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MLB 14 The Show News Post


After releasing a mini-fact sheet last week, we now have the official MLB 14 The Show fact sheet, thanks to Russell over at The Show Nation.

Read them over and let us know what you think. The PlayStation Vita and PS3 version arrive on April 1st, while the PS4 version will ship sometime in May. When we get an official PS4 release date, we'll be sure to update everyone.

KEY FEATURES
  • Next Generation Baseball Has Arrived - MLB 14 The Show makes its next-gen debut on the PS4 system, utilizing the system’s vast resources to deliver exceptionally detailed and fluid gameplay. With improvements to presentation, a wealth of added animations, and a dramatic increase in environment and player detail, we are setting out to create the best-looking and best-playing baseball sim ever created.

  • The Evolution of Road to The Show continues (All platforms) - First among the major improvements is a completely revamped advancement system, complete with improved logic and the removal of advancement goals. Also being introduced is a new beginning to a player’s RTTS career with the Topps Amateur Showcase, a series of games against other draft prospects. Additionally, the training system, logic, screens and modes have all been revamped to provide users with a more engaging experience.

    - Other changes include a new player-creation process, the reintroduction of the “broadcast” presentation perspective as an option, and a re-envisioned Catcher Mode, to name a few (PS3 & PS4 Only).

  • Year-to-Year Saves (All platforms) - For the first time in franchise history, saves can be carried over from MLB 14 to future releases of The Show, meaning that gamers won't have to worry about starting their Franchise or Road to the Show seasons over in years to come.

  • Player Lock (All platforms) - The new Player Lock feature (a.k.a RTTS anywhere) gives users the ability to lock-on to any single player and enter games using the Road to the Show gameplay mechanic, allowing for faster games and more focused on-field action.

  • Quick Counts (All platforms) - Users will now be able to play a full nine-inning game in less than 30 minutes, half the time it takes in previous iterations of The Show. Despite the shortened game durations, realistic stats will not be compromised.

  • Community Challenges (PS3 & PS4) - Players will be able to freely toy and tinker with game situations and scenarios on the fly, whether that’s the inning, score, who’s on base, or where the ball is hit. These custom situations can be bundled with a creative set of goals and put forth as a challenge to the community, whether it’s to relive the past, change history, or dream of new possibilities.

  • Universal Profile (PS3 & PS4) - A new tendency-tracking system monitors and records gamers’ unique playing styles. Those patterns are stored in the Universal Profile, which can be viewed by anyone looking to get a quick scouting report on the player. The Universal Profile can also be subbed in in place of a CPU opponent in Diamond Dynasty and Online Franchise, making for more realistic head-to-head matchups when schedules prevent synchronous play.

  • Online Franchise (PS3 & PS4) - Finally, Franchise mode can be shared with friends online, with most of the features from the offline version making the transition, including Scouting, the Amateur Draft, Free Agency and CPU Trades. The mode will remain highly customizable as scheduling, divisions, postseason spots and more are all commissioner options.

  • Stubs (All platforms) - Playing games in MLB 14 The Show rewards players with Stubs. Stubs can be used to purchase additional in-game content – like Road to the Show training points – or used in our new mode, Community Challenges. Stubs can be earned in any mode, and they are not required to progress through a mode. You can still purchase additional in-game content through the PlayStation Store.

  • Diamond Dynasty Extra Innings (PS3 & PS4) - In this mode, a player’s team is always looking for opportunities to challenge other users in an offline setting, which allows the user to earn bonus rewards the next time they log in. When online, the player has the opportunity to challenge other user-created teams in an offline game where the CPU controls their team. Players can only benefit positively in this mode even if their team does not perform up to their normal standards.

  • Dynamic Difficulty (All platforms) - Baseball is a sport the dedicated love to master, but also one that can intimidate newcomers. In this year’s version of The Show, players who don’t feel like veterans yet can opt to start on a lower difficulty level and jump right in. An advanced logic system will then grade the user’s skill and adjust the challenge level up or down based on their overall performance. Batting and pitching are evaluated separately, so it’s possible for one to increase in difficulty while the other doesn’t, or even reduces. On-screen notifications will advise when the difficulty setting has been adjusted.

