left on the bench was left handed and had to go play 2B (again very unlikely) would he put on a right handers glove like previous The Show games would make happen? i dont think so... since there is no generated LH infielders than its at your own discretion to put these guys there probably with terrible results.
 
# 54 SoxFan01605 @ 03/04/14 03:20 PM
Quote:
Originally Posted by Mitchrapp
Because it's not realistic. For a game who wants realism I don't understand it. If a created player throws LH he shouldn't even have the option of playing 3B or MIF. And this is about a left hand throwing CF put in at 2b for whatever reason. Hopefully not in place. Maybe I misunderstand..
Let's simply look at real life, the current Show games, and the upcoming 14.

Are there LH 3B and MIF in real MLB? No.

Are there LH 3B and MIF in the current Show games? No.

Are there LH 3B and MIF in The Show 14? No.

Is it possible for a LH player to see time at 3B or MIF in real MLB? Technically, yes, but extremely rare.

Is it possible for a LH player to see time at 3B or MIF in the current Show games? Yes, if the user decides to, but only after the player in question magically become a RH thrower to accommodate the move.

Is it possible for a LH player to see time at 3B or MIF in MLB 14? Yes, if the user decides to. Otherwise, it won't happen. It bears repeating but the game WILL NOT generate such players.

You are talking about realism, but if anything, it's more realistic now...at least at it's core. If you don't go beyond that, it doesn't change your experience other than ensuring that your last lefty on the bench doesn't conveniently possess the ability to become ambidextrous at your command.

If you are concerned based on it being possible for someone to make a career LH 3B or MIF or someone being able to take their LH CF and put them at 2B, then you're technically right about realism, but only in instances where someone chooses to use it that way. You don't, so who cares how others play?

It's akin to arguing against 30 team control or player editing since they can be used for unrealistic purposes. Or if I said it shouldn't be possible for the Cubs to win the WS (I mean, there's at least been instances of LH 3B or MIFs in the last 100+ years...sorry Cubs fans ).

In other words, the game isn't any less the simulation it was before hand, it just gave users yet another option to further tailor their subjective experience (while subtly enhancing the core experience as well). It's actually a win-win (albeit a relatively inconsequential one for most of us).
 
# 55 MrOldboy @ 03/04/14 03:25 PM
I agree that it is realisitic to have the ability to put a LH player at 3B, 2B or SS. BUT only when no other RH infielders are available on the bench.

I feel it is unrealistic though to have this available in the editor as regular everyday LH 3B, 2B and SS just do not exist. No matter how many LH infielders exist in lower levels (little league, high school, etc) it's just is not a thing in MLB. I'm assuming its available in the editor, so if it isn't disregard this paragraph.

In the end though this won't affect me unless its available in the DD editor, I hope not. I'd hate to see opponents with LH infielders, even if it is a detriment animation wise.
 
# 56 Woodweaver @ 03/04/14 03:36 PM
Quote:
Originally Posted by Mitchrapp
Because it's not realistic. For a game who wants realism I don't understand it. If a created player throws LH he shouldn't even have the option of playing 3B or MIF. And this is about a left hand throwing CF put in at 2b for whatever reason. Hopefully not in place. Maybe I misunderstand..
I do not understand the last few of sentences, but here is the article that put this on my radar:


http://kotaku.com/baseball-video-gam...-who-899699321
 
# 57 Mitchrapp @ 03/04/14 04:12 PM
Quote:
Originally Posted by SoxFan01605
Let's simply look at real life, the current Show games, and the upcoming 14.

Are there LH 3B and MIF in real MLB? No.

Are there LH 3B and MIF in the current Show games? No.

Are there LH 3B and MIF in The Show 14? No.

Is it possible for a LH player to see time at 3B or MIF in real MLB? Technically, yes, but extremely rare.

Is it possible for a LH player to see time at 3B or MIF in the current Show games? Yes, if the user decides to, but only after the player in question magically become a RH thrower to accommodate the move.

Is it possible for a LH player to see time at 3B or MIF in MLB 14? Yes, if the user decides to. Otherwise, it won't happen. It bears repeating but the game WILL NOT generate such players.

You are talking about realism, but if anything, it's more realistic now...at least at it's core. If you don't go beyond that, it doesn't change your experience other than ensuring that your last lefty on the bench doesn't conveniently possess the ability to become ambidextrous at your command.

If you are concerned based on it being possible for someone to make a career LH 3B or MIF or someone being able to take their LH CF and put them at 2B, then you're technically right about realism, but only in instances where someone chooses to use it that way. You don't, so who cares how others play?

It's akin to arguing against 30 team control or player editing since they can be used for unrealistic purposes. Or if I said it shouldn't be possible for the Cubs to win the WS (I mean, there's at least been instances of LH 3B or MIFs in the last 100+ years...sorry Cubs fans ).

In other words, the game isn't any less the simulation it was before hand, it just gave users yet another option to further tailor their subjective experience (while subtly enhancing the core experience as well). It's actually a win-win (albeit a relatively inconsequential one for most of us).
Okay thanks. Then I guess I did misunderstood..
 
# 58 tnixen @ 03/04/14 07:41 PM
Quote:
Originally Posted by nemesis04
The ball location indicator which is that spinning baseball icon is no longer fixated to the exact location where the ball will land. Now it will take a moment to show up and it will keep moving so you have to continually adjust your fielder to make sure you are under the ball properly. It works really well in those suspense type home runs where the icon could show up before the warning track and you think you will make the catch but the icon will keep drifting back and before you know it the ball is just over the fence. It is definitely a nice change of pace ands some dimension to catching flys in the outfield.
This sounds awesome and should make fielding even more fun and realistic too. It kind of sounds a little bit like how fielding was in that very old game Tony Larussa baseball from what I remember. In that game for example if there was a lot of wind you would see the little ball indicator say in center field and by the time the ball was about to hit the ground the ball indicator would move all the way to left field thanks to the wind which in turn of course made the catch harder. So what looked like a routine fly ball for my center fielder turns out to be the left fielders ball.
 
# 59 Mitchrapp @ 03/04/14 10:15 PM
This might seem obvious but I thought I'd ask anyway. Completely removing advancement goals..does that mean 3 homeruns in the next 4 series is gone?
 
# 60 Mitchrapp @ 03/04/14 10:51 PM
Quote:
Originally Posted by A_Quiet_Pro
I thought they said not removed, but re-tooled???
Maybe I read it wrong. I guess I got excited thinking it was removed..Hopefully they did much retooling.
 


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