  • Franchise Improvements (PS3 & PS4 Only) - Efforts continue to improve the accessibility of Franchise mode. A new notification system, which keeps the user more connected to their organization and the league, serves as an “Assistant GM” and will make sure critical information is more immediately provided and more readily accessible. Also refined is the logic that helps the multi-season cycle of Franchise mode and all of the stats and developments therein resemble real life as closely as possible. Other additions include a player search and the ability to hire and fire coaches during the regular season.

  • True Broadcast Presentations (PS3 & PS4 Only) - The Show’s presentation crew has taken on a tall task for MLB 14: streamlining the game while enhancing the reality and increasing the variety of the experience. Pace of play is a focal point for the team as we strive to immerse the user in an even more engaging simulation. Heavy emphasis has also been placed on the stadium environment to feature the upgraded crowd actors, jumbotrons, LED boards, dugouts, specific stadium audio and a more engaged, responsive and unique crowd.

    -On the commentary side, the three-man booth of Matt Vasgersian, Eric Karros and Steve Lyons return for their second season together. This year's title will emphasize the three announcers in a more interactive, conversational style, yet will also continue to mine the world of baseball to find intelligent, timely and compelling commentary concerning today's teams and players. The overall goal is for the game to get deeper, and for the announcers to better adapt to changing game conditions -- including rising the enthusiasm level when the situation dictates.
MLB 14 The Show includes over 40 more enhancements, new features, and improvements!
  • New dynamic gameplay cameras for batting and fielding
  • New dynamic catch position indicator for fielding
  • New baserunning paradigm (New animation core and logic)
  • Completely re-done catcher animations suite (over 150 all-new catcher animations)
  • More than 90 new batting stances
  • More than 160 batting stance re-captures for players who changed their stances
  • More than 50 new fielding animations
  • More than 30 new pitching motions
  • 20 new signature HR swings
  • Intro Fly-Ins (PS4 Only)
  • New bat boy and ball boy presentations (PS4 Only)
  • All-new high-resolution crowd reactions, ambient noise, cheers, etc…. (PS4 Only)
  • Japan League-style and slap-hitter swing types (PS4 Only)
  • Over 350 new fielding and batting animations (PS4 Only)
  • Team specific, player specific, team generic crowd signs (PS4 Only)
  • New RTTS Player Creation options, including the ability to model your skills, appearance, and signature animations after a real MLB player
  • New and improved training modes, along with the addition of a new bronze/gold medal system.
  • Easier trade requests (RTTS)
  • Easier position changes (RTTS)
  • Dynamic Potential for RTTS Player
  • New injury presentations
  • New Player Search feature
  • Ability to hire/fire coaches in mid-season
  • Notification system that keeps you connected to your team and league.
  • New player contract logic that mimics real life
  • New overall and potential formula
  • Editable potential
  • Refined player generation, with more position-specific attribute ranges (Online Franchise)
  • New contract decision logic, which factors in contract renewable and arbitration status more heavily (Online Franchise)
  • New lineup logic that takes into account secondary positions (Online Franchise)
  • Refined trade logic (Online Franchise)
  • Retired players stored for every season (Online Franchise)
  • More player stats stored for every season (Online Franchise)
  • New user management functionality at TheShowNation.com (Online Franchise)
  • Make, accept, and vote on trades through TheShowNation.com (Online Franchise)
  • Resolve and simulate games on TheShowNation.com (Online Franchise)
  • League members can now manage games on TheShowNation.com (Online Franchise)
  • New pitcher/batter status screen
  • New pitcher/batter breakdown pop-up graphics
  • Cycling help text
  • Left-handed infielders
  • CPU plate discipline logic has been re-written
  • Pitcher can now bring up pitch history using L3 (same effect as R2 for the batter)
  • New pickoff cameras
  • New assortment of organ recordings
  • Completely re-worked Plate Coverage Indicator (PCI)

Game: MLB 14 The ShowReader Score: 8.5/10 - Vote Now
Platform: PS Vita / PS3 / PS4Votes for game: 12 - View All
MLB 14 The Show Videos
Member Comments
# 81 Mo @ 02/17/14 03:01 PM
Quote:
Originally Posted by mikeq672
Not really, its a business, the amount of people that care about it is probably extremely low, more than likely wouldnt justify spending time and money on it.
And that's probably is the reason why.

But this is the most sim franchise around and we have to pretend like A ball doesnt exist.

That's just Unacceptable for me(Especially since it was around in the PS2 era)
 
# 82 ebarws6 @ 02/17/14 03:02 PM
Quote:
Originally Posted by kehlis
Other than first basemen who?
I believe that was sarcasm.
 
# 83 Jgrillo5 @ 02/17/14 03:02 PM
Quote:
Originally Posted by Threeebs

Two things that get my attention:

1. Lefties as infielders. I like the concept except I have a concern. Because SCEA creations are randomly produced and this is an option, as our franchises and RTTS seasons advance, we're eventually going to see a plethora of left handed infielders, where in baseball today, it's as rare as rare can be. I mean there's a reason why we don't see it. It's a clear disadvantage. Except for first basemen of course, where I see it as a true advantage. This may be a little OCD of me but I'd prefer to see the league progress in a very real manner...
This bothers me too. Unless they figure out how to avoid this as Franchise progresses it is going to get annoying. Everything else excites me. I can't wait for May!
 
# 84 mitchmest123 @ 02/17/14 03:02 PM
Quote:
Originally Posted by Curahee
Almost like a fly over above the stadium.... but INTO the stadium.
Like in madden and FIFA?
 
# 85 nemesis04 @ 02/17/14 03:02 PM
Quote:
Originally Posted by kehlis
Other than first basemen who?
I guess if you wanted to do some real old time rosters it could be helpful as back then you would see lefties in those other positions. Currently it does not seem to be a trend.
 
# 86 Grnngld @ 02/17/14 03:04 PM
Quote:
Originally Posted by Threeebs
1. Lefties as infielders. I like the concept except I have a concern. Because SCEA creations are randomly produced and this is an option, as our franchises and RTTS seasons advance, we're eventually going to see a plethora of left handed infielders, where in baseball today, it's as rare as rare can be. I mean there's a reason why we don't see it. It's a clear disadvantage. Except for first basemen of course, where I see it as a true advantage. This may be a little OCD of me but I'd prefer to see the league progress in a very real manner...
Yeah, I'm worried that this will become like the number of knuckleballers who get generated after a few seasons in RTTS. LH 3B, 2B, SS are virtually nonexistant in real life so I don't really see the point of this change.

I'm glad to see that baserunning has changed (though we'll have to see if it's for the better). But no mention of ball physics is disappointing. There's a pretty big issue with groundballs down the line in 13 that really should get fixed.
 
# 87 joker232 @ 02/17/14 03:07 PM
Unbelievable fact sheet but correct me if I'm wrong: there is still nothing said about stats being saved to go back to from the prior season...example...wanting to know how many stolen bases someone had the previous season...etc. the stats on the player cards have always been limited.
 
# 88 Curahee @ 02/17/14 03:08 PM
Quote:
Originally Posted by Grnngld
Yeah, I'm worried that this will become like the number of knuckleballers who get generated after a few seasons in RTTS. LH 3B, 2B, SS are virtually nonexistant in real life so I don't really see the point of this change.
Somehow I highly doubt that left handed infielders will be randomly placed on the roster.

I think this is meant more for CAPs or other left handers that are specifically and purposefully placed at 2B-3B
 
# 89 nemesis04 @ 02/17/14 03:08 PM
Quote:
Originally Posted by Grnngld
But no mention of ball physics is disappointing. There's a pretty big issue with groundballs down the line in 13 that really should get fixed.
Just because it was not mentioned on the fact sheet does not mean it was not worked on. Ball Physics have been on the sheet 2 years in a row. They are always looking at that stuff.
 
# 90 BenGerman @ 02/17/14 03:13 PM
Really, really excited for the additions. Almost everything I've ever asked for is now included in the game, assuming nothing of importance is being taken out. That's the mark of a fantastic development team.

Three things that I didn't see:

1. Advanced statistics. More GM's are using stats like WAR, BABIP (hitters and pitchers), xFIP, FIP, UzR, etc. I hope that at some point in the future, we can get these added. As a stats guy, I cringe when I see things like fielding percentage and W/L being used without advanced stuff to mesh with it.

2. Trade finder. I see a player search option, so I suppose it is possible it's included in there somewhere. Having a trade finder streamlines the whole process, and makes things a little more dynamic.

3. No option to hide player ratings. I've never been optimistic about this one, but I would LOVE to see it someday. For me, baseball is all about the eyeball test and analyzing a players statistics. I would love to be able to go off of those two measures one day instead of having player ratings.

Anyway, great work SCEA! It's going to be a long two months.
 
# 91 Grnngld @ 02/17/14 03:13 PM
Quote:
Originally Posted by nemesis04
Just because it was not mentioned on the fact sheet does not mean it was not worked on. Ball Physics have been on the sheet 2 years in a row. They are always looking at that stuff.
Cool, hopefully it is indeed worked on. The two main issues are the groundballs not tailing into foul territory when hit down the line, which has made getting doubles on those balls pretty much impossible. The other issue is the 10 feet high foul popups that go straight up.
 
# 92 garyjr33 @ 02/17/14 03:14 PM
Quote:
Originally Posted by Curahee
• New Player Search feature


Funny. Out of all the new features, this is the one Im most stoked about!

I had been hoping for this as well. Much needed addition.
 
# 93 Galvatron @ 02/17/14 03:14 PM
Great list of improvements.

The only things missing that I hoped for, at least on the PS4, were rainouts and double headers. But great stuff here none the less. Anxious to read the development blogs.
 
# 94 vessel29 @ 02/17/14 03:17 PM
I know that this maybe a weird thing to wish for, but I was hoping for the ability to change your minor league affiliations in Franchise Mode. The fact sheet looks great though and I will most likely be pre-ordering.
 
# 95 ebarws6 @ 02/17/14 03:20 PM
Quote:
Originally Posted by BenGerman
3. No option to hide player ratings. I've never been optimistic about this one, but I would LOVE to see it someday. For me, baseball is all about the eyeball test and analyzing a players statistics. I would love to be able to go off of those two measures one day instead of having player ratings.
Going with this, implementing the 20-80 system would be SWEET. Not going to happen though, would probably make it a bit unaccessible to the casual gamer.
 
# 96 BenGerman @ 02/17/14 03:24 PM
Quote:
Originally Posted by ebarws6
Going with this, implementing the 20-80 system would be SWEET. Not going to happen though, would probably make it a bit unaccessible to the casual gamer.
Probably. But if they could develop an option to turn it off/on, I would assume it wouldn't be such a big deal. Who knows, it is probably not something that will happen anytime soon. But it would be great.
 
# 97 Shaffer26 @ 02/17/14 03:28 PM
Japan and slap-hitter type swings FTW!!!
 
# 98 ncaajunkie @ 02/17/14 03:29 PM
Was having a bad case of the mondays but not now! Awesome list so excited!
 
# 99 PitholeCreek @ 02/17/14 03:30 PM
I'll be disappointed if closed-roof versions of the stadiums with retractable roofs are missing from the game once again. As a Blue Jays fan, it takes away a lot of the realism when the roof at Rogers Centre is always open, particularly in April. For a game that tries to be realistic, it's bizarre that 20% of major league ballparks are not accurately depicted.
 
# 100 biggity13 @ 02/17/14 03:31 PM
Excited about Everything we are seeing on the fact sheet. One thing I was hoping to see was something about more uniform slots being added. This way if teams have more than one alt jersey, both jerseys could be in the game.
 


